Earlier on this board I had tried to put up some efforts to create campaign settings. These did not really take off, one due to not being original and inspiring enough, the other due to being too huge and weird and myself finding it hard to type things out for it.
Enter Ymaggion, a campaign setting that actually didn't start out as a campaign setting, but simply as the world in which multiple long-standing Role-Plays took place. It was created as a collaborative effort over several years by me and some others, who all started out as newbies to the whole idea of role-playing, years before I took up D&D. It has existed in several forms, most prominently that of an MMORPG world, but also a magipunk world at war and it has had several spin-offs and dozens of shout-outs and references in other RPs. One of these Role-Plays -- featuring the third and youngest (until now) incarnation of Ymaggion -- is still going on these days, showing the tenacity of the world and its players.
As such, I decided to simply port over Ymaggion and recreate it for use in D&D campaigns. I will most likely just port some descriptions directly, despite them being several years old and thus perhaps not up to the quality as I'd like. Still, the descriptions that I and my collaborators made were very much adequate and create a vibrant world to play in. It is my hope that it can once again fully come alive and draw in new minds to continue its legacy.
Note: Everyone is free to post replies to this thread and offer thoughts, ideas, opinions, comments and critique on the campaign setting as a whole or any particular part of it.
Inspiration
Basically, a lot of these places and such came out of some big "what if?" questions. Others were originally shamelessly cribbed from various sources and made anew in a different interpretation.
Spoiler
Show
Acera: What if dwarves built an underground city illuminated by lava flows?
Allondell (the country): What if becoming a Medieval knight was the only way to gain a high position in an otherwise communistic country?
Azchyptuca: What if all those ancient pyramid-building cultures were all one culture?
Core: What if angels were the most technologically advanced race and policed the world as objective observers?
Cypretini: What if France was in the Wild West?
Katterox: What if there was an island completely inhabited by ancient robots?
Minervum: What if the capital city of a formerly glorious empire became a place of peace and higher learning?
Nightmare Realm: What if there was a plane that stole souls out of the usual stream of life, death and rebirth, that invaded the Material Plane with nightmares made manifest, and where the elements are made up of emotions?
Peak: What if the North Pole was a mountain many times taller than Olympus?
Thebas: What if there was a city ruled by a Lich Count and vampire aristocracy, where zombies were used as slaves?
Tsji'rua: What if Japan united and conquered Mongol-controlled China, except the whole country was located in South America?
Linkstuff
Discussion Threads
In case you feel like replying to any of these threads, feel free to do so as long as the last post was less than 6 weeks ago, otherwise it would be thread necromancy. I check the forums in which these threads were posted frequently, so I'll be likely to see it and able to respond.
- No Magic Items. Ever. -- This thread was started on the idea to make the setting more technology-focused rather than magic-focused. While in the end I decided to include technology that would suit a modern day setting or a sci-fi setting, taking out magic items ultimately proved too great a change from normal D&D.
- Australia turned up to 11! -- Valtheran is basically this, filled with orcs, dragons and all manner of dire and poisonous creatures. While some city descriptions are set in stone, at this point Valtheran is/was largely undeveloped and uncharted.
- A moneyless society in DnD -- This is regarding Allondell, which is meant to be a pseudo-communist country, and I wondered how those would work in D&D, if they were even possible.
- What genres/themes do you associate with South America? (Or Africa? Asia? Australia?) -- I made this thread in part to gather some ideas that I could use for Cher Plek, Kemei, Kouchi and Valtheran. Allondell and Valtheran are the most flesh-outed at current, but Valtheran is culturally a little monotonous.
- The King is dead! Long live the King! -- Regarding kings and other rulers of nations taking to methods of immortality and the succession problems that may arise from it. A discussion about how to solve this (in epic manner!), as well as to find homebrew ways to become immortal.
Global Information
World History
What follows below is the history of the world that is generally known to everyone in the current era (if they have ranks in the appropriate Knowledge skill).
ORIGINS: The Creation of the World
Knowledge (history and culture) DC 30; excluding the names and nature of the Primals
Knowledge (forbidden lore) DC 28; including the names and nature of the Primals
Spoiler
Show
TM since 2010, courtesy of The Rising Dragon.
“
Our world is not without purpose. It is wild and untamed! Kingdoms bicker and squabble, causing countless wars over land and borders and ideals. Many lands beyond them are untouched and untamed by society. This is the purpose of mankind—we will go out and tame this world that was created for us. We shall rise up and bring order and stability to Ymaggion!”
- Aurinar Stamarin, 5th Emperor of the Holy Empire of Stamaria
As the universe first awoke and opened its great Eye, there existed only a vast emptiness, a great void in which no life could take form. Chaos existed beyond its farthest reaches, scouring across the borders of the universe, raging unchecked. For eons upon eons, this chaos slowly wormed its way throughout the universe, shaping itself as it in turn shaped the endless abyss. As time immeasurable passed, the chaos grew structured, splitting off from itself as it stretched across the void. No longer was the realm a place of infinite nothingness. Massive constructs hung silently in space, surrounding gigantic orbs of flame that burned throughout the universe, filling the void with light. Fields of frozen liquid stretched on endlessly, forced along by an unseen force. Energy twisted and coalesced and expanded and contracted, endlessly. Finally, the universe had given birth to the first of what would be innumerable lives. From the chaos outside of existence came seven entities of power, timeless beings of raw elemental energy, gifted with sentience: the Primals.
Iyelus, who brings forth the earth and stone, creating the stage in which life dances upon. The grandest of architects, who inspires the shaping of new things through stone and metal as life progresses through time.
Sendrus, who breathes out the raging tempests and fill the worlds with air. The master of travel, who guides life throughout the worlds, pushing them forward to cross the breadth of all that exists.
Rokenus, from whom the waters flow out and fill the worlds, promoting growth and nurturing the world. The originator of mysteries and the unexplained, who keeps the deepest secrets of magic and power, teasing life into discovering its knowledge.
Korinus, who brings forth the life blood of creation, forging the worlds with endless fire. The master of change, who’s purifying flame burns away the world and gives way to new things that rise up from the ashes.
Maorus, who anchors the worlds with the freezing ice, locking them into their given place in the universe. The one who turns the world, guiding the progress of time upon its frozen axis as it moves in its unrelenting, ever moving pace.
Terus, who splits the heavens with terrible lightning, charging the air and unleashing thunder in its wake. The one who summons the storms that rage across the lands, invoking emotion as the weather is shifted and twisted and forced out across the worlds.
Feyrus, who breathes life into the worlds, filling empty lands with flora and fauna. The originator of all existences, bringing purpose and promoting growth as the lives created progress through time.
As the Primals extended their influence out across the universe, it took shape into a thing of beauty, a colossal work of art that could only grow more and more stunning as time progressed at its endless pace. Yet as the Primals used their gifts to mold the universe as they saw fit, they remained dissatisfied, believing that something was missing within the endless void.
As such, they came together and worked together to sculpt their masterpiece. Together, the seven Primals chose a blazing star as the site of their work, and Iyelus and Korinus joined stone and fire, crafting a sphere of stone and metal around molten fire within the very heart of a gigantic ice ring. Rock melted and flowed beneath it, like blood. Maorus took the ice and bombarded the surface, cooling the fires that raged across it. More and more ice rained down upon the creation’s farthest reaches, anchoring it into orbit around the star. Terus cast down the lightnings from storms that raged across the formed land, and the water brought about by Rokenus flooded down from the heavens, sculpting the finest of details into it as it was guided by gentle winds blown from Sendrus, forming an atmosphere. In the end, Feyrus spanned life throughout the entire sculpture, and the grasses and the forests sprang up around it, hiding away thousands upon thousands of plentiful creatures. To them came the blessings of thought and life and death; sentient mortality. They would not stagnate in time; they would go on and evolve, as did the endless universe that contained their home. They gazed upon the world they had created and saw that it was complete, that they had created their masterpiece.
The world of Ymaggion had been born.
CONFLICT: Wars Between the Gods
Knowledge (history and culture) DC 15
Spoiler
Show
TM since 2010, courtesy of The Rising Dragon.
“Mankind was not born equal. Some of us are smarter, others are strongers, yet others greater at leading men! Others are born into inferiority, weak of body. Weak of mind. Listless, and untalented. All men are different. Our very existence discriminates us. This is what history has always shown us, with its unending story of unrest and war and violence.”
- Aurinar Stamarin, 5th Emperor of the Holy Empire of Stamaria
The Primals stepped back from their work, which brimmed with their magnificent power, the power of magic. They watched as the first sentients stepped out into their world and made it their home. They watched as they discovered the powers that lay all around them and bent it to their will, to create the kingdoms of the world. The mortals of Ymaggion sought out the source of this mysterious power, tracing it back to key locations throughout their new world. The lines of power that permeated Ymaggion gathered together in seven different locations, each of them unique in their signature. Here, the sentients of the world built magnificent structures designed to harness and radiate this power throughout the lands. The first Temples of Power were constructed in honor of the unseen Primals, and an era of magic began. Through the ingenuity of the sentients and the power of magic at their command, the first kingdoms rose up. Borders were created, and wars were fought.
The world, and by extension the universe that kept it, had begun to change. Now filled with life, even the chaos outside of creation had been affected in profound ways. And from it, new beings emerged. These entities were different from the Primals, less elemental substance and more specialized mixture, creatures with more cultivated minds. Though weaker than the seven entities that shaped the universe, these denizens were more numerous, and within time, their power had reached out Ymaggion, further influencing the world as it evolved. As they placed their avatars on the world, the people of Ymaggion learned from them, developed their power as civilization grew. They soon sought to gain the favor of these beings, and declared them to be gods as they continued to permeate the world, spreading about their own magic. The old ways were thrown out of balance, and the energies of the Temples of Power waned in their purpose.
The Primals, forced away by the presence of these new gods, instead chose not to intervene—surely, to strike out at these interlopers would surely bring ruination to the world. And so they stepped back from their creation, leaving only the most subtle traces of their machinations in the world. Let the people choose, they decided. And so they watched as the world began to change once more. The gods were closer to the sentients in nature than they were to the Primals that came before them, and thus more prone to the emotional outbursts and the failings of man. They were argumentative and prideful, often scheming against one another and battling against one another. Their machinations ignited the greatest conflicts of their era as the Primals observed them. A time of great strife was coming.
The wars fought between the gods and the sentients that served them began to take their toll as they grew more and more outrageous. Beasts twisted by magical energies began to appear across the world. Great monsters constructed through elemental means fought against one another as man died beneath them in great battles. A darkness had begun to spread across the land, and it seemed that it would go on forever. The world needed to change once more, and disgusted by the petty differences of the Old Gods, the sentients of Ymaggion turned their backs on them and left them behind time went on. Magic was a thing of the past, and was too buried with the gods. Instead, the sentients turned to machines and technology, making science their new life. Slowly, they rebuilt their world, using their own power, instead of that borrowed from the forgotten Primals and the Old Gods.
Wondrous things were created throughout the world of Ymaggion. Sprawling new cities of metal and glass were found throughout the world, their buildings stretching forth towards the sky. Constructs on wheels and rails took people from one end of a continent to the other in only a matter of days, when travel on foot would have taken them months. Machines that could fly through the air faster than birds and dragons could be seen in the skies, transporting precious cargo across the vast oceans. Even the fiercest climates of the northern wastes and the frozen continent at the ends of Ymaggion were tamed. Medicines to cure once deadly diseases helped people evolve, increasing their lifespans and letting scores more people survive in the world. It was a new renaissance, as people created a wondrous new system that would only further the accomplishments of man.
But for all of the technological wonders they had created, the people had not changed. Their nature remained the same for centuries, and like all other eras before it, the world bore witness to the wars of man. New and terrible weapons were created, and fielded in battle, causing devastation not seen by even the most powerful of magical spells. Machines aided them in battle, providing an edge in warfare against those unfortunate to not have the proper countermeasures. Wars only escalated, and peace was forgotten. Soon, the world would be changed once more, in the form of a terrible catastrophe.
EMPIRE: The Rise of Stamaria
Knowledge (history and culture) DC 10
Spoiler
Show
TM since 2010, courtesy of The Rising Dragon.
“What has become of Tsuminia, who claims we are all equal? It is in constant conflict, as they go against the nature of man! The kingdoms of Valtheran and Aube, who share similar views, are mired in sloth, stagnating in their own lands! Our great empire of Stamaria is not like them! We put an end to the wars! We evolve with every conquest! Our world only grows stronger as we take a firm reign on the kingdoms. It is Stamaria that looks forward! It is we who move towards a better future!”
- Aurinar Stamarin, 5th Emperor of the Holy Empire of Stamaria
After the long years, the cataclysm finally begins to subside, leaving its survivors to sift through the ashes, never again to know of the glories of what they once had. Cities had been toppled into dust, the skies once again the domain of the wild creatures of might and magic. The cold reaches of the ends of the world were once again lost, as a gigantic maelstrom raged on in the north like a terrible crown. Technology had brought an undoing to mankind, leaving the survivors listless and without purpose. Chaos reigned on Ymaggion, and the sentients turned on one another, blaming each other for the loss of life. Life, society, and civilization quickly grind to a halt, and another period of darkness had befallen the world.
No longer content to simply watch the events unfolding on Ymaggion, the Primevals intervened once more, using subtle machinations to stimulate the healing process of the planet they had created so long ago. Despite this, the world remains largely uncivilized as a whole for over twenty thousand years. Soon, though, seven ancient temples are unearthed by various peoples in the world, and once more, the power of the Primals flowed through the world. Having surreptitiously guided sentient life to their Temples of Power, the Primals were pleased as mankind rediscovered the mystic arts of magic. However, the world was still a dangerous, uncivilized place—and it would remain so for many long years. Three thousand years later, the ancient dragons, having been long forgotten by the sentients and thought to be merely myth and legend, recovered from a long slumber and took to the skies once more. Slowly but surely, progress was once again being made in the world. The Primals stepped back once more, though they kept a closer eye on it than before, for they knew that the source of the cataclysm that struck Ymaggion still lived on.
Some wonder if the originator of the cataclysm is what caused the terrible disaster that occurred in Kemei, four thousand years after the reawakening of the dragons of old. This continent was known for a long time since the cataclysm as a cradle of life, a place of outstanding beauty that abounded with life thanks to the radiant power emanating from the Wood Temple, the sacred structure built in honor of the Primal Corus. No one knows for sure what exactly occurred, but misused magical forces in the mystical forests of the continent resulted in a terrible calamity as the backblast of dark magical energy resulted in the destruction of the Wood Temple. The world was rocked with the blow, and from then on, Kemei was irrevocably changed—throughout the millennia that would follow, the forests of Kemei withered and died, resulting in a desert of death that spanned most of the continent.
Throughout the following millennia, sentients discovered lost pieces of technology from the age of science that had destroyed the world. Being what they were, the people naturally tried to implement these technologies back into their lives, but now, technology and science as a whole seemed cursed. Disaster would follow, often through freak accidents caused by weather, or dangerous malfunctions from machinery that had lay dormant for over thirty thousand years. Though they never gave up, people treated technology with caution and fear, for every use of it risked horrible destruction.
Despite this, they pushed on with their lives, and slowly but surely, civilization began to reappear. People grew organized and migrated to various locations in clusters, creating new towns and villages. Five thousand years after the terrible calamity of the Wood Temple’s destruction, the first cities began to appear. As a result of this, mankind slowly crawled out of the pit that they had been mired in, and their numbers grew. The planet finally began to repopulate, and new kingdoms appeared throughout the lands. Soon, even the curse of science receded, and slowly, lead by the dwarves and the humans, technology began to play a role in human life, now in balance with the magicks brought by the elves and the komala.
The world had changed once more. In Allondell, a benevolent rule of mages had been born, ruling from the city of Minervum, known as the Taron Magi. The furthering of technology was researched far to the east, in the great continent of Kouchi, resulting in the kingdom of Tsuminar. Even the oceans became places of life, with numerous kingdoms appearing on the continent of Valtheran and the super-island of Aube. And in the continent of Zailleon, one kingdom grew more prominent than the others. Led by a man of great power and charisma, the kingdom of Stamaria reached out, seeking unification. Nearly five hundred years after mankind finally stabilized, Kesliv Stamarin united all major kingdoms on the continent under the single name of Stamaria. An empire was being born, something unseen for many eons, long before the age of science and the great cataclysm.
The united kingdom of Stamaria reached out across the oceans, seeking connections in these distant kingdoms. Alliances are born in both Minervum and Tsuminar, the capitol cities ruled by the houses of the Taron Magi and Kyan. Early in the new century born of the unification of Zailleon, Arnon Stamarin, grandson of the late Kesliv Stamarin and heir to the throne of Stamaria, married the daughter of Archmage Miralos, Llora Taron—the woman would become the future archmage of the Order of the Taron Magi, and future ruler of the kingdom of Minervum. This marriage unifies the two kingdoms, and Stamarin borders officially cross the Great Sea into Allondell. An empire had been born.
Many years later, a diabolical plot erupts in the kingdom of Tsuminar, as nobles sought out the seat of power from the ruling House of Kyan. In 54 S.R., rebels enact a daring and horrendous plan, resulting in the assassination of all men in the House of Kyan, throwing the kingdom into chaos. Civil war erupts between Kyan loyalists and Tsuminian separatists. Once more, Stamaria reached out to lend aid to its old allies of the House of Kyan, sending troops in to quell the masses and open up negotiations between the powers. As the kingdom was divided in two, Arnon Stamarin’s only son, Trens Stamarin, marries the young widow, Serriela Kyan. Stamaria brings peace back to eastern Kouchi, though tensions remain high between the two kingdoms of Tsuminar and Tsuminia. Five years after the end of the civil war, Aurinar Stamarin is born to Trens and Serriela Stamarin.
But all is not well in the Holy Empire. Trens Stamarin is only human, and succumbs to temptation after the arrival of the ambassador from the ancient neighbor of Zailleon, the southern continent of Cher Plek. Ver Jorin and Trens Stamarin begin a seedy affair, kept far from the eyes of Serriela. Unbeknownst to Trens, when Ver Jorin returned to her native homeland, she did so pregnant with his child. Nine months later, in the year 68 S.R., Khordus Jorin is born as the bastard son of Trens Stamarin. That same night, the Emperor of Stamaria is mysteriously slain as lightning rains down from the heavens, piercing through him. At the age of nine, Aurinar Stamarin ascends to the throne of Stamaria. Soon, the world would change once more.
Infuriated by her child’s now dead father, Ver tactfully destroys all alliances between the Empire of Stamaria and the various kingdoms of Cher Plek, most prominently those in the northern reaches of the continent. New fortresses are constructed, and no Stamarian is welcome in the southern lands. Eleven years later, in 80 S.R., Emperor Aurinar becomes of age and imposes strong changes in the Empire’s government, promoting hand-picked Viceroys throughout the Empire to rule each of the major cities, including the capital city of Tsuminar and the mage city of Minervum. The Emperor sets sail across the Oceania Territories’ northern waters to Kouchi, where he disappears into Mount Tenamon. He is not seen from again for another eight years, and his empire is ruled via communication only with his Viceroys in the continents of Kouchi, Allondell, and Zailleon. After these long eight years, Aurinar Stamarin returns to the public eye a changed man. He spends the next three years publically speaking to his people, gaining public approval throughout his enormous empire.
The world trembled as Stamaria relished in its new doctrines, in that the strong will rule over the weak and guide the world into a new future. The drums of war are sounded as the Holy Empire of Stamaria begins to forcefully expand its borders, attacking the seceded country of Tsuminia and the hostile nations of Cher Plek. From across the waters, the kingdoms of Valtheran see the world changing around them, and prepare for war as they unite together, reaching out to its neighboring kingdom of Aube. Together, the two kingdoms ready themselves for the day when Aurinar Stamarin turns his eye on them.
REVOLT: The Korin Strike Back
Knowledge (history and culture) DC 20; very recent and sometimes secret history
Spoiler
Show
TM since 2010, courtesy of The Rising Dragon.
“There are those who fear the progress of Stamaria. There are those who do not seek out the future, and refuse others that future. They would not let us have our way, and allow us our evolution. But we will stand firm in our resolve and continue on. The deaths of our people on the southern borders are another proof that our Empire is evolving. The death of my trusted Viceroy in Acera is yet another proof! Fight on! The future of our empire is in the hands of its people, and in the hands of its leaders! All hail Stamaria!”
- Aurinar Stamarin, 5th Emperor of the Holy Empire of Stamaria
In the beginning years of the Stamarian Empire’s war of conquest, many of the southern nations of Cher Plek fell in short order, quickly defeated by the empire’s superior military forces. Overwhelmed by the superior numbers and vastly superior technology, these smaller nation’s military forces were quickly wiped out, and the leaders captured and deposed by Stamaria. As such, the majority of the conquered peoples of the nations held a deep resentment for the empire, despite the reforms and reconstruction that followed immediately after.
Whenever Stamaria conquered a kingdom, it would offer its people the choice to join their people and become honorary Stamarians—statistically, the nations conquered do improve in stature and economy after the war. Many people join the Empire because of this, but national pride is a hardy creature, and most resist the changes in their kingdom, and resent and hate both the Stamarians that occupy it, and the natives who tolerate their presence. Terrorism quickly springs up, targeting civilians and military equally, which only enforces racism and dissention between the conquered kingdom and the Holy Stamarian Empire, and forcing the local occupation forces to try and route it in a timely manner.
Anti-Stamarian sentiments began to spread throughout the world as Aurinar’s campaign continued, with most of the kingdoms nervous at the stunning size of the empire as it already was, thanks to its unifications with the kingdoms of Minervum and Tsuminar. Some kingdoms began to consolidate their power, like the kingdoms of Valtheran, and their islander neighbor, the nation of Aube. Those closer to the conflict were not so lucky. As such, it was only natural that the terrorists lashing out at Stamaria began to organize into a resistance, one bent on turning the tide against the empire.
Sometime during her diplomatic mission to Stamaria, the Cher Plek ambassador Ver Jorin took an interest to the Imperial Library near the Imperial Citadel of Kallagulia. In these halls, Jorin came across ancient tomes about the study of the past, and of the numerous expeditions into the very dangerous Temples of Power scattered across the planet of Ymaggion. They detailed the study of the ancient magic flowing through them and into the rest of the planet, and of the scant findings about the catastrophe of the Wood Temple’s destruction. It is here where Ver Jorin discovered the knowledge of the mythical entities known as the Primals, and would set in motion a revolution that would change the world once more.
During her stay in Kallagulia, Ver Jorin came under the watchful eye of Trens Stamarin, the 4th Emperor of the Holy Empire of Stamaria. He could easily see the advantages presented by the beautiful young ambassador, knowing that through her, many avenues could open up concerning the southern kingdoms of Cher Plek. Being a highly adept sorcerer himself, he subtly seduced her for political measures, utilizing powerful sorceries to bring her under his control. Having fallen to both his physical and magical charms, Ver Jorin made several favorable treaties and agreements with the Empire that allowed it access to the southern continent. He was quite cunning with it, but by the time he was done he found himself more interested in her physically as well as for simple political gains, so he began sleeping with her. As this went on, he foolishly let up on his subtle magic, and she discovered what he had done when he attempted to be honest with her. Filled with feelings of anger and disgust, Ver fled the continent of Zailleon, returning to Cher Plek and taking what knowledge she had acquired in the Imperial Library with her.
Upon returning to Cher Plek, Ver found out that during her affair with Emperor Trens Stamarin, she had become pregnant with his illegitimate child. In her fury, she swore vengeance on the Emperor of Stamaria, and delved into her findings on the ancient past of Ymaggion. On the eve of the child’s birth, Trens Stamarin was slain as a sudden storm raged through Kallagulia, and lightning pierced the cloudy veil on the night sky, killing him instantly. Ver Jorin did not stop at this, and she quickly destroyed the treaties and agreements between the nations of Cher Plek and Zailleon, both those crafted in times past, and those created during her affair with the late Emperor. The borders between the two continents were quickly fortified, as the outlying nations built new defensive fortresses, and traveling Stamarians, as well as those currently residing on the southern continent, are quickly apprehended as their stay in Cher Plek becomes outlawed. Several fierces battles erupt between them and the Empire when they learn of the treachery, and soon, hundreds lay dead on both sides, with villages razed in the Empire’s wake. As Stamaria searched for its captured people, and hunted for Ver Jorin, the ambassador began a journey through the various nations of Cher Plek, spreading teachings and knowledge of the once-forgotten Primal known as Korinus, of the purifying flame.
She inspired the desperate people with her knowledge of the mythical entity, sparking the inspiration of a resistance against the Empire. Worship of the mythical figure Korinus had become increasingly popular in Cher Plek, many of the ancient smaller temples being vague tributes to the Fire Primal. As war reached the borders, Ver Jorin began travelling throughout the continent, convincing leaders of towns and tribes alike of the evil of the Stamarian Empire. As more joined the cause, Ver began to spread the idea as well that the Primal Korinus had seen the worship of mankind, and would bestow favor upon those who wished to defend their lands with his temples, and that Korinus was infuriated by the Fire Temple being part of the self-serving Stamarian Empire.
Having dealt with losses on the borders of Cher Plek primarily, men and women began to eat this information up like nothing else, grasping onto the concept and spreading the word themselves. Boats sailed to the other continents, and word began to spread of an organized rebellion forming. As the news moved through the southern portions of Kouchi, it tunneled down as low as Acera. The residents of Acera took to the news even more enthusiastically than most of Cher Plek had, having felt the direct wrath of Stamaria when it had been brutally annexed, and most of the citizens had assured themselves that their taxes and treatment had to be much worse than any other city simply because of the inconvenient location for the necessary trade.
In truth, the citizens of Acera were the first to actually strike back in the name of the Korin, assassinating the recently instated Dwarven Viceroy for the Stamarian Empire. Much of the law enforcement which had been reluctantly following the lead of the Viceroy quickly joined the cause, and the city was turned over in a matter of weeks, investigation by the Stamarian Empire being killed in the tunnels on the way to the city.
Encouraged by this news, the Korin throughout the world began to form themselves much more seriously, creating armed forces and hit-squads, extending their reach further and further, destroying anyone who supported the Empire along the way. Spreading the word into the claimed territories on the border between Cher Plek and Zailleon, revolts in claimed towns and small cities broke out like the plague. Heeding his mother’s advice, Khordus Jorin aided in quickly turning over control and forcing Stamaria to send more and more soldiers into the violet forests and jungles to reclaim their lost territory. Stamarian grounds quickly became Korin or no-man’s land.
War had struck the world.
The Holy Stamarian Empire
Common Terms
There are a number of words that are of common use in the world of Ymaggion that don't appear in the vocabulary of most other world or are simply different from their terms. In the spoiler below you can find a relatively short summary of such words.
Spoiler
Show
mechaniloid: A term used to describe scientifically-created construct creatures.
sentient: A term used for the common sapient races that inhabit the world of Ymaggion. It covers angels, dwarves, elves, hedgefolk, humans, komola and orcs.