Originally Posted by
Satinavian
I know this phenomenon very well. Have seen it in many groups. However there is no easy solution to substituste or change outgame personalities.
I had some success with :
- leader players being a bit more diciplined and careful and not starting a conversation with NPCs even when they usually would, not providing strategy suggestions even if that means that the group behaves suboptimal and so on.
- not punishing the group for having bad leadership. Yes, that can mean easy mode. But if the good leaders make an effort to step back, that must not hurt ingame. Also players should not complain about the resulting weak speaches or poor judgements.
- give the weak leader player some in character authority over the rest of the group. So that NPCs obviously adress this character and not the others. And that the other PCs have a really good reason to follow stupid orders without feeling stupid themselfs
Occassionally tried that and i am not a fan. The typical result is that the player then panics and the already poor leadership gets only worse Someone in a leadership position with poor skills who knows that already feels a lot of pressure. No need to make it extra uncomfortable to make his decisions even more important and apply additional time constraints.