Quote:
Originally Posted by
UserShadow7989
The AC bonus is described in the third paragraph of Unarmed Specialist. Should I separate it into it's own ability for clarity?
I changed the Giant's Strength ability according to your suggestion. The little guys will have to settle for a less powerful bonus and the normal benefits of being small.
I would, as it's a separate ability, and it doesn't make much sense being included with Unarmed Specialist (not wearing armor is different from being unarmed). I'll edit this post in a bit with a more complete PEACH.
Quote:
Originally Posted by
UserShadow7989
Monk
Races: Any
Alignment: Any Lawful
Starting Gold: 4d6×10 gp (140 gp).
Starting Age: As Cleric
Hit Die: d8.
Standard stuff, but I'm curious why the starting age is "as cleric" when both the cleric and monk starting ages are the same. Seems a bit easier just to leave that part out entirely, or at least say "As Monk".
Quote:
The Monk
{table=head]
Level|
Base Attack Bonus|
Fort Save|
Ref Save|
Will Save|
Move Bonus|
AC Bonus|
Unarmed damage|
Special
1st|
+1
|
+2
|
+2
|
+2
|
+0ft.
|
+0
|
1d6
|Unarmed Specialist, Flurry of Blows, Bonus Feat
2nd|
+2
|
+3
|
+3
|
+3
|
+0ft.
|
+1
|
1d6
|Evasion, Bonus Feat
3rd|
+3
|
+3
|
+3
|
+3
|
+10ft.
|
+1
|
1d6
|Pressure Point Strike
4th|
+4
|
+4
|
+4
|
+4
|
+10ft.
|
+2
|
1d8
|Ki Strike (Magic)
5th|
+5
|
+4
|
+4
|
+4
|
+10ft.
|
+2
|
1d8
|Purity of Body, Purity of Mind
6th|
+6/+1
|
+5
|
+5
|
+5
|
+20ft.
|
+3
|
1d8
|Wholeness of Body, Bonus Feat
7th|
+7/+2
|
+5
|
+5
|
+5
|
+20ft.
|
+3
|
1d8
|Force Palm
8th|
+8/+3
|
+6
|
+6
|
+6
|
+20ft.
|
+4
|
1d10
|Improved Evasion
9th|
+9/+4
|
+6
|
+6
|
+6
|
+30ft.
|
+4
|
1d10
|Giant's Strength (2 Sizes)
10th|
+10/+5
|
+7
|
+7
|
+7
|
+30ft.
|
+5
|
1d10
|Flawless Strike, Ki Strike (Lawful)
11th|
+11/+6/+1
|
+7
|
+7
|
+7
|
+30ft.
|
+5
|
1d10
|Diamond Body, Diamond Soul
12th|
+12/+7/+2
|
+8
|
+8
|
+8
|
+40ft.
|
+6
|
2d6
|Abundant Step
13th|
+13/+8/+3
|
+8
|
+8
|
+8
|
+40ft.
|
+6
|
2d6
|Giant's Strength (3 Sizes)
14th|
+14/+9/+4
|
+9
|
+9
|
+9
|
+40ft.
|
+7
|
2d6
|Mind's Eye Sight
15th|
+15/+10/+5
|
+9
|
+9
|
+9
|
+50ft.
|
+7
|
2d6
|Quivering Palm
16th|
+16/+11/+6/+1
|
+10
|
+10
|
+10
|
+50ft.
|
+8
|
2d8
|Empty Body, Ki Strike (Adamantine)
17th|
+17/+12/+7/+2
|
+10
|
+10
|
+10
|
+50ft.
|
+8
|
2d8
|Tongue of the Sun and Moon, Giant's Strength (4 Sizes)
18th|
+18/+13/+8/+3
|
+11
|
+11
|
+11
|
+60ft.
|
+9
|
2d8
|Timeless Body
19th|
+19/+14/+9/+4
|
+11
|
+11
|
+11
|
+60ft.
|
+9
|
2d8
|Buddha's Palm
20th|
+20/+15/+10/+5
|
+12
|
+12
|
+12
|
+60ft.
|
+10
|
2d10
|Perfect Self[/table]
Full BAB! Always good, and one of the main problems (in my opinion) with the monk class. The AC bonus seems like it could get a tad high (when paired with Wisdom) but we'll see.
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Weapon and Armor Proficiency
A monk is proficient with club, crossbow (light or heavy), dagger, gauntlet, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields.
YOUR MONK IS NOT PROFICIENT WITH ITS UNARMED STRIKE!!
This is very important.
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Unarmed Specialist (Ex)
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Monk.
The monk receives special benefits when unarmored. When wearing no armor, a monk gains an untyped bonus to her land speed as shown on Table: the monk. When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains +1 to AC at 2nd level. This bonus increases by +1 for every 2 monk levels thereafter. These bonuses to AC apply even against touch attacks or when the monk is flat footed, but not if she is helpless or immobilized. Monks wearing light armor have these bonuses halved, and wearing any other armor or a shield negates the bonus entirely.
The "hands full" thing is nice, potentially letting them use wands/magic items even when attacking. Like I mentioned earlier, the AC bonus seems to be a bit higher than it should. At level 20, you get +10 AC, plus your Wisdom modifier, plus all of the standard AC increasing magic items (even armor bonus ones). Just looking at the armor bonuses, that's easily more than a fighter (or any other heavy armor-wearing class) in +5 full-plate with the same magic items. This may or may not be a bad thing, we'll see how powerful the class is.
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Pressure Point Strike (Ex)
Starting at 3rd level, a monk may use her knowledge of the human body to target an enemy's pressure points in place of dealing damage. When attacking with an unarmed strike or special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham), the monk declares her intent to use this ability, and specifies which attack rolls are for this ability's effects instead of damage. By taking a -2 penalty to each specified roll, the monk's attack inflicts 1 Strength or Dexterity ability damage that lasts until the end of the day. Failing any of the specified rolls causes all of the monk's attack rolls this round to fail and provokes an attack of opportunity.
This ability can only target living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to pressure point strikes. The monk must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A monk cannot pressure point strike while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
Pretty good for 3rd level, but not overpowering due to the many restrictions. I like it.
Quote:
Ki Strike (Su)
At 4th level, a monk’s unarmed attacks are empowered with ki. Her unarmed strikes and strikes with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. The monk may also use her Wisdom modifier in place of her Strength modifier for attack rolls and damage rolls with an unarmed strike.
Cool, now Strength is pretty much obsolete.
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Purity of Body (Ex)
At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. The monk is no longer penalized by fatigue, but when exhausted receives both fatigue's normal penalties and the penalties from exhaustion.
Purity of Mind (Ex)
Monks of level 5 and above gain immunity to Fear effects, and can no longer be Confused, Dazed, or Fascinated. In addition, the monk gains a +2 untyped bonus to saves against mind-affecting spells.
Wholeness of Body (Su)
At 6th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to half her maximum hit points each day, and she can spread this healing out among several uses.
Quite a few immunities pretty fast. Paired with the healing, this is pretty good. The daze and fascinate immunities strike me as the best, and it seems a bit much to give them disease, fatigue, fear, confusion, daze, and fascinate immunity and a bonus to mind-affecting spells in a single level. Might wanna specify "mind-affecting spells and effects" unless you meant it to only include spells.
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Force Palm (Ex)
Starting at 7th level, the monk gains the ability strike far away foes with nothing but the force of his attacks. The monk can perform an unarmed strike on any foe within (Wisdom modifier x 10) ft. of herself with a -2 to attack rolls during this round. This has all the normal benefits and effects of the monk's unarmed strike, and can be combined with any other monk class ability involving an unarmed strike.
Given their reliance on their Wisdom modifier, this pretty much makes the monk a ranged class. Do these attacks count as melee or ranged attacks?
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Giant's Strength (Su)
9th level monks gain the 'Giant's Strength' ability. A number of times per day equal to her Wisdom modifier, she can spend a Swift Action to activate this ability. For a number of rounds equal to her monk class levels/2, the monk is treated as if she were two sizes larger for the purposes of calculating unarmed damage (see Table: Monk Unarmed Damage by Size below), reach, and grapple modifier. The monk can end this early as a free action, but the use still counts towards her per day limit.
This ability becomes more powerful as the monk's level grows. At level 13, the monk is treated as 3 sizes larger for the purposes of calculating unarmed damage, reach, and grapple modifier. At level 17, she is treated as 4 sizes larger for the same purposes, and this ability is treated as an Extraordinary (Ex) ability. For every size this would put the character above Colossal, take the Colossal benefits and add 1d8 to their total unarmed damage, 5 ft. to their reach, and add +2 to their grapple modifier to it.
Changing the wording to "half her monk class levels" might make it more clear. Does this ability stack with other size-increasing effects such as Enlarge Person? or is it an increase based on the base size of the creature? The Wisdom dependency makes this usable in pretty much every encounter, and most likely for the whole encounter (on average). That increases the monk's damage quite a bit. Not sure if this needs fixing.
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Flawless Strike (Ex)
Starting at 10th level, the monk gains the ability to focus their senses to a razor's edge and strike true even against all odds. A number of times per encounter equal to the monk's Wisdom modifier, the monk can spend a free action to ignore concealment, etherealness, incorperealness, invisibility, and any magical effects that provide an AC bonus or miss chance until their next round.
Again, Wisdom dependency makes this usable for the majority of an encounter. If the effect that grants an AC bonus/miss chance also negates the monks ability to see them, does this ability counteract that? Basically, does this allow the monk to see where an invisible creature is, or just ignore the miss chance if they happen to attack the right space?
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Diamond Body (Ex)
At 11th level, a monk gains immunity to poisons of all kinds. The monk cannot become blinded, dazzled, deafened, paralyzed, petrified, sickened, or stunned. If the monk was already blind or deaf, this ability does not repair their vision or hearing.
A lot of immunities, but that comes fairly standard with monk. Still a lot of immunities though.
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Diamond Soul (Su)
At 11th level, a monk gains spell resistance equal to her current monk level + 15. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk’s spell resistance. Diamond Soul cannot be ignored by any feat or ability, and affects spells that normally ignore spell resistance. Unlike normal spell resistance, the monk can enable and disable Diamond Soul as a free action.
It affects spells that normally do not allow for spell resistance? That is powerful. The ability states that it cannot be ignored by any feat or ability, does that include spells such as Assay Resistance? I'd consider changing this to still be ignored by spells that do not allow for spell resistance. Especially considering that their spell resistance is higher than normal (assuming straight monk levels), most creatures/classes get 10+level SR (basically letting equal level casters affect them with SR-allowing spells half of the time, this lowers that to 3/4 of the time).
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Abundant Step (Su)
At 12th level or higher, a monk can slip magically between spaces as if using the dimension door spell a number of times per encounter equal to her Wisdom modifier. Her caster level for this effect is one-half her monk level (rounded down).
That's gonna be at least 6-7 times per encounter at level 12. Very good, but its power is lessened by it eating up their action for that round. I'd still suggest making it Wisdom mod/day, regardless.
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Mind's Eye Sight (Su)
Monks of 14th level and higher have unlocked the power of the mind's eye. The monk is treated as being under the effects of the true seeing spell. Her caster level for this effect is one-half her monk level (rounded down). In addition, the monk can 'sense' creatures and traps within 60 ft. of herself as if she succeeded a spot check to locate them.
Wow that's good. Permanent true seeing, and even mind/trap-sight within 60 ft.
Quote:
Quivering Palm (Su)
Starting at 15th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. She can use this quivering palm attack once a day, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + ½ the monk’s level + the monk’s Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.
Pretty standard, but changed from the never-useful 1/week. Looks good to me.
Quote:
Empty Body (Su)
At 16th level, a monk gains the ability to assume an ethereal state for as long as she wishes, as though using the spell etherealness. She may go ethereal on a number of different occasions during any single day. Unlike a cleric, sorcerer, or wizard, an ethereal monk may physically interact with any ethereal and/or non-ethereal object as she wishes, and change what she wants to interact with at any time (free action). While in this state, the monk is no longer bound by the laws of physics, and has a fly speed equal to her total movement speed.
Permanent, at will etherealness? You can interact with non-ethereal objects while remaining ethereal? First part, ok, even if it is a huge increase from the normal two minutes. But the second? That's a bit much. The etherealness at will is good enough already without being able to fly and attack normally while remaining ethereal. You might want to specify that it emulates the spell ethereal jaunt, not etherealness (7th level spell vs. 9th level spell, the second allowing passengers). Still, this ability emulates a level 7 spell, giving it to them at will for as long as they want when the normal is 1 round/level, half movement speed (not flying) and unable to affect material creatures normally. Very overpowered.
Quote:
Tongue of the Sun and Moon (Ex)
A monk of 17th level or higher can speak with any living creature.
Standard monk fluff ability. Moving on.
Quote:
Timeless Body (Ex)
Upon attaining 18th level, a monk no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the monk still dies of old age when her time is up. Spells and abilities that instantly kill their target(s) no longer have any effect on the monk, and she cannot have her levels drained.
The last part should state that the monk is immune to death effects and level drain.
Quote:
Buddha's Palm (Su)
A monk of 19th level has learned the ultimate non-lethal technique, the Buddha's Palm. A number of times per day equal to the her Wisdom modifier, she may unleash such a powerful burst of Ki energy that all non-friendly creatures within 50 ft. of herself take non-lethal damage equal to the monk's unarmed strike damage and Wisdom modifier x2. Damage from this technique ignores all forms of damage reduction, and is treated as if under the effect of the monk's Flawless Strike class ability (you do not need to spend a use for this ability). Any creature damaged by this ability must make a Fortitude saving throw (DC 10 + ½ the monk’s level + the monk’s Wis modifier) or be stunned for 1 round and sickened for 5.
Interesting ability, not terribly overpowered, but you may want to rename it for the sake of these forums (real-world religion not being permitted).
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Perfect Self (Ex)
At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a non-magical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. All Supernatural (Su) class features of the monk are treated as Extraordinary (Ex) abilities instead. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type.
A 20th level ability granting DR 10/magic? The DR may as well not even be there, I'd make it something a tad more useful. If your enemies don't have magic weapons you're probably fighting the wrong guys. The Su -> Ex part is very good though, allows you to ignore anti-magic fields and such.
Overall, I'd say this is a solid tier 3, but only after some abilities are fixed (potentially very overpowered). Namely the etherealness part.