A 036 (partial)
The only thing that comes to mind is the slot thing. A Warforged, for example, wouldn't be able to wear a chainshirt.
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A 036 (partial)
The only thing that comes to mind is the slot thing. A Warforged, for example, wouldn't be able to wear a chainshirt.
A 035 Follow-Up
Yes, that's correct. Having removed the 3.0 Ambidexterity feat and incorporated that benefit into Two-Weapon Fighting, every D&D character is effectively ambidexterous.
A 036 Follow-Up
There could be any number of reasons, including style. A mechanical reason in addition to weight would be a DEX bonus of more than +6: the chain shirt would limit that but Bracers of Armor or a similar armor-enhanced robe would not. This isn't really a "simple" question any more.
Q38
The spellcasting rules explains that a spellcaster can lower his effective caster level if he wishes so, but not below the minimum caster level needed to cast the spell for his class.
Does this mean that you can't cast a spell of a given level if your effective caster level is below the minimum needed (through some effect that reduce caster level, like, for example, the Alternative Source Spell metamagic feat, or Uncanny Forethought)?
And you can't cast any spell if your effective caster level is lowered to zero?
A 37
Inner Beauty (Bard 4, Fiendish Codex I) has an accompanying picture that matches, but doesn't force an evil-aligned creature into its 'true' form so much as force it into a bestial form.
Q 39
With the Staggering Strike feat (from Complete Adventurer), is the Fort save DC calculated using just the sneak attack damage, or all the damage dealt by that single attack (including the sneak attack damage, along with weapon damage, Str bonus, magical effects, etc.)?
Q 40
When you use the Penetrating Strike ACF (from Dungeonscape) to deal damage to a creature that is immune to sneak attack damage, does this allow you to use your Staggering Strike feat on that creature?
A 39
It is the whole damage.
A 40
No. The ACF gives you a damage bonus, but it does not make the target vulnerable to sneak attacks.
S'more A36
There's an Ioun Stone that grants a +1 AC and doesn't take up a body slot. Any number of spells and powers of course, plus just having a high Dex and anything that boosts this. Natural armor, which is distinct from armor armor, and available through everything from buying an Amulet to sinking ten levels into Dragon Disciple until you become a half-dragon. And if you're really desperate, there's the Dodge feat, and Psionic Dodge which stacks with it, and the incarnum version Midnight Dodge, and shaping a soulmeld that gives you an AC bonus (Ankheg Breastplate is one example but it does count as armor, albeit weightless; the others I can think of require essentia, so you might need to burn another feat).
(Note that many of these are very low-op choices, so use at your own risk.)
Q41 Is there any point in the rules where it says that you cannot buy skill ranks (as cross class skills) for trained only skills?
For example, can a rogue get ranks in Lucid Dreaming?
A 41
No, not unless the skill itself explicitly prohibits it. "Trained only" solely means that you cannot perform a check unless you have at least one rank in it.
Q42
Chaining alternative class features? Is it legal by raw or not?
Can a druid that have gotten barbarian fast movement from acf trade it again for pounce?
edit: typed rage insted of fast movement
A 42
No. To exchange the Class Features you need to have the class whose features are exchanged. Just having the feature is not enough.
A 040 additional info
In addition to the Dungeonscape Penetrating Strike alternative class feature, note there is also a Lightbringer Penetrating Strike ACF in Expedition to Castle Ravenloft (page 208). While the Dungeonscape ACF just says you get damage against a sneak-immune foe without qualifying that damage, the EtCR ACF gives you sneak attack damage with ˝ the normal dice, and thus will qualify for the benefit of Complete Adventurer's Staggering Strike feat. As these are ACFs with two different names you can choose either one.
Q 43
Could a caster cast a Stilled Mineralize Warrior (Und) on themselves? In the spell's description, it mentions that thy cannot, because they cannot move. Would Still Spell (or Sudden Still) override this?
Q 44
Does a wizard or archivist need to have his spellbook on hand to both prepare and cast his spells, or only to prepare them?
A 44
No. Wizards and Archivists do not require their spellbooks to cast their spells. Shugenjas (CD), however, do need theirs.
Q45: If a character takes Improved Unarmed Strike, it can make unarmed strikes as off-hand attacks, so a 1st-level Human Fighter with 14 Strength, Two-Weapon Fighting and Improved Unarmed Strike could make a full attack like this: longsword +1 melee (1d8+2) and unarmed strike +1 melee (1d3+1). But an unarmed strike isn't necessarily a punch: it can be a kick, for example. So could the same Fighter make the following attack: greatsword +1 melee (2d6+3) and unarmed strike +1 melee (1d3+1)?
A 043 No.From Player's Handbook on page 170:Quote:
Originally Posted by Mineralize Warrior
A restrained subject cannot manipulate the required material component, nor can they touch themselves specifically as part of the casting. It's not just the somatic components that are an impediment to casting Mineralize Warrior on yourself. The highlighted restriction applies as stated.Quote:
To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any).
A 045 Yes.
D&D 3.5 removed handedness except as an appearance factor, so your "off hand" attack doesn't have to be taken with a particular hand, or any hand.
Q46: Is there any way to add 1-1/2 Str to any attack during a Flurry of Blows?
Q 047
If a level 6 Bard uses Words of Creation (doubles attack and damage bonus, though debatable) while strumming on a Masterwork Mandolin (+1 attack -1 damage) for IC, which should it be?
a) [+1 attack (base) +1 attack (mandolin)]*2 (WoC) = +4 attack
[+1 damage (base) -1 damage (mandolin)]*2(WoC) = +0 damage
b) +1 attack (base) *2 (WoC) +1 attack (mandolin) = +3 attack
+1 damage (base) *2 (WoC) -1 damage (mandolin) = +1 damage?
Essentially, I'm asking when you double.
Q 48
Can a character who is disabled perform a swift action in the same round that they perform a move action or standard action?
A 48
It's actually ambiguous, though a very strict reading might imply no since it doesn't say you can use them. The disabled condition limits the character to a single standard action or move action; however, the associated text also mentions taking free actions, implying that the actual intent of the rule is to prohibit the use of full-round actions.
But since swift or immediate actions aren't called out one way or the other, there's no solid RAW answer as to whether they are allowed. If they are, take note of the consequences of anything strenuous, as specified by the free action clause.
Which text of course specifically calling out quickened spells, and those have since become swift actions. So the answer leans toward "probably yes", even if the text doesn't clarify - it can't, since the extra action types were added after the 3.5 PHB went out.
(Honestly I don't know why they didn't just publish a new PhB with the S&IA's rule, instead of putting a sidebar describing them into every single book published after the Minis Handbook. That would have been the place this question could get answered.)
I'm inclined to dispute this call, since if two-handed weapons still allow you to make an unarmed strike, nearly every melee character would go for this option (an extra free attack, even for nonlethal and at AoO risk, is a pretty major deal), and so the setting would be full of guys running around throwing a kick or headbutt or butt-slam in after every single greatsword chop. That it's unrealistic and goofy doesn't matter for this thread's purposes, but I also suspect that it's very strongly against RAI and might well be prohibited by RAW in some less than obvious fashion. Isn't there anything in core or the Rules Compendium clarifying you can's toss other attacks in along with a THW attack unless you have more-than-human anatomy?
045 cont. Nothing forbids it. From the SRD
Thus unarmed strikes are permitted as a secondary attack for a character, even armed with a two-handed weapon, albeit the primary melee attack is at -4, and the unarmed strike is at -8. With the two-weapon fighting feat, these penalties are reduced to -2 primary and -2 unarmed strike. This provokes an attack of opportunity unless the character has or benefits from the Improved Unarmed Strike feat. Whether or not a character "would" or "should" do this is outside the scope of this thread.Quote:
Originally Posted by SRD
Q49
Q49A: Does adding the Dragonborn template to a half-giant remove any of its racial abilities (ie. Stomp x/day, powerful build etc.)?
Q49B: Are the wings granted by the Dragonborn template (if wings are chosen) considered a supernatural ability? Or more to the point, do they function in an AMF?
Thank you!
Q49
Please help me win this fight.
The Monster of Legend Template from MMII, which was updated with a packet states that the Level Adjustment is a +7. My friend is trying to state, that it is a +5, and the other +2 comes from the Minotaur.
Which is it?
Q51
A figure steps forward, shrouded, unarmed. The two half-orcs step away from their latest victim, pocketing the old gnome's coin purse. They grin nastily at each other, and step forward. They lick their lips and raise their clubs, anticipating a fantastic, brutal beating for this new victim. suddenly the figure shouts "RAGING MONGOOSE STRIKE!" and proceeds to beat the ever-living crap outta them.
He was a monk 2/unarmed sword sage x. how many times did he hit them? how many weapons is someone who can attack with any part of their body considered to be holding?
A 51
This would not work at all. While a character with improved unarmed strike is considered armed, he is not holding any weapons. Even a monk's unarmed Strike (which the unarmed swordsage gets) does not help as his attacks are only considered manufactured/natural weapons for the purpose of spells and effects that enhance manufactured/natural weapons. The Raging Mongoose boost enhances the character, not the weapons. So he gets zero additional attacks.
A 049
Yes, the Dragonborn template will remove Half-Giant Psi-Like Abilities (which includes Stomp), Fire Acclimated, and Powerful Build. From page 10 of Races of the Dragon:A 049B No.Quote:
Other Racial Traits: You lose all other racial traits of your original race, including bonus feats, skill bonuses, attack bonuses, save bonuses, spell-like abilities, and so forth.
The Wings Dragonborn racial trait is designated as Extraordinary.
Q52
i see the term "War hulk" mentioned on the forums. it seems to be a PrC? where is it from? i can't find it on my books.
thanks!