Well, lets say that 1 was for the rod:smallwink:
"Crown" (Frist Crit)- Turns into a gem once you pick it up and start probing around. You know this as a
Gem of Colloquy(Lvl 12) 13,000 gp
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Gain a +3 item bonus to Bluff and Diplomacy checks. Understand and speak 2 additional languages, chosen at the time of the gem’s creation.
You have heard of this object before, but only in legend. Not because it is a Gem of Colloquy, those are not
that rare, but because what it contains as its languages......Supernal and Abyssal. Some have called it the "The Gem of Gods and Demons." No one has ever found it, but it was mentioned here and there through certain types of texts, and hand-me-down stories.
Wand of Wonder - Lvl 12 +3 13,000g
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Implement: Wand
Enhancement Bonus: Attack rolls and damage rolls
Critical: +1d6 damage per plus. For each of these dice that rolls a 6, teleport the target 1 square. For each of these dice that rolls a 1, teleport yourself 1 square.
Property
When you use a daily attack power with this wand, roll a d6 to determine an additional effect, which lasts until the end of your next turn.
1. You gain a fly speed of 5.
2. Butterflies create a zone of partial concealment in your space.
3. You become invisible.
4. 2d20 fake, brightly colored gems appear in the space of the next target hit by the wand, temporarily creating difficult terrain.
5. Leaves grow from each target hit by the attack, causing it to be slowed.
6. You and each target hit by the attack are dazed.
This wand doesn't have a ling backstory, but you do know it to be a very rare wand, esp in the time of chaotic magic that is now.
Shield - This you cannot read. You know it is an intensely powerful object that seems to have Radiant/divine characteristics to it, but beyond that, you aren't sure. The thing you do know, however, is that someone very Holy, and very powerful, owned this shield at some point.