Flaming
Your outfit is full of warm colors, flamboyant and full of fiery spunk. +2 Perform, Ray of heat at will. (Concentrated ray of heat deals 1d3 fire damage)
2nd +4 perform, Scorching Ray cha mod times a day
3rd +8 perform, Fireball cha mod times a day. Requires level five.
4th +12 perform, Greater Firewall cha mod times a day. (simple firewall, does twice damage dice). Requires level ten
5th +16 perform, Sunburst cha mod times a day. requires level fifteen.
Icy
Your outfit is full of cool colors, relaxed, glazed, and full of an icy coolness. +2 appraise, Chilling Ray at will (concentrated ray of cold deals 1d3 cold damage)
2nd +4 appraise, Freezing Ray cha mod times a day (as Ray of frost, but 1d6 per caster level 5d6 max, every 4 levels beyond third you can fire an additional ray)
3rd +8 appraise, Ice Lance cha mod times a day. Requires level five.
4th +12 appraise, Ice Wall cha mod times a day. (Treat caster level as +2 for this). Requires level ten.
5th +16 appraise, Polar Beam cha mod times a day (close range, effects all in a 5ft line). Requires level fifteen.
Electrical
Your outfit i1s full of sharp, bright colors. electrical, daring, and full energetic appeal. +2 jump, Zap at will (Small bolt of electricity deals 1d3 shock damage)
2nd +4 jump,Shocking Grasp cha mod +3 times a day
3rd +8 jump , Lightning bolt cha mod times a day requires level five.
4th +12 jump, Shout cha mod times a day requires level ten
5th +16 jump, Crackling wave cha mod times a day (short burst 1d4 electric damage +1d4 sonic damage per caster level 25d4 +25d4 max) requires level fifteen.
Poisonous
Your outfit is risky, full of dark colors but different from the Goth. Your gear brings to mind poison and acidity with your cold, poisonous way of carrying yourself. +2 gather information, Spider Bite at will (small ray of acid deals 1d3 acid damage)
2nd +4 gather information, Acid Arrow Cha mod times a day
3rd +8 gather information, Web Cha mod times a day requires level five
4th +12 gather information,Acid Fog Cha mod times a day requires level ten
5th +16 gather information, Horrid Wilting Cha mod times a day requires level fifteen.
Breezy:
your outfit is one of light airy clothes, even clear in parts. Along with your aloof personality, your a shining embodiment of the sky. +2 tumble, Cutting Wind at will (small focused slice of wind deals 1d4 slashing damage)
2nd +4 tumble, Feather Fall at will
3rd +8 tumble, Gaseous Form, Cha mod times per day. Requires level five.
4th +12 tumble, Aereo Blast. Cha mod times per day. (Blast of slashing air deals 1d8 slashing damage per level to a max of 15d8, + 1d4 bludgeoning damage per per level max 10d4. This slicing wind ignores the first 10 points of damage reduction. Reflex save for half damage) Requires level ten
5th +16 tumble, Gale Slice. Cha mod times per day. (Close burst 25ft +5/level. All in area subject to a reflex save for half damage. deals 1d10 pure slashing damage per caster level, ignores first 10 points of damage reduction) Requires level fifteen.
Gothic:
You dress in dark colors, dark make up, and often adorn yourself with holy symbols, bone patterns, and are generally depressing for some. As a Gothic dresser, you gain a +2 to intimidate checks at first level, Filth Animation at will (Animates Tiny creatures to tiny skeletons or zombies)
2th: +4 at fifth, +1 effective caster level for undead interactions (such as attempts made at commanding, or Turning), Greater Disrupt undead usable at will. (1d6 per level damage to undead)
3th: +8 Intimidate, +4 caster level for undead interaction, and Command Undead cha mod times a day. Requires level five.
4th: +12 intimidate, +7 caster level for undead interaction, Animate Dead cha mod times a day. Requires level ten.
5th: +16 intimidate, +10 caster level for undead interaction, Create undead cha mod times a day, Command undead at will. Requires level fifteen
Royal:
You and your outfit are especially confident, regal, and dress very richly. +2 Diplomacy. Sweet Talk at will (1 minute per caster level, +1 bluff and diplomacy)
2nd +4 Diplomacy, Charm Person cha mod times a day
3rd +8 Diplomacy, Eagles Splendor (Self) cha mod times a day Requires level five
4th +12 Diplomacy, Suggestion cha mod times a day Requires level ten
5th +16 Diplomacy, Command Monster cha mod times a day Requires level fifteen.
Scholarly:
You dress in uniform, button up shirts, and sweaters. Your dress speaks of order, stability, and education. +2 to a knowledge of choice, Common Knowledge at will (+1 to next knowledge check, only one common knowledge active at once (only one +1 at a time))
2nd: +4 knowledge of choice,
Students Boon, at will.
3rd: +8 knowledge of choice,
Clairvoyance Cha mod times per day. Requires level five
4th: +12 knowledge of choice, Vision cha mod times a day. Requires level ten
5th: +16 knowledge of choice, Foresight cha mod times a day Requires level fifteen
Unnoticeable:
Taking a break from the usual, These Stylists use their fabrics as a means to go unnoticed, blend in with crowds or shadows. +2 Hide. They gain a special percentage chance of going unnoticed, If check succeeds, they don't register in the targets mind. Roll for Registry after Hide, slight of hand and move silently checks. If your not perceived, you need not roll again for five minutes and you gain all the benefits of being considered under effects of Cloud Mind. at 1st, this is 10%
2th: +4 hide, 20% chance to go unnoticed
3th: +8 hide, 40% chance to go unnoticed. requires level five
4th: +12 hide, 60% chance to go unnoticed. requires level ten
5th: +16 hide, 80% chance to go unnoticed. requires level fifteen
Cosplay:
You always dress differently, You like to mimic others, pretend to be someone else. Some people don't get you, but its not you you want them to get.
As a Cosplayer, you gain +2 to Disguise checks at first level, Quick Disguise at will (Make disguise checks at half the time with use of this spell)
2th: +4 at fifth, Disguise Self cha mod times per day
3th: +8 disguise at tenth, Alter self cha mod times per day. requires level five
4th: +12 disguise at fifteenth, Polymorph Self (Any Human-looking race only, such as elves, or devils, But not something like a Spider or Horse), Cha mod times per day. requires level ten
5th: +16 disguise at twentieth, Shapechange (Any Human-looking race only, such as elves, or devils, But not something like a Spider or Horse), Cha mod times per day. requires level fifteen.
Seeker:
You dress in leathers, metals, and the occasional chain or two. Your pretty cold and uncaring, But otherwise technically lawful. +2 Sense Motive. In addition you can wear Light armor without any penalties or lost class features so long as its over or under your clothing
2nd +4 Sense Motive, Detect Evil at will.
3rd +8 Sense Motive, Zone of Truth Cha mod times per day. Requires level 5. No save. All in area but caster must tell the truth, or not at all. Requires level five.
4th +12 Sense Motive, Atonement Cha mod times per day. Requires level 10. Subject need not be willing, but if they're not you add 30 minutes to casting time (1 hour 30 min). Requires level ten.
6th +16 sense motive, Imprison Cha mod times per day. Requires level fifteen
Righteous:
You dress in royal blues, golds, and are use Holy symbols as a normal person would jewelery. +2 Heal, Cure Light wounds at will.
2nd +4 heal, Cure Moderate wounds Cha mod times per day
3rd +8 heal, Cure Serious Wounds Cha mod times per day. Requires level five.
4th +12 heal, Regenerate Cha mod times per day. Requires level ten.
5th +16 heal, Mass Heal Cha mod times per day. Requires level fifteen.
Bling:
Your outfit is very ostentatious, It may not only be revealing, but your dress is all silvers and gold. You wear more gold and precious apparel then most kings or queens. +2 Craft of choice, Coin Shot at will (Make a ranged attack using charisma rather then dex with a coin dealing 1 +cha mod damage, coins are not retrievable on a hit)
2nd +4 craft, Shine at will You make an item seem x.5/cha mod as valuable. (+5 cha mod = x2.5 times as valuable)
3rd +8 craft. Radiance. Your surrounded by a 10ft +5 per cha mod aura that makes items appear more valuable by half your Shine value change. Cha mod times per day you can increase this to become an aura of awe. DC = 15 + cha mod, or become shaken,
4th +12 craft. Summon gold Cha mod times per day. You summon 1d10 gold coins per caster level x5
5th +16 craft. Golden Touch Cha mod times per day. You touch a creature or object. On a failed will save DC = 18 + Cha mod, on a fail, they become a statue or item of solid gold.
Finder:
Your outfit consists of long jackets, sexy hats, maybe even a manacle or two. +2 Search, Insight at will (+1 search, spot, and listen 1 minute per caster level)
2nd +4, Locate Object at will
3rd +8, Locate person at will Requires level five
4th +12, True Seeing cha mod times per day. Requires level ten
5th +16, Refuge cha mod times per day. No need for willing target... Requires level fifteen
Hawkeye:
Your outfit is of leathers, holsters, quivers, and generally speaks "Adventurer" +2 spot. In addition, you can wear light armors without loosing class features from this class.
2nd +4, +3 attack bonus to ranged weapons, +1 to damage.
3rd +8, +5 attack bonus to ranged weapons, +3 to damage.
4th +12, +7 attack bonus to ranged weapons, +5 to damage.
5th +16, +10 attack bonus to ranged weapons, +7 to damage.