Capt'n Carrot (Alpha Mason):
Picks a number (depends on the number of players) of Watch Members he can trust.
Scries: Ankh-Morporkian
Watch Members:
Trusted members of Commander Vimes Night Watch.
Ability: They may kill one person every third night if at least 50% of the living watch members voted the previous day.
Scries: Mason
Nobby Nobbs, member of the masons:
http://www.lspace.org/art/kidby/nobby.jpg
The Lovers (Nanny Ogg and Leonard of Quirm):
Everyone knows the famous painting of the Mona Ogg painted by Leonardo da Quirm. However, many people do not realise that Gytha Ogg (the model) and da Quirm actually fell in love during the painting of his most famous masterpiece. After years of their unrequited love affair Leonard and Nanny meet again short before the happenings in the UU. Now they are hiding in the town, trying to avoid the madness of the lynch mobs and the assassins.
Abilities: However, Leonard's mind is still working and as an inventor he is able to make one random invention every third round (if both Nanny and Leonard are active during this rounds, this means pointing). These inventions can be for scrying, killing, baning, avoiding lynch or others. They can give his inventions anonymously to other persons or use them for themselves.
If one of them dies the other one becomes a normal villager.
Scries: Lover/Leonard da Quirm/Nanny Ogg
Nanny Ogg:
http://www.lspace.org/art/kidby/nankit_th.jpg
The Canting Crew (Baners):
They are the scum of Ankh-Morpork, members off the beggars guild and as such lurking through the streets of the town, looking for charity. Unfortuantely, as the canting crew are Ankh-Morporkian sum very few people are willing to...assist those less fortuante themselves. Once a night they will follow siomeone home and wait outside their house all night expectorating, smelling, mumbliung and generally terrifying the neighbourhood. Funnily enough, should this person be attacked they will also scare away the attacker - with varying amounts of success.
The Baners may not protect themselves but one Baner can protect another Baner.
The Baners may not reveal them selfs in public! If they do they will get killed by the Beggars guild immediately.
The protection chance of one baner is 50%, if two baners are protecting the same person this person is 100% safe during the night. The baners don't know each other at the beginning of the game but they may scry in the night one person. The result of the scry is: Part of the canting Crew/ No Beggar
Ability: Protects, well terrorises one person at night with a varying rate of success.
Scries:Baner
Ponder Stibbons (Seer):
Even though Ponder has no memory of his life as a Wizard he has this peculiar problem. He tends to sleepwalk at night. Right into the poorly protected HEM (High Energy Magic) Building and asks Hex something. Hex, as an incredibly knowledgable thing automatically knows everyone's role with 100% accuracy. At dawn Ponder returns to his bolt hole and wakes up only knowing the true identity of one person.
Ability: Scries one person a night. 100% accuracy.
Scries: Seer/Unknown Wizard
http://www.lspace.org/art/kidby/pondburs.jpg
Rincewind (Fool):
Rincewind is a coward born and bred. But he is still a wizard, like Ponder he is prone to sleepwalking but when he goes to the HEM he makes a wrong turning and ends up in The Drum for a few pints. In a drunken haze he will pick one person and follow them in a vague hope that he'll get some potatoes, being rather drunk he will have a 25% chance of following the person back to their home and finding out their true identity.
Ability: Scries with a 25% chance of success.
Scries: Seer/Unkown Wizard
CMOT (Claude Maximillian Overton Transpire, or Cut me own throat) Dibbler:
Salesman: This extremely charismatic and persuasive salesman has the ability to sell any poor sap, umm, customer sausages-inna-bun. And then cause highly painful and potentially embarrassing bowel movements. Dibbler sells his sausage-inna-bun day and night at all hours; certain that he'll get his big break tomorrow. Fortunately for the Discworld Throat hasn't succeeded yet.
Ability: Each day he PMs the name of one person he sold a sauge-inna-bun to to the narrators. This poor person then is unable to use any night actions for that night and his/her points will not count toward the final lynching.
Wins if at least 50% of the survivors have eaten a suasage inna bun.
Scries as: Ankh-Morporkian
Ankh-Morporkian (Citizen):
Just a normal - well, as normal as an Ankh-Morporkian gets - citizen going about their daily business trying not to die.
Abilities: Depends.
Scries: Ankh-Morporkian