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Re: [Welknair Update/Game Idea] Fourth Land
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Originally Posted by
SamBurke
I can be more specific if you like. :smallwink:
So you have the perfect play tester, it sounds like.
Yeah, if there's an exploit, he'll find it.
In my last game attempt, I had magic beasts actually caused by a form of magical mutation. The group found a Nightmare, and I tried to scientifically explain how the fire worked. I said that Nightmare hair is very flammable, but also grows back and a surprising rate, especially that around the hooves, tail, and mane. They have the ability to make themselves grow hotter until the volatile hair combusts. After the group subdued it, he immediately started cutting off hair and stuffing it in cloth sacks, then tying them up. I asked what he wanted to do that for, and he said he'd think of something. Later, the group was escaping from a group of raiders over a wooden bridge. He used them like molotovs. ... Speechless.
Later, he was trying to invent steam power. He wanted to mount a steam engine on the now-tamed Nightmare. Then he wanted to build a steam-powered machinegun (Mythbusters style) and attach THAT to it. I'm glad we switched to GURPS before that happened.
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Re: [Welknair Update/Game Idea] Fourth Land
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Originally Posted by
Welknair
Yeah, if there's an exploit, he'll find it.
In my last game attempt, I had magic beasts actually caused by a form of magical mutation. The group found a Nightmare, and I tried to scientifically explain how the fire worked. I said that Nightmare hair is very flammable, but also grows back and a surprising rate, especially that around the hooves, tail, and mane. They have the ability to make themselves grow hotter until the volatile hair combusts. After the group subdued it, he immediately started cutting off hair and stuffing it in cloth sacks, then tying them up. I asked what he wanted to do that for, and he said he'd think of something. Later, the group was escaping from a group of raiders over a wooden bridge. He used them like molotovs. ... Speechless.
Later, he was trying to invent steam power. He wanted to mount a steam engine on the now-tamed Nightmare. Then he wanted to build a steam-powered machinegun (Mythbusters style) and attach THAT to it. I'm glad we switched to GURPS before that happened.
At least Mythbusters proved it was near-deadly (to its operators) with modern timing devices.
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Re: [Welknair Update/Game Idea] Fourth Land
Depending on when it would be, I would like to be included in the playtest; since one of my pastimes is considering metaphysics...
This game sounds right up my ally, and actually makes me wish I still had the notes for the game I was designing...
However, if you want any help with maths or creating tables or whatever, I will gladly help.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Amechra
Depending on when it would be, I would like to be included in the playtest; since one of my pastimes is considering metaphysics...
This game sounds right up my ally, and actually makes me wish I still had the notes for the game I was designing...
However, if you want any help with maths or creating tables or whatever, I will gladly help.
I had barely considered that I could get playtesters from the forums... Hmmmmmmm.
Alright, this is probably going to happen at some point.
Because of Progressive Start, nobody needs to worry about making a character beforehand, too! :smallbiggrin:
Depending on how IRL stuff goes, as well as my own creative spurts, I may have something truly testable done in around 3 weeks. That ought to give me time to fill in the required rules about the multitude of things that'll come up.
Did a lot more work today. I finished re-writing gravity. It's.. weird. But cool, and can be used for all sorts of odd landscapes.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Welknair
I had barely considered that I could get playtesters from the forums... Hmmmmmmm.
Alright, this is probably going to happen at some point.
Because of Progressive Start, nobody needs to worry about making a character beforehand, too! :smallbiggrin:
Depending on how IRL stuff goes, as well as my own creative spurts, I may have something truly testable done in around 3 weeks. That ought to give me time to fill in the required rules about the multitude of things that'll come up.
Did a lot more work today. I finished re-writing gravity. It's.. weird. But cool, and can be used for all sorts of odd landscapes.
Barely considered! :smallsigh:
Please, count me in. :smalltongue:
However I think we(I) might need an asprin fund if you rewrite the laws of thermodynamics.
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Re: [Welknair Update/Game Idea] Fourth Land
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Originally Posted by
Elfstone
Barely considered! :smallsigh:
I know! Given how bright I am, you'd think I would have thought of it sooner! :smalltongue:
Quote:
Originally Posted by
Elfstone
Please, count me in. :smalltongue:
Of course!
Quote:
Originally Posted by
Elfstone
However I think we(I) might need an asprin fund if you rewrite the laws of thermodynamics.
Guess what I was working on today! :smallbiggrin:
It's really simple stuff, at this point though.
So.. With a hypothetical playtest with forum-peeps..
Samburke, Amechra, Elfstone.. I'm 80% sure that Radmelon and Jojolagger would be game, if I invited them. 5 people, perfect! :smallbiggrin:
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Re: [Welknair Update/Game Idea] Fourth Land
I would love to do this. I'm a big fan of your works, and was actually going to ask if I could join yesterday, but got sidetracked.
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Re: [Welknair Update/Game Idea] Fourth Land
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Originally Posted by
Welknair
Samburke, Amechra, Elfstone.. I'm 80% sure that Radmelon and Jojolagger would be game, if I invited them. 5 people, perfect! :smallbiggrin:
Only 80%? Intentionally guessing low?
Honestly, unless I'm either dead, without net access, or bogged down with a todo list so large I had no leisure time, I'm game for testing anything by Welknair.
Also, I usually hold back on crazy ideas without something solid to go on, But from what I've heard, I'm likely to make a mad sciency type.
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Re: [Welknair Update/Game Idea] Fourth Land
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Originally Posted by
jojolagger
I'm likely to make a mad sciency type.
Ah, so art imitates life? :smalltongue:
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Re: [Welknair Update/Game Idea] Fourth Land
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Originally Posted by
Welknair
Guess what I was working on today! :smallbiggrin:
It's really simple stuff, at this point though.
I'm gonna need more headsplosion GIFs, methinks.
Let me dig.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
radmelon
I would love to do this. I'm a big fan of your works, and was actually going to ask if I could join yesterday, but got sidetracked.
Woo! Glad you're interested!
Quote:
Originally Posted by
jojolagger
Only 80%? Intentionally guessing low?
Honestly, unless I'm either dead, without net access, or bogged down with a todo list so large I had no leisure time, I'm game for testing anything by Welknair.
Also, I usually hold back on crazy ideas without something solid to go on, But from what I've heard, I'm likely to make a mad sciency type.
Better guess too low than too high.
And awww :smallredface:
If you're mad-sciency, this game will be your playground. I finished writing how gravity works today. Fun stuff.
Quote:
Originally Posted by
SamBurke
I'm gonna need more headsplosion GIFs, methinks.
Let me dig.
Originally this game was going to be "Fourthland: A Game of Abstraction", but now I'm considering "Fourthland: The Game of Headsplosions". Because you will headsplode. A lot. So much that "Headsplode" will become a word.
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Re: [Welknair Update/Game Idea] Fourth Land
There should be some sort of counter to judge how well a GM is doing: the more headsplosions, the better.
Then make a GMing contest based off of who can blow the most minds.
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Re: [Welknair Update/Game Idea] Fourth Land
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Originally Posted by
Welknair
Because you will headsplode. A lot. So much that "Headsplode" will become a word.
Good Luck. I'm fairly sure I've Developed Immunity by now.
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Re: [Welknair Update/Game Idea] Fourth Land
Count me in as well! I'd love to help!
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
SamBurke
There should be some sort of counter to judge how well a GM is doing: the more headsplosions, the better.
Then make a GMing contest based off of who can blow the most minds.
Hmm... RoC would probably score pretty well there. Just try to explain Xenotheurgy.
Quote:
Originally Posted by
jojolagger
Good Luck. I'm fairly sure I've Developed Immunity by now.
Immunity, or just Resistance 50?
I hope I'm not drastically over-hyping this game. It'd be a shame if we finally got around to the playtest and it didn't meet expectations. I am introducing a lot of weird concepts, and it doesn't resemble any other game I know of, but it IS still a game.
So far, the most head-splodey bit might be the rules involving gravity and time that I wrote today. Yay altered time rates and situational gravity?
Edit: I seem to have been Sneak'd!
Quote:
Originally Posted by
TravelLog
Count me in as well! I'd love to help!
Ah, a sixth! Guess how many basic first-tier class-y things there are? :smallbiggrin: That worked out nicey! The system is relatively easy rule-wise, so it shouldn't be too bad with 6.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Welknair
I hope I'm not drastically over-hyping this game. It'd be a shame if we finally got around to the playtest and it didn't meet expectations. I am introducing a lot of weird concepts, and it doesn't resemble any other game I know of, but it IS still a game.
So far, the most head-splodey bit might be the rules involving gravity and time that I wrote today. Yay altered time rates and situational gravity?
Despite the fact I've broken people's bones with the hardness of my head, it is easy to 'splode. Rewriting time makes me either squee or groan in pain.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
SamBurke
Despite the fact I've broken people's bones with the hardness of my head, it is easy to 'splode. Rewriting time makes me either squee or groan in pain.
Well I did my best to prevent true time travel - It only changes the rate at which one moves through time. You can slow, but not REVERSE someone's travel. No grandfather paradoxes.
Well, not like you could do that anyways. What's a "Grandfather"? :smallwink:
If you guys hadn't noticed, I'm dropping hints about the game.
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Re: [Welknair Update/Game Idea] Fourth Land
What, you kept time? OMFG, that sounds so boring, I'm leaving!
:smallwink:
All joking aside, how do you deal with different concepts of logic and philosophy? Did you leave existence as a binary state?
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Amechra
What, you kept time? OMFG, that sounds so boring, I'm leaving!
:smallwink:
All joking aside, how do you deal with different concepts of logic and philosophy? Did you leave existence as a binary state?
It's sad that I was actually worrying about not being weird enough. That's not something you experience regularly. Or at least I don't.
Logic and philosophy are in many ways as in our world. I'm secretly trying to make some commentaries and bring up real-life issues in the context of the game, a la Star Trek. I do have a morality system of sorts.
Buuut the nature of the world is a weird one. Things like "Free Will", "Morality" and "Personhood" do have slightly different meanings here, just by virtue of things working different, and them having some.. things we don't. And US having things THEY don't.
And if I understand what you're asking, yes, existence is binary.
Heh, binary. 1010101010. /incomprehensiblehint
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Re: [Welknair Update/Game Idea] Fourth Land
I can't wait!
Sounds like this will be a pretty deep game.....
When do you test it?
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
SamBurke
I can't wait!
Sounds like this will be a pretty deep game.....
When do you test it?
I hope it'll be deep. I'm a little new to that type of thing, though, so there'll likely be a bit of a learning curve.
I have a weekly GURPS game on the weekend, and as mentioned, there was a unanimous vote to start playing Fourthland while we wait for people to show. I'll be testing the multitude of new stuff this coming weekend, if all goes well.
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Re: [Welknair Update/Game Idea] Fourth Land
Excellent. And it should be interesting to see what your mad-genius player comes up with once he gets used to the system.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
TravelLog
Excellent. And it should be interesting to see what your mad-genius player comes up with once he gets used to the system.
Well, since Gravity and Time are conveyed by manipulate-able matter.. I think he may be able to come up with some very bizarre things.
"Well as long as we're in the bubble, we get three actions for every one they get out there. So I just need to move all of the 11th that we gathered into this stone, and throw it out over the group. I'll hold onto everyone's weapons in the meantime, keeping them safe with my weaker 11th stone. The one we chuck will have a larger radius, so it should be able to get the guard's weapons, but not affect our own. So, 5 rounds for one of theirs.. I should have the stones ready in 6. You guys can cover me 'till then, right?"
Thinking he'll be something like Shaper/The Forge/Inventive or something like that. I haven't done too much about the Second and Third Tier shapes just yet.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Welknair
Immunity, or just Resistance 50?
95% resistance and fast healing. Between the people I know irl and Bhu, almost nothing affects me and what does wears off in under a minute.
Quote:
Originally Posted by
TravelLog
Excellent. And it should be interesting to see what your mad-genius player comes up with once he gets used to the system.
Well it appears both time and gravity manupulation are game.
Quote:
Originally Posted by
Welknair
Well I did my best to prevent true time travel - It only changes the rate at which one moves through time. You can slow, but not REVERSE someone's travel. No grandfather paradoxes.
So I can have bullets that travel at 1m/s relative to themselves, but 20C relative to normal?:smallbiggrin:
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
jojolagger
95% resistance and fast healing. Between the people I know irl and Bhu, almost nothing affects me and what does wears off in under a minute.
I haven't talked to Bhu much.. Is he that headsplosion-causing? :smallconfused:
Quote:
Originally Posted by
jojolagger
Well it appears both time and gravity manupulation are game.
Indeed! And interestingly enough, anyone can manipulate them. It's just not easy.
Quote:
Originally Posted by
jojolagger
So I can have bullets that travel at 1m/s relative to themselves, but 20C relative to normal?:smallbiggrin:
Yup! And you can protect yourself from other people's bullets by throwing up bubbles of slowed-time!
I. Wow. I just realized something involving the time thing. Oooooooh. *Laughs evilly* I was trying to figure out why people wouldn't want to always be carrying around super-speed stones with them. Then I figured it out. Yeah, that'll do. That'll do.
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Re: [Welknair Update/Game Idea] Fourth Land
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Thinking he'll be something like Shaper/The Forge/Inventive or something like that. I haven't done too much about the Second and Third Tier shapes just yet.
Aha! A hint about not-classes at last!
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
TravelLog
Aha! A hint about not-classes at last!
Quote:
Originally Posted by
Welknair
Edit: I seem to have been Sneak'd!
:smallwink:
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Welknair
I haven't talked to Bhu much.. Is he that headsplosion-causing? :smallconfused:
Something similar to headsplosion. In the jesters realm, the current guildhouse owned by our party is a haunted brothel. In an out of character crazy duel the response to this was this. (do not watch the second video. it has a spot here.) And that is the day I finally became immune most mental dissonance.
Quote:
Originally Posted by
Welknair
Indeed! And interestingly enough, anyone can manipulate them. It's just not easy.
"Which is easier, Transformation or illusion?" "For me, or in general?"
Quote:
Originally Posted by
Welknair
Yup! And you can protect yourself from other people's bullets by throwing up bubbles of slowed-time!
I can do better than slowing down bullets. Wonderful, Multi-element magi-tech device abound.
Quote:
Originally Posted by
Welknair
I. Wow. I just realized something involving the time thing. Oooooooh. *Laughs evilly* I was trying to figure out why people wouldn't want to always be carrying around super-speed stones with them. Then I figured it out. Yeah, that'll do. That'll do.
Because living at x5 speed means dying of old age 5x sooner. And needing to eat and drink 5x as much.
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
jojolagger
Something similar to headsplosion. In the jesters realm, the current guildhouse owned by our party is a haunted brothel. In an out of character crazy duel the response to
this was
this. (do not watch the second video. it has a spot
here.) And that is the day I finally became immune most mental dissonance.
Currently on my iPad, I'll check the videos when I'm at a comp.
Quote:
Originally Posted by
jojolagger
I can do better than slowing down bullets. Wonderful, Multi-element magi-tech device abound.
I haven't yet, but I will likely end up incorporating a magitech-esque technology system.
Quote:
Originally Posted by
jojolagger
Because living at x5 speed means dying of old age 5x sooner. And needing to eat and drink 5x as much.
What's "Death"? :smallwink: (But yeah, something along those lines)
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Re: [Welknair Update/Game Idea] Fourth Land
Quote:
Originally Posted by
Welknair
Currently on my iPad, I'll check the videos when I'm at a comp.
Note I said "Do not watch the second video."
At least read the Bit on in on the High octane nightmare fuel page first. Then you won't be off guard.