The Deathlord
The Deathlord is my first attempt to create a prestige class. As you can see, it is based around necromancy and reanimation in particular. What you probably can't see is that it is meant to be included into a campaign setting that I'm working on. Anyway, PEACH. Too overpowered? Too underpowered? Too dull? Too exciting? Any comment is appreciated, after all, I want this to be such a good class as possible.
You may also notice that I have removed the alignment prerequisite. That is because I do not believe in alignment, and even if I did, this class isn't made to be evil anyway.
Also, where do you people find these cool images to illustrate your classes?
Requirements
Feat: Spell Focus (Necromancy)
Skills: Knowledge (Religion) 8 ranks, Knowledge (Arcana) 2 ranks
Spellcasting: Ability to cast 7th-level Necromancy spells
Other: Must be a citizen or close associate of Aun-Warek.
Class Skills (2+Int Modifier): Concentration, Craft, Knowledge (Arcana), Knowledge (Religion), Profession, Spellcraft
Hit Die: d4
The Deathlord
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+0|+0|+0|+2|Secret of Sentience (8)|+1 level of spellcasting class
2nd|+1|+0|+0|+3|Secret of Sentience (10)|+1 level of spellcasting class
3rd|+1|+1|+1|+3|Secret of Sentience (12), Secret of Might|+1 level of spellcasting class
4th|+2|+1|+1|+4|Secret of Sentience (14), Deathmend|+1 level of spellcasting class
5th|+2|+1|+1|+4|Secret of Sentience (16), Secret of Mastery|+1 level of spellcasting class[/table]
Class Features
Weapon/Armor Proficiencies: No new ones.
Secret of Sentience (Su): Upon entering this class, you learn the Secret of Sentience, meaning that any undead you create have at least 8 in Intelligence, Wisdom, and Charisma, unless this makes any of these attributes higher than in life +2, and retain memories of its former life. This bonus increases to 10 at second level, 12 at third, 14 at fourth, and 16 at fifth. You still have control of the undead according to the spell. Undead you choose to release from your control may or may not be friendly to you, mostly depending on its former life. The Deathlord may choose whether to apply Secret of Sentience or not when animating.
Secret of Might (Su): At 3rd level, you learn the Secret of Might, making all undead creatures you create gain a +4 enhancement bonus to Strength and Dexterity, and four additional hit points per Hit Die (This ability does not affect the number or Hit Dice of animated creatures that the Deathlord can create or control).
Deathmend (Su): At 4th level, you can heal the wounds of undead by touch. Each day you can heal a total number of hit points of damage equal to your deathlord level × your Knowledge (Religion) score. You may choose to divide her healing among multiple recipients, and you don’t have to use it all at once. Using deathmend is a standard action.
Secret of Mastery (Su): At 5th level, you learn the Secret of Mastery, making all undead creatures you create gain a +2 enhancement bonus to Strength, Dexterity, Intelligence, Wisdom, and Charisma (in addition to the bonuses gained by the other Secrets), and an additional four extra hit points per Hit Die (same restrictions as Secret of Might applies).