Yeah, I should probably read the previous posts before weighing in. That was an error unworthy of even a newb. Sheesh.
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Yeah, I should probably read the previous posts before weighing in. That was an error unworthy of even a newb. Sheesh.
I figured Hat Magic was the helm Jillian wanted to wear into battle, and the top hats Ansom's team use for long distance communication. Now that I think of it, if they used eyebooks, Jillian prolly could've worn that helm and maybe, with whatever bonus it gives her, she wouldn't have been captured. So it seems Gobwin Knob has a bit of a technology advantage.
Loved the pick at the Four Elements.
Gee, and I thougt DnD was complicated.
Magic strikes me as quite an issue in Erfworld.
Dittomancy is where the power is at!!!
Copying/"Duping" can be really effective when outnumbered...
If it works on living creatures, then you've got an endless army...
If it doesn't work on living creatures, then copy corpses and animate them using Croakamancy...
If neither of those are viable, then infinite amounts of burning pitch will wreck havok against the enemy.
Alternatively, Parson can ignore magic and simply attack out of turn... ought to take them off guard...
Unless the Arkentools were meant to enforce the turn-based combat...
*trails off*
Yay Mathamancy! There's some hope that I would be good at something were I sucked into Erfworld like Parson. Maybe my students would pay attention more if I told them it was magic . . .
Mathamancy. Hmmm.... I think I just found my mancy. :smallbiggrin:
'Cause math is what makes the world go round, you know. :smalltongue:
Mathamancy should totally be Parsons magic of choce, though what it does I have no idea.
As posted, by me in another thread, a couple minutes ago:
Quote:
I get the bazaar feeling that mathamancy is more than just knowing the slope of a y=ax+b equation. It could be messing with the "stats" of Erfworld. Sort of like spellcasters with Buff/Debuff spells in other games (multiplying attack power, increasing defense, etc.). The term "force multiplyer" comes to mind for some reason.
I don't think Mathamancy is enough, he need a way to 'cheat'.
Dittomancy seems to be more like the one, as someone else noted.
RusVal's idea seems right or at least good apart from how it fits wing hocus pocus.
Mathamancy makes me think of the "Calculator" job class in Final Fantasy Tactics, if anyone has played it. They cast spells on specific characters with mathematical settings (for example, they can cast Holy on all characters on the battlefield who have a level that is a multiple of 3). Not that I think that's what Erfworld is, but it's just kind of a thought.
Kanthalion, your observation about Gobwin Knob having a technology advantage is interesting. Perhaps it's more that they have a magic advantage since it seems that Wanda is formidable enough to actually do a little scale-tipping in this department.
:smallbiggrin: :smallbiggrin:
Hippiemancers deal with life and matter but without motion LOL
Not sure if this is valid, but one could try looking at this as a yin/yang iChing type deal. Where it's not just control, but also lack of control. So hocus pocus is control of life and (maybe) willful uncontrol of motion and matter. In that way of thinking, a natural opposite would be naughtymancy which uncontrol of life and control of motion and matter.
Now looking further, we'd find that findamancy is a hocuspocus subtype and croakamancy is a naughtymancy subtype. Which would imply that it would have been exceptionally difficult for Wanda to have cast the summoning spell being from an antiethical school.
Or maybe it's all just coincidence that things laid out that way.
I want to know something a little more mundane from Rob/Jami:
What software did you use to bend the text and tables down toward the spine of the eyebook? That's a really nice touch, but I would think it would be a real bear to accomplish in something like Photoshop. Was it done in Illustrator or some other more vector-based program?
Deletionism is a subtle referrence I think. It is possibly referring to the Wikipedia philosophy that has resulted in many webcomics entries on Wikipedia being deleted. See http://meta.wikimedia.org/wiki/Deletionism
Joshua is right. Deletionism is a Wikipedian philosophy involving the wish to destroy other people's hard work.
Potential inconsistency? Findamancy is listed under the Erf alignment, but page 13 of the comic suggests that the spell Wanda bought is Fate magic.
I letter the comic in Paint Shop Pro X, and for the eyebook pages I generally use the Mesh Warp tool. PSPX is way better than Photoshop (the versions I have used) for vector manipulation, so I use it for all the balloons, speech, and SFX words. PSP is cheap and powerful, and has a free downloadable demo. I recommend it highly, and I have done PartiallyClips entirely in it for years.
The only drawback to the Mesh Warp tool is that it's got to be the worst memory hog in the toolbox. Close all other programs! :smalleek:
I didn't say that and that isn't accurate. Deletionism is more a matter of having strict rules for inclusion that generally emphasize a notion of notability. And like many things, there are different degrees of deletionism, some more reasonable than others. I'd expand this defense a bit more, and point to matters like Wikipedia's policies of verifiability and not allowing original research but that would be getting us very off-topic.