Welcome to the game Reinholdt.
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Welcome to the game Reinholdt.
END OF ROUND 3
Hello all, welcome to the end of this round. I'm pretty sure we will see some deaths today, sorry superdark that you couldn't go out with a bang. :smalleek: Or maybe you will...
Let the carnage begin:
Initiative 19:
billtodamax is the first to strike against the poor sorcerer superdark, causing 1d20=5HP damage. Not very much but superdark is dead. -4HP.
Also at initiative 19 Tasroth is attacking Gray Mage with his sword. He cuts 1d20=6HP out of the body of the Wizard leaving him with 28HP
Initiative 18:
The Phantom attacks otakuyoga, causing 1d20=5HP damage. 16HP left.
Initiative 17:
chunkymonkey's hands are suddenly moving! It's Reinholdt, standing at his back and he's blessing Castaras!
And the blessed barbarian Castaras is using her new powers to... mutilate superdarks dead body. Of course she gets all the power of the mighty dice, causing 1d20+6=24HP damage. superdark: -28HP
Initiative 12
oatkuryoga attacks The Zoat, who's still praying so damage is halfed.
1d20=6HP halfed are 3HP damage. The Zoat has 29HP now.
superdark33 is dead. VERY.
Initiative 11
TBFProgrammer, the cleric, sees the poor body of superdark lying in front of him. What does a nice cleric do when he sees a poor soul he can't heal anymore? Right, whack him with his mace. Well, it was only a nice petting with the mace, causing 1d20=3HP petting damage. Superdark's still dead but now with -31HP
Initiativee 8
The Grimmace is still inactive, the inactivity Demon is nibbling with a greater force causing only 1d14=2HP damage leaving him with 20HP.
Initiative 7
Count Dingdong is fireing an Ice Patch at Initiative 18. In the next 3 rounds billtodamax, Tasroth, The Phantom and chunkymonkey/Reinholdts initiative are reduced by 5.
Initiative 6:
Vesth is fireing and energy bolt against billtodamax causing 1d16=3HP damage. billtodamax: 32HP and next round his initiative is -5 :smallbiggrin:.
And finally Rules Lawyer#1 speaks some mighty word and a big tanglefoot plant is growing at Initiative 18. The aforementioned billtodamax, Tasroth, The Phantom and chunkymonkey/Reinholdt are losing their action next round.
Initiative 5
Mordokai is sneaking at The Phantom but since The Phantom isn't using any special action his sneaky blow is a failure. His normal attack causes 1d20=15 pieces of hurt leaving bill with 17HP
The Zoat, just as otakuryoga attacks him, strikes back against his foe. The 1d20=18 damage is halfe to 9HP, though. otakuryoga stands at 7HP.
Initiative 3
Gray Mage attacks the sneaky Rogue, causing 1d20=4HP damage. Mordokai: 13HP left.
Initiative 2
Last but not least usourselves&we, with his last blessed blow, hacks on Mordokai, too. He kills the Rogue with 1d20=18+5=23HP. Mordokai: -10.
Standing after this round:
{table=head]Name | Class | HP | state
billtodamax | Ninja | 17 | Cannot use first strile till round 5, Initiative -5 till round 6, no action next round. Inititaive 0 Round 4
Tasroth | Swordsman | 25 | Can't use Swordsmanship till round 5, Initiative -5 till round 6, no next action
The Phantom | Swordsman | 20 | Initiative -5 till round 6, no next action
chunkymonkey999/Reinholdt | Cleric | 18 | Cannot Bless till round 8, Initiative -5 till round 6, no next action
Castaras | Barbarian | 33 | Is enraged till round 4, blessed till round 6, +6
otakuryoga | Archer | 7 |
Suder dark33 | Sorcerer | -31 | dead
TBFProgrammer | Cleric | 35 | Cannot Bless till Round 6, can not use Heal till round 5
The Grimmace | Psychic | 20 | Inactive 3
Count Dingdong | Mage | 22 | Cannot use Freeze Ray till round 5, cannot Ice Patch till round 8
Vesth | Sorcerer | 5 |
Rules Lawyer #1 | Druid | 3 | Can't entangle till round 6
Mordokai | Rogue | -10 | dead
The Zoat | Monk | 29 | Praying till round 4 cannot use Throw till round 5,
Gray Mage | Wizard | 28 |
usourselves&we | Mime | 14 |
[/table]
Sensless statistics:
Most HP damage in this round: Superdark33, 32HP
Total Damage:
Round 1: 385HP
Round 2: 64HP
Round 3: 102HP
And these are the initiative rolls for this round:
1d20=17, 1d20=9, 1d20=6, 1d20=15, 1d20=14, 1d20=18, 1d20=16, 1d20=14, 1d20=15, 1d20=20, 1d20=4, 1d20=8, 1d20=1, 1d20=15
The table:
{table]Name | Class | HP | state | Initiative
Vesth | Sorcerer | 5 | | 20
otakuryoga | Archer | 7 | | 18
TBFProgrammer | Cleric | 35 | Cannot Bless till Round 6, can not use Heal till round 5 | 16
Count Dingdong | Mage | 22 | Cannot use Freeze Ray till round 5, cannot Ice Patch till round 8 | 15
usourselves&we | Mime | 14 | | 15
The Grimmace | Psychic | 20 | Inactive 3 | 14
Castaras | Barbarian | 33 | Is enraged till round 4, blessed till round 6, +6 | 14
billtodamax | Ninja | 17 | Cannot use first strile till round 5, Initiative -5 till round 6, no action next round. Inititaive 0 Round 4 | 12
chunkymonkey999/Reinholdt | Cleric | 18 | Cannot Bless till round 8, Initiative -5 till round 6, no next action | 10
The Zoat | Monk | 29 | Praying till round 4 cannot use Throw till round 5, | 8
Rules Lawyer #1 | Druid | 3 | Can't entangle till round 6 | 4
Tasroth | Swordsman | 25 | Can't use Swordsmanship till round 5, Initiative -5 till round 6, no next action | 4
Gray Mage | Wizard | 28 | | 1
The Phantom | Swordsman | 20 | Initiative -5 till round 6, no next action | 1
[/table]
Please send in your action until Saturday, 29th, 20:00 GMT +2
I don't have to send a PM if I'm entangled right? Seems kinda pointless. :smalltongue:
Sooo cold...
So not "billtodamax, Tasroth, The Phantom and chunkymonkey/Reinholdts initiative are reduced by 5." but people in Init. 16-20, right? Aside from me. Right? :smallconfused:
Original inits:
Vesth 20
otakuyoga 18
billtodomax170
TBFProgrammer 16
me, usourselves&we, Reinholt 15
Grimmace, Castaras 14
Tasroth 9
Zoat 8
Phantom 6
Rules Lawyer 4
Gray Mage 1
From Ice patch:
Vesth, me, usourselves&we, Reinholdt 15
Grimmace, Castaras 14
otakuryuga 13
billtodamax120
TBFProgramer 11
Tasroth 9
Zoat 8
Phantom 6
Rules Lawyer 4
Gray Mage 1
And Vesth can't energy bolt?
May have missed else... lots going on.
Don't think that's how it reads b/c "only during the rounds they act within this range." Would be rather nerfed if only matters if they're still in range. Also, wasn't how it worked in previous Battle Royales. Worked in those as I described, so assumed that was how it worked... Otherwise, would have been a different strategy applied to where I put it. :smallfrown:
So, do I pm anything this time, or not?
Pasta pazula!
overkill much?
Fu. Ten characters.
Reinholdt! Any cleric! Healz please!
I will offer the player:
An energy bolt to an enemy of his choice.
No fireball in your vicinity.
Able to fireball your lawn for money.
Able to fireball your neighbor for money.
Able to fireball your house for healz.
Gratitude, and a handshake.
Cookies!
Free electricity (read: energy bolt).
A bodyguard with supreme firepower.
Kickstarter Bonus:
If every cleric keeps me alive, and I somehow manage to win this game as a result, I will compose "A Clerical Summit". I don't know how I'm going to do that, BUT I'LL FIND A WAY.
You're completly right and I'm sorry. Misunderstood the rules, it must be as you said.
And of course I forgot to set billtodamaxs initiative to 0, but I think that's excusable since he doesn't have an action anyway.
Here is the new table, funnily enough Vesth still is on the top...
{table]Name | Class | HP | state | Initiative
Vesth | Sorcerer | 5 | can't energy bolt till round 6 | 15
chunkymonkey999/Reinholdt | Cleric | 18 | Cannot Bless till round 8, no action | 15
Count Dingdong | Mage | 22 | Cannot use Freeze Ray till round 5, cannot Ice Patch till round 8 | 15
usourselves&we | Mime | 14 | | 15
The Grimmace | Psychic | 20 | Inactive 3 | 14
Castaras | Barbarian | 33 | Is enraged till round 4, blessed till round 6, +6 | 14
otakuryoga | Archer | 7 | | 13
TBFProgrammer | Cleric | 35 | Cannot Bless till Round 6, can not use Heal till round 5 | 11
Tasroth | Swordsman | 25 | Can't use Swordsmanship till round 5, no action | 9
The Zoat | Monk | 29 | Praying till round 4 cannot use Throw till round 5, | 8
The Phantom | Swordsman | 20 | no action | 6
Rules Lawyer #1 | Druid | 3 | Can't entangle till round 6 | 4
billtodamax | Ninja | 17 | Cannot use first strike till round 5, no action. Inititaive 0 Round 4 | 0
[/table]
Please, if you have already pmed me your action reconsider it because of the new Inititative. Well, I think that happens when you take rules from someone else... SORRY!!! :smallredface:
No, you don't have. You're entangled as are the other from Inititiave 19-17 from last round.
Well, because of my mistake this round will last till Sunday, same time. Sorry again, hope I didn't cause too much confusion.
Such a beautiful fireball opportunity, but all the sorcerers flamed out as quickly as possible. (Except the one who would have to kill himself to take advanatage) :smallsigh:
C'mon Vesth, it's worth it. You might not die.
He might not die even if we randomly mimic him for no reason. . .
A heal at some point would be nice, although I'm not expecting anything. Just, not stabbing me to death would be good.
END OF ROUND 4
Let's see what this round brings us with all the entangled and frozen and ice patched people there seems to be not many movements.
Initiative 15:
Vesth punches Castaras in the face, causing 1d20=17 points nose-bleeding damage. Castaras blood loss leaves here 14HP.
Reinholdt is entangled.
Count Dingdong also choses to knock Castaras, but she barely feels the 1d20=2HP damage. She has 12HP now.
usourselves&we attacks the preying Monk The Zoat. He deals 1d20=15 damage wich is halfed to 7. The Zoat now has 22HP.
Initiative 14
The Grimmace is still standing around. The Inactivity Demon slices 1d16=6HP away from him, he has 14 points now.
Castaras, with her last enraged action and blessed, stabs back at Count Dingdong, causing 1d20+8=25 damage, killing the Mage with this blow.
Initiative 13
otakuryoga stabs again at The Zoat. It's only 1d20=3 damge and halfed, makes 1HP. The Monk has 21HP now.
Initiative 11
TBFProgrammer tries to slay Vesth. He doesn't suceed, though, but with 1d20=4 points loss the Sorcerer only has 1HP left.
Initiative 9
Tasroth is entangled
Initiative 8
The Zoat stops praying and punches otakuryoga into the groin. It's a deadly, 1d20=14HP blow.
Initiative 6
The Phantom is entangled.
Initiative 4
Rules Lawyer#1 send me a PM but no action. The Inacivity Demongets active, causing 1d10=3 damage, which is killing the Druid. Sorry.
Initiative 1
Gray Mage casts a Barrier which lasts till his next turn.
Initiative 0
billtodamax is entangled.
Standing after this round:
{table]Name | Class | HP | state
Vesth | Sorcerer | 1 |
chunkymonkey999/Reinholdt | Cleric | 18 | Cannot Bless till round 8
usourselves&we | Mime | 14 |
The Grimmace | Psychic | 14 | Inactive 4
Castaras | Barbarian | 14 | blessed till round 6, +5, cannot rage till round 7
TBFProgrammer | Cleric | 35 | Cannot Bless till Round 6
Tasroth | Swordsman | 25 |
The Zoat | Monk | 21 |
The Phantom | Swordsman | 20 |
Gray Mage | Wizard | 28 |
billtodamax | Ninja | 17 |
[/table]
Statisitics:
In this round there were 79HP dealt, 15 more than in round 2.
Castaras dealt and Count Dingdong received the second mightiest blow in this game so far with 25HP.
ROUND 5
These are the rolls: 1d20=4, 1d20=16, 1d20=17, 1d20=3, 1d20=12, 1d20=12, 1d20=9, 1d20=10, 1d20=2, 1d20=7, 1d20=18
And this is the table:
{table]Name | Class | HP | state | Initiative
billtodamax | Ninja | 17 | | 13
usourselves&we | Mime | 14 | | 12
TBFProgrammer | Cleric | 35 | Cannot Bless till Round 6 | 12
Castaras | Barbarian | 14 | blessed till round 6, +5, cannot rage till round 7 | 12
chunkymonkey999/Reinholdt | Cleric | 18 | Cannot Bless till round 8 | 11
The Zoat | Monk | 21 | | 10
Tasroth | Swordsman | 25 | | 9
Gray Mage | Wizard | 28 | | 7
Vesth | Sorcerer | 1 | | 4
The Grimmace | Psychic | 14 | Inactive 4 | 3
The Phantom | Swordsman | 20 | | 2
[/table]
Please send in your actions until Wednesday, 20:00 GMT +2, since I know I can't update anything on Tuesday.
As always, if you find a mistake please PM me or post in thread.
I would remind everyone between initiatives 9 and 13 (almost all of us) that a single blow is all that is needed to spare us from a deadly fireball.
Also, a heal is available and I haven't determined who exactly will receive it quite yet.
If only numbers were reversed... good game everyoe!
Sorry Vesth.
that's... interesting... it would seem I am the one now composing imaginary messages. I do hope this condition is not contagious.
Well, Good Luck everyone!
TBF, and any other cleric. Heal me, and I will not fireball anywhere near your vicinity for the rest of the game. Please PM me if you agree to heal me, or I'll do something stupid. :smalltongue:
EDIT: Also, I keep my stand about the composing claim if I win...I'm still going to die, aren't I? It's a win-win situation for me...win the game or win at laziness. I don't care either way XD
You have misinterpreted my post above, Vesth. I am not apologising about past events, but about an event about to transpire.
END OF ROUND 5
Because of the Forums a little bit delayed here is the next round of carnage and blood. This is... BATTLE ROYALE!
Initiative 13
billtodamax apologises before he punches Vesth the last time in his life, causing 1d20=10HP damage. Vesth is dead.
Initiative 12
usourselves&we chooses to wait till it's TBFProgrammers turn. Fortunately he doesn't have to wait for long.
TBFProgrammer makes some strange moves with his hands and heals 1d10=2HP from Reinholdt. usourselves&we copies the moves from TBF and heals 1d10=10HP. Reinholdt now has 30HP.
Castaras seems to have a favour for corpses. She stabbs Vesth in the eye, causing 1d20+5=13 damage. Vesth is still dead, but he looks worse.
Initiative 11
Reinholdt heals Castaras with 1d10=5HP. She has 19HP now.
Initiative 10
The Zoat picks up Gray Mage and throws him at The Phantom. The damage: For The Zoat 1d6=6 points because he grabbed into Gray Mages barrier. For the other two only 1d10=1, 1d10=1. Gray Mage's damage is halfed but can't be less then one point. Bad luck for the Monk. But will they lose their next action?
Gray Mage (1: lose action, 2: not lose action) 1d2=2 keeps his action.
The Phantom (1: lose action, 2: not lose action) 1d2=1 loses his action.
Initiative 9
Tasroth sees the violent Monk and raises his sword. With his full power swordsmanship he brings down his weapon, slicing a big slice of flesh worth 1d20+6=24HP out of The Zoat. This blow kills the poor monk.
Initiative 7
Gray Mage, after beeing thrown at The Phantom, takes the opportunity and attacks the ghostly creature. He deals only 1d20=1 damage. The throw might have weakened him.
Initiative 3
The Grimmace is still inactive. Inactivity Demon Damage: 1d18=9
Initiative 2
The Phantom is still dizzy from the throw. No Action.
Standings after Round 5:
{table=head]Name | Class | HP | state
billtodamax | Ninja | 17 |
usourselves&we | Mime | 14 | can't Mimic till round 8
TBFProgrammer | Cleric | 35 | Can't heal till round 8
Castaras | Barbarian | 19 | Can't rage till round 7
Reinholdt | Cleric | 30 | Cannot Bless till round 8, can't heal till round 8
The Zoat | Monk | -3 | dead
Tasroth | Swordsman | 25 | Can't use swordsmanship till round 8
Gray Mage | Wizard | 27 | Can't use Barrier till round 7
Vesth | Sorcerer | -22 | dead
The Grimmace | Psychic | 5 | Inactive 5
The Phantom | Swordsman | 18 |
[/table]
Statistics:
This was the round with the lowest damage so far, although 2 people died. Only 65 points damage was dealt, and 17 points were healed, leaving us with netto 48 HP. I hope next round will be bloodier.
And here the Initiative roll for Round 6:
1d20=16, 1d20=2, 1d20=20, 1d20=13, 1d20=13, 1d20=3, 1d20=10, 1d20=10, 1d20=5
The table:
{table]Name | Class | HP | state | Initiative
TBFProgrammer | Cleric | 35 | Can't heal till round 8 | 15
Castaras | Barbarian | 19 | Can't rage till round 7 | 13
Reinholdt | Cleric | 30 | Cannot Bless till round 8, can't heal till round 8 | 13
billtodamax | Ninja | 17 | | 11
The Grimmace | Psychic | 5 | Inactive 5 | 10
Gray Mage | Wizard | 27 | | 10
The Phantom | Swordsman | 18 | | 5
Tasroth | Swordsman | 25 | Can't use swordsmanship till round 8 | 3
usourselves&we | Mime | 14 | can't Mimic till round 8 | 2
[/table]
Please send in your action till Tuesday, 9th October, 20:00 GMT +2.
If I have all actions except The Grimmace's by tomorrow I will try to end the day earlier.
Oh, and this was the last round with the Ice Patch around Initiative 18
Sorry, due to the Forum lockout I forgot a few actions.
First Gray Mages Barrier, this didn't change much cause you can't get less then 1HP and The Zoat is dead even without the 6HP damage he got.
Second: Reinholdt healed Castaras, not TBFProgrammer. I changed the heal and the hitpoints.
I, was only trying, to spread my god's word....
Also, why did I roll so badly for damage? Damn it all...