Re: Unseelie Knight [PrC]
Re: Unseelie Knight [PrC]
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Originally Posted by
Lord Xavius
Homebrew setting?
Yes, Nation of the Dead. :smallbiggrin:
Re: Unseelie Knight [PrC]
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Unseelie Blade (Su): At 2nd level, your blade takes on certain darkling qualities. Any weapon you wield or natural weapon you possess deals an additional amount of damage equal to your Cha modifier to any good-aligned non-fey you make a successful melee attack against.
I think it'd be fine if you just had it straight-up add your Cha modifier to melee damage rolls, without the alignment restrictions. Maybe keep the non-fey bit in just for flavor.
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Unseelie Ice Strike (Su): At 5th level, you learn a special attack that concentrates the cold death that dwells on Shello's dead surface into your weapon. This is treated just as a normal martial maneuver: you must ready it and expend it normally. It is a 5th level strike, and does not belong to any discipline. You initiate this strike as a standard action, and you make a single melee attack against a foe you threaten. If this attack hits, it deals an additional 6d6 points of cold damage to the foe and renders them under the effects of both the morality undone and suggestion spells, both as if cast by you.
First off, I think the DC on this should be clarified...does it use the DC for the spells as if you cast them, or the standard maneuver DC formula? Also, as is, I think it's a bit too much for the level you get it at. Between the extra damage and the double-whammy of alignment shift and suggestion, it's just too much bad stuff to lay down on someone with one maneuver. Maybe trim the bonus damage, and have the DC just be 15 + Cha?
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Stance of Black Whimsy (Su): At 6th level, you learn a particular stance that is a reflection of the twisted whimsy that is inherent in the unseelie fey of Shello. You take a swift action to lose the benefits of any stance you're in to gain the benefits granted by this stance. While in this stance, you are capable of influencing all that surround you that might wish you harm. Anyone that comes within 30 feet of you must make a will save (DC 10+half initiator level+Cha modifier) or become fascinated. Additionally, as a standard action you can use suggestion as a spell-like ability against any creature that's successfully been fascinated. Once you use your suggestion, you cannot do so again for 5 rounds. Making a save against this ability renders you immune to the effects of it for the duration of the encounter.
I wouldn't do this as a stance...maybe any creature that sees you initiate a maneuver must save against fascination, and you can the make suggestions as normal.
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Reaving Claws of Shello (Su): At 9th level, you learn a special strike almost stolen right from the hands of death itself that was used to reap the land of Shello clean of life. This is treated just as a normal martial maneuver: you must ready it and expend it normally. It is a 7th level strike, and does not belong to any discipline. You initiate this strike as part of a normal full-attack action, with special bonus effects based on how many strikes you successfully make against them, as seen on the table below. Extra damage dealt by this strike is considered half cold damage and half unholy energy(untyped)
For the four-attacks one, you might as well make it a death effect, since there's no way any creature that's paralyzed for hours survives. Granted, seeing as there's almost no way these guys are going to get more than three attacks, it could just be taken out.
Re: Unseelie Knight [PrC]
First of all, very good idea and nice accompanying picture.
I'm curious why you do not allow these characters to be CE. I presume it is a flavor decision. However, what happens if your alignment changes after you take levels in the class? Are you simply not allowed to progress further, or do you lose some of its granted abilities?
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Originally Posted by
Krimm_Blackleaf
Ashen Fey Apotheosis (Ex): At 10th level you become one of the unseelie of Shello. Your type changes to fey permanently(and despite the requirements of the feat, you retain Fey Blood), your DR changes from DR 10/cold iron to DR 10/cold iron and magic, your negative energy resistance becomes full immunity to negative energy damage and your bonuses to saves against necromantic spells and effects and poison becomes +4 instead of +2. Additionally, on top of your normal ability to recover maneuvers(if indeed you have one), you gain the ability to regain a single maneuver every time you fell a foe with at least as many HD equal to one half your own.
This may be me not used to reading about DR, but you say it goes from "DR 10/cold iron to DR/cold iron and magic." Does that mean that now the weapon has to be cold iron and magic to harm? I thought with DR it was usually only one thing, but I could be wrong (like, DR 10/silver, but magic weapons are more powerful than silver and so can also override the DR). If I'm mistaken, let me know.
I notice that this class slowly becomes immune to negative energy, but does positive energy still function against them in the same way? They still are fully healed by cure spells and the few spells which do positive energy damage have the same effects? It just strikes me as a little odd that their relationship with positive energy remains entirely unchanged while they gain such a resistance to negative energy. Not a criticism, and I will certainly understand if you don't want to change it. :smallsmile:
Re: Unseelie Knight [PrC]
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Originally Posted by
The Demented One
I think it'd be fine if you just had it straight-up add your Cha modifier to melee damage rolls, without the alignment restrictions. Maybe keep the non-fey bit in just for flavor.
First off, I think the DC on this should be clarified...does it use the DC for the spells as if you cast them, or the standard maneuver DC formula? Also, as is, I think it's a bit too much for the level you get it at. Between the extra damage and the double-whammy of alignment shift and suggestion, it's just too much bad stuff to lay down on someone with one maneuver. Maybe trim the bonus damage, and have the DC just be 15 + Cha?
I wouldn't do this as a stance...maybe any creature that sees you initiate a maneuver must save against fascination, and you can the make suggestions as normal.
For the four-attacks one, you might as well make it a death effect, since there's no way any creature that's paralyzed for hours survives. Granted, seeing as there's almost no way these guys are going to get more than three attacks, it could just be taken out.
Marvelous ideas, I'll edit them shortly.
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Originally Posted by
Queenfange
First of all, very good idea and nice accompanying picture.
I'm curious why you do not allow these characters to be CE. I presume it is a flavor decision. However, what happens if your alignment changes after you take levels in the class? Are you simply not allowed to progress further, or do you lose some of its granted abilities?
I did it because druids are restricted from having any of the extreme alignments, but since it's an unseelie fey PrC aswell, I cut off all good and lawful alignments. And usually the way PrC's work is that if you stop qualifying for it you cease being able to advance in it. I'm not sure if you stop being able to use class features, just because I havn't had to think about that in a long while...
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Originally Posted by
Queenfange
This may be me not used to reading about DR, but you say it goes from "DR 10/cold iron to DR/cold iron and magic." Does that mean that now the weapon has to be cold iron and magic to harm? I thought with DR it was usually only one thing, but I could be wrong (like, DR 10/silver, but magic weapons are more powerful than silver and so can also override the DR). If I'm mistaken, let me know.
Yes, the weapon now has to be a magic cold iron weapon to overcome the DR. There really isn't more powerful things when it comes to DR that are taken into account, if something has DR vs. cold iron, only something that's cold iron will overcome it. Doesn't matter if it's a +20 wounding truebane fullblade, it'll still do 10 less damage than a cold iron one(though still probably kill it).
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Originally Posted by
Queenfange
I notice that this class slowly becomes immune to negative energy, but does positive energy still function against them in the same way? They still are fully healed by cure spells and the few spells which do positive energy damage have the same effects? It just strikes me as a little odd that their relationship with positive energy remains entirely unchanged while they gain such a resistance to negative energy. Not a criticism, and I will certainly understand if you don't want to change it. :smallsmile:
Negative energy and positive energy are two very opposite things, though they seem to function similarly just with reversed roles, they're still not blocked if the other side happens to be. One can be resistant/immune to one while still feeling the full effects of another.
Re: Unseelie Knight [PrC]
As much as I love fey, the Seelie Court, the Queen of Air and Darkness, and everything relating to them, I didn't bother to read anything in the OP (aside from look at the picture) due to not wanting to figure out it's edition.
What edition is it?
Re: Unseelie Knight [PrC]
It's 3.5 Edition, and its most likely taken by a Druid with some knowledge of martial manuevers. :smallcool: This class is pretty interesting and I lurve hybrid prestige classes, though I dislike the alignment restrictions for this particular one.
Re: Unseelie Knight [PrC]
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Originally Posted by
newbDM
As much as I love fey, the Seelie Court, the Queen of Air and Darkness, and everything relating to them, I didn't bother to read anything in the OP (aside from look at the picture) due to not wanting to figure out it's edition.
What edition is it?
If it's a PrC, then it kinda has to be 3.x. The general rule on this forum seems to be that everything is 3rd edition unless otherwise stated.
Re: Unseelie Knight [PrC]
Awesome, of course.
I'd like to see your take on this.
It's not terrible, but it could definitely use ToB and Krimm.
Re: Unseelie Knight [PrC]
Not bad Krimm. This looks perfect for any fey villain I might use. Come to think of it the idea of prestige classes themselves isn't unique to 3rd edition. They weren't called prestige classes in 1st edition AD&D, OD&D or the Holmes set. Hell, even certain Tome of Battle mechanics could be translated into pre-3rd edition terms. Sorry I just lost the point of this post. By the way, when do you think you can start with the mechanics for the black dove prestige class? I'm just asking.
Re: Unseelie Knight [PrC]
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Originally Posted by
Agrippa
Not bad Krimm. This looks perfect for any fey villain I might use. Come to think of it the idea of prestige classes themselves isn't unique to 3rd edition. They weren't called prestige classes in 1st edition AD&D, OD&D or the Holmes set. Hell, even certain Tome of Battle mechanics could be translated into pre-3rd edition terms. Sorry I just lost the point of this post. By the way, when do you think you can start with the mechanics for the black dove prestige class? I'm just asking.
Oh, I think I'll work on that now. I've just been distracted by things... things that penetrate celestial boundaries...
Re: Unseelie Knight [PrC]
My God, Krimm! When will you stop making AWESOME THINGS?!
Re: Unseelie Knight [PrC]
That picture looks like a Fantasy version of Pyramid head. Except his sword is too small.
I like it.
Re: Unseelie Knight [PrC]
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Originally Posted by
The Tygre
My God, Krimm! When will you stop making AWESOME THINGS?!
NEVER! When I die, I'll simply explode into an eternal stream of amazing.
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Originally Posted by
Limos
That picture looks like a Fantasy version of Pyramid head. Except his sword is too small.
I like it.
Hellboy II: The Golden Army