Level 0
Crystal Rose: A two use weapon card that provides a frost/light based line attack.
Golden Goose: An independent card that doesn't do anything.
Hobgoblin: An independent card that summons a hobgoblin to aid the caller.
Lizardman: A three use martial weapon card that provides a vicious attack with a massive blade.
Venus Mantrap: An independent card that summons a vicious, carnivorous plant creature to aid the caller.
Level 1
Berserker: An independent card that summons a wild berserker in enemy lines.
Birdman: A summon card that creates a mighty part bird, part man in the caller's place to strike with a mighty spear.
Dark Raven: A two use weapon card that summons a vicious bird to swoop down on distant foes.
Griffin: An independent card that launches small cyclones at foes.
Larval Fly: An independent card that reduces the need for chance by making attacks closer to the average.
Mandragora: An independent card that attacks anyone who approaches with a powerful sonic attack.
Mummy: A basic two use martial weapon card that lashes out at foes.
Nightmare: An independent card that runs about, leaving poison in its wake.
Orc: A simple weapon card that does impressive damage to foes who fail to dodge.
Red Lizard: A two use martial weapon card that lashes out with two fiery blades.
Skeleton: An independent card that strikes with a powerful blade.
Level 2
Banshee: A two use Weapon that provides a strong line attack.
Caterpoker: An Independent centauroid insect that attacks foes with venomous spikes.
Fairy: A summon type card that heals the user, or one of his allies.
Fire Golem: A summon card that provides the user with a fiery aura that hurts any who attack her.
Flying Ray: A two use weapon card that penetrates defenses.
Goblin Lord: An independent card that either attacks foes, or finds additional magic stones.
Gold Butterfly: An independent card that slows all foes.
Jack-O-Lantern: A summon card that deals fire damage in a decent area.
Lycanthrope: A summon card that lashes out with a mighty claw.
Running Bird: An independent card that speeds up your allies.
Treant: An independent card that raises the defences of your allies.
Vampire Bush: An Independent card that drains health away from all foes.
Venus Spider: A summon card that throws a glob of web forwards.
Will-O-Wisp: An independent card that floats in the air, detonating when a foe approaches.
Wizard: An independent card that enhances the attacks of your allies.
Level 3
Archer Tree: A Summons card that attacks random foes, powerfully.
Carbuncle: An Independent card that circles around the caller, striking foes that near you.
Catoblepas: An Independent card that blasts a petrifying light at foes.
Decoy Pillar: An independent card that forces foes to make will saves before they can attack anyone else.
Demon Skeleton: An independent card that strikes foes with a might blade.
Dragon Knight: A two use martial weapon card that strikes from above.
Flayer Spawn: A summon card that blasts lightning.
Ghost Armor: A powerful one use martial weapon card that attacks with a lance.
Maelstrom: An independent card that curses any foe who approaches.
Scythe Beast: A two use martial weapon card that strikes at a distance.
Trickster: An independent creature that is highly unreliable.
Venom Lizard: A two use martial weapon card that poisons foes it strikes.
Level 4
Blood Bush: An independent card that drains health from all foes and uses it to heal itself and its caller.
Demon Hound: An independent card that chases foes, pouncing on them in a flurry of strikes.
Dragonoid: A powerful two use martial weapon card that strikes with a whip that forms a torrent of flame.
Elephant: A summon card that slams down its front legs, shattering the earth.
Ghoul: A two use martial weapon card that attacks with a chance to paralyse foes.
Hand of Fire: An independent card that grapples foes and deals fire damage.
Hydra: An independent card that deals poison damage to all foes as long as it sticks around.
Kitty Trap: An independent card that waits for a foe to approach, and explodes when they do.
Land Shark: An independent card that lurks in the ground, leaping up at foes.
Rheebus: A summon card that heals the user, while returning one or two cards that do not return cards to the deck.
Water Hopper: A two use weapon card that attacks with a blast of steam.
Wraith: A summon card that throws a hail of ice at a foe.
Level 5
Basilisk: A one use Martial Weapon card which is an upgraded Lizardman that carries a Flesh to Stone effect on its strike.
Behemoth (Channeled): A Summon card that does terrific damage to water and cold creatures, and very little to any other.
Behemoth (Summoning)*: An independent card of tremendous size and power.
Chaos Knight: A two use Martial Weapon card that attacks with a mighty lance.
Demon Fox (Channeled): A Summon card that does excellent damage to plant creatures, and very little to any other.
Demon Fox (Summoning)*: An independent card that attacks with nine balls of flame.
Fenril (Channeled): A summon card that does great damage to earth creatures, and very little to any other.
Fenril (Summoning)*: An independent card with vicious sonic howl attacks.
Hand of Pain: An independent card that grapples and crushes foes.
Ice Golem (Channeled): A summon card that does excellent damage to fire creatures, and very little to any other.
Ice Golem (Summoning)*: An independent card that attacks with deadly clouds of icicles.
Mole Monster: An independent card that draws foes to attack it.
Plague Rat: An independent card that makes venom far more deadly.
Sea Monk: A summon card that returns several cards that do not return cards to the deck.
Siren: An independent card that harms all its foes with a rending song.
Sphinx: A weapon card with a long range, doing decent sonic damage.
Whip Worm: An independent card that circles around its caller, lashing out at foes that approach her.
Level 6
Cockatrice: A two use Weapon card that breathes a small cloud of petrifying venom.
Chimera: A summon card that damages anything in a very long line.
Efreet: A two use weapon card that launches two powerful fireballs.
Elephant King: A summon card that shatters the earth in a significant area in front of the user.
Giant Bee: A viciously powerful independent card that stabs foes with agonising venom.
Giant Crab: A summon card that lashes out with vicious pincers.
Great Demon: A two use martial weapon card that attacks twice in a single action.
Mega Mandragora: An independent card that forms a massive sonic screech when a foe approaches.
Sand Beetle: An independent card that bites any foe it can find.
Zombie Dragon: A summon card that launches a blast of venomous smoke.
Level 7
Beelzebub: An Independant creature that attacks with acid rain and vicious stings, while boosting your attack power.
Cyclops: An independent creature that blasts foes with beams from its eyes, while providing a chance for any of your attacks to cause a random status effect.
Evil Eye: An independent creature that shoots energy from its centre, while weakening or negating the influence of special conditions on the caller and her allies.
Fire Gargoyle: A summon creature that blasts petrifying energy in a circle around it.
Juggernaut: A powerful independent creature that circles around the caller, striking all those who come near.
Kraken: A one use weapon card that forms a blast of ice in front of the caller.
Sand Golem: An independent creature that draws attention from foes, almost without fail.
Sasquatch: A summon card that strikes nearby foes.
Stone Head: An independent creature that lurks in the sky, slamming down on a foe with great force.
Unicorn: A summon card that provides excellent healing, and restores several cards that do not return cards to the deck.
Level 8
Black Dragon: An Independent creature that attacks with tremendous charges and blasts of venomous breath, but shares any damage it suffers with its caller.
Lich: A very powerful two use weapon card that strikes with pillars of flame.
Mind Flayer: A summon card that returns many of your cards that do not grant cards to your deck.
Necromancer: A summon card that does impressive damage to nearby foes, or, if an undead creature is present, attacks with powerful homing skulls.
Puppet Master: A summon card that lashes out with dominating puppet strings.
Red Dragon: A summon card that launches a blast of flame.
Sand Worm: A summon card that flails wildly at those nearby.
Steel Skeleton: An independent creature that strikes with a massive blade, healing from the damage it deals.
Tiger Mage: An independent creature that boosts the power of your magic, while launching fireballs at foes.
Vampire: A summon card that forces every other creature to make a save or die instantly.
Water Bird: A summon card that heals you and all allies to full health immediately.
Level 9
Eternus Squid: New representative of water, the mechanical Eternus Squid, which can be used in three ways.
(Channeled)*: A summon card that reaches out to nearby foes with great tentacles and tears them apart.
(Summoning)*: An independent card with masses of tentacles.
(Strike)*: A weapon that becomes more powerful the more it hits a specific foe.
Golden Phoenix: Representative of fire, the Golden Phoenix is kind, and two of her three uses provide healing.
Channeled)*: A summon card that buffs your allies and harms your enemies with a burst of enchanted flame.
(Summoning): An independent card that takes all damage for you and your allies, while occasionally attacking with a wave of heat.
(Strike)*: Unleash a wave of flame and healing.
Great Turtle: The personification of Earth, whose three variants launch stone.
(Channeled)*: A summon card that launches rocks high into space, and then brings them down on your foes.
(Summoning): An independent card that attacks with avalanches of volcanic rock.
(Strike)*: Launch a boulder in a line, crushing those in its path.
White Tiger: The wood-aligned beast who relies upon immense speed, as his three forms show.
(Channeled): A summon card that does more damage than any other non-SoD card.
(Summoning)*: An independent card that attacks with vicious charges.
(Strike)*: Move at phenomenal speed, slashing your foes as you do.
Level 10
Doppelganger: An independent card that takes your form and wanders about, mimicking and slaying any foe it meets.
God of Creation*: An independent card that heals you and your allies, or incapacitates your foes.
God of Destruction: An independent card with crushingly powerful attacks.
Coming Soon
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Skill boosting monsters, inc
1st-Infiltrator (Disguise, Escape Artist, Forgery, Sleight of Hand, Search),
Athlete (Balance, Climb, Jump, Swim, Ride, Tumble, Use Rope)
Veteran (Intimidate, Listen, Spot, Sense Motive, Survival, Handle Animal)
2nd-Thief (Disable Device, Open Lock, Move Silently, Balance, Disguise, Escape Artist, Forgery, Hide)
Socialite (Bluff, Diplomacy, Gather Information, Intimidate, Perform, Disguise, Sense Motive)
Merchant (Diplomacy, Craft, Profession, Sense Motive, Intimidate, Gather Information, Appraise)
3rd-Sage (Knowledge, Craft, Decipher Script, Sleight of Hand), Meditant (Concentration, Autohypnosis, Balance, Sense Motive, Perform, Tumble, Martial Lore)
4th-Savant (Use Magic Device, Psicraft, Spellcraft, Decipher Script, Knowledge (Arcane, Psionic, The Planes))
Cards marked with a * are
non-canonical to the first Lost Kingdoms game.