Spoiler
Show
One-Eyed, One-Horned, Flying, Purple, People Eater
Huge Outsider (Chaotic)
Hit Dice: 12d8+48 (96 hp)
Initiative: +2 (+2 dex)
Speed: 50 ft., Fly 60 ft. (Poor)
Armor Class: 22 (-2 size, +12 natural, +2 dex), touch 22, flat-footed 20
BAB/Grapple: +12/+17
Attacks: Bite +12 melee (2d8+5)
Full Attack: Bite +12 melee (1d8+5) and 2 claws +7 (1d6+5)
Space/Reach: 15 ft./ 15 ft. (10 ft. with claws)
Special Attacks: Breath Weapon, Charm Person, Swallow Whole
Special Qualities: Weakness to Mind-Affecting, Sonic Resistance 20, Music Lover, Mimic Voice, Blindsight 60 ft.
Saves: Fort +16, Ref +14, Will +12
Abilities: Str 20, Dex 14, Con 19, Int 8, Wis 10, Cha 24
Skills: Perform (One-Horn) 16, Jump 14, Profession (musician) 16, Intimidate 16, Diplomacy 16, Climb 11, Knowledge (Performing Arts) 16
Feats: Flyby Attack, Snatch, Power Attack, Improved Grapple, Snatch and Swallow
Environment: Any, prefers to live near cultures with tasteful music
Organization: Always Solitary
Challenge Rating: 14
Treasure: double Art (masterwork instruments only), standard Items (including Horn, usually sonic- or instrument-themed items), no Coins (spent on concert tickets!)
Alignment: Always Chaotic (any)
Advancement: By HD up to 24, then by class (Bard)
Level Adjustment: Unsuitable as Cohort or Player
Abilities
Breath Weapon: A People Eater can channel its musical might through its trumpet-like horn, creating a 60ft. cone of sonic energy which deals 1d6 damage / HD (Will DC17 for half) to those within its area as it causes the brains of those hearing it to try to process music that should only work in four dimensions. Once it breathes, the People Eater must wait 1d6 (yes, d6) rounds before using it again. If it so wishes, the People Eater can make its breath attack less powerful, by fine-tuning the resonance to be slightly off, it can cause the breath weapon not to deal more damage than the target has Hit points, so as to subdue enemies (though the damage is still lethal for rules purposes).
The breath attack does not affect those who are deaf, or tone-deaf: their brains cannot process sound, so the scrambled music has no effect.
Charm Person: Once per round, the People Eater can sing as a standard action to mimic a Charm Person effect on a target. This behaves as the spell, cast by a sorcerer of the People Eater's HD.
Swallow Whole: They don't call it a people eater for nothing! The People Eater has the Snatch and Swallow feat, allowing it to swallow opponents of medium-size or smaller whole after grabbing them in its mouth. If it makes a check to successfully pin an opponent after snatching them in its mouth, they are swallowed and take 1d8 points of crushing damage and 1d6 points of acid damage a round from the stomach. A swallowed enemy can make a grapple check (DC 18) to escape into the mouth (where it takes bite damage next round) or use a small weapon to cut their way out. They must deal 20 points of damage to the AC16 stomach, which has DR 4. After they escape, muscular action closes the hole - each creature swallowed must cut their own hole. A creature killed in the stomach is digested entirely in 2d4 rounds, though the People Eater leaves enough traces a day later for a resurrection spell needing a body (just all split into little bits and suspended in purple slime). A People Eater has an unusually large stomach, which serves as most of the digestive system, and its respiratory system in all stored in the horn. As such, it can swallow 3 medium-size creatures, 6 small creatures or 12 tiny or smaller creatures at a time.
Weakness to Mind-Affecting Effects: The People Eater is easily charmed by music. Any sound-based mind-affecting effects are treated as being at +4 DC to the people eater.
Music Lover: The People Eater loves great music. A Distract action aided by a perform check gains half the amount by which a perform check (musical only) exceeds 20. A performance over 30 will calm the people eater into friendliness. The People Eater will disengage from combat if its acute magical hearing picks up a performance over 25 within 1 mile, though its hearing can only hear music this far away.
Mimic Voice: The People Eater can mimic any sound it has heard perfectly. This grants it a +8 circumstance bonus on perform (One Long Horn) checks, and allows it to make a performance of any instrument it has heard at +4.
Flyby Attack: The People Eater can make an attack at any point during a movement action in the air.
Snatch: The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack. If the creature gets a hold on a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage. A snatched opponent held in the creature’s mouth is not allowed a Reflex save against the creature’s breath weapon, if it has one.
The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.
Improved Grapple: The People Eater does not provoke AoOs when starting a grapple
Snatch and Swallow: The People Eater can swallow those grappled in its mouth, as detailed above.
The Purple People Eater stands out in any crowd. For a start, it has one long, hollow, conical horn through which it sings and one big eye. Add on some wings, a lot of Purple, a penchant for eating people and singing opera, usually at the same time (at least it's not that certain boss from Conker's Bad Fur Day, which sang opera while doing something else entirely) and you have a unique monster.
The Purple People Eater (luckily, there only seems to be the one) tends to wander the lands, searching for the perfect song, slaking its hunger along the way on, rather surprisingly, people (though it has never found one, some claim it searches for a one-eyed, one horned purple person to eat).
In Combat, the People Eater opens by swooping in and trying to grab a single opponent without landing. If it succeeds, it flies off with them, waits until they are dead then returns to the fray while they are in its belly. After it returns, or if the opponent escapes, it unleashes its Breath attack with the hold-back frequency, eats anyone knocked out, and then flies off again. If angered, it will sing during combat, a rather uniquely terrifying experience, and when truly enraged it aims to slaughter its foes by not holding back its resonant breath.
Above all else, it seeks to perform great music. At any time, a bard can try to calm it with Bardic Music. If the People Eater hears a perform check over twice its HD, it is pleased and immediately ceases its attack, asking to be taught this amazing piece.