Hit Die: d4
Class Skills: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Knowledge(any) (Int), Sense Motive (Wis), Spellcraft (Int).
Skill Points Per Level: (2 + Int modifier)
Requirements:
Alignment: any Evil
Feats: Leadership
Spells: Ability to cast arcane or divine spells of at least 4th level.
Special: Must have formed a cult pledging allegiance to an evil outsider of the same alignment as the cultist.
{table=head]
Level|
Base Attack Bonus|
Fort Save|
Ref Save|
Will Save|
Special
1st|
+0
|
+0
|
+0
|
+2
|Cult Leader, Sacrifice, rebuke evil outsider 1/day, Unholy Rite
2nd|
+1
|
+0
|
+0
|
+3
|Leadership score +1, Unholy Rite
3rd|
+1
|
+1
|
+1
|
+3
|Personal Sacrifice
4th|
+2
|
+1
|
+1
|
+4
|Leadership score +1, Unholy Rite
5th|
+2
|
+1
|
+1
|
+4
|Outsider Cohort, rebuke evil outsider 2/day
6th|
+3
|
+2
|
+2
|
+5
|Leadership score +1, Unholy Rite
7th|
+3
|
+2
|
+2
|
+5
|
Protection against evil
8th|
+4
|
+2
|
+2
|
+6
|Leadership score +1, Unholy Rite
9th|
+4
|
+3
|
+3
|
+6
|Rebuke evil outsider 3/day
10th|
+5
|
+3
|
+3
|
+7
|Leadership score +1, Unholy Rite, Doomsday[/table]
Weapon and Armor proficiency: The cultist gains no proficiencies with any weapon, armor or shield.
Spellcasting: Every odd cultist level, a cultist may advance her spellcasting abilities as if she took one level in a spellcasting class the cultist has levels in.
Cult Leader (Ex): A first level cultists actions against his followers do not influence her leadership score in a negative way.
Sacrifice (Su): The cult leader may order one or more of his followers to sacrifice themselves as a full-round action. Normally, the followers are willing to do so, but at the DMs discretion, each follower is entitled to a Will saving throw against DC 15+the cultists CHA modifier if he is not willing. A follower must be able to perceive your order in any way to know he is to sacrifice himself, and must be able to harm himself in any way. A sacrificed follower may be brought back from the dead, but this will end the effect of ritual prematurely.
Rebuke Evil Outsider (Su): This works as the cleric ability to rebuke undead, only it targets evil outsiders.
Unholy Rite (Sp): On the first level and every even cultist level thereafter, a cultist may learn a new Unholy Rite from the Unholy Rite table (see below).
Personal Sacrifice (Su): Instead of sacrificing a follower, you may choose to take 1d2 permanent ability damage to one of your ability scores as a full round action. If this is personal sacrifice is used to pay for an unholy rite, the effect of that Unholy Rite ends if the ability damage is healed by any means. Unholy Rites with an instantaneous effect are not reversed, however. Each d2 of ability damage counts as one HD of followers sacrificed for determining the strength of a Unholy Ritual.
Outsider Cohort: At fifth level and thereafter, a cultist may recruit an outsider of his alignment as a cohort. The maximum cohort level represents the maximum HD of the outsider cohort. All other cohort rules still apply.
Protection against evil (Sp): A seventh or higher level cultist may cast protection against evil as a spell-like ability at will.
Doomsday (Sp): A tenth level cultist may cast a special version of the
gate spell as a spell like ability. As spell cost, he must sacrifice followers with a HD total of at least fifty. The gate may only connect to the home plane of the outsider the cultist pledged allegiance to.