Father Reinhardt takes the pipe back cautiously and smokes it again. Don't tell your Mother I let you do that. She'll hang me from the church ceiling. He puffs again. Any other last requests?
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Father Reinhardt takes the pipe back cautiously and smokes it again. Don't tell your Mother I let you do that. She'll hang me from the church ceiling. He puffs again. Any other last requests?
"Hah, yeah." Flash replies with a chuckle.
"Just lay down and die so I don't have to hurt the others?" He says in a remarkably pleading way.
While, unbeknowst to her, Father Rhinehard does a real good GOod Cop Impersonation, Heather frantically keeps looking for other helpful Items.
Meaning she goes south.
((Don't you mean God Cop? :smalltongue: ))
Heather opens the door and falls down a coal chute.
Heather can continue to move.
Father Reinhardt smirks slightly at Flash's response. "I'm afraid that won't happen, and I have three reasons as to why." He takes a long puff of his pipe.
"First," he says holding up a finger. "We both are too smart to know that neither of us are willing to give up. Second," another finger goes up. "You are trying to summon the devil by sacrificing a man of God? Doesn't make much sense to me. Third," the last finger goes up. " This is like those silly anime shows. The hero always wins." He grins and takes another puff before tapping the ash against his side and onto the floor. He steps on it to snuff out the ember and puts his pipe away.
Missy uses her Knowledge to induces the statue to move into the room with Flash and Father Rhinehardt. "I'm sorry, Flash. I... I don't wanna hurt you." she says, sadly.
{Did I do that right? Or will does the Statue have to move 4 spaces (Missy's Knowledge roll)?}
Spoiler: What's my motivation?Age: 9
Height: 4'2"
Weight: 62 lbs.
Hobbies: Swimming, Medicine
Birthday: February 14th
Missy can’t remember wanting to be anything except for a doctor. Her favorite gift ever in the whole wide world was her first doctor’s kit. She practices ‘medicine’ on anyone who will let her. She even cuts up dead frogs and stuff she finds in her yard. But sometimes that gets bad, and she dreams of dead frogs hip-hopping into her bed at night and smothering her. Then she screams.
Missy knows Peter (and his gross bug collection) from school. She knows Father Rhinehardt from Sunday school (he talks funny and smells like chocolate). Missy lives in the same neighbourhood as Brandon. He delivers her family’s paper, but she doesn’t really know him. (She thinks he’s cute, though.)
Missy’s greatest fear is of dead things coming back to life and hunting her.
To find the Character Board.
Ugh, a coal chute, her clothes are ruined!
How can she.be so... Imperfect?
Again on the verge of panic, heathery runs south...
(You did it right, Lex-Kat.)
Heather runs into a crypt. There's something odd about it.
Spoiler: CryptWhenever you end your movement in this room, take 1 mental damage. This happens to Heather now.
Spoiler: Something HiddenThere's something odd about this room, but what? It's tickling the back of your mind. You can choose to simply ignore it. If you try to figure it out, make a Knowledge roll. On a roll of 4 or higher, you find a hidden alcove; draw an item card. On a roll of 3 or lower, to your continued aggravation, you can’t figure it out; move your Sanity counter one place to the right.
Heather needs to assign mental damage and then decide whether to try to figure out the hidden thing.
Father Reinhardt looks at Missy. "You shouldn't be here." With that he moves one space South.
Well, since doing it herself would likely kill her, Heather shouts There is something in this room.....!", and takes the Damage to knowledge.
As Missy concentrates on it, the wizard statue moves to follow Flash onto the upper landing.
The Monster Turn begins now. Flash feels his Knowledge deteriorate further.
Missy should be in the upper landing not the servants quarters. My phone shows her in the servants quarters so I just wanted to make sure
Flash follows after the priest and takes another go at him with his axe.
((Got a 7.))
Lex-Kat never posted that Missy moved out of the Servants' Quarters, so that's where she is.
I misread her post. You are correct. If someone wants to roll my might defense, I don't have access to a computer at the moment.
Any damage will be taken to speed followed by might.
How did she move the statue to a room without moving there herself?
The statue has different rules for moving it. It's not a person pushing it into another room.
{{Rhinehardt's Defense Roll: 3 :smallyuk:}}
Flash will happily do 4 damage and then move up past the Library, through the Collapsed Room, and to whatever room is north of that.
3 to speed. 1 to might
Flash cuts the priest and runs into a game room.
Spoiler: Event: A Moment of HopeSomething feels strangely right about this room. Something is resisting the evil of the house. Each Explorer who is not the Traitor rolls 1 additional die on all trait rolls while in this room for the rest of the game.
That is, of course, no use at all to Flash.
The Hero Turn begins now.
Heather cant get out of this room fast enough, and moves one room north, then one room to the west.
And hopes she`ll catch a breeak one of these rooms...
Heather rushes away from the crypt and finds herself on a bridge suspended over a deep, dark chasm. One of the boards cracks under her foot.
Spoiler: ChasmUpon entering this room, make a Speed roll. On a 3 or better, you can keep moving; on a 2 or lower, your movement ends there.
Father Reinhardt grabs his leg in pain as the axe bites deep into it. GOOOO..AAAAMMMMMM...ERRRRG! he shouts in pain and a few other curse words in a different language. He slumps against the wall falling to the floor and grabs the medical kit he found. It wasn't much but it would have to do. He grabs a giant roll of gauze and starts wrapping his leg. Good thing Flash left. he thought to himself. He steadies himself and gets to his feet, the gauze helping slightly.
knowledge roll of 6 : heal 1 speed please
He makes his way to the upper landing, and looks at the statue. Get him. he says a bit angrily. He watches as the statue zooms away towards Flash.
Total of 6 spaces.
Father Reinhardt stays in the upper landing.
Missy will move through the Upper Landing, and into the Creaky Hallway. "I thought you might need help." she says in answer to his previous question. She watches him as he does an alright job of using the medical kit. "I can help you with that." She offers. "I'm going to be a doctor." she says, confidently.
She follows when he goes back to the Upper Landing, but she doesn't remain there. Instead, she continues North into the Library, where she will end her turn.
Spoiler: What's my motivation?Age: 9
Height: 4'2"
Weight: 62 lbs.
Hobbies: Swimming, Medicine
Birthday: February 14th
Missy can’t remember wanting to be anything except for a doctor. Her favorite gift ever in the whole wide world was her first doctor’s kit. She practices ‘medicine’ on anyone who will let her. She even cuts up dead frogs and stuff she finds in her yard. But sometimes that gets bad, and she dreams of dead frogs hip-hopping into her bed at night and smothering her. Then she screams.
Missy knows Peter (and his gross bug collection) from school. She knows Father Rhinehardt from Sunday school (he talks funny and smells like chocolate). Missy lives in the same neighbourhood as Brandon. He delivers her family’s paper, but she doesn’t really know him. (She thinks he’s cute, though.)
Missy’s greatest fear is of dead things coming back to life and hunting her.
To find the Character Board.
"Nu-uh, you aint stopping me, stupid ... bridge...."
And with a double step heather crosses the Bridge.
Heather makes her way across the bridge. On the far side of the chasm is a research laboratory. As she starts to look around it, it seems to be getting harder to see.
Spoiler: Event: Mists from the WallsMists pour out from the walls. There are faces in the mist, human and…inhuman. Each Explorer in the basement, which is just Heather must make a Sanity roll. On a result of 4 or higher, she's fine; on a lower roll she takes mental damage which I will roll then.
Heather shakes the images off (0 mental damage).
The statue walks around the collapsed floor into the game room, and Flash feels less knowledgeable again.
The Monster Turn begins now.
Flash moves over to the Library and attacks Missy with his axe. ((Rolled a 6.))