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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
I'm thinking of making a level 3 Tokiwadai student. Attitude is close with the easily embarrassed girly nerd girl with glasses. The type of power would, naturally, be the Dummy Check skill. So she'll be hiding all the time due to her timid nature.
Does anyone object to this at all?:smallsmile:
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
I feel like I do this a lot. :/
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Appear, say I'm going to join again, and then leave. Rinse, lather, repeat.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Going to camp for the weekend. Hopefully, I'll come back to lot and lot of posts. :smallwink:
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Now that Rail is back, I should probably rerez Lightning.
I'll post when I get home. (At school...)
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
Frozen_Feet
Going to camp for the weekend. Hopefully, I'll come back to lot and lot of posts. :smallwink:
Whoops, only a few days left! :smalleek:
Let's get posting guys!
Anyway, I kind of lost track of what was going on, can anybody tell me what happened at the Arcade?
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Well, its just a while after Jane punched everyone into the brain, and shinnmoso just fired on someone, but I have no idea on who...
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
By the way, is anyone waiting on me? RL distractions have prevented me from posting much for the last week or so, but I wouldn't want to be holding things up. Just let me know if there's anything I can do to help get things moving again.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
Keveak
Whoops, only a few days left! :smalleek:
Let's get posting guys!
Anyway, I kind of lost track of what was going on, can anybody tell me what happened at the Arcade?
Quote:
Originally Posted by
Rhydeble
Well, its just a while after Jane punched everyone into the brain, and shinnmoso just fired on someone, but I have no idea on who...
Quote:
Originally Posted by
Anyr
By the way, is anyone waiting on me? RL distractions have prevented me from posting much for the last week or so, but I wouldn't want to be holding things up. Just let me know if there's anything I can do to help get things moving again.
I think were just waiting to know who was fired on. I vote if we don't get an answer in 2 days, were just going to pretend that didn't happen, because its really frozen the game.:smallannoyed: (Especially the part of me finally getting Jason into the plot. *Curses silently*)
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
Silverraptor
I think were just waiting to know who was fired on. I vote if we don't get an answer in 2 days, were just going to pretend that didn't happen, because its really frozen the game.:smallannoyed: (Especially the part of me finally getting Jason into the plot. *Curses silently*)
sounds good to me.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
There's no point in waiting two more days for shinnmoso when he's been given a full week already. Indulging him further will just do more damage to the game. Let's just move on now, before everyone forgets what they were even doing.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
Anyr
There's no point in waiting two more days for shinnmoso when he's been given a full week already. Indulging him further will just do more damage to the game. Let's just move on now, before everyone forgets what they were even doing.
Alright then. Lets get the ball rolling!:smallbiggrin:
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Not really waiting on anybody. I think people kind of got into a rut.
Anyways now that I'm here anyways, I'm trying to set up a plot that could take several characters in it. If we get a bunch of people people can form groups if they want. So anybody interested so I can start writing the plot around the characters? Jane will be participating and a char I'll post soon. So if Cale and Jirou wanna hang around more with a shy telepath :smallbiggrin:.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Yes people, Cale sings in Comic Sans, its up to you to decide how horrible it sounds.
oh and I'm in
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
Rhydeble
Yes people, Cale sings in Comic Sans, its up to you to decide how horrible it sounds.
oh and I'm in
Oh, I thought it was just to indicate singing cheerily...
I will edit Katsu's singing to another sans.
Then you can judge his singing as well and they can enter Academy Idol! :smalltongue:
EDIT: I also can't seem to catch whether they're in the broken Arcade or not. :smallredface:
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
Lillith
Not really waiting on anybody. I think people kind of got into a rut.
Anyways now that I'm here anyways, I'm trying to set up a plot that could take several characters in it. If we get a bunch of people people can form groups if they want. So anybody interested so I can start writing the plot around the characters? Jane will be participating and a char I'll post soon. So if Cale and Jirou wanna hang around more with a shy telepath :smallbiggrin:.
By all means. A good dose of plot would certainly be welcome after that slow patch.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Depending on what the majority of participants want, I can either start the events 'Saturday' in story, or you know... give the chars and break and let the plot start on their 'Sunday'. Especially for the people who got hit by Jane's whiplash that might be the most polite thing to do. :smalltongue: I'll try to get my plot related character up tomorrow. Still trying to decide if I want to make an Esper out of it or not... don't really feel like coming up with more powers etc... And a normal in the group is always fun.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Would anyone mind if I help advance the plot too?:smalltongue:
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Okay so I couldn't wait. I figure I should set this guy up to perhaps do some prepare work for when the plot hits off. But! He'll need you guys approval of course! I figure I'm going for a badass normal for a change. (OMG THE FIRST TIME I'M GONNA ROLEPLAY A GUY!!) Alright, shoot me down!
Spoiler
Show
Name: Akira Yamato (first/last name)
Aliases: none
Level: none
Gender: Male
Age: 32
Groups: Anti Skill (detective)
Description:
Appearance: Yamato is a broad, tall man of about 187cm. He looks older for his age, which he blames to his life experiences and because of this has already gotten some lines around his eyes. His chestnut brown hair is neatly combed backwards, but quickly loses its shape when Yamato is running, causing it to look untidy.
He wears a long light brown trench coat, with a white shirt and a red tie underneath. His black trousers look off when compared with the sneakers he's wearing underneath them. If one would look at his belt, when it's not covered by his coat, you'll see his Anti-Skill badge and gun.
Personality: A strict and serious man, Yamato is unable to just let a case go. He'll continue till he's solved it. While he can be a very kind man, he won't if he thinks you're a suspect, going as far as to badger you for information, though he'll admit if he has the wrong person. He wants the truth and not some innocent in prison.
Abilities
Physical Traits:
-First Aid Training: Practically a prerequisite for any self-respecting Anti-Skill member, especially if they have an active interest in helping people.
- Keen eye: Due to his work, Yamato has an eye for small details others tend to not notice. Like Adrian Monk in a less absurd way.
- Strong physique: Having undergone Anti-Skill training, Yamato is in excellent condition.
- Gunslinger: Yamato has had training in how to handle a number of different guns and other firearms. This also has given him a good aim to shoot.
Mental Traits:
- Analytical thinking: Yamato likes to analyze the situations at hand and come up with the best possible outcome.
- Slight intolerance regarding Espers: If Espers weren't going gung-ho with their powers every few hours, Yamato would have a lot less work on his hands and be able to focus on what he deems 'more important'.
Notable Equipment:
- A comb to keep that pesky hair out of the way.
- A standard black glock 17 in his belt.
- Handcuffs, notepad, etc. everything else you'd expect from a detective.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
Lillith
Okay so I couldn't wait. I figure I should set this guy up to perhaps do some prepare work for when the plot hits off. But! He'll need you guys approval of course! I figure I'm going for a badass normal for a change. (OMG THE FIRST TIME I'M GONNA ROLEPLAY A GUY!!) Alright, shoot me down!
Spoiler
Show
Name: Akira Yamato (first/last name)
Aliases: none
Level: none
Gender: Male
Age: 32
Groups: Anti Skill (detective)
Description:
Appearance: Yamato is a broad, tall man of about 187cm. He looks older for his age, which he blames to his life experiences and because of this has already gotten some lines around his eyes. His chestnut brown hair is neatly combed backwards, but quickly loses its shape when Yamato is running, causing it to look untidy.
He wears a long light brown trench coat, with a white shirt and a red tie underneath. His black trousers look off when compared with the sneakers he's wearing underneath them. If one would look at his belt, when it's not covered by his coat, you'll see his Anti-Skill badge and gun.
Personality: A strict and serious man, Yamato is unable to just let a case go. He'll continue till he's solved it. While he can be a very kind man, he won't if he thinks you're a suspect, going as far as to badger you for information, though he'll admit if he has the wrong person. He wants the truth and not some innocent in prison.
Abilities
Physical Traits:
-First Aid Training: Practically a prerequisite for any self-respecting Anti-Skill member, especially if they have an active interest in helping people.
- Keen eye: Due to his work, Yamato has an eye for small details others tend to not notice. Like Adrian Monk in a less absurd way.
- Strong physique: Having undergone Anti-Skill training, Yamato is in excellent condition.
- Gunslinger: Yamato has had training in how to handle a number of different guns and other firearms. This also has given him a good aim to shoot.
Mental Traits:
- Analytical thinking: Yamato likes to analyze the situations at hand and come up with the best possible outcome.
- Slight intolerance regarding Espers: If Espers weren't going gung-ho with their powers every few hours, Yamato would have a lot less work on his hands and be able to focus on what he deems 'more important'.
Notable Equipment:
- A comb to keep that pesky hair out of the way.
- A standard black glock 17 in his belt.
- Handcuffs, notepad, etc. everything else you'd expect from a detective.
A detective, eh? That's a role which the city will probably welcome at the moment. Between the killer robots, arcade explosions and spontaneous riots, it'll be good to have an actual professional on the case. Not that hastily assembled teams of teenagers don't have their place in law enforcement, of course...
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Hello everyone, long time no see!
I was starting to get worried that this thread was starting to go too quiet, glad I was wrong.
Anyway, here's my character and revised ability.
Spoiler
Show
Name: John Greason
Aliases:
Level: 1 or 2
Gender: Male
Age: 15
Groups: None
Coming to Academy City wasn’t something that John had much choice in. Novak, his father was invited to conduct research concerning esper’s and their abilities. It didn’t matter to him that John would be uplifted from his friends and his step mom. What did matter were the possibilities in the field and the opportunities it would bring for himself and his son. He even ‘encouraged his son to partake in the power curriculum, confident that it would be beneficial for him and provide him with an edge. Though John has great resentment, he has conceded to his father’s wishes each time, though he makes it as difficult as possible for him.
Description:
Appearance: John stands at 5’9” with unkempt light brown hair that covers his forehead and dark brown eyes that seem rather calm and friendly behind his thick, plastic horn-rimmed glasses. More often than not, his eyes look rather distant whenever he daydreams or is lost in deep thought.. His attire is just whatever is practical, usually consisting with a worn out blue jean overcoat, a pair of cargo pants, and whatever else he finds lying around to wear when he wants to dress casual build cover his rather undeveloped but lean body.
Personality: Relatively warm, talkative but somewhat distant from everyone else due to being in a new country and a new city like no other in the world, John is a friendly face that doesn’t know much about Japanese culture. He’s rather calm and seems somewhat reserved in his mannerisms despite his friendly exterior.
Hesitant in his actions, John is constantly watching himself to avoid any mistakes. John tries his best to make as little problems and troubles as much as possible. If trouble seems like it will happen, he’ll try his luck at leaving the situation before things go south.
Morally, he feels it is wrong to cause harm in anyway or form to anyone or anything. Though he is well versed in self-defense, he lacks the spine to do any real harm and reluctant to insult someone, the latter mostly from fear of being made a fool of rather than from any moral dilemma.
Abilities
Physical Traits:
-Quick and Dodgy: While he’s not particularly strong, John is fast and can react quickly. He’s brilliant at stepping out of the way of danger repeatedly. John’s reflexes also help him in taking action on the slightest notice.
-Wood carving: When it comes to making carvings images and sculptures, John’s pretty decent. He could go into intricate detail if he takes the time and effort, which he usually does. In fact, he’s usually practicing his carving on a block of wood, implementing his newly gained power.
-Karate: Has started to learn some self-defense moves at the behest of his father. He has advanced quiet well but is still relatively new at it and still learning the moves. John is only starting to start exercise as part of his mentor’s training.
Mental Traits:
-Sharp: His eyes are sharp and seem rather aware, hinting to a mind that is finely honed to perceive, evaluate, and then take action.
-Decent with Electronics: Though no expert, he’s grounded with technology and knows how it works as a whole due to being exposed to a significant amount of technology. If he is given time to fiddle with a device, he’ll be able to figure out the basic functions in a small amount of time.
Notable Equipment:
-Laptop: This is usually in his backpack and he uses it to take notes.
-Cellphone: A rather advanced cell phone, a birthday present from his father. It has a number of features, including a camera, flashlight, wireless connection, and a music player.
-Whittling Knife: He has this and usually something wooden to keep his hands occupied whenever he gets bored.
-Journal: A small notebook that John carries with him with which he usually writes what comes to his mind, sometimes so he can look at it and expand on it later.
Esper Ability
Spoiler
Show
Esper Ability:
Telekinetic Cut:
Creating wedges and vectors from the Esper’s AIM projection
Telekinetic Edge or Cut:
1: Edge – The esper can create an edge along any part of his body for an indefinite amount of time. The sizes of these are equal to the level times three.
2: Wave – Cuts a wide arc in front of the esper with the wave of a hand.
3: Cut – Creates a crescent edge in front of the esper that travels out of the normal range, accomplished by manipulating the AIM to funnel it in a specific direction to accomplish this. Requires effort and three seconds of mental preparation. The movement is easier to spy and it seems to cuts through the air making a distinct noise.*
4: Sphere – A sphere of edges surrounds him, cutting everyone and everything within reach. The size of the sphere can be as large as a one fourth of the AIM or less to a minimum of three yards. The smaller the AIM, the denser the blades are together. Due to the constant movement, it’s easy to tell where the danger zone is. At this level, he can create edges without making any movement. (Requires a significant amount of energy).*
5: Storm - Cuts everything within the AIM, except for the esper and a select few targets. This is a dangerous power that if used will cause severe mental trauma. The more people exempted from the area, the more severe the damage.
Strength:
1: Could cut skin and hair.
2: Strong enough to cut into wood and can also cause minor incisions.
3: Strong enough to cut through wood and into concrete. Severe incisions
4: Strong enough to cut through concrete and through thin pieces of metal and can also cause serious incisions.
5: Strong enough to cut through most thick metals.
AIM Size:
Level 1: Three yards all around
Level 2: Six yards
Level 3: Twelve yards (Eighteen yards in front of the esper when manipulating the aim)
Level 4: Twenty four yards (Thirty-six yards)
Level 5: Forty eight yards (seventy-two yards)
Additional uses:
Level 1: Enhance, The Edge power can be implemented on any object that is touched by the esper and they remain as long as it remains in the AIM field around the esper.
Level 2: Shapes, The shapes of the wedges and vectors change and can become one of the following at one time: Straight (Standard), Curved, Scythe (A curved inward edge), and Stiletto (Piercing).
Launch,
Level 3: Palm, This creates a number of edges that move constantly in a small concentrated area in front of the palm.
Pins, Creates a large number of small needles of force that cause penetrating wounds. They’re gone after meeting any resistance but are quite painful.
Level 4: Grid, Create a barrier created of a number of vectors that can last longer than usual. The larger and more intricate of the barrier, the more energy it takes to maintain.*
*Cannot use any other use of power or action while using this unless the power that is active is dismissed.
Look through and pick at anything you think needs work.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
Bago!!!
Hello everyone, long time no see!
I was starting to get worried that this thread was starting to go too quiet, glad I was wrong.
Anyway, here's my character and revised ability.
Spoiler
Show
Name: John Greason
Aliases:
Level: 1 or 2
Gender: Male
Age: 15
Groups: None
Coming to Academy City wasn’t something that John had much choice in. Novak, his father was invited to conduct research concerning esper’s and their abilities. It didn’t matter to him that John would be uplifted from his friends and his step mom. What did matter were the possibilities in the field and the opportunities it would bring for himself and his son. He even ‘encouraged his son to partake in the power curriculum, confident that it would be beneficial for him and provide him with an edge. Though John has great resentment, he has conceded to his father’s wishes each time, though he makes it as difficult as possible for him.
Description:
Appearance: John stands at 5’9” with unkempt light brown hair that covers his forehead and dark brown eyes that seem rather calm and friendly behind his thick, plastic horn-rimmed glasses. More often than not, his eyes look rather distant whenever he daydreams or is lost in deep thought.. His attire is just whatever is practical, usually consisting with a worn out blue jean overcoat, a pair of cargo pants, and whatever else he finds lying around to wear when he wants to dress casual build cover his rather undeveloped but lean body.
Personality: Relatively warm, talkative but somewhat distant from everyone else due to being in a new country and a new city like no other in the world, John is a friendly face that doesn’t know much about Japanese culture. He’s rather calm and seems somewhat reserved in his mannerisms despite his friendly exterior.
Hesitant in his actions, John is constantly watching himself to avoid any mistakes. John tries his best to make as little problems and troubles as much as possible. If trouble seems like it will happen, he’ll try his luck at leaving the situation before things go south.
Morally, he feels it is wrong to cause harm in anyway or form to anyone or anything. Though he is well versed in self-defense, he lacks the spine to do any real harm and reluctant to insult someone, the latter mostly from fear of being made a fool of rather than from any moral dilemma.
Abilities
Physical Traits:
-Quick and Dodgy: While he’s not particularly strong, John is fast and can react quickly. He’s brilliant at stepping out of the way of danger repeatedly. John’s reflexes also help him in taking action on the slightest notice.
-Wood carving: When it comes to making carvings images and sculptures, John’s pretty decent. He could go into intricate detail if he takes the time and effort, which he usually does. In fact, he’s usually practicing his carving on a block of wood, implementing his newly gained power.
-Karate: Has started to learn some self-defense moves at the behest of his father. He has advanced quiet well but is still relatively new at it and still learning the moves. John is only starting to start exercise as part of his mentor’s training.
Mental Traits:
-Sharp: His eyes are sharp and seem rather aware, hinting to a mind that is finely honed to perceive, evaluate, and then take action.
-Decent with Electronics: Though no expert, he’s grounded with technology and knows how it works as a whole due to being exposed to a significant amount of technology. If he is given time to fiddle with a device, he’ll be able to figure out the basic functions in a small amount of time.
Notable Equipment:
-Laptop: This is usually in his backpack and he uses it to take notes.
-Cellphone: A rather advanced cell phone, a birthday present from his father. It has a number of features, including a camera, flashlight, wireless connection, and a music player.
-Whittling Knife: He has this and usually something wooden to keep his hands occupied whenever he gets bored.
-Journal: A small notebook that John carries with him with which he usually writes what comes to his mind, sometimes so he can look at it and expand on it later.
Esper Ability
Spoiler
Show
Esper Ability:
Telekinetic Cut:
Creating wedges and vectors from the Esper’s AIM projection
Telekinetic Edge or Cut:
1: Edge – The esper can create an edge along any part of his body for an indefinite amount of time. The sizes of these are equal to the level times three.
2: Wave – Cuts a wide arc in front of the esper with the wave of a hand.
3: Cut – Creates a crescent edge in front of the esper that travels out of the normal range, accomplished by manipulating the AIM to funnel it in a specific direction to accomplish this. Requires effort and three seconds of mental preparation. The movement is easier to spy and it seems to cuts through the air making a distinct noise.*
4: Sphere – A sphere of edges surrounds him, cutting everyone and everything within reach. The size of the sphere can be as large as a one fourth of the AIM or less to a minimum of three yards. The smaller the AIM, the denser the blades are together. Due to the constant movement, it’s easy to tell where the danger zone is. At this level, he can create edges without making any movement. (Requires a significant amount of energy).*
5: Storm - Cuts everything within the AIM, except for the esper and a select few targets. This is a dangerous power that if used will cause severe mental trauma. The more people exempted from the area, the more severe the damage.
Strength:
1: Could cut skin and hair.
2: Strong enough to cut into wood and can also cause minor incisions.
3: Strong enough to cut through wood and into concrete. Severe incisions
4: Strong enough to cut through concrete and through thin pieces of metal and can also cause serious incisions.
5: Strong enough to cut through most thick metals.
AIM Size:
Level 1: Three yards all around
Level 2: Six yards
Level 3: Twelve yards (Eighteen yards in front of the esper when manipulating the aim)
Level 4: Twenty four yards (Thirty-six yards)
Level 5: Forty eight yards (seventy-two yards)
Additional uses:
Level 1: Enhance, The Edge power can be implemented on any object that is touched by the esper and they remain as long as it remains in the AIM field around the esper.
Level 2: Shapes, The shapes of the wedges and vectors change and can become one of the following at one time: Straight (Standard), Curved, Scythe (A curved inward edge), and Stiletto (Piercing).
Launch,
Level 3: Palm, This creates a number of edges that move constantly in a small concentrated area in front of the palm.
Pins, Creates a large number of small needles of force that cause penetrating wounds. They’re gone after meeting any resistance but are quite painful.
Level 4: Grid, Create a barrier created of a number of vectors that can last longer than usual. The larger and more intricate of the barrier, the more energy it takes to maintain.*
*Cannot use any other use of power or action while using this unless the power that is active is dismissed.
Look through and pick at anything you think needs work.
It doesn't look as if any more work is needed. The character himself seems completely fine, as well as engaging; He has an interesting mentality and set of attitudes, along with a whole host of ready plot hooks. His revised powers seem fine as well, displaying a lot of thought and consideration for balance. All in all, John looks more than ready to enter play whenever he likes.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
I'll leave Yamato to be approved/disapproved for two days I think before I'm gonna use him. In the mean time the people who want to join are:
Cale/Rhydeble
Jirou/Anyr
Jane/me
Silverraptor I'm not sure if your post means you want to join too?
Anybody else? Come on people, I can use a lot more vict-volunteers! :smallbiggrin:
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Of course I want to join you guys!:smallbiggrin:
Also, you're guy is from Anti-Skill, right? Can he have a U.S. military man as a side kick?:smalltongue:
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
I do! I want to join! :smallbiggrin:
After I hear more a larger number of people showing approval or critic of my character first. Would rather not join and then someone suddenly saying that something needs to be changed or what not.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Pick me! Pick me! I want to join too!
Oh and Bago? I see no problems with John except the knife, are those allowed in Japan? I'm not sure. :smallsmile:
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Oh boy now I hope I won't screw up! ^^"
And sorry Silver, but this is the first time I'm gonna try my hands on steering a story so I kinda want to keep my character single. =( Maybe later on if I get the hang of it we can always force him to get a partner okay?
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
Keveak
Pick me! Pick me! I want to join too!
Oh and Bago? I see no problems with John except the knife, are those allowed in Japan? I'm not sure. :smallsmile:
That would depend on the blade and on obtaining permission I think. I don't know much about weapons laws in Japan or as a whole, but from what the net says, I think a two inch pocket knife wouldn't be too difficult to obtain, espicially when it's purpose is for wood carving.
But again, not sure so I'll change that if that really is a problem.
Edit2: Alright, I just read a news article online and it looks rather legit. 2.16 inches seems to be the limit.
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Re: [Rail] Academy City OOC II : ONEESAMA!!!!
Quote:
Originally Posted by
shinnmoso
"Hold your Fire, Hold Your Fire!"
Rockwells holds up a fist, signaling all to stop firing.
Rockwell looks up, confused. He has never seen this, everyone singing one song, the same tune. Even the best singers in the army can't do this, they just go off to sing different songs.
"What the... All call signs, This is Two-Two, requesting Sitrep, over."
"Nothing to Report, One-Three Over"
"Negative on my sector, they're just singing"
"What is this? Rouge Esper preparing a fight?" Rockwell thinks to himself.
Shinnmoso, have you been keeping up with this thread? If so, it would be nice to have an answer to the concerns that have been raised in it. To reiterate: What are the Anti-Skill actually doing right now? In your last post they sighted a target and opened fire on them, but there's a lot of confusion about the identity of that target. Furthermore, nobody in the area has done anything to warrant being gunned down without warning by armed commandos. Some clarification on these issues would be very helpful, because at the moment they're preventing anyone from responding to your posts.