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Sigurd Waite is the son of a Marienburg banker. As a boy of ten, he traveled along the river to Eilhart on a business trip with his father. Neither the elder nor younger Waite could have predicted the sight that would greet them on arrival: a wizened old man, as thin as a starved cat and half as shabby again, in the stockade of Eilhart Common. And beside that, a massive rectangular pile stacked high with split logs.
An unlicensed spell-caster, to be put to death by the Templars that very day at noon.
Waite, Esquire forced his son past the scene, but the boy wandered back while his father was engaged in business. He couldn't help but think the doomed man had fixed his eyes on him the whole time he was in the square. Cautiously, the boy approached the criminal, staring hard at him.
Whereupon the condemned man spoke to him.
"I'll be on the wind soon," he said. "And when they ask, I'll say, it was worth it."
The boy backed away and fled the square, but he heard the man holler after him: "It's worth it!"
Young Master Waite couldn't forget the witch or his words. He began to read and memorize romances about magisters and spirit-hunters. His teachers reported that he slipped in all of his studies except history. At the age of 14, he began talking about the Colleges in Altdorf.
The elder Waite wanted none of it. But he could no longer keep track of his son, who seemed to appear only when he desired. After the third time Mr. Waite had to calm a shrieking housekeeper over an invisible dish or half-glimpsed face in the silver, the banker began to worry. Not just for his son, but for the safety of his house and household. That autumn Sigurd did not return to his preparatory school, but boarded a coach to Altdorf. It was the last time father and son would see each other.
Having spent most of his life tucked away in boarding school, Sigurd took easily to the cloistered life of an apprentice. He corresponded with his mother and father occasionally, but sensed his father's resentment. Upon graduating to journeyman, Sigurd sent his father a weight of gold to repay all of his tuition costs with interest. Waite, Esquirwe wrote to the young Magister Waite to ask where he got it, but Sigurd never communicated further.
Drawn into his own dream-like aspirations and secret purposes, he set out from Altdorf with dispensation to assist in the recovery of an arcane artefact. Although the artefact went to the Grey College, the trip landed him the freedom to travel, which after a few dangerous missions he put to good use searching for a familiar. Eventually he procured a hound-sized puppy, Indigo. From that day forward, the pair would always find an excuse or loophole to continue on to one more quest, one more hunt for lost things. His reports to the Grey College are rare and cryptic--but they mean the right things to the right people.
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SKILLS
Dodge Blow
Follow Trail
Perception +20% (+40% with Keen Senses)
Swim
TALENTS
Keen Senses (+20% Perception, total +40%)
Natural Weapons
Strike Mighty Blow
{table]Primary Characteristic....| Value
Weapon Skill|46
Ballistic Skill|0
Strength|32
Toughness|38
Agility|30
Intelligence|20 (60 for Perception)
Will Power|43
Fellowship|0
[/table]
{table=]Secondary Characteristic| Value
Attacks|1
Wounds|10
Strength Bonus|3
Toughness Bonus|3
Movement|6
Magic|0
Insanity Points| 0
Fortune Points|0/2[/table]
SPECIAL ABILITY: Lucky Charm, has 2 Fortune Points that she or Sigurd can use.
ADVANCES
Free: Dodge Blow
Free: WS +5%
---Indi's gets 100 Xp for every 200 Sigurd earns; her advances cost 100 XP or 300 for a familiar ability.---
100 - Int +5%
200 - Speak Arcane Language (Magick)