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Sianonn: heavyset sorceress, listening for slith sneak attack at the dock. female human Sor8: Size M (5 ft., 1 in. tall); HD 8; hp 37; Init +2; Spd 30 ft.; AC 12 (16), f10, t12, x10
Attack +5 melee, or +6 ranged; SV F+4, R+4, W+7; Str 13, Dex 14, Con 14, Int 16, Wis 13, Cha 18. Lt X-bow atk+6 1d8 19x2 rng80; Languages Spoken: Abyssal, Common, Draconic, Gnome. Skills and feats: Concentration +10, Craft (Pottery) +6, Hide +2, Knowledge (Arcana) +14, Knowledge (Dungeoneering) +8, Knowledge (Geography) +8, Knowledge (Local) +6, Knowledge (Religion) +6.5, Knowledge (Planes) +4, Listen +12, Move Silently +2, Spot +1; Craft Wand, Rapid Reload (crossbow, light), Scribe Scroll, [listen on class list], Imp.Familiar x2. Sorcerer Spells Known (6/7/7/6/4): 0th -- Daze, Detect Magic, Detect Poison, Flare, Mage Hand, Ray of Frost, Read Magic, Resistance. 1st dc15- Burning Hands[5d4], Disguise Self, Summon Monster 1, Magic Aura, Shield. 2nd dc16- Acid Arrow[2d4/3r], Summon Monster 2, Resist Energy[r20]. 3rd dc17- Explosive Runes[6d6], Summon Monster 3. 4th dc18- Evard's Black Tentacles[grap+16, 1d6+4].
Medium Elemental (Air, Extraplanar) Hit Dice: 4d8+8 (26 hp); Initiative: +9 (+5 Dex, +4 Improved Initiative) Speed: Fly 100 ft. (perfect); AC: 18 (+5 Dex, +3 natural), touch 15, flat-footed 13. Base Attack/Grapple: +3/+4, Attack: Slam +8 melee; Full Attack: 2 slams +8 melee, Damage: Slam 1d6+1. Space: 5 ft./5 ft.; Special Qualities: Elemental, darkvision 60 ft. Special Attacks: Air mastery, whirlwind, Saves: Fort +3, Ref +9, Will +1; Abilities: Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11. Skills: Listen +3, Spot +4; Feats: Dodge; Flyby Attack; Improved Initiative; Weapon Finesse (slam)
Mairwen: short brunette mage, wall and barrier specialist; female human Conjurer9: (4 ft., 11 in. tall); HD 9; hp 52; Init +2; Spd 30 ft.; AC 16, f14, t12, x10; Attack +3 melee, or +6 ranged; SV F+6, R+5, W+8; Str 8, Dex 15, Con 17, Int 17, Wis 14, Cha 10. Languages Spoken: Common, Dwarven, Elven, Slitherazi. Skills and feats: Craft (Alchemy) +12, Hide +2, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +14, Knowledge (History) +14, Knowledge (Local) +13, Knowledge (Religion) +12, Knowledge (The Planes) +10, Listen +2, Move Silently +2, Spellcraft +14, Spot +2; Combat Casting, Craft Wand, Craft Wondrous Item, Enlarge Spell, [Scribe Scroll], Silent Spell, Still Spell.
Repeating Heavy Crossbow atk+6 1d10 19x2 rng100'; Prohibited Schools: Abjuration, Transmutation. Wizard Spells Known (4/5+1/5+1/4+1/2+1/1+1): 0th dc13- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic *O, Detect Poison *O, Disrupt Undead, Flare, Ghost Sound, Light *O, Prestidigitation, Ray of Frost, Read Magic *O, Touch of Fatigue. 1st dc14- Charm Person, Hypnotism, Identify, Mage Armor *OO, Obscuring Mist *OO, Ray of Enfeeblement[1d6+4] *OO, Sleep. 2nd dc15- Acid Arrow[2d4/4r] *OO, Glitterdust, Invisibility *O, Mirror Image[1d4+4] *O, Summon Swarm, Web[dc16] *OO. 3rd dc16- Deep Slumber *O, Invisibility Sphere *O, Phantom Steed, Wind Wall *O, Stinking Cloud[dc17] *OO, Suggestion. 4th dc17- Solid Fog [dc18] *O, Detect Scrying, Wall of Fire *O, Wall of Ice *O. 5th dc18- Cloudkill [dc19] *O, Wall of Stone, Wall of Force *O.
Toddric: youngish armored priest with a scar on his forehead, healer who has traveled in the north mazes. male human Clr7 Okawaru: (5 ft., 7 in. tall); HD 7; hp 56; Init +0; Spd 30 ft.; AC 18 (22), f18, t10, x10; Attack +7 melee, or +5 ranged; SV F+8, R+2, W+8; AL N; Str 15, Dex 10, Con 17, Int 15, Wis 16, Cha 5. Languages Spoken: Celestial, Common, Orc. Skills and feats: Craft (Stonemasonry) +15, Heal +11, Hide +0, Knowledge (Arcana) +11, Knowledge (History) +11, Knowledge (Religion) +12, Knowledge (Planes) +15, Listen +15, Move Silently +0, Profession (Miner) +7, Spot +2; Extend Spell, Magical Aptitude, Weapon Focus (Heavy Flail), Skill Focus (Knowledge (Religion: Okawaru)). Iron Full Plate, Iron Heavy Flail atk+8 1d10+3 19x2, lt.xbow atk+5 1d8 19x2. Blessed Light Mace of Okawaru (1/day +4wnp for 4 rnd OR Spiritual Weapon cl9). Cleric Domains: Strength (1/day +7 str 1rnd), Destruction (1/day smite +4hit +7dmg). Turn Undead 3/day 2d6+4 hd. Cleric Spells Per Day: 6/5+1/4+1/2+1/1+1. 1st dc13- Detect Magic OO, Detect Posion OO, Light OO. 2nd dc14- Enlarge Person, Divine Favor(+2), Magic Weapon(+1), Shield of Faith(+3), Faith Healing OOO. 2nd dc15- Bull Strength, Augury, Resist Energy(r20), Extended Lesser Vigor (30r) OO. 3rd dc16- Magic Vestment(+1), Locate Object, Invisibility Purge. 4th dc17- Spell Immunity, Divination.
Captain Rosie: honorable ex-Imperial soldier, will hire for stealing attack plans from slith Island Fort.
El1/Off3[9] hp:66, ac:19[23] chain+hv.sh t:12 f:15 s:10, F13[14] R4[6] W7[8], B/A/G +8/+11/+11. sh.sw +12 1d6+3 19x2, lng.spr +12(r) 1d8+4 20x3, sh.bow +10(60) 1d6 20x3. s16 d14 c15 i13 w12 c11, WF:sh.sw & lng.sp, phalanx, pwr.atk, cmbt.xprt, formation xprt, cmbt.ref[3], imp.init, ***move20, init+6*** ride+10, handle +10, climb+12-7, swim+12-14, listen+11, motive+7, forgery+7, decipher+7
1) Formation: +1 formation bonus to adjacent allies AC and saves
2) Coordinate: Aid another and flanking give allies +4 instead of +2
3) If fighting w/ Light Wp & Hv Shield, +1 AC
4) If you & two allies on either side are wielding a shield, you gain a +1 bonus to AC
5) If in a line of adj allies one ally falls, may single move to that location as if Readied Action
6) Gain a +2 attack bonus if you and adjacent allies wielding the same reach weapon
7) Give Orders: Standard action = following orders is +1 morale to all die rolls
Punishing Stance[+1d6 melee damage, -2 AC], Wall Blades[sub atk roll for AC], Iron Heart Surge!
Ftr5, Xbower, lt.xbow, chain.sht, s.sword, tower.shld
s:11 d:18 c:16 i:11 w:14 c:12,
hp 40, ac:chain shirt 18 (23/26), t:14 f:14 x:10, f:7 r:5 w:3
WF:lt.xbow, Precise, XbowSnipe, Imp.Shieldmate, Shd Spec/Ward
attk lt.xbow +10 1d8+2 19x2 80', **10 tanglefoot bolts
attk s.sword +3 1d6 19x2 && +5 shld ac, +3 more w/s.mate +touch
jump 8, swim 8 [-12]
Dusk5, hv.pick, banded, lt.wd.shld, long.spr
s:16 d:14 c:14 i:15 w:12 c11, (no OpAtk for cast if shld bonus)
hp 33, AC:band<.shld 18, t:11, f:17, x:10, f:6 r:3 w:4
Shielded Casting, Battle Caster, Combat Casting
attk pick +8 1d6+3 20x4, channel spell, Quickcast 1/day
attk long.spr +8 1d8+4 20x3 REACH, **pot: cure lt (1d8+1) x1
5/day detect.m, read.m, dance light, flare, ghost sound
0:dc12:[6]:acid splash[1d3], disrupt undead, touch of fatigue
1:dc13:[6]:resist energy[r10], shock grasp[1d8+5], true strike
1:dc14:[3]:deflect[+3]
ride 9, concentrate 10[14], spellcraft 10, sense motive 9
Rog3/ftr1 rapier, lt.xbow, chn.sht, hv.shld **alch acid x2 **smokestick x2
s:16 d:16 c:14 i:13 w:12 c:11, 2d6 SA, evasion, trapfind
hp 26, AC:chain shirt 19, t:13 f:14 x:10, f:5 r:5 w:2
Telling Blow, WF:rapier, WF:lt.xbow
attk rapier +7 1d6+3 18x2 [+2d6 SA on crit]
attk lt.xbow +7 1d8 19x2 80' [+2d6 SA on crit]
climb 9, escape.hide.sneak.tumble 9, listen.spot 9, intimdate 9
Dwarf Ftr2/Kni2 banded, tower.shld, handaxe, throw.axe x5
s:15 d:13 c:18 i:11 w:14 c:10, mv 20, darkvis 60, stonecunning
hp 42, AC: banded+tow.shld 22(24/26), t:11, f:15, x:10, f:8 r:2 w:3
WF:all axes, mount.cmbt, Phalanx Fighting, Shldmate, +4vs.spell/poison
no flanking bonus, no attk flatfooted,
if adj.ally w/ lt.wp & hv.sh +2ac +1rSav && adj.ally get +2ac
attk handaxe +5 1d6+2 20x3, attk throwaxe +4 1d6 20x2 10'
ride 8, intimidate 8
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Slith Spearcarrier: Medium Humanoid (Reptilian) init:+1
HD 2d10+2 (13 hp), Speed 30 walk/swim, AC:16(leather) F:15 T:11 S:10, B/A/G 2/3/3, F/R/W 3/1/3, stats:body 12:mind 12
fire-hardened wood spears(5) +4 1d4+1 20x3 rng:30', darkvision:90', save +2 vs fire/poison/spell
craft:spear 6, listen 6, survival 6, loot: shiny rocks (10% small gem, appraise 12)
Slith Brave: Medium Humanoid (Reptilian) init:+2
HD 4d10+8 (30 hp), Speed 30 walk/swim, AC:18(hide) F:16 T:12 S:10, B/A/G 4/6/6, F/R/W 6/3/6, stats:body 14:mind 14
stone slith spear +7 1d6+3 20x3 reach10, bite +6 1d4+2 20x2, darkvision:90', save +2 vs fire/poison/spell
iron heart:Disarming Strike, Steel Wind, Punishing Stance
craft:spear 9, listen 9, survival 9, jump 6, loot: food, alchemy item
Slith Mage: Medium Humanoid (Reptilian) init:+1
HD 5d10+5 (32 hp), Speed 30 walk/swim, AC:18(mageAC) F:17 T:11 S:10, B/A/G 5/6/6, F/R/W 5/2/6, stats:body 13:mind 15
stone dagger +5 1d4+1 19x2, darkvision:90', save +2 vs fire/poison/spell
1:shield*1, less.acid.orb(3d8)*2, 2:scorching.ray(4d6)*2 3(16):lightning.bolt(5d6)*1
craft:alchemy 10, concentrate 9, spot 10, spellcraft 10, loot: scroll
Slith Priest: Medium Humanoid (Reptilian) init:+1
HD 6d10+6 (39 hp), Speed 30 walk/swim, AC:17(hide) F:16 T:11 S:10, B/A/G 5/6/6, F/R/W 6/3/7, stats:body 13:mind 15
stone dagger +5 1d4+1 19x2, darkvision:90', save +2 vs fire/poison/spell
1:faith.heal(13)*2, shld.o.faith(+3)*2, 2:cure.mod(2d8+6)*3, 3(17):curse(-4rolls)*2
craft:alchemy 11, concentrate 10, spot 11, spellcraft 11, loot: potion
Slith Warrior: Medium Humanoid (Reptilian) init:+3
HD 7d10+21 (59 hp), Speed 30 walk/swim, AC:19(scale) F:16 T:13 S:10, B/A/G 7/10/10, F/R/W 8/5/8, stats:body 16:mind 16
iron slith spear +12 1d8+6 20x3 reach10, haft strike +12 1d6+6 20x2, darkvision:90', save +2 vs fire/poison/spell
whiteRvn:WhRv Strike, WhRv Tatics, Tatics of Wolf, ironHrt:Mithril Tornado, Iron Heart Surge, Absolute Steel
hide 9, intimidate 13, jump 9, sneak 9, search 13, loot: minor potion
Slith Chief: Large Humanoid (Reptilian) init:+8
HD 10d10+21 (76 hp), Speed 30 walk/swim, AC:23(drgn.plt) F:19 T:13 S:9, B/A/G 10/14/18, F/R/W 11/7/11, stats:body 18:mind 18
steel slith spear +16 1d10+8 19x3 reach15, haft strike +16 1d6+8 20x2, darkvision:90', save +2 vs fire/poison/spell
tgrClaw:Pouncing Chrg, Dance Mong, Sudn Leap, Leap Drgn Stan, irnHrt:IrnHrt Focs, Mith Tornado, IrnHrt Surge, Absolute Steel
hide 12, intimidate 17, jump 12, sneak 17, search 17, listen 17 loot: 2 magic items