TURN 1
The Windrider Clan
A verdant world of green and blues, the Sea of Grass has been called home by your dwarven kin for decades or more. However all good things seem to one day come to an end. And as the sun sets, the darkness begins to creep. On this day a terrible fate has come to your people. Carried on the winds and the song like calls of birds is an omen. A terrible, vile, and powerful force is on the march. And your home stands in it's way. The signs have already begun to shown. Dwarf's who wander too far at night are found hours or days later, their torn and bloodied personal affects signature to whatever terror had slain them. Animals both small and great turn up as corpses more frequently than they used to. The grass begins to die on the far western edge of your Sea of Grass. Darkness is coming, it's envoy is death.
The Dirclaw Tribe
Rumor spreads among the people, the septs, and the council itself. Rumors of great reward! Of mysterious caverns, deeper than your own homes, darker than that which absolute blindness could grant. Promising riches and minerals of such glorious and alien nature as to entice even the humblest of Dwarves. But where to begin your search for this rumored treasure? Or if you should undertake such a daunting quest at all...
Spoiler
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I didn't see a mention of a coastal region, I am going to assume you chose caverns as your dwarf's new home?
Buhanin
Your people are content. Age and time has brought wisdom, peace, and experience. But it was not given, rather taken. Taken by sword, revealed in the blood of each foe slain, and hammered into your minds by gruesome realization. The Buhanin may be a unified force, but it is not without it's scars. Regret, anger, and disloyalty show in your populace. Open rebellion is still not a recognized threat, but just because you have obtained peace, and safety does not mean you are happy...
The DeepVein Clan
Earth would prove to be your blanket in the cold winters, stone being the wall you raise to make your homes, and dirt-filled dust the freshest scent your people know. Living in the rocky and harsh mountains meant many trials for your people. But it came with it's own perks. You were well protected, often from all sides, few could truly threaten you. Food wasn't too scarce, for those who knew how to look for it. And you would want little in the way of land and luxury, as you had an entire stony corpse to lay claim to. Your people would be very happy here.
Spoiler
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As I saw no mention of an ancient gorge in the original threat, I will assume you meant to pick something along the lines of the mountains for your people's home.
Dwerrow
The Dwerrow lived deep, and loved dark. They would delve, and dig, and desire. In the rocky crags and arid peaks is where you felt most home. Each stone more familiar to you than the names of individual animals. But no world is perfect. And your secluded paradise is not without it's own troubles. Vicious things, delving deep from within YOUR mountain, had mad appearance in recent years. "Goblins" they called themselves. Their tounge was weird, and you understand little of their culture. They seem brutal, reckless, and stupid. Would they try to take your Dwarfhome? Or would they be nothing more than annoying neighbors. Only time can tell.
Spoiler
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The DeepVein were unclear on their home choice, and have been put into the mountains alongside your own clan. You do not begin play with knowledge of them, but it will take little effort to discover their influence on your home.
Nason
Your people have lived on, beside, and under the ocean for centuries. Perhaps they developed from some entity that once claimed the dark, mysterious depths of the ocean as it's domain. Perhaps they are simply travelers from some far off realm, now come to test their mettle. Whatever the origin is, you are here, and this is your home. ice chills you to the bone in the winter seasons, and the cold crushing influence of the ocean does little to improve this the rest of the year. Despite this your people are happy, at least as well as they can be. Their thirst for knowledge unending will be rewarded well in such a vast and mysterious realm.
Boatmurdered
You are the Boatmurdered. And you are surpreme! Let none other doubt this claim. Let no other creature, of any race defy you. Let all the world know the name Boatmurdered, and fall to their knees in awe!
NOTE TO ALL PLAYERS: Icilia has proved accurate in the statement that my math was off. And his/her proposed formulae will be the one utilized for the remainder of the game.