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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Wraith
And with this, I agree whole-heartedly. I'd also like to see 'rebellious' offshoots as the 3 big Merc bands as enemies, too, but for some reason a lot of people I've suggested that to think it doesn't sound good.
Only if any named characters in these Merc factions exhibit stupidity on par with attacking the faction that is actively defending against a xenocidal threat. :smalltongue:
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Originally Posted by
Wraith
Having said that, I've always believed that NPC Vanguards should have access to exactly the same skills as Player Vanguards, so I'm probably not a very good cross-section of the fanbase.... :smallwink:
Agreed, with the caveat that "Boss" NPC Vanguards should have the same skills as Player Vanguards. Mook NPC Vanguards need not have Biotic Charge. Likewise, any Boss that's a sapient alien should have access to the skills of a Shepard with their class (or at the very least a multiplayer character with their class and race). A certain Latter-game boss whom I will not spoil should have been an N7 Shadow, and a certain plot-annoyance in his fight should have been a callback to LotSB.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Landis963
Agreed, with the caveat that "Boss" NPC Vanguards should have the same skills as Player Vanguards. Mook NPC Vanguards need not have Biotic Charge. Likewise, any Boss that's a sapient alien should have access to the skills of a Shepard with their class (or at the very least a multiplayer character with their class and race). A certain Latter-game boss whom I will not spoil should have been an N7 Shadow, and a certain plot-annoyance in his fight should have been a callback to LotSB.
Assuming you mean Kai Leng, he's common knowledge at this point. And he's not a Shadow, he's a Phantom - the stealth of an Infiltrator, a sword, and biotics (i.e. Phase Disruptor and mini-Biotic Sphere, except his can stop gunfire as well as powers.) That's enough to be going on with I'd say - if Shepard had all those powers he'd be unstoppable. Imagine Shep having all those moves - Phase Disruptor + immuno-sphere alone would make you unkillable and remove all need for a gun, or squadmates.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Psyren
Assuming you mean Kai Leng, he's common knowledge at this point. And he's not a Shadow, he's a Phantom - the stealth of an Infiltrator, a sword, and biotics (i.e. Phase Disruptor and mini-Biotic Sphere, except his can stop gunfire as well as powers.) That's enough to be going on with I'd say - if Shepard had all those powers he'd be unstoppable. Imagine Shep having all those moves - Phase Disruptor + immuno-sphere alone would make you unkillable and remove all need for a gun, or squadmates.
I was mainly pussyfooting around the fact that this isn't the spoiler thread. And personally, he would have been better as a proto-N7 Shadow, rather than as an uber-Phantom, if for no other reason that he doesn't get the gunfire-stopping plot-shield. Furthermore, the gunship should have generated that silvery force-field thing that the Shadow Broker had when he needed a breather to regain shields, which in turn should have kept him in one place for the duration, to force our attentions onto the gunship. (As for why we don't stop it early and smack Leng in the face; two words: Gun Turret) Agreed that Shep with those powers would be broken, especially the anti-power shield (let alone Leng's plot-version). Of course, Novaguard!Shep is broken enough as it is, but that's beside the point.
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Re: Mass Effect 3.7: "That was for Thane"
Well, isn't that the whole point of the fight? To get you thinking "Put down the gunship and fight, damn you!" I left that fight feeling like he was a coward. A coward that beat me in a totally unfair manner and then mocked me about it.
Bastard.
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Re: Mass Effect 3.7: "That was for Thane"
Kai Leng was a character out of a self-insertion fanfic. I don't think we ought to consider him a serious example of anything.
As for the differences between powers belonging to PCs and NPCs, it goes deeper than signature abilities. Note that no enemy biotics use any powers other than sort-of-Warp.
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Re: Mass Effect 3.7: "That was for Thane"
And Banshees have their pseudo-charge, which combined with the warpish thing and OHKO melee... I hate those things.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
YakYak
Well, isn't that the whole point of the fight? To get you thinking "Put down the gunship and fight, damn you!" I left that fight feeling like he was a coward. A coward that beat me in a totally unfair manner and then mocked me about it.
Bastard.
A boss fight with someone who is talked up a great deal should not be granting the impression that said person is a coward. That he is a threat, definitely. That he is underhanded, sure. Not that he is a coward. And frankly, much of the problems with said impression could be fixed (IMO) with one change to the line ending the fight: "This is no longer fun nor useful. Target the supports." At which point the cutscene would progress normally. Also, using the silver anti-gun shield over "herp derp plot-biotics" shows a familiarity with your own world universe continuum.
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Originally Posted by
Morty
Kai Leng was a character out of a self-insertion fanfic. I don't think we ought to consider him a serious example of anything.
As for the differences between powers belonging to PCs and NPCs, it goes deeper than signature abilities. Note that no enemy biotics use any powers other than sort-of-Warp.
That's because we've seen two biotic bosses that have signature abilities apart from Warp; Matriarch Benezia, which was an annoying boss fight involving stunlocks, stunlocks everywhere, and Tela Vasir, who was an epically fun boss fight who Charged all over the field like a blue rhino.
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Re: Mass Effect 3.7: "That was for Thane"
Novaguard Shep has to tiptoe around Banshees so I don't consider him broken at all myself. (Though at least he can pick up Reave.)
Quote:
Originally Posted by
Morty
Kai Leng was a character out of a self-insertion fanfic. I don't think we ought to consider him a serious example of anything.
As for the differences between powers belonging to PCs and NPCs, it goes deeper than signature abilities. Note that no enemy biotics use any powers other than sort-of-Warp.
Well, Scions use Shockwave and Harby has his nega-Singularity, but I see your point. Still, the weakness of enemy powers is a necessary compensation for their vastly superior numbers and superhuman aim. Can you imagine if they could throw contact grenades like we could? We wouldn't even survive Silver.
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Re: Mass Effect 3.7: "That was for Thane"
Grenades on par with multiplayer chars might be OK for a one-off sidequest boss. For example if a Citadel sidequest led you to an abandoned warehouse and the batarian in charge had Inferno Grenade or something.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Psyren
Well, Scions use Shockwave and Harby has his nega-Singularity, but I see your point. Still, the weakness of enemy powers is a necessary compensation for their vastly superior numbers and superhuman aim. Can you imagine if they could throw contact grenades like we could? We wouldn't even survive Silver.
I agree. I wasn't complaining about the segregation of PC and NPC powers; it's necessary for the game to work.
I wouldn't mind some more unorthodox multiplayer characters, though, like Infiltrators with no Tactical Cloak or Vanguards with no Charge.
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Re: Mass Effect 3.7: "That was for Thane"
Quick question / complaint NOT ABOUT THE ENDING:
I finally started playing this and... who approved the design decision to replace gunfire with Tinkerbell farting?
Seriously?
In ME1 the sound of guns firing was pretty good. A little muted but quite powerful and with an unique touch.
In ME2 you really felt like you were holding a Hand Cannon that really was just that.
In ME3... Even my super-sniper rifle that shoot explosive rockets and gibbs Cerberus mooks? It sounds like a pixie trying to cover up her farts, pardon my french. Assault rifles are even worse.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Morty
I agree. I wasn't complaining about the segregation of PC and NPC powers; it's necessary for the game to work.
I wouldn't mind some more unorthodox multiplayer characters, though, like Infiltrators with no Tactical Cloak or Vanguards with no Charge.
I agree - the adepts, engineers and soldiers have a lot of variety among them. And there's even a Sentinel with no armor power. But the challenge becomes making a chargeless Vanguard still feel like a Vanguard, and a cloakless Infiltrator feel like an Infiltrator - rather than a "Shotgun Adept" or "Sniper Engineer" as they felt in ME1. Especially now that those classes can be built easily in ME3.
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Originally Posted by
Avilan the Grey
In ME3... Even my super-sniper rifle that shoot explosive rockets and gibbs Cerberus mooks? It sounds like a pixie trying to cover up her farts, pardon my french. Assault rifles are even worse.
Buh? The Widow, BW, Harrier, Typhoon, Revenant, Claymore, Kishock, Graal, and GPS all sound plenty meaty to me. The Carnifex and Paladin sound nice and heavy, and even the Katana has a decent thud.
I'll agree there are weapons that sound weak, but most of those ARE weak, so it fits.
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Re: Mass Effect 3.7: "That was for Thane"
That's a challenge, yes. It would require making sure they can still perform the basic function of their class - precise striking for Infiltrator and fast close-combat for Vanguard (roughly speaking) - better than a shotgun Adept or sniper rifle Engineer, as you put it, would. New unique powers would be a way to do it, of course.
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Re: Mass Effect 3.7: "That was for Thane"
Which powers have we not seen yet? No class has Defense Matrix, Slam, or Defense Drone yet - are there any others?
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Psyren
Buh? The Widow, BW, Harrier, Typhoon, Revenant, Claymore, Kishock, Graal, and GPS all sound plenty meaty to me. The Carnifex and Paladin sound nice and heavy, and even the Katana has a decent thud.
I'll agree there are weapons that sound weak, but most of those ARE weak, so it fits.
Plus the techno of the Geth Pulse Rifle and the Javelin's one-of-a-kind sound (vrrrrp, BOOM). Incisor sounds unique, as well, and the Mattock has that nice clack.
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Re: Mass Effect 3.7: "That was for Thane"
Making previous post appear.
Also: I just hit the firing range with everything my current Shepard has, which is pretty much everything but the Spectre gear, and the only guns I thought could be described as wimpy-sounding are the Hornet, Shruiken, Tempest, and maybe the Avenger.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Psyren
Which powers have we not seen yet? No class has Defense Matrix, Slam, or Defense Drone yet - are there any others?
Dominate, for one. Also the geth-specific powers that probably wouldn't work for anyone else (Hunter Mode and Geth Turret).
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
YakYak
Plus the techno of the Geth Pulse Rifle and the Javelin's one-of-a-kind sound (vrrrrp, BOOM). Incisor sounds unique, as well, and the Mattock has that nice clack.
I forgot the Mattock :smallsmile: I love feathering that thing. Pingpingpingpingpingdead
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Originally Posted by
YakYak
Making previous post appear.
Also: I just hit the firing range with everything my current Shepard has, which is pretty much everything but the Spectre gear, and the only guns I thought could be described as wimpy-sounding are the Hornet, Shruiken, Tempest, and maybe the Avenger.
Locust sounds kinda wimpy too (like it's silenced, though since it's meant to be an assassin's gun it makes perfect sense.) The GPSMG sounds amazing, like a mini-jet engine if you lean on the trigger.
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Originally Posted by
Edge
Dominate, for one. Also the geth-specific powers that probably wouldn't work for anyone else (Hunter Mode and Geth Turret).
Do you mean Shepard, or MP? Because both of those are available in MP - I was asking if there were any powers in the series that hadn't shown up in MP yet (you're right about Dominate.)
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Re: Mass Effect 3.7: "That was for Thane"
I think what Edge meant was that Geth Turret and Hunter Mode don't make much sense for non-Geth characters, so any new ones that show up probably won't use them.
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Re: Mass Effect 3.7: "That was for Thane"
Well, as for powers we haven't seen in Multiplayer:
-Assassinate has been brought up.
-Ammo Powers (why not a weakened version that grants the power to the whole team?)
-If there was ever a new Batarian or Turian class, perhaps a power that allows them to dual-wield for a short time?
-Neural Shock
That's all I can think of.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Psyren
Locust sounds kinda wimpy too (like it's silenced, though since it's meant to be an assassin's gun it makes perfect sense.) The GPSMG sounds amazing, like a mini-jet engine if you lean on the trigger.
Yeah, I just picked that one up after I ran the sound test. Then the Cerberus base, and now it's time to take the Infiltrator to Earth.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Beowulf DW
Well, as for powers we haven't seen in Multiplayer:
-Assassinate has been brought up.
-Ammo Powers (why not a weakened version that grants the power to the whole team?)
-If there was ever a new Batarian or Turian class, perhaps a power that allows them to dual-wield for a short time?
-Neural Shock
That's all I can think of.
As it has been said, neither Assassinate nor Neural Shock exist in ME3. Neural Shock has been made an upgrade of Overload.
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Re: Mass Effect 3.7: "That was for Thane"
- A dual-wield power would definitely be boss, or a power that lets characters (especially Soldiers) use a third gun for awhile, possibly with decreasing penalties until rank 6.
- I'd love some form of gas grenade, like the knockout grenades from Feros in ME1, or the poison grenades from Gears of War.
- A durability power with a cooldown would be interesting - like an armor power, but much more durability, yet only for a short time. So you have a few seconds of titanic nigh-invulnerability before you have to sprint for cover. And to balance it out, you move more slowly and can't roll, similar to Devastator Mode.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Psyren
- A durability power with a cooldown would be interesting - like an armor power, but much more durability, yet only for a short time. So you have a few seconds of titanic nigh-invulnerability before you have to sprint for cover. And to balance it out, you move more slowly and can't roll, similar to Devastator Mode.
Sounds like a modification on tech armor.
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Re: Mass Effect 3.7: "That was for Thane"
I just finished the game.
I have to say that, overall, I am pleased with it. Probably because I waited until after the extended cut DLC to finish.
No compromise. No deals. No other choice. The Reapers went down HARD. :smallamused:
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Eldonauran
I just finished the game.
I have to say that, overall, I am pleased with it. Probably because I waited until after the extended cut DLC to finish.
No compromise. No deals. No other choice. The Reapers went down HARD. :smallamused:
Yeah, if it wasn't for the friendly fire potential, it would be a no-brainer. My Infiltrator may pull it off, seeing as she lost the Geth, but there's still EDI...
I think the crap that was the original ending gave me a perspective where now I have no complaints with the Extended Cut.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
YakYak
Yeah, if it wasn't for the friendly fire potential, it would be a no-brainer. My Infiltrator may pull it off, seeing as she lost the Geth, but there's still EDI...
I didn't even hesitate at that point either. My decision even seemed to be justified at the end, because (whether or not it was supposed to happen or not) EDI walked out of the ship. Shepard had a gasp of air at the end too, and Shepard was part synthetic.
My rule of thumb is: Never listen to an being that appears to be all-powerful, claims to know it all and only gives you three (four) options to solve something. Even if its not out right lying to you, it is NOT telling you the whole truth.
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Re: Mass Effect 3.7: "That was for Thane"
Balance Changes:
Spoiler
Show
AT-12 Raider Shotgun now available as a new Rare weapon
Gear Items
- Decreased bonuses from Densified Ammunition to max out at 10% instead of 12%
- For the following items, any bonuses that maxed out at 10% now max out at 12%
- Berserker Package
- Operative Package
- Commando Package
- Warfighter Package
- Expert Package
- Stronghold Package
- Guerrilla Upgrade
- Combatives Upgrade
- Shock Trooper Upgrade
- Juggernaut Shield
- Martial Biotic Amp
- Omni-Capacitors
Singularity Power
- Singularity duration decreased to 8 seconds in preparation for the re-design of the power in the upcoming patch
Shockwave Power
- Rank 3 force bonus increased from 20% to 25% (May 9 balance changes missed this)
Wraith Shotgun
- Damage increased from [102.3-127.8] to [117.6-147.0]
Crusader Shotgun
- Damage increased from [573.4-716.75] to [630.7-788.4]
Argus Assault Rifle
- Damage increased from [131.8-164.8] to [164.8-206.0]
Black Widow Sniper Rifle
- Damage increased from [514.1-642.6] to [591.2-739.0]
Gear is more awesome now and ultra-rares do more damage. Also new shotgun.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
Edge
Intriguing? Intriguing? They look downright magnificent.
Edward Hardwick, Alliance Adept, will likely be seeing much more usage.
Yeah. I've been using singularity that way since the beginning. Those are pretty slick though an I'm glad.
I have personally reported like, nine cheaters in the collective 1:13 minutes I've played platinum in the last month. I even had a gu today with the gall to tell me to sit the **** down and shut up and be his bitch because he was the one making all the money so I had to shut up. Should hack him to find his address and take a plane ride to curb stomp the waste of genetics...
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Originally Posted by
Morty
Ashley has access to Marksman, which is the same power as the one Turian Soldiers get. Assassinate is a sniper rifle power in Mass Effect 1 and I don't think it exists in Mass Effect 3.
The power used by Cerberus Nemesis is referred to as assassinate. It's the only way I can figure their piddly gun could hurt that bad, too.
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Originally Posted by
Psyren
Which powers have we not seen yet? No class has Defense Matrix, Slam, or Defense Drone yet - are there any others?
Slam is actually an evolution of lift grenades, at the moment.
Quote:
Originally Posted by
Dhavaer
Balance Changes:
Spoiler
Show
AT-12 Raider Shotgun now available as a new Rare weapon
Gear Items
- Decreased bonuses from Densified Ammunition to max out at 10% instead of 12%
- For the following items, any bonuses that maxed out at 10% now max out at 12%
- Berserker Package
- Operative Package
- Commando Package
- Warfighter Package
- Expert Package
- Stronghold Package
- Guerrilla Upgrade
- Combatives Upgrade
- Shock Trooper Upgrade
- Juggernaut Shield
- Martial Biotic Amp
- Omni-Capacitors
Singularity Power
- Singularity duration decreased to 8 seconds in preparation for the re-design of the power in the upcoming patch
Shockwave Power
- Rank 3 force bonus increased from 20% to 25% (May 9 balance changes missed this)
Wraith Shotgun
- Damage increased from [102.3-127.8] to [117.6-147.0]
Crusader Shotgun
- Damage increased from [573.4-716.75] to [630.7-788.4]
Argus Assault Rifle
- Damage increased from [131.8-164.8] to [164.8-206.0]
Black Widow Sniper Rifle
- Damage increased from [514.1-642.6] to [591.2-739.0]
Gear is more awesome now and ultra-rares do more damage. Also new shotgun.
nice. In surprised they dropped densities anmunition though. Doesn't make sense that a specialized power+gun gear does more than an all ammo gear.
Got the raider up to 2, but haven't had any games really pan out and now it's time to go out for dinner. Kind o upset at the rampant cheating, honestly. Ruins the mood. Argus is light enough to try on the turian soldier; haven't though, ecause from memory it is as inaccurate as the Revenant. In which case I'll use the Revenant.
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Re: Mass Effect 3.7: "That was for Thane"
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Originally Posted by
SiuiS
I have personally reported like, nine cheaters in the collective 1:13 minutes I've played platinum in the last month. I even had a gu today with the gall to tell me to sit the **** down and shut up and be his bitch because he was the one making all the money so I had to shut up. Should hack him to find his address and take a plane ride to curb stomp the waste of genetics...
Just report his ass. He was one of the cheaters, right?
Quote:
Originally Posted by
SiuiS
The power used by Cerberus Nemesis is referred to as assassinate. It's the only way I can figure their piddly gun could hurt that bad, too.
I was wondering why my Raptor 5 was so underwhelming.