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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
Grinner
Thought you all might appreciate this:
Source
There's a note on the side of the tub, did the OP ever say what it said?
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
Androgeus
So off the top of my head the main things that make Norin useful are Purphoros, Pandemodium, Warstorm Surge, Genesis Chamber and Confusion in the Ranks. The rest of the deck is token makers (Krenko, Siege-Gang Commander, Bettleback Chief, ect) and some board control stuff.
Quote:
Originally Posted by
houlio
Don't forget to throw in Cloudstone Curio. If you ever want things to enter the battlefield, you probably want it.
i ran a norin deck for a little bit. it had Confusion in the Ranks, Altar of the Brood, and some token making cards
it milled out my opponent, it was beautiful :smallamused:
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).
Any help?
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
sonofzeal
As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).
Any help?
Basic color wheel:
WUBRG - White, Blue, Black, Red, Green.
Two-color combinations ("guilds"; names come fr Ravnica)
WU: Azorius
UB: Dimir
BR: Rakdos
RG: Gruul
GW: Selesnya
WB: Orzhov
BG: Golgari
GU: Simic
UR: Izzet
RW: Boros
Three-color combinations with two ally-color pairings ("shards"; names come from Shards of Alara)
WUB: Esper
UBR: Grixis
BRG: Jund
RGW: Naya
GWU: Bant
Three-color combinations with two enemy-color pairings ("wedges"; names come from Khans of Tarkir)
URW: Jeskai
RWB: Mardu
WBG: Abzan
BGU: Sultai
GUR: Temur
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
sonofzeal
As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).
Any help?
Rakdos - Red Black
Orzhov - White Black
Dimir - Blue Black
Golgari - Green Black
Azorius - White Blue
Simic - Blue Green
Izzet - Red Blue
Gruul - Red Green
Boros - Red White
Selesnya - Green White
Then for 3 colours
Jund - Green Black Red
Naya - Green White Red
Grixis - Black Red Blue
Esper - White Black Blue
Bant - Blue White Green
Junk/Necra/Abzan - Green White Black
BUG/Sultai - Black Blue Green
Patriot/America/Jeskai - Red White Blue
Italia/Borzhov/Mardu - Red White Black
RUG/Temur - Red Green Blue
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
sonofzeal
As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).
Any help?
This is the best I could get.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
sonofzeal
As a relatively new MtG player, I keep seeing terms like "Rakdos", "Dimir", etc. I know these refer to the various 2-color combinations and I've picked up a couple of those over time, but googling for them is generally singularly uninformative and I haven't figured out any way to figure out from the name itself without just memorizing all 20 (presumably).
Any help?
Since you've now been bombarded with links,,, To answer your question a different way, there really isn't an easy way to just know them all, without practice. The names are all random. For me personally when I was learning to memorize what all of them were and the combinations, it actually helped me to learn their keyworded ability, such as raid, outlast, etc. Granted if you are already having trouble keeping everything straight this won't help you much, but if you're like me and it helps you to remember things if you can link with out stuff, the abilities can be an easy way to do that. Also, nice to see you zeal.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
The good news is that playing Magic will probably improve your memory. :smalltongue:
Also, how is that Italia colors?
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
Snowbluff
The good news is that playing Magic will probably improve your memory. :smalltongue:
nah, i already remembered lots of inconsequential things, magic just added to the list :smalltongue:
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
Mystic Muse
Am I a bad person for wanting to play a deck that can cast Emrakul an arbitrarily large number of times?
You're the best kind of bad person.:smallwink:
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
Snowbluff
The good news is that playing Magic will probably improve your memory. :smalltongue:
Also, how is that Italia colors?
A Legacy deck was made by the Italian national team comprised of those colors that became popular. Hence it is called Team Italia in some circles.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
Mystic Muse
Am I a bad person for wanting to play a deck that can cast Emrakul an arbitrarily large number of times?
Pfft, it's not even that hard. All you need are two Emrakuls, 15 mana and an empty library and the legend rule and untap and draw steps take care of the rest.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
Bucky
Pfft, it's not even that hard. All you need are two Emrakuls, 15 mana and an empty library and the legend rule and untap and draw steps take care of the rest.
And everything else exiled. Also, what happens when your opponent plays mirror gallery?
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Now that I think about it, infinite Emrakuls is viable in Legacy. Slip a second Emrakul into an OmniTell deck and your combo is Show&Tell->Omniscience->Loop(Enter the Infinite -> Emrakul)
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
All you need is a way to produce 15 mana every turn and Karakas, really. There are a few artifacts that can manage it too, but they require more mana.which should not be too big of a deal with cloudpost, Glimmerpost, and Vesuva.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
If you really wanted some fun with Emrakuls without needing to recast it, you can mirror gallery, then mycosynth lattice, then emrakul, then infinite reflection, then llanowar elf emrakul again. Each time you cast something you get an emrakul instead.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
easy, 15 mana, emrakul, roaring primadox
cast emrakul, get an extra turn, end turn, second turn starts, primadox sends emrakul back to your hand. rinse and repeat :smallwink:
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
Somensjev
easy, 15 mana, emrakul, roaring primadox
cast emrakul, get an extra turn, end turn, second turn starts, primadox sends emrakul back to your hand. rinse and repeat :smallwink:
That gives you infinite extra turns, but Karakas, and a few other things, actually let you swing with Emrakul during your extra turns, which is actually relevant. Karakas is also significantly harder to remove than Primadox.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Mass Hysteria would allow Emrakul to attack the turn it is played.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Concordant Crossroad does the same thing without splashing red if you wanna go deep on the Emmie-dox plan.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
So, I plan on going to a local SCG Qualifier this weekend, after having been out of the game in a serious manner for over a decade. I did some looking around and decided on a deck that seems easy to play and fairly inexpensive to put together (<$150). It's the U/W Heroic that Tom Ross played in Columbus.
I've done some games at the house, goldfished and drew mulligan test hands about 30 times, and watched the streams that several people have put up playing it but am still torn over the inclusion of the two Eidolon's in the main. With their use and inclusion in almost every game post-board, I'm trying to decide if Stubborn Denial or Treasure Cruise wouldn't be better served in the main, with additional in the SB for games 2 and 3.
Anyone have any thoughts?
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Have an Animar Commander deck, it sucks.
What are the five (or even 10!) most important cards that every Animar deck absolutely needs to have in it?
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
If I were to build it:
Kiki-Jiki, Mirror Breaker
Zealous Conscripts
Palinchron
Ulamog, the Infinite Gyre
Raven Familiar and/or Sea Gate Oracle
Birthing Pod
Genesis Hydra
Cloudstone Curio
Flamekin Harbinger
Phyrexian Metamorph
Would be my top ten haves.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
You forgot tooth and nail to tie it all together
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Fierce Empath is the best tutor in an Animar deck.
Wood elves is mana ramp at no tempo disadvantage.
Mulldrifter is really good card draw.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
ChaosOS
You forgot tooth and nail to tie it all together
While I personally love it, I felt like the other cards were necessary and Tooth and Nail is just nice to have. It's super good, but you can play an Animar deck pretty low to the ground if you want and then Tooth and Nail gets worse.
I will second all the recommendations though. I personally have them in my Animar deck. Tooth and Nail for Kiki-Jiki and Zealous Conscripts is my favorite way to close out games.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Don't forget lots of creatures that can bounce themselves (Palinchron's been mentioned already, but there's a lot more where it came from).
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
The reason tooth and nail is good is because it's a card that singlehandedly closes out games if it resolves. Given that power, it's fine if it sits dead in hand for a bit while you build up the mana.
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Re: Magic the Gathering XX: KHAAAAAAAAAAAAAAAANS!!!
Quote:
Originally Posted by
ChaosOS
The reason tooth and nail is good is because it's a card that singlehandedly closes out games if it resolves.
:smallconfused:I thought only Coalition Victory did that.