I think you double posted there, man...
And your spoiler broke.
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I think you double posted there, man...
And your spoiler broke.
Gave me "the server was too busy" message the first time I posted it.
Waited 12 minutes so I could post it, then went to bed. Obviously didn't notice. Deleted now, thanks for the notice.
This is the list of eligible classes that can be voted for:
Timebreaker Savage
Watchmaker
Procrastinator
Temporal Warrior
Weaver of the Threads That Bind
Hexer of Time
I will make a voting thread later today as right now I got to hurry to finish an important school assignment.
Did I miss anything?
WatchmakerSpoiler
I figured I'd mention it. It's a minor table issue, but it is there.
Fair enough. I like it, but as most official PrCs just leave that section blank, I still just find it "odd."
Diplomacy does fit. I could see other social skills like bluff or sense motive coming into play, too, though.
Maybe? As it is, the class does a decent job of giving "old" characters back some of the things they lost. It could be terribly slow from a level-up and gaming perspective, but I do like it. My main issue is that, looking at it from a rogue-base, the gains per loses feel "off." It's more to do with Venerable age slapping your physicals by -6 and only returning +3 to your mental stats.
As it stands, the Fighting styles give back some of the strength (mostly) while the constitution and dexterity regaining abilities are already fairly low in so far as levels go. I very much like the idea of what it all does, executing it is debating between having to wait several levels or session versus having an early level dip and coming away with "free" mental stat bonuses. Balancing that is difficult, especially if you're not sure what else you can give the class for those later levels.
Must have missed it. My bad.
Whoops. Good catch.
I like that. Lazier design is to make a casting class, but I liked what you did you your PrC. It feels very much like what some cantankerous old man would be like, if he decided to become an adventurer during a mid-life crisis.
It makes sense, I understand that. My main issue with is is that because "mind-affecting" is such a broad tag, it often leads to weird monster types or abilities giving immunity to things that they really shouldn't or vice versa. As it's of a low uses/day, making sure you can almost always use it helps. Having it work on everything from the start is kind of silly, yes, but I like abilities that get "upgrades" from other class features.
It seemed to "fit," as it is not a true "fear effect" but more an ability that "withers" them, in so far as the flavor of it goes.
Stillsword response
SpoilerI mentioned endurance, simply because it fits the same sort of "naturally tough as nails" angle an above average constitution score would, except without weirdness-issues where if someone poisoned you, all of your abilities suddenly turned-off.
Fair enough. I just always find it "odd." I like seeing new proficiencies, it's just that a lot of the time the impact is minor, either due to the "standard" entry being fighter X or really any base class that gives full simple and martial weapons.
Reading it was clunky. As 3.5 deals heavily in either squares or cubes of a certain distance (usually 5 ft. to a side), it's just easier to reference what's already there.
The new wording makes much more sense. Seeing your intent helps, and having the ability be used creatively, such as in saving a dying ally is very nice.
The recharge time does help it from being truly spam-able, but the random HP can become annoying, especially with poor labeling. Using static HP makes it easier to predict, yes, but when you consider that it even just has Hardness, well, that could be enough, especially considering how objects take reduced damage from non-sonic attacks.
That's a hold-over from my first read through. My apologies.
Looking at the permeabilities, the reflex save for flying and falling creatures is clunky, considering the default is just to have flying creatures have their wings "lock" and glide or float, in the cases of magically flying monsters like beholders.
I see no reason why "Allow Swipes" to be just restricted to slashing damage. If it's a flavor thing, why not allow for piercing and "kinetic bombardment (read, bludgeoning damage).
Incarceration needs some clean-up on the wording. I know it does something to [teleport] effects, but I can't parse what exactly.
Cesation of Existence should say if things inside come back.
I just personally dislike abilities suddenly stopping previous strategies from working. With your cleric example, it's always an either-or-type of deal. It's a design choice, yes, but "losing" haste just bugs me.
Denying dexterity is useful for setting up other forms of attack, such as Sudden Strikes and Sneak Attack, more so if they benefit the whole party. The issue here is Standard Action attack versus Full-attack. Denying Dexterity could be useful, say, against a light armored opponent, but you could still be housing yourself by doing one attack versus whatever your full-attack gives instead.
My main issue is that the "no crit" bit feels unnecessary. There are other (Su)-based attacks. They do weird things, but they all allow for critical hits to happen. By the time this ability comes online, you've also already got a minimum of three attacks per round on a full-attack. Is it nice to have for when you only have a standard action? Yes, but it's unfortunate that it has more drawbacks than benefits.
1. You're a time wizard who may or may not have allies. Having conflicting abilities on PCs can be annoying, either because the two players are doing the same thing or because one's shtick hurts the others.
2. Mention this in the rules text then! Examples are good for that. Say if it follows the Stillsword in question or if he drops it and it "sticks" to the ground.
3a. It's a Supernatural ability. Thus, I assume it takes a standard action to activate (or is "always on"), and this leads to issues with how long it lasts and how many uses/day I have. It's fine for it to be "As a standard action, for Stillsword level rounds at a time, usable at will." I just want to know.
3b.I'm using "magic" as a catch all term here to ask about what happens if an enemy (or ally) using some random spell to do something. Generally, it's as simply as going "Wish, Miracle, and other (your choice, as the designer) 9th level and stronger spells are able to bypass this effect." Sometimes a lowly Dispel Magic can overcome the effect. Things like that.
One person can have more than one magical item on them. Going "nova" and turning off all of their stuff in one round is poor design. Free actions (without constraints) can do that. Yeah, I understand not wanting it to be a swift action, but part of the point of swift actions is to prevent "I do these 17 different things, all of them are free actions!"
Also, for a fight, the difference between 10 minutes and forever can be the same thing: after all, being dead means not being able to use whatever it is got shut off. Having it function without a check also means it "just happens" with no chance to save against it or stop it. The standard is for most of these types of "dispels" to be as a caster level check, as if you were using some variety of Dispel Magic. If nothing else, it prevents weird cases were a plucky ~10th level character turns off the world-ending "epic" level artifact twice his cast level. Not saying treating it like Dispel Magic won't stop that from happening, just that it would make it less common.
Eh, it doesn't sit well with me. I'd like it if it at least had some sort of opposed level check or the like happen, rather than just be a "Nope, I'm better than you, so I freely turn off all of your stuff!" Or the rather anticlimactic battle between two Stillswords where both spend a swift action creating stillspace before the other says "Nope."
Spoiler
I understand. However...being poisoned resulting in you having a lot of your abilities turned off makes a lot of sense if you think about it :smallconfused:. Hmm....that gives me an idea for a Kimimaro-based class....Quote:
I mentioned endurance, simply because it fits the same sort of "naturally tough as nails" angle an above average constitution score would, except without weirdness-issues where if someone poisoned you, all of your abilities suddenly turned-off.
Well, there's also a lot of spheres in 3.5 . Divine spells, paladin auras, frightful presence, abjurations, spreads, emanations...the real problem with those is, as my first Stillsword draft showed, that spheres are kinda clunky when their size is relatively small (i.e under 30 feet).Quote:
Reading it was clunky. As 3.5 deals heavily in either squares or cubes of a certain distance (usually 5 ft. to a side), it's just easier to reference what's already there.
That's pretty convincing...meh, ok, I'll use averages.Quote:
The recharge time does help it from being truly spam-able, but the random HP can become annoying, especially with poor labeling. Using static HP makes it easier to predict, yes, but when you consider that it even just has Hardness, well, that could be enough, especially considering how objects take reduced damage from non-sonic attacks.
The thing with Kinetic Allowance is that the birds/other flying things fall without moving or thinking during the fall, so they are caught by surprise. It's not similar to the default because there's no other ability which works that way (stopping time for everything except gravity itself).Quote:
Looking at the permeabilities, the reflex save for flying and falling creatures is clunky, considering the default is just to have flying creatures have their wings "lock" and glide or float, in the cases of magically flying monsters like beholders.
The main idea is that the structure of the membrane is of a flowing semi-solid, through which very sharp things can pass without causing damage to the membrane itself. The reason why I'm allowing only melee weapons is that ranged weapons would simply timefreeze inside the Still Space without anything else to propel them (whereas melee weapons gain momentum from the hand of the user, which is experiencing time normally). As for why I didn't allow piercing damage, that was just an overlook, added now.Quote:
I see no reason why "Allow Swipes" to be just restricted to slashing damage. If it's a flavor thing, why not allow for piercing and "kinetic bombardment (read, bludgeoning damage).
Changed the wording. It should sound stupid, but also clearer now.Quote:
Incarceration needs some clean-up on the wording. I know it does something to [teleport] effects, but I can't parse what exactly.
I usually assume that if an ability doesn't say something, that something is not intended to be said. But meh, added "and do not come back, save for the effects of Miracle, Wish and Reality Revision".Quote:
Cesation of Existence should say if things inside come back.
What bugs me is how a person who denies the very concept of time would want to be hasted. But we'll have to agree to disagree on this.Quote:
I just personally dislike abilities suddenly stopping previous strategies from working. With your cleric example, it's always an either-or-type of deal. It's a design choice, yes, but "losing" haste just bugs me.
Um...no, you got it wrong. Any. Normal. Attack. Can. Be. Substituted. With. A. Flashstrike. So if you have a BaB of 16, you can Flashstrike 4 times in the same turn.Quote:
Denying dexterity is useful for setting up other forms of attack, such as Sudden Strikes and Sneak Attack, more so if they benefit the whole party. The issue here is Standard Action attack versus Full-attack. Denying Dexterity could be useful, say, against a light armored opponent, but you could still be housing yourself by doing one attack versus whatever your full-attack gives instead.
My main issue is that the "no crit" bit feels unnecessary. There are other (Su)-based attacks. They do weird things, but they all allow for critical hits to happen. By the time this ability comes online, you've also already got a minimum of three attacks per round on a full-attack. Is it nice to have for when you only have a standard action? Yes, but it's unfortunate that it has more drawbacks than benefits.
It is basically just an either-or decision between "Do I want to deny dex?" and "Do I want a chance at critical?".
True, but there is no conflict to speak about, because Ripple has NO NEGATIVE EFFECT on your allies. It simply gives a positive effect to your opponents.Quote:
1. You're a time wizard who may or may not have allies. Having conflicting abilities on PCs can be annoying, either because the two players are doing the same thing or because one's shtick hurts the others.
I don't think you read the ability carefully. Direct quote: "in a 200 feet area around him". Around him.Quote:
2. Mention this in the rules text then! Examples are good for that. Say if it follows the Stillsword in question or if he drops it and it "sticks" to the ground.
Another case of not reading carefully. Direct quote: "This ability can be suppressed or activated by the use of a swift action.".Quote:
3a. It's a Supernatural ability. Thus, I assume it takes a standard action to activate (or is "always on"), and this leads to issues with how long it lasts and how many uses/day I have.
Ripple does nothing more than offer concealment :smallsigh:. Spells work exactly as they would work on targets with concealment on them. If a 9th level spell ignores concealment, it ignores Ripple, if it doesn't, it doesn't. Again, I usually assume that if an ability doesn't say something, that something is not intended to be said.Quote:
3b.I'm using "magic" as a catch all term here to ask about what happens if an enemy (or ally) using some random spell to do something. Generally, it's as simply as going "Wish, Miracle, and other (your choice, as the designer) 9th level and stronger spells are able to bypass this effect." Sometimes a lowly Dispel Magic can overcome the effect. Things like that.
AMF lasts 10 minutes PER level. That is all I have to say really.Quote:
Also, for a fight, the difference between 10 minutes and forever can be the same thing: after all, being dead means not being able to use whatever it is got shut off. Having it function without a check also means it "just happens" with no chance to save against it or stop it. The standard is for most of these types of "dispels" to be as a caster level check, as if you were using some variety of Dispel Magic. If nothing else, it prevents weird cases were a plucky ~10th level character turns off the world-ending "epic" level artifact twice his cast level. Not saying treating it like Dispel Magic won't stop that from happening, just that it would make it less common.
Isn't that the definition of Improved Uncanny Dodge?Quote:
Eh, it doesn't sit well with me. I'd like it if it at least had some sort of opposed level check or the like happen, rather than just be a "Nope, I'm better than you, so I freely turn off all of your stuff!"
You misspelled my name. Intentionally. :smalltongue:
No, wait. Let's see how it affects my votes first. :smallbiggrin:
So, with the last contest rounded up, I presume we'll wait with starting up the next one until next year.
Until then, thoughts on themes?
How about animal theme? Or Draconic theme? Or Acting theme? Or a theme about themes? Just saying.
If we're proposing theme I got a few idea too.
-Prc based on a specific spell or power of choice (like the force missile mage or the constructor)
-Prc based based on having a companion (animal companion, familliar, special mount, etc...)
-Hybrid theory 3 (perhaps too soon ?)
-Prc based on teamwork (aura, bardic music, teamwork benefit, etc...)
This made me think about bards and music genres. Then I realized some are likely a lot more popular than others, whilst there are a number of rock/metal bard PrCs out there already, making it harder to be original. To boot, more popular music genres would likely sooner nab fluff votes.
Then I thought about hipsters. Which seems like a good theme and a bad theme both at once.
Hybrid Theory is great, but it might be too soon (and at some point we'll run out of classes to hybridize, so we might want to save that one).
The draconic theme suggestion makes me think we could try a theme where a person makes a PrC either heavily tied to the Dragon part of DnD or to the Dungeon part, but that's more of a dual theme.
Hmm, since the Dragon part is rather common, how about the Dungeon part?
Possible themes:
- Flight/aerial
- Black Powder Weapons
- Spelljamming
- Post-Apocalypse
- Other Planes of Existence
- Epically Destined II (Too soon?)
- Environmental theme
- Character-Archtype theme (or after famous movie/literary characters)
- Renewal/Rebirth(It's the New Year after all)
- Art
- Forces of Balance
- Powers behind the Throne (Manipulators/etc)
- Power is a Gish best served bold II
- Seconding Post-Apocalyptic
- Cold-Themed
- Obligatory Christmas themed contest
How about a non-bard based off a single song, of any kind?
May I suggest a teamwork-based contest (meaning classes that do little to promote themselves but assist others/get assisted better?)
Like that??:
Buddy you're a boy make a big noise - Move silently not class skill
Playin' in the street gonna be a big man some day - req: Knowledge local some ranks, gender male.
You got mud on your face - req: Hide some ranks
You big disgrace - Can trade in Ex-Paladin level
Kickin' your can all over the place - req: Improved unarmed strike
Sing it! - ...
We will we will rock you - Level 1: +1 damage with slings
We will we will rock you - Level 2: The same.
Buddy you're a young man hard man - Level 2: +1 Natural armor
Shoutin' in the street gonna take on the world some day - Something really good on the last level.
You got blood on your face - Level 3: Bonus to attack and damage when below 50% hp.
You big disgrace - ...
Wavin' your banner all over the place - Level 4: +1 moral bonus to attack for allies.
.....
New year is well past now. Is there going to be another contest?
I think that by rule of law we should try to hammer a paladin into EVERY concept from now on, just the heck of it.
And HOLY **** ERRANTX IS ALIVE??!?!?!
Hahahaha! Point to you sir, that's a good one.
I can get behind that.
And yeah, surprisingly enough, I actually got a week off from work. So let's get a contest going here today, shall we? Miss being able to actively participate as heavily as I used to, but I have this week and a need to make it happen.
-X