only ekkerhardt due to his perk. some spells might be able to do the same thing but for the rest of the party currently they just hear eerie silence
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Does Cyndred hear anything? I assumed not, but thought I would check.
I'll be shifting back and forth a bit, so rolls to do so quickly.
[roll0]
[roll1] (time in rounds on failure)
[roll2]
[roll3] (time in rounds on failure)
[roll4]
[roll5] (time in rounds on failure)
First one is luckly missing an arm :smallamused:
[roll0]
[roll1]
Second one is not :smallcool:
[roll2]
[roll3]
[roll4]
[roll5]
edit: oh damn oh damn oh damn :smalleek::smalleek::smalleek:
edit 2.0 forgot invisbility grants you a +20 to hide while moving never mind *sweat face(
New ic up :smallredface
edit
roughly 15 bodies lay redead on the ground inside. if you guys inspect them you can tell they were warped with some kind of undead magic. As normal undead don't get reannimated stronger then how they were alive.
Right, should have mentioned invis more prominently, but it was situational enough I didn't want to include it in the roll.
[roll0]
[roll1]
Rolling for transforming back once I reach the rest again.
Ah the ghosts meant the captain was the blademaster. He has a perk related to the sword and it makes his strikes pretty dang powerful. These ghosts don't know that he is the captain so they called him either swordsman or blade master. My bad for any confusion
Yeah, that was my assumption. I meant Eria said, “the captain probably came through in a hurry and didn’t finish the job," which would imply he wasn’t around. Contradicts the ghosts’ talking as though he were still fighting, so there’s a bit of confusion; perhaps he fell in battle a few moments ago; no clue yet.
Ah gotcha. You can probably pick up enough to tell he is still fighting. But not the group of things he cut down while tracking his daughter.
edit if you guys wanna through down with the three undead thingies feel free. Just be careful lol. This world is a bit dangerous and your going to be fighting something a bit harder than what would be normal in this world. But they are heavily wounded so you got a chance. I think by now you guys kinda get how scary this place can be.
I don't think I spotted any other branches to the path, did I? If so, we would need to get past one way or another, and stealth probably won't work for everyone.
As in the three ahead, aren't the three the spirits were referring to? They said there were only three left; wasn't mentions of injured undead left over, so I assumed those were the remaining three going to have to edit my post if I misunderstood, and the captain is somewhere further in.
I assume we're going to engage with the undead; can always run away if they end up being too much anyway; more dangerous means more xp
Assuming we are (am about to turn in for the night so will probably miss the fight's start if we do), I want to do a quick reshuffling of my maneuvers again.
Prepared maneuvers:
burning blade
shadow jaunt
mountain hammer
Counter charge
shadow blade technique
and I'd enter the island of blades stance prior to entering the fight.
I say FIGHT!! (Sorry for the lag in my end; that my free and waking hours align so poorly with everyone else in the thread helps with roleplaying B.'s Unreactive flaw immensely.)
A straight path so far. You can try stealth but your right. Not everyone will probably be able to make it. That said you could always try luring them lol. They are injured lowering their abilities by a good chunk
Yep those are the three left that the ghosts are mentioning and the capi tan! further inside.
Yea more danger equals better rewards but also means higher chance of dying lol
Already, roll initiative? Roll attack? Swing my sword!!!?
Let's do this - Cyndred is going to just run at the encounter. He has impulse control issues, particularly when it comes to fighting :P
lol seems the barbarian was the first to charge xD
Init roll enemy [roll0] luckily they arent the fastest and injuries make them a bit harder to move. If you beat there init you get to go first anyone below react after they go. Then after they go its a free for all.
Good luck :smallbiggrin:
edit cyndred vs undead round 1! lol
edit edit so many ninjas with my one post. lol but yep time for combat. buhahaha. I hope nobody gets dropped to quickly. I recommend doing 2 to 1 tactics. :smallbiggrin:
Barbarians charge forward!
lol roll initiative dc is 15 to beat to go first. If you beat it post your combat round :smallwink:
[roll0] for initative noooooo.
Porky slow
initiative: [roll0]
Huh well then the edit wasn’t accurate either, but it’s past that now, so whatever won’t bother editing
Btw at the point where initiative is rolled about what distance would the party be from the undead? Also, about what distance would the undead be from each other? Oh and about how wide is the tunnel
[roll0]
Tunnel opens up a bit two undead are closer to each other. The two standing ones. The crawling one is by itself a bit closer to the entrance. Something like
------xxxxx-----
xxxxxxOxxx-----
xxxxxxxxOxxxxx
xxOxxxxxxxxxxx
---------xxxx------
x's are 5ft o's are the enemies. I dont have access to any good map makers yet sorry.
Initiative: [roll0]
And activating Rage! (on my turn)
Not a issue good enough for me, although just to be certain, the standing undead aren’t adjacent to each other right? Also can I chuck the vials as splash weapons? If not, I’ll just use grease even if it’ll probably only apply to one