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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Edge
If you've got AP ammo available, use the barrel and smart choke alongside it.
Relish your Unlimited Power(TM)!
Actually, AP ammo has been hard to come by recently. I only have three more things of it.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
Actually, AP ammo has been hard to come by recently. I only have three more things of it.
Yeah, I've found it to be the hardest ammo to acquire.
Irritatingly, it's the one I use most, because I usually play random enemy.
What if Guardians show up? I'll be helpless without it! :smalltongue:
Yes, I know I could use the shredder mod, but that means sacrificing either the ton of damage from the barrel, or the added accuracy of the smart choke, neither of which I want to give up.
My life would be easier if there were 3 mod slots for guns, even if the third was unlockable.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
I tried using the piercing mod and the extended barrel mod for it's maiden fight. I was on Gold Reaper Reactor with a few people who apparently didn't play on Gold very much. They milled around the spawn point instead of making a break for the "stronghold."
Gold Reaper Reactor, you say? Another Gold farming variant that a less-than-l33t player such as myself can break into? And where exactly is the "stronghold"?
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Re: Mass Effect 3.7: "That was for Thane"
Balance changes are out.
Quote:
Originally Posted by ME3 MP Balance Changes, September 4th, 2012
Biotic Charge Power (all kits excluding the Krogan)
- Base force increased from 600 to 650
Submission Net Power
- Base cooldown reduced from 8 to 6 seconds
- Base damage increased from 350 to 600
- Rank 3 damage and duration bonuses increased from 20% to 30%
- Evolve 1 damage bonus increased from 30% to 40%
- Evolve 3 damage bonus increased from 30% to 40%
- Evolve 4 cooldown bonus increased from 35% to 45%
- Evolve 6 electric pulse frequency increased from 1.5 to 1 second
- Evolve 6 electric pulse base damage increased from 100 to 150
Turian Sentinel
- Starting encumbrance capacity increased from 40% to 50%
Turian Soldier
- Starting encumbrance capacity increased from 55% to 65%
Turian & Batarian Fitness Powers
- Base health/shield bonus increased from 15% to 25%
- Rank 2 health/shield bonus increased from 10% to 15%
- Evolve 2 health/shield bonus increased from 15% to 20%
- Evolve 6 health/shield bonus increased from 25% to 30%
Nice to see those turian buffs, but not exactly what they needed (which was a hop at the very least). Still, it'll help.
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Re: Mass Effect 3.7: "That was for Thane"
Holy guacamole that's a lot of Submission Net buffs. Methinks my Batarian Sentinel is going to look a bit more effective next time I play. And I am quite alright with that.
Zevox
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Re: Mass Effect 3.7: "That was for Thane"
The initial BSN post neglected to mention equal buffs to Batarian Fitness. My above post edited to match.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Edge
The initial BSN post neglected to mention equal buffs to Batarian Fitness. My above post edited to match.
:smalleek: Sheesh, Batarians were already second only to Krogan in sheer durability. Fitness buffs for them seems a bit excessive.
Zevox
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Landis963
Gold Reaper Reactor, you say? Another Gold farming variant that a less-than-l33t player such as myself can break into? And where exactly is the "stronghold"?
We weren't farming. The location and enemy had been chosen at random. The "stronghold" is on the other side of the reactor/killbox from the players' spawn point. In my experience, it's the most defensible area on that map. Everywhere else is either too open, too cluttered, or doesn't have proper shooting lanes.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Beowulf DW
We weren't farming. The location and enemy had been chosen at random. The "stronghold" is on the other side of the reactor/killbox from the players' spawn point. In my experience, it's the most defensible area on that map. Everywhere else is either too open, too cluttered, or doesn't have proper shooting lanes.
I'll have to try it one of these days. Assuming I haven't dropped off ME3 entirely by then.
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Re: Mass Effect 3.7: "That was for Thane"
I play on the PS3 occasionally.
PSN ID: RadicalAC
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Wagadodo
I find myself playing with the Destroyer more than anything getting my jollies on actually being able to hit people with my guns. With my Cerberus Harrier I am headshotting things like crazy. Cerberus guys don't really know what hit them. And I got the Piranha III going right now, though I got it on my very last pack I bought before quiting for the weekend to spend time with the wife.
On the destroyer, do people think it is worth going with the Accuracy?
The destroyer, turian soldier and both geth have an advantage other guns don't; accuracy an rate of fire. These mean that, instea of fast accurate guns getting faster and more accurate, stronger, but slower and less accurate guns become competitive. A case I. Point wing the piranha. The piranha is pretty solid, normally. Put it on a destroyer, you get two extra shots in the same amount of time, a much tighter spread and some damage boosts. Same with hunter mode. I have been clicking on hunter mode, and sniping at long AR range better than most shotguns do just out of melee range.
Of corse, if you've got a decent gun and a sturdy target, rate of fire is nice too.
Quote:
Originally Posted by
Beowulf DW
I tried using the piercing mod and the extended barrel mod for it's maiden fight. I was on Gold Reaper Reactor with a few people who apparently didn't play on Gold very much. They milled around the spawn point instead of making a break for the "stronghold." The enemies were already spawning, so I activated Devastator Mode, drew the Piranha, and charged into the center. I mowed down four Cannibals, three husks and two Marauders in about the time it takes to shoot and reload a Claymore. Two of the other players caught on to what I was trying to do and rushed into the breach I created, mopping up anything that I had missed, and dug in for the long haul. Banshees and brutes fell faster than I've ever seen them fall since I started playing Gold and Platinum rather than Bronze and Silver.
I think I'll put a smart choke on it from now on, though. Smart choke with the piercing mod should allow me to shred groups and single targets.
I find the damage boost outshines the accuracy if I have to make a choice. Usually. With proximity mine and Tac cloak, I can sacrifice my choice of AP or extended barrel with no loss. I tend to drop the shredder mod though, because so many ammo types make up for it.
Incendiary ammo inflicts panic, DoT and if times right, huge explosions.
Cryo ammo weakens enemy armor, sufficiently to make up for it.
AP ammo does the same thing, really, akin with a damage boost.
Disruptor ammo sets up tech bursts like no one's business.
Warp ammo weakens armor and fees rates phantoms and banshees.
Stack the deck enough and everything drops. I went into platinum with Callos and a friend, white geth gold. They were both level 1. Level 20 geth infiltrator with the above specs (and my AP IV AMMO for the special occasion) and we wiped on wave four the first time, six the second. Their only jobs were decoy, and cloak-medic. The piranha is insane.
Quote:
Originally Posted by
Edge
If you've got AP ammo available, use the barrel and smart choke alongside it.
Relish your Unlimited Power(TM)!
Yep!
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Fun with slayer Biotic Wuxia!
Back to my usual segment.
Slayer is working out pretty passably. Radius, efficiency, and shield damage. I took armor and it was much less useful than I'd like. Precision sword work is a fabulous skill, and I did some math and decide to take it over to the Fury. On silver for low level larking.
The fury is only level 14 at this point, so I max out fitness for melee damage. I Max out Anihilation field for damage as well; this ends up Wong somewhere in the neighborhood of 225/s from bein within three meters of me. A token point in N7 so I canc arty a phalanx, a token point in dark channel for utility, and three in throw. I am a terrible biotic detonator, but quite the guerilla Kung Fu master. The time between portations is slightly longer, and cleaner. Light melee flurrying was sufficient to keep me alive under all but the best time enemy fire. Phantoms also fell to my ninja skillz, with a much higher win ratio: 100% over six phantoms versus the 75% of four phantoms for the slayer.
Anihilation field tends to strike a heavy melee target a split second before you hit them. The biotic field in tandem with punching staggers them every time, and another two strikes will kill them dead. And at least one of those missed, often both. I have not tried gold yet, but boy do I want to. A melee expendable woul be quite impressive, theoretically netting a total of 1,000 or so damage from the light melee stroke, in tandem with a panic inducing 225/s biotic field. I'm enjoying the heck out of this.
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Re: Mass Effect 3.7: "That was for Thane"
Haven't played MP since the next to last bounty weekend. I participated in the most recent one, but promoting characters doesn't count as playing for me.
Decided to level my Geth Infiltrator and got him up to either 16 or 18 (can't remember which) before jumping into platinum. Decided to do a White basement run. Got in with a good team and we successfully extracted the first time.
Second game we startedhaving some connection issues where people would drop out of our Xbox Live party. Then on wave 7 the host got kicked. Wave restarted but I was all alone. Managed to stay alive for a few minutes alone- the rest of my party was trying to join back in, but the game wouldn't connect.
I run my Geth Infil without any points in prox mine- I know a lot of people seem to like it, but I prefer to be full up on all the other skills. The boost to shields and health makes me more durable. Plus I grab the first weapon damage upgrade for Hunter mode, but I've found that extended vision is much deadlier from a tactical perspective.
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Re: Mass Effect 3.7: "That was for Thane"
Operation: VIGILANCE announced.
Quote:
Operation: VIGILANCE (September 7th-9th)
Unexpected attacks have taken out several squads and damaged vital Alliance equipment. We will deploy drones to repair damage and investigate the nature of these attacks.
Squad Goal: Complete up to and including wave 10 on any difficulty without using a consumable (medi-gel, ammo, Ops pack or Cobra missile launcher).
Allied Goal: Complete 250,000 escort missions on any difficulty.
Special Circumstance: None
Individual Goal Success: All individual players awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack
More and more I suspect any new DLC will be adding the Collectors as a new faction to fight. And yes, they are still around by the time of ME3. They are mentioned as being deployed in the Battle of Palaven codex entry.
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Re: Mass Effect 3.7: "That was for Thane"
I was a little disappointed about the lack of Collectors in ME3, though I do not miss their heavy units. Give me a Ravager and a Harvester any day instead of a Scion and a Pratorean.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Edge
Ah crap, I promoted my Krogan Vanguard. He would have been great at this.
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Re: Mass Effect 3.7: "That was for Thane"
Also, a BioWare post on the BSN has confirmed that to get the Commendation pack, your entire squad has to go the match without using consumables.
So yeah, I'll probably solo or duo Bronze for the Commendation pack.
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Re: Mass Effect 3.7: "That was for Thane"
I think it's a nice touch that, more and more, "Up to wave 10" is the cutoff for the rewards. I think they're realizing that, as designed, there's no point to extraction beyond XP.
EDIT :smallmad: Aw crap my Vorcha Sentinel would have been perfect for this!
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
YakYak
I was a little disappointed about the lack of Collectors in ME3, though I do not miss their heavy units. Give me a Ravager and a Harvester any day instead of a Scion and a Pratorean.
Scion shockwaves with ME3 upgrades... :smalleek:
For that matter, bouncy-Harby and Praetorian Barrier-healing. Hell, all they have to do now is give the Collectors grenades.
Quote:
Originally Posted by
Edge
Also, a BioWare post on the BSN has confirmed that to get the Commendation pack, your entire squad has to go the match without using consumables.
So yeah, I'll probably solo or duo Bronze for the Commendation pack.
Was thinking the same thing. My Cerberus Vanguard should do the trick nicely, ripping through Bronze.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Psyren
Scion shockwaves with ME3 upgrades... :smalleek:
For that matter, bouncy-Harby and Praetorian Barrier-healing. Hell, all they have to do now is give the Collectors grenades.
At least a Praetorian's Death Choir would be easier to avoid in ME3, what with dodges and infinite sprinting.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Psyren
Scion shockwaves with ME3 upgrades... :smalleek:
For that matter, bouncy-Harby and Praetorian Barrier-healing. Hell, all they have to do now is give the Collectors grenades.
Actually, ME3 shockwaves might be a step down for the Scion, if only because they're airborne, now, instead of grounded. Although they can go through walls now...
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Edge
At least a Praetorian's Death Choir would be easier to avoid in ME3, what with dodges and infinite sprinting.
You'd think so, yet players get caught in Banshee Novas or by grenades all the time. It's just a matter of what else is going on.
Quote:
Originally Posted by
Landis963
Actually, ME3 shockwaves might be a step down for the Scion, if only because they're airborne, now, instead of grounded. Although they can go through walls now...
They could always pattern it after biotic slash, which does.
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Re: Mass Effect 3.7: "That was for Thane"
So I have a few of you on my friends list for Xbox, but, as some of you may have noticed, we have never actually played together. So if anyone needs help to do the squad goal, I'll do it. Though I'll not be playing ME3 all the time, I will probably be online most of the day Friday AND Saturday. Just send me a message/party/game invite and I'll come and help (though you may have to wait a minute or five while I finish up what I'm doing).
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Krade
So I have a few of you on my friends list for Xbox, but, as some of you may have noticed, we have never actually played together. So if anyone needs help to do the squad goal, I'll do it. Though I'll not be playing ME3 all the time, I will probably be online most of the day Friday AND Saturday. Just send me a message/party/game invite and I'll come and help (though you may have to wait a minute or five while I finish up what I'm doing).
I am game, though my time online this weekend is limited because I have to work.
Xbox Gamertag: Yakostovian
Available online this weekend after 6 PM Pacific up to 9 pm Pacific.
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Re: Mass Effect 3.7: "That was for Thane"
Ooh, Playground no-items run? I am SO in!
Psyren Y
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Logic
I am game, though my time online this weekend is limited because I have to work.
Xbox Gamertag: Yakostovian
Available online this weekend after 6 PM Pacific up to 9 pm Pacific.
So that's... 9pm to 12am here. Yep, I'll definitely be on in that time frame.
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Re: Mass Effect 3.7: "That was for Thane"
Grr. Two consecutive consumables-only PSPs.
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Dhavaer
Grr. Two consecutive consumables-only PSPs.
Ouch. Well, at least you've got some good ammo.
I've been getting the same. Lots of random gear too. Blegh.
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This new game, no expendables right? Does that include equipping ammo?
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
SiuiS
Ouch. Well, at least you've got some good ammo.
I've been getting the same. Lots of random gear too. Blegh.
Haven't you already told us you have all your guns maxed out and all your classes unlocked anyway? :smalltongue:
Zevox
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
SiuiS
This new game, no expendables right? Does that include equipping ammo?
Just the medigel, survival packs, missiles, and spare clips are out. Equipment consumables are okay.
Edit: And in case anyone was curious, here's a link to my manifest (you need to sign in to BSN/Origin to see it):
http://social.bioware.com/3816312/&v...ay=multiplayer
Perhaps we can put these in the list under our names?
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Re: Mass Effect 3.7: "That was for Thane"
Quote:
Originally Posted by
Zevox
Haven't you already told us you have all your guns maxed out and all your classes unlocked anyway? :smalltongue:
Zevox
I have everything except for lights on the fury, pattern and lifts on the destroyer, and only have the base slayer chassis. I think I'm missing a Quarian male engineer appearance option as well. I also have a rank 2 particle rifle, rank 2 harrier, and everything else is at 1. Oh, wait no. Also both Balck widow and Indra at 2.
Those are all preferable to more ammo.