Re: Spellmines (3.5 item)
I like the idea of a spellmine, but think the feat is too much of a waste. I think spellmines could be made easy enough with create wondrous item.
I'm also not too sure on the whole 'throwing a mine' bit. That sounds like too much trouble. A whole group of characters could have spellmines and hit a target/area and do a lot of effects.
I think they work better as just pure mines.
Re: Spellmines (3.5 item)
liking the plan
rather than an ability to craft them, what about making it a metamagic type feat?
either way, what about a clause that if more than 2 spellmines are within x distance of each other then they make opposing checks (of the casters level, or the spell level or something) and the one that rolls lowest gets either triggered or removed, to prevent random minefields cropping up evererywhere the pc's go, haha
Re: Spellmines (3.5 item)
Quote:
Originally Posted by
zegram 33
liking the plan
rather than an ability to craft them, what about making it a metamagic type feat?
Delay Spell lasts 5 rounds and has a +3 level adjustment. I considered metamagic, but I didn't see any way to make it balanced.
Quote:
either way, what about a clause that if more than 2 spellmines are within x distance of each other then they make opposing checks (of the casters level, or the spell level or something) and the one that rolls lowest gets either triggered or removed, to prevent random minefields cropping up evererywhere the pc's go, haha
But then you miss all the fun when the PCs realize that they're two hundred feet into the field and every mine is loaded with Fireballs...