For the purposes of this mechanic, "treasure" is any boon received as a reward for successful completion of an encounter. Treasure is typically broken down into two units of measurement: Loot and Hoard. 1 Loot is equivalent to a single roll through the treasure tables. 1 Hoard is equivalent to 5 rolls through the treasure tables, or 5 Loots. Loot is always found on the scene, but Hoards are almost always elsewhere. Whether through tracking, interrogation, or some other means, players will need to discover the location of the hoard to earn it. GMs are free to create small quests or courses to find a foe's hoard.
To generate treasure, all you have to do is roll as directed in the foe's bestiary entry, and follow your results through to their conclusion. For example, the party has outwitted a troll deep in the forest. According to the trolls's bestiary entry, it bestows 1 Setting Hoard upon players (equivalent to 5 rolls through the Wood setting table). First, the GM will roll 1d12 on the Wood table:
Next, the GM will roll 1d12 on the Coins/Gems table:
Finally, the GM will roll 1d12 on the Value table to determine the Gem's value:
The GM is encouraged to get creative in describing the treasure, in this case a single gem worth almost two months' wages for honest labor.
This process is repeated 4 more times to complete the troll's hoard. Alternatively, GMs may hand select all or part of a foe's treasure.
Tables:
{table=head]
d12 |
Wood |
d12 |
Coins/Gems |
d12 |
Value
1 | Goods | 1 | 1d10gp | 1 | 2d20gp
2 | Gear | 2 | 5d20gp | 2 | 2d20gp
3 | Goods | 3 | 1d4 Gems | 3 | 2d20gp
4 | Reputation (2d10gp) | 4 | 1d10 Gems | 4 | 2d20gp
5 | Goods | 5 | 1d%gp | 5 | 2d20gp
6 | Gear | 6 | 5d20gp | 6 | 1d6gp
7 | Misc. | 7 | 1d6 Gems | 7 | 5d20gp
8 | Coins/Gems | 8 | 1d10gp | 8 | 3d%gp
9 | Misc. | 9 | 3d6 Gems | 9 | 3d%+300gp
10 | Coins/Gems | 10 | 1d10gp | 10 | 2d%gp
11 | Misc. | 11 | 3d%gp | 11 | 5d20gp
12 | Roll Twice | 12 | Roll Twice | 12 | Roll Twice
[/table]
Terms:
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Treasure--Any reward for overcoming a challenge
Loot--Unit of measurement equivalent to 1 roll through the Treasure Tables. Loot is carried by the foe.
Hoard--Unit of measurement equivalent to 5 rolls through the Treasure Tables. Hoards are more distant than Loot, and must be located to be earned.
Gem--A single gem. A gems' worth is calculated on the Value table.