1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
We'll be playing Pathfinder 1E. Published 3.5 material considered on a case by case basis.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
We'll be playing the Carrion Hill published adventure for PF1E.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
5-6
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
We'll be playing on OOTS in the IC/OOC threads forums. There'll also be a Discord channel for game discussion.
5. What is the characters' starting status (i.e. experience level)?
5th level - no XP tracking, it's a single level adventure.
6. How much gold or other starting funds will the characters begin with?
Standard WBL [10500gp]
Pre-game crafting is permitted, for your own character only, but you must roll any crafting checks and risk wasting any materials.
You may also attempt to copy spells into spellbooks from purchased scrolls and passing the materials fee. You get only one attempt to copy a spell.
You can take 10 on copying and crafting rolls if that would be a success. Rolling is for difficult, dangerous or distracted rolls. It is presumed that pre-game activities occur in ideal conditions.
Full, 1/2, or 1/4 charged wands may be purchased. No other fractional wand charges permitted.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
As an inexperienced DM I'd like to keep things relatively simple. Please choose from the core, base, hybrid classes listed
here.
Unchained Rogue and unchained Monk permitted. Other unchained classes not permitted.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
As above, stick to Core and Standard races listed
here
9. By what method should Players generate their attributes/ability scores and Hit Points?
20 point buy. Hit points are at max for level 1, then average rounded up thereafter.
10. Does your game use alignment? What are your restrictions, if so?
Alignment is unrestricted, but your character has to be able to work with others. Remember the golden rule that the enjoyment of other players is paramount.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multiclassing permitted, with fractional BaB and saves.
Variant Multiclassing not permitted.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honour system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players should make rolls for relevant actions in the same IC post, or in the OOC thread for saves/reactions and if additional rolls are needed that won't break the flow IC.
I'll be rolling passives like initiative/perception/knowledge and anything that keeps the game flowing without overmuch back and forth. Attacks of Opportunity will generally be resolved by players.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Two traits permitted. No drawbacks. Guns are Emerging. Bonus feat at 1st level.
Background Skills. Retroactive INT skill points.
We'll be going by group initiative, that is players go, enemies go, players go. I'll attempt to resolve actions within each group primarily by initiative regardless of posting order, but there may be some variation based on narrative sense.
I'll put a deadline for replies on my DM updates, expect to be about a week per update unless we find a different schedule works better. I reserve the right to apply small dread/sanity/madness effects to characters who miss their turn deadlines
without prior explanation. Players with long or repeated unexplained absences will be replaced to keep the game going.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I'm not necessarily looking for a complete party of grimdark lovecraftian characters, I'll probably select a bit of a mix to balance the overall temperament and roles.
Characters must have:
- A myth-weavers sheet
- A character portrait image
- A brief physical description
- A brief personality overview
A short background is optional. Try and keep total text under ~500 words, I want to keep entries to a length I'll have time to review.
In this scenario it might seem sensible to flee the city. Whether it's heroic instinct, local ties, or just the promise of reward, characters should have a reason to stick around.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
There'll be a mix as required by the published adventure.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Generally published Paizo material is permitted, but see points 7 and 8. Published 3.5 material considered on a case by case basis.