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GitP PrC Contest Chat Thread IV
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Re: GitP PrC Contest Chat Thread IV
Reserved for potential expansion.
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Re: GitP PrC Contest Chat Thread IV
My Life in Runes voting thread is up!
-X
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Re: GitP PrC Contest Chat Thread IV
Woo, marking the new chat thread for future finding convenience.
Also, first?
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Re: GitP PrC Contest Chat Thread IV
I think this is where we shout about themes. It could be interesting to see a "one spell wonder" contest. Or a PrC focused on a specific weapon... though that could be pretty restrictive.
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Re: GitP PrC Contest Chat Thread IV
New thread smell. Wonderful. :smallsmile:
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Re: GitP PrC Contest Chat Thread IV
Subscribing~ Hopefully I'll join the next one.
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Re: GitP PrC Contest Chat Thread IV
*takes a big sniff*
Ahh, the smell of newthread.
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Re: GitP PrC Contest Chat Thread IV
New contest, in honor of our sister contest in the Base Class contest, I like the idea, so we're going to have concurrent themes. Maybe you've entered the base class contest or are working on one? Well, if you are, great! Make a prestige class based on your base class if you'd like! I'm totally okay with that this time.
Otherwise, get brewing!
-X
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Re: GitP PrC Contest Chat Thread IV
D=
Craaaaaap. And I was gonna sit it out... =\
Can we base our work on Homebrew, or must it be officially published stuffs?
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
NineThePuma
D=
Craaaaaap. And I was gonna sit it out... =\
Can we base our work on Homebrew, or must it be officially published stuffs?
Such as? I've allowed it before in the past, just curious.
-X
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Re: GitP PrC Contest Chat Thread IV
I'm not sure if it matches the theme, but I was thinking of a Warforged PrC that was 'inspired' by an Ozodrin to try and alter itself into an eldritch abomination. x3
It's kinda steam-punky in execution (or, rather, feels that way to me what with the Magitek concept of 'modding' yourself) but then I have odd tastes.
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
NineThePuma
I'm not sure if it matches the theme, but I was thinking of a Warforged PrC that was 'inspired' by an Ozodrin to try and alter itself into an eldritch abomination. x3
Build a steam engine and a mess of clockwork into it? Otherwise, I've allowed the Ozodrin before.
-X
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Re: GitP PrC Contest Chat Thread IV
Contest links to the wrong chat thread.
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Re: GitP PrC Contest Chat Thread IV
Hmm, interesting. Right now, I'm thinking of a PrC that upgrades undead by giving them clockwork components.
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Re: GitP PrC Contest Chat Thread IV
This is an interesting theme... troublesome for me at the moment. I usually like to build my stuff to be as setting-independent as possible, (with some exceptions, of course) and knee deep in the "mutable flavor" end of things. This is... tricky to do so with.
I do have an idea I like so far, though.
Things in this world do not happen at random. There is an inner clockwork to everything, ticking along slowly, driving the forces that make up everything. Life, death, and everything in between all happen according to this grand design. There are those with the will and the know-how to create a similar clockwork device - a Simulacrum of the world itself. These inventors become oracles of sorts, interpreting each gear tick and hiss of steam as another event yet to come. These are the Clockwork Seers.
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Re: GitP PrC Contest Chat Thread IV
Errant that was such a foolish decision...now whoever is not into steampunk is locked out of BOTH contests...as if being locked from one is not enough...
I mean, how much steampunk CAN you get into DnD with it's rules making anything more mechanically complex then a lock be overly complicated?
I'm out of this one unless a sudden stroke of mechanical wisdom strikes me...
Irony-getting an idea during a rant of the concept being out of your field...
Now just to see if the base class contest will allow the rather odd thing I got planned...(its a race, class, and a bunch of items rolled into one!)
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
boomwolf
I mean, how much steampunk CAN you get into DnD with it's rules making anything more mechanically complex then a lock be overly complicated?
This is a part of the problem I'm having with concepts. In a standard DnD setting, magic is available, and does what steampunk devices would do just fine. Anyone with the brains to put together a crazy clockwork device could also muddle through spellbook tomes just fine. If I go in assuming low-magic, though, then it doesn't fit into many campaigns other than straight steampunk, since steampunk is pretty out of place anywhere other than, well, steampunk. Even if I just assume a more technologically advanced Faerun or what-have-you, then something closer to Eberron's magitech makes more sense, since magic always does it better.
But I'm going to push through. I like my Clockwork Seers idea, and that kind of character would adapt fairly easily to a lot of settings. Going to keep toying with ideas, though.
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Re: GitP PrC Contest Chat Thread IV
I'm thinking of making a joke PrC which includes as many Steampunk stereotypes that I can think of. I was going to do this with the Base Class Contest, but I think it might be easier as a PrC.
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
JoshuaZ
Hmm, interesting. Right now, I'm thinking of a PrC that upgrades undead by giving them clockwork components.
YES! JOIN THE GLORY OF PHYREXIA!
http://ertaislament.files.wordpress....exian_hulk.jpg
ALL WILL BE ONE!
:smalltongue:
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
NineThePuma
Contest links to the wrong chat thread.
Fixed :smallredface:
Quote:
Originally Posted by
Hyooz
This is an interesting theme... troublesome for me at the moment. I usually like to build my stuff to be as setting-independent as possible, (with some exceptions, of course) and knee deep in the "mutable flavor" end of things. This is... tricky to do so with.
I do have an idea I like so far, though.
Things in this world do not happen at random. There is an inner clockwork to everything, ticking along slowly, driving the forces that make up everything. Life, death, and everything in between all happen according to this grand design. There are those with the will and the know-how to create a similar clockwork device - a Simulacrum of the world itself. These inventors become oracles of sorts, interpreting each gear tick and hiss of steam as another event yet to come. These are the Clockwork Seers.
I dig the idea, I'm looking forward to seeing the execution of this.
Quote:
Originally Posted by
boomwolf
Errant that was such a foolish decision...now whoever is not into steampunk is locked out of BOTH contests...as if being locked from one is not enough...
I mean, how much steampunk CAN you get into DnD with it's rules making anything more mechanically complex then a lock be overly complicated?
I'm out of this one unless a sudden stroke of mechanical wisdom strikes me...
Irony-getting an idea during a rant of the concept being out of your field...
Now just to see if the base class contest will allow the rather odd thing I got planned...(its a race, class, and a bunch of items rolled into one!)
Wow, that's a little... well, much. I'm sorry you don't like steam punk. I have a little list of themes and ideas and steam punk was near the top of it. I saw that the base class one was the steam punk so I thought it would be a good idea. I think calling me foolish for doing so is a little harsh. For what its worth, I'm sorry if you can't come up with a good idea for the contest, but there is always next contest. This one just happened to line up.
Quote:
Originally Posted by
GoblinArchmage
I'm thinking of making a joke PrC which includes as many Steampunk stereotypes that I can think of. I was going to do this with the Base Class Contest, but I think it might be easier as a PrC.
I would really appreciate no joke classes; while yes they're funny and all to look at it, I think that it detracts from more serious efforts and I feel that is disrespectful. By all means, make a joke class and post it in the forum, but please don't post it in the contest.
Quote:
Originally Posted by
BladeofOblivion
Yes. This. <3 Phyrexia.
-X
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
Hyooz
This is a part of the problem I'm having with concepts. In a standard DnD setting, magic is available, and does what steampunk devices would do just fine.
Mad. They called me mad, but who's mad now that I'm holding the power? Who's mad now that I am in control? They laughed at me! They jeered and sneered behind their arcane formulae and skin-bound tomes and mocked my tinkerings, but now, now vengeance is mine, for I and I alone have unlocked the ultimate power of invention! Their spells are nothing, nothing, NOTHING! THEY SHALL KNEEL BEFORE THEIR GOD!
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Re: GitP PrC Contest Chat Thread IV
Btw, the previous voting thread is still open, not many people have voted, and there's currently a three way tie. So um, yeah, if you are thinking or planning on voting please do so.
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Re: GitP PrC Contest Chat Thread IV
Hmm. I can't decide if my idea is more suitable for a PrC or a Base Class.
Here's the concept:
Either some of whatever gives the Constructed life bleeds out into the steam cloud, or a ghost inhabits it. Either way, you have something fairly similar: A living cloud of steam that can possess machines.
Any thoughts on which I should submit it to, once it's written up?
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
C'nor
Hmm. I can't decide if my idea is more suitable for a PrC or a Base Class.
Here's the concept:
Either some of whatever gives the Constructed life bleeds out into the steam cloud, or a ghost inhabits it. Either way, you have something fairly similar: A living cloud of steam that can possess machines.
Any thoughts on which I should submit it to, once it's written up?
Pretty specific; Prestige Class. Also, awesome idea.
-X
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Re: GitP PrC Contest Chat Thread IV
I haven't been able to come up with many ideas of merit for this competition. The few I've had that really get my mind racing are ideas which are really too strange to ever put out there. For both this contest and the base class contest, since I really like the idea of doing a linked class.
My first thought was building a class based around building yourself a suit of steampunk armor which traps you, and being trapped drives you insane: eternal rage. The suit would monitor and control your actions so while you are raging within, you appear normally calm outside, the suit editing out the obscenities and threats that you constantly scream and only leave a halting but perfectly rational speech.
And then I snapped out of it, and said "what?" to myself. I have no idea how to build a steampunk barbarian, but that's not it.
My second thought was a binder who builds constructs and then binds vestiges into them. I still like the idea, to some extent, but I'm not sure how well I could do with a minion based class.
And then I realized why I'm having trouble thinking of ideas for both steampunk contests. It's because steampunk is more a thing, a style of technology, than it is an ability. Any "steampunk class" is one which inherently will either be based around some object, or around the building of such objects. And when I try to build classes, I try to consider unique and interesting abilities that I could build them around, and I'm really drawing a blank here.
So I'm going to continue to ruminate, in the hopes that I come up with some reasonable idea for both this and the base class contest before either deadline comes up. Looking forward to seeing what crazy and awesome ideas everyone else comes up with.
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Re: GitP PrC Contest Chat Thread IV
Quote:
My second thought was a binder who builds constructs and then binds vestiges into them. I still like the idea, to some extent, but I'm not sure how well I could do with a minion based class.
Wow, I'm so glad I checked this thread before getting to work. I swear I had the exact same idea! :smalltongue:
Anyway, I'm sure whatever you decide on will be cool. I loved the Auran pirate!
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
C'nor
Hmm. I can't decide if my idea is more suitable for a PrC or a Base Class.
Here's the concept:
Either some of whatever gives the Constructed life bleeds out into the steam cloud, or a ghost inhabits it. Either way, you have something fairly similar: A living cloud of steam that can possess machines.
Any thoughts on which I should submit it to, once it's written up?
I was actually making a class for the base class challenge that constantly exudes steam and uses it for its abilities. :smalltongue: I figure this would make a great fluff-wise combo.
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Re: GitP PrC Contest Chat Thread IV
I'm working on something a little odd, although it's still in preliminary stages. Mephits are involved.
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Re: GitP PrC Contest Chat Thread IV
Perfect! I decided to get back into homebrewing and I liked the theme of the base class contest, but my idea was really more suited for a PrC, so this is awesome. I'll get right to work on this when I get home. :smallbiggrin:
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Re: GitP PrC Contest Chat Thread IV
Hey guys!
I just got a great idea for this contest, it would be basically someone that builds himself a suit and upgrades himself by adding steampunk parts of outsiders, aberrations, or constructs (I will think of it later).
It would be some sort of incarnum-steampunk-graft, sort of guy.
Anyway, it will be my first contest entry, so what do you think? :smallbiggrin:
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
Caiphon
Hey guys!
I just got a great idea for this contest, it would be basically someone that builds himself a suit and upgrades himself by adding steampunk parts of outsiders, aberrations, or constructs (I will think of it later).
It would be some sort of incarnum-steampunk-graft, sort of guy.
Anyway, it will be my first contest entry, so what do you think? :smallbiggrin:
That sounds like an awesome mix of incarnum, steampunk, and xenoalchemy. I love it! :smallsmile:
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Re: GitP PrC Contest Chat Thread IV
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Originally Posted by
Kellus
That sounds like an awesome mix of incarnum, steampunk, and xenoalchemy. I love it! :smallsmile:
Ok, so... I'm open to suggestions on this, but I'm thinking on making an entire new set of grafts for your xenoalchemist, based on every monster I can find of the aberration, outsider, plant or construct type and make 4 prestige classes, each one focusing on a different type of grafts. I hope I can get this done,
But I'm not going to dissapoint you, you big...giant....crazy....homebrew lord....magical....dinosaur....err.....thing :smalltongue:
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Re: GitP PrC Contest Chat Thread IV
Might just have an idea for this.
What happens when an artificer with no talent for incarnum suffers a horrible tragedy, discovers incarnum can be used to fuel a time machine and decide to go take that essentia from anyone he can?
I'll tell you what happens: mad watchmaking.
Why yes, I have recently started watching Wakfu, what makes you say that?
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
Caiphon
Ok, so... I'm open to suggestions on this, but I'm thinking on making an entire new set of grafts for your xenoalchemist, based on every monster I can find of the aberration, outsider, plant or construct type and make 4 prestige classes, each one focusing on a different type of grafts. I hope I can get this done,
But I'm not going to dissapoint you, you big...giant....crazy....homebrew lord....magical....dinosaur....err.....thing :smalltongue:
I'd stick to one prestige class for the contest, but feel free to use anything in the xenoalchemy material to make this work. It sounds really sweet.
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Re: GitP PrC Contest Chat Thread IV
Hope there are entries floating out there. Steam punk sadly doesn't seem to be doing too well in either contests. My entry there is lonely; not many finished other than mine. Kellus, your work here is MASSIVE, that's awesome!
-X
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Re: GitP PrC Contest Chat Thread IV
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Originally Posted by
ErrantX
Hope there are entries floating out there. Steam punk sadly doesn't seem to be doing too well in either contests. My entry there is lonely; not many finished other than mine. Kellus, your work here is MASSIVE, that's awesome!
-X
Yeah, it's pretty big. I'm working at it in stages, but I should easily be done for the 20th. :smallsmile:
I'll do a full review of the other one probably tomorrow. It's pretty kick-a**!
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Re: GitP PrC Contest Chat Thread IV
Posted my (almost complete) entry, the Inevitable Agent.
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Re: GitP PrC Contest Chat Thread IV
So who is still writing/working on their next class? I'm curious because we've only got a few entries this time and I'm curious as to why. Obviously, steam punk hasn't proven to be very popular, so howsabout people who have a good idea send me a PM about one contest idea they thing would be cool? Hybrid Theory and Gish went really well, and a couple others as well too. Just looking for hits here, I love seeing our threads being busy busy busy.
-X
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Re: GitP PrC Contest Chat Thread IV
Well, Seeing as I was late on the base class contest, I'll try getting necroclock devices complete enough to make a PRC for them in time to make it into this contest. Hopefully I'll make it in time.
Owrtho
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Re: GitP PrC Contest Chat Thread IV
I think it may be less the contest idea and more the time of year. It's vacation season, so people generally aren't here, instead doing more interesting things than thinking up PrCs.
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Re: GitP PrC Contest Chat Thread IV
In my case it was a combination of thing, I was really busy with my template project and steampunk didn't really inspire me. Maybe next time.
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Re: GitP PrC Contest Chat Thread IV
Don't worry, I haven't forgotten about this! Still working on the etherjammer, and I'll at least have all the Tome of Magic mysteries finished for the 20th (and as many Descent of Shadows mysteries as I can get to)!
I think it's a combination of vacation and also people splitting their ideas between the base class and prestige class contests. That being said, I like some of the class ideas a lot. The inevitable agent is especially neat, I think my very first prestige class I ever made on the boards was something along the same lines. Inevitables are cool. :smallsmile:
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
DMofDarkness
I think it may be less the contest idea and more the time of year. It's vacation season, so people generally aren't here, instead doing more interesting things than thinking up PrCs.
Yeah, you're probably right actually. I didn't really think of that. And that's yet another reason why we keep you :smallbiggrin:
-X
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Re: GitP PrC Contest Chat Thread IV
Would this be the right place to comment on entries? I'm liking the Spellcore Adept, but it's hard to figure out just how much power it has. If you just count up how much "market value" of items he can create in a day based on the flux points in the table, it's pretty weak, even when effectively doubling them with Flux User. It took me a second read to notice that the class also advances infusions at every level, which means the flux points are more of a bonus instead of the meat of it's power. Then I noticed it could give up infusion slots to get more flux points, but it's hard to tell when and how often it can be done: can a person specialize only in flux and give up all their infusions, or are they limited to giving up one at each class level (or character level)? Once you know the average and upper bounds of the flux points you can figure out exactly what they can do compared to an artificer or another similar homebrew, but it's hard to tell.
I just wanna be able to use golems without burning all my cash or using a 9th level summon spell. Is that too much to ask!? *weeping*
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Re: GitP PrC Contest Chat Thread IV
Still working on mine as well. All that's left is to finish the Tools section for the Inevitable Agent.
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
Fizban
Would this be the right place to comment on entries? I'm liking the Spellcore Adept, but it's hard to figure out just how much power it has. If you just count up how much "market value" of items he can create in a day based on the flux points in the table, it's pretty weak, even when effectively doubling them with Flux User.
It's not measured in market value, its mainly measured by XP, with one Flux Point equaling 10xp for use on the magic item, which, using standard rules, is roughly equivalent to 250gp, although this varies with item. Still, XP cost is what matters with Flux Points, not gold cost.
Quote:
It took me a second read to notice that the class also advances infusions at every level, which means the flux points are more of a bonus instead of the meat of it's power. Then I noticed it could give up infusion slots to get more flux points, but it's hard to tell when and how often it can be done: can a person specialize only in flux and give up all their infusions, or are they limited to giving up one at each class level (or character level)?
The first. Basically, although it can only be done when gaining a level in Spellcore Adept, an Artificer/Spellcore Adept can sacrifice as many infusion slots as they wish when they do so, and gain an according number of Flux Points instead.
Quote:
Once you know the average and upper bounds of the flux points you can figure out exactly what they can do compared to an artificer or another similar homebrew, but it's hard to tell.
The capabilities really vary with which spellcores are chosen and how it's used. For example, without any infusion-sacrifices, a Spellcore Adept 10 has 108 Flux Points, meaning they have 1080XP in temporary items. If an Artificer goes all out, enters at 5th level, and converts all of its infusion slots into Flux Points, at 10th level it should have around 288 Flux Points. If taken from 10th level till 20th and all infusion slots are converted, Artificer's Flux Pool ends up being 360 Flux Points.
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I just wanna be able to use golems without burning all my cash or using a 9th level summon spell. Is that too much to ask!? *weeping*
Heh. :smallbiggrin: Don't worry. Even without converting Infusion slots into Flux Points, you can still create a Flesh Golem or a few low-cost golems from that Dragon magazine article.
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Re: GitP PrC Contest Chat Thread IV
Well, it isn't complete by any means, but I got a start made on my entry. Looking at it, I can't help but feel the class itself is doomed to look rather dull, relying on the character using interesting necroclock devices...
Owrtho
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Re: GitP PrC Contest Chat Thread IV
Ok. Main thing I need before I post my PrC now is a name. Although at least in theme it is starting to look very similar to Owrtho's idea. Heck, it even has a template "Clockwork Corpse". Name suggestions are welcome. (As I said on the previous page of the thread the idea is someone who augments undead by adding clockwork components to them.)
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
JoshuaZ
Ok. Main thing I need before I post my PrC now is a name. Although at least in theme it is starting to look very similar to Owrtho's idea. Heck, it even has a template "Clockwork Corpse". Name suggestions are welcome. (As I said on the previous page of the thread the idea is someone who augments undead by adding clockwork components to them.)
Huh, in a way it's almost the opposite of my class. It improves the dead with clockwork parts, while mine improves clockwork with dead parts, though it then uses that to improve itself.
For name ideas, possibly something like a corpse winder, referencing how clockwork is generally wound to be powered.
In other news, I updated my entry with an ability to damage ones self with positive or negative energy. I'll note though that's less stupid than it sounds when you realize that necroclock grafts can absorb positive or negative energy damage being dealt to you to make themselves temporarily stronger for the round (the amount they absorb being limited by the amount of undead pieces powered by that energy type).
Feedback on both the class and necroclock devices would be appreciated (though things specific to the devices may be better mentioned in the necroclock devices thread).
Owrtho
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Re: GitP PrC Contest Chat Thread IV
Ok. The Necrotic Gearlord is now up. PEACHing is welcome. I'll try tomorrow to peach the other PrCs if I can. (Right now a quick glance through suggest they all look pretty awesome. No obvious issues stand out.)
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
JoshuaZ
Ok. The Necrotic Gearlord is now up. PEACHing is welcome. I'll try tomorrow to peach the other PrCs if I can. (Right now a quick glance through suggest they all look pretty awesome. No obvious issues stand out.)
Well, I took a cursory look at your entry, and likely will look at it more in depth later, but from what I say it looks good.
Anyway, thought I'd see if anyone might have suggestions for a capstone or other abilities for the necroclock knight? I find it somewhat difficult to come up with ones due to most things it does being granted by equipment it uses.
Owrtho
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
Owrtho
Anyway, thought I'd see if anyone might have suggestions for a capstone or other abilities for the necroclock knight? I find it somewhat difficult to come up with ones due to most things it does being granted by equipment it uses.
Owrtho
An obvious additional ability would be a reduction in the cost for them to make necrolock devices. But since the Necrolock devices don't have their costs yet decided figuring out how much that should be might be tough. A lot of Necrolock devices seem to require animate dead to make. A reasonable ability would be to get a supernatural ability to be treated as being able to cast animate dead for purposes of making devices. Or maybe have a gradual progression to including all the relevant spells (Animate Object, Animate Dead and Gentle Repose)?
As to a capstone- perhaps some sort of benefit that you get from the number of necrolock devices you have? Like maybe get +2 hit points for each? Not sure what the fluff would be for that but you could probably work something out.
.
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
JoshuaZ
An obvious additional ability would be a reduction in the cost for them to make necrolock devices. But since the Necrolock devices don't have their costs yet decided figuring out how much that should be might be tough. A lot of Necrolock devices seem to require animate dead to make. A reasonable ability would be to get a supernatural ability to be treated as being able to cast animate dead for purposes of making devices. Or maybe have a gradual progression to including all the relevant spells (Animate Object, Animate Dead and Gentle Repose)?
As to a capstone- perhaps some sort of benefit that you get from the number of necrolock devices you have? Like maybe get +2 hit points for each? Not sure what the fluff would be for that but you could probably work something out.
Well, I'd considered such actions early on when I first started typing the class, but it doesn't actually fit all that well. The necroclock knight is intended to be good at utilizing necroclock devices, and have some ability upgrading them. It is not however intended to actually be able to make them itself. That said, it might be more obvious had I managed to make my entry for the base class contest, which would be focused around making necroclock devices.
Though necroclock knights should perhaps get a bonus on adding and removing necroclock devices.
As for your capstone suggestion while it seems a little weak, it does give me some ideas to fill out the class. It seems a good idea to focus on the durability that might be granted by using necroclock devices.
Owrtho
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Re: GitP PrC Contest Chat Thread IV
Ok. Quick evaluations/critiques:
Etherjammer-
Balance looks good
It seems to be a bit stronger than the standard shadowcaster but since the shadowcaster is weak this shouldn't be an issue Getting a large increase in the number of powerpoints but now manifesting is an interesting approach.
Do principles increase your number of bonus feats for a shadowcaster? As written I would think so but this may unintentional. Clarifying this explicitly might be good.
I hope we'll get to see detailed descriptions for the higher level Etherjams. Right now, this looks awesome.
Spellcore Adept-
This seems in some respects to be an artificer on steroids. I'm not sure I understand the mechanical details of the Spellcores well enough to discuss their balance or say anything helpful. They seem to get a lot of options, but they aren't increasing regular spellcasting so this is probably ok for balance.
Inevitable Agent-
The lowest level you can enter the class is 8th level, yes? At that level, getting only 4th level spells at most is a bit underwhelming. And the total number of spells is very low. It might make sense to bump this up
to fifth level, and increase the number of spells on the spell list, possibly adding some more lawfully themed spells. (Maybe the Glyph of Warding line of spells or Order's Wrath? )
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Re: GitP PrC Contest Chat Thread IV
Well, added a slew of new abilities to the necroclock knight. It's pretty much complete at this point aside from fine tuning (huh that turns into a bad pun given all the added abilities require that grafts be tuned to work...). Any thoughts?
Owrtho
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
Owrtho
Well, added a slew of new abilities to the necroclock knight. It's pretty much complete at this point aside from fine tuning (huh that turns into a bad pun given all the added abilities require that grafts be tuned to work...). Any thoughts?
Owrtho
Me likey.
Tuned Survival is a very appropriate capstone. It might make sense for it to be (su) rather than (ex) but that is a minor detail.
There are now two different abilities labeled "Tuned Defence". Is that deliberate?
One other minor issue- since they have abilities that work off of positive and negative energy and some necrolock devices have deathless or undead tissue it might make sense to give them Knowledge(Religion) as a class skill.
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Re: GitP PrC Contest Chat Thread IV
Quote:
Originally Posted by
JoshuaZ
Tuned Survival is a very appropriate capstone. It might make sense for it to be (su) rather than (ex) but that is a minor detail.
Well, I figured it's more a mechanical thing than a supernatural one. That said, I could see arguments for either side. Other opinions would be appreciated.
Quote:
Originally Posted by
JoshuaZ
There are now two different abilities labeled "Tuned Defence". Is that deliberate?
That was a typo. I'd initially gone to copy tuned durability down and was going to change it. Then got distracted typing up tuned stability, and forgot about the earlier copy.
Quote:
Originally Posted by
JoshuaZ
One other minor issue- since they have abilities that work off of positive and negative energy and some necrolock devices have deathless or undead tissue it might make sense to give them Knowledge(Religion) as a class skill.
A good point. Particularly as all necroclock devices include a bit of undead or deathless. I forgot about the knowledge (religion) being tied to those things as the setting I've come up with where necroclock exists doesn't really have any religion among the main users of necroclock devices. I actually added knowledge (the planes) due to the fact they have some manipulation of positive and negative energy (and should have knowledge of the appropriate planes to draw on it). Anyway, added that to the skill list.
Owrtho
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Re: GitP PrC Contest Chat Thread IV
Inevitable Agent pretty much done. I reduced the entry requirements a bit, should be accessible 6th/7th level. Expanded spell list and added 5th level spells.
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Re: GitP PrC Contest Chat Thread IV
And finished! The etherjammer is done, just in time. Only the Tome of Magic mystery etherjams for levels 4-9, but still very playable.
I need to go and die now after that, but afterwards I'll put up my detailed thoughts of the other PrCs tomorrow. Good job everybody that finished! :smallsmile: