Short Haft, Long Haft
Prerequisites: combat reflexes feat
If the Bellator is wielding a reach weapon that would normally not threaten her adjacent squares, she can now switch between treating it as a reach weapon and having it threaten her adjacent squares as a swift action.
If she is wielding a weapon that can do bonus damage when it is set against a charge, she can now set it as an immediate action
Imposing General's Command
prerequisites:-
Whenever the Bellator issues an order to a subordinate (meaning a cohort, follower, hireling, or really anyone who considers her "the boss.") they benefit from a moral on D20 rolls equal to one fourth the Bellator's class level until the task is carried out. the task must be something achievable in one hour, such as "storm that castle", "steal this trinket", or "seduce that monster".
These benefits are only available only as long as the subordinate is actively working to carry out the Bellator's orders.
'Elementary' Battle Discernment
Prerequisites: 5 ranks in spot, int 13
For the Bellator, war is like the written tongue. It's meanings are hinted in the scars of crippled veterans and the ashes of burnt out wheat fields, but where the words are most clearly read is on field of battle, where whole stories are written of their own accord.
When the Bellator comes across a place where at least 2 creatures have been fighting she can spend (1d10-intelligence modifier) minutes inspecting the area, and discern the following details:
-The creature types of the combatants. This works on all creature types but outsiders and intelligent undead, since they usually have similar bodies and mannerisms to other, more common, creature types.
-Who won. This can be on either a personal scale between a few people, or on the scale of a full battle.
-A vague guess at the skill of the combatants. the Bellator is only able to discern the levels of the combatants within these categories.
Combatant Level/hit dice |
Level 1-5 |
Level 6-10 |
Level 11-15 |
Level 16-20 |
If the Bellator is of level 20 or higher, she can expand the above table to include levels 21-30, then 31-40 and so on as she hits the ascending caps.
Riding Lightning
Prerequisites: 6 ranks in Ride and handle animal
The Bellator is an expert rider, and knows better than most how to push a mount too, and beyond, it's limits. Whenever the Bellator is in the saddle, her mount gains a boost to it's base land speed (and flight/swim/climb speed, if it has any of those) equal to 10ft/Bellator level. The Bellator's mount also knows how to use its speed to pass by danger unmolested. The mount gains a bonus to AC and reflex saves equal to +1/10ft moved in it's previous turn, and gains the evasion class feature in any round that it has moved at least 40ft.
Adrenaline Fuelled Battle Sustenance
Prerequisites:-
Whenever the Bellator downs an enemy in combat with a number of hit dice equal to or greater than her's she gains her class level in temporary hit points. When she down an enemy below with hit dice below her's, she gains half her level in temporary hit points.
These temporary hit points will stack on each other up to a sum of 10 applications, and she can only hit the cap once; after that point she stops gaining temporary hit points for the remainder of the encounter. the hit points will remain until ten minutes after the encounter ends, at which point the Bellator comes down from her massive adrenaline rush and all the damage dealt comes rushing back to her.
This excellency will not trigger unless the combined hit dice of all enemies involved are at least equal to her own.
The Warrior's Reputation Precedes Her
Prerequisites: Bellator level 5
Wherever the Bellator goes, her reputation precedes her. All NPC's she interacts with who could realistically have heard of her are moved one category up or down the attitude scale (it should usually be up, but there may be places where the Bellator is seen unfavourably.) If the Bellator has been especially helpful or active in a certain area, the people there may be moved up or down two categories, instead of one.
If a Bellator has an inherently negative reputation it does not necessarily mean that people will be moved down the attitude scale. They may volunteer to help the Bellator out of fear, as much as respect or love.
This effect can be negated by concealing the Bellator's identity, for instance by using a bluff or disguise check.
All Seeing Sentinel Eyes
prerequisites:-
The Bellator is a guard when she needs to be, and when she undertakes such a task none can pass her un-noticed.
Any time when the Bellator is standing still and not taking any actions, she may choose to benefit from dark-vision, tremor-sense and see invisibility out to a range of 100ft+10ft/int modifier. The Bellator may not focus on anything other than her watching while using this ability, and will tune out any unconcerning distraction (such as casual speech or random peasants at work) as if it wasn't there.
Using this ability in combat takes a full round action and disallows swift immediate or free actions. Obviously this provokes attacks of opportunity.
The Bellator may choose to ready an action one round, then activate her All Seeing Sentinel Eyes in the following round and keep it active while holding the action, but she will lose the excellencie's benefits when she releases the action.
Ungental Man-Handling Chastisement
prerequisites:-
The Bellator no longer takes a -4 penalty for dealing non lethal damage with a lethal weapon.
In edition, anyone she has non-lethally beat to half their total hit points, within the past 24 hours, can be cowed just with the threat of further punishment. The Bellator gains bonus to intimidate checks against such individuals equal to her intelligence modifier.