Riverside, a small, modern city, some ways away from the sprawl of Inside. The city has always been in a state of flux since it came to be a part of the Nexus. Powers have risen and fallen, disasters have struck, and the climate has always been unstable. Because of all this, the people of Riverside are a hardy lot. They know what it takes to survive, and it's not always pleasant. Riverside sits on the edge of the Nexus, so while it's still prone to the strangeness common there, it's far more stable than other parts of the Nexus. A city like this is not a safe an stable place, but for many it's home and for some it's even opportunity.
Welcome to Riverside.
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Current Events
- Tenebras as an organization has dissolved and it's remnant have been absorbed into Malechenar. Consequently, Malechenar now governs both the north and west sectors of the city.
- Malechenar has hired MERC to arrange for security in parts of the city. Mostly Westside, but the hired mercenaries can be found in other parts of the city as well.
- A new party has been elected in Eastside, lead by their new mayor, Amyria.
The Districts
SpoilerNorthside
Northside is the most prosperous part of the city. Many of the city's wealthiest live there, especially toward the center of the district. There a castle floats in the sky, housing the government of most of the entire city, Malechenar. Northside benefits from the careful eye of its rulers. There have been great strides taken toward making it the safest and most attractive part of the city.
Eastside
Eastside is mostly a middle-to-lower class, densely populated area. It's fairly multicultural, even by Nexus standards, and inhabited by a wide range of species and cultures. It has been a poorer area for most of it's existence, but fairly recently they have rallied under a democratic government and, as a result, their lot has improved.
Southside
Southside has fallen far behind the development of the rest of the city. First it was emptied by it's queen's parting, and then claimed by villains. Now, however, the remaining major powers of the city have begun to lay their claim to the once empty territory. New construction has sprung up and people are gradually moving back in. It isn't free from turmoil, but progress is being made.
Westside
Westside is unique compared to the rest of the districts because it is covered by a cloak of darkness. During the day the Light of Evolution, an artificial sun suspended in the sky, provides light. However, it is still home to a higher density of people that are adverse to the light for a number of reasons.
The district has fallen on hard times since its government was absorbed into Malechenar. While the peace is being maintained, to an extent, it isn't given the same level of attention that Northside is, and even the new development in Southside has more attention. As a result, it can be quite unstable there at times.
Places Within
Riverside is a very modern city, and thus a person can find most of the expected amenities. All manner of stores, a hospital, parks and playgrounds, churches, you name it. Most of these places are run and attended to by the residents of the city, regular people without players to guide them most of the time. Players are free to invent and discard these places and the people in them as suits the needs of their roleplaying. Some have been named already, Moth Park, the Golden Flagon Tavern, Sawyer's Inn, but many more are out there.
There are a number of places that have been defined by players, and can be observed and interacted with. Some of these have been listed below for reference.
Spoiler: Location ListNorthside
- Malechenar Castle Shadowcaller
SpoilerThe castle is a gigantic structure, far larger than any other building in the city and somehow defying the laws of gravity by levitating right over it. This castle have no visible courtyard or entrances however, just a myriad of strained glass archway-shaped windows surrounded by round black walls. The walls are arranged like gigantic archways which supports structure with smaller archways on top which in turn supports other other archways which builds up the entire wall which is connected by an myriad of spires and build in passage ways. {Reference Image}
There are five much larger spires coming off from the main structure, reaching up into the air like spikes. Four of them end with large diamond shaped objects made of a red glass-like material. The fifth and tallest spire is in the very middle of the structure and could be called a tower instead as it's much wider than the others and ends with five smaller spires arranged in a similar ways as the ones in the castle itself.
All over Malechenar sit gargoyles upon ledges which seem to have been specifically made for them, their black skin blending in perfectly into the building.- Temple of Dalachrech: Earl of Purple
SpoilerThis building closely resembles all the other semi-detached houses along this road. The temple takes up both halves of the house, however; although the building has been designed such that the halves don't match to maintain the illusion of separate owners. It has a red tile roof and is constructed from red brick, although the left half has been painted white. There's a pair of garages and two front doors, both of which work.
The temple is a private location. Please PM Earl of Purple before visiting.
Posts for the temple should occur in this thread.
Eastside
- Abandoned Hospital: Shadowcaller
SpoilerEastside Hospital was build on the ground of the old hospital which burned to the ground long ago. But after strange things started to happen inside the building and a financial crisis, the building was abandoned and all it's patients moved to the Northside Hospital. The building was supposed to have converted into office space but by that time people had started to refuse to set their foot in the haunted halls.
So now the building stands empty, the only residents are wild animals. Yet despite no one living there there have still been reports of strange things happening at night to the degree that even the homeless has chosen to stay out of the building that is said to be haunted by the ghosts of those who perished in that fire many years ago.
The building itself consists of three wings and a separate maternity ward building which remained after old hospital burned to the ground.
The majority of the windows are cracked and there and the empty corridors are filled with junk left behind by the staff as well as graffiti and old rags left by the homeless (or teenagers).- Cosiellio's Temple: Halae
SpoilerThere's a small temple here that just finished construction last week. It's a fairly plain thing, more utilitarian than ostentatious, but it's made of marble and granite, giving it a glowing white appearance in the sun, with Cos' holy symbol in a large carved statue above the front door. It's a shield with feathered wings imposed along the front, giving it the impression of a heart. It's carved impeccably; it must have been done with magic.
A few of Cos' faithful are here almost all the time - given the informal nature of the temple, everybody drifts in to say a few prayers whenever they're feeling like they should, or whenever they have the time. Cos himself regularly visits, of course, and answers prayers directly.- Fallow’s Furry & Feathered Friends: Earl of Purple
SpoilerThe shop is lit up with bright lights and neon advertising. Around the store is a secure, electrified fence and there's four watch towers in the corners. The gate is near a large, secure-looking building within which are three ogre guards. Inside lie four warehouses, a large collection of aquariums and gigantic tanks, a squat and ugly toilet block and three seperate bunkers for customers to evacuate into should something more dangerous escape, such as a smilodon from the Mammal House, a wyvern from the Reptile House, a giant carnivorous slug from the Invertebrate House or something worse. Patrolling the wide, open spaces are the occasional group of six uniformed humans armed with net-guns. Slaves can be bought here if one asks the right questions.- Light's Heart: Shadowcaller
SpoilerThe citadel rises up like something taken from a sci-fi movie. The walls are golden colored, untainted by age and dirt. Like something that was just build just recently. Five towers have been built into the wall, standing no less then 40 feet tall, looking like they have been cut out from the same stone. Above the towers rises the citadel itself, completely square in form and made of the same golden stone it have numerous arrow slits carved out at the upper floors. Leading around it's form is a wooden staircase going from the top of the citadel to the courtyard below.The only visible entrance is the massive gate made of obsidian colored wood which stands wide open, inviting anyone inside.- Parliament Buildings: Recaiden
SpoilerConverted from several buildings in the middle of the district, it serves as the seat of the administration. The Mayor resides there.
Not far from the Town Hall, the small circular new building serves as the meeting place for the People's Parliament. It includes a large hall for meetings as well as offices for all the members.
The main administration building for the Hunter force. The Hunter Commander's office is located there, as well as the rest of the administrative staff.
Southside
- Lotus Gardens: Wolfbane
SpoilerThe Lotus Gardens are a veritable Eden, a paradise in the middle of an otherwise fairly "normal" city. The entire section appears carved of white marble and smells of sweets, a hint of sweat, and exotic flowers, inviting all to come and stay in the Lotus Garden's Embrace.
Home to the Slaanesh Cult "The Masks", the population is full of exotic and beautiful appearing people who are always welcoming. Though many just live around the area, actual cultists seem few and far between, wearing their Masks as they patrol the streets as guards.
In the very center is the Mask Temple, a cathedral of white marble and stained glass windows, surrounded by paired statues of lovers locked in eternal embrace.- AMENside: AMEN Players
SpoilerA small portion of the district that was taken over AMEN. A number of structures were constructed here by the organization. Though it is quiet, most common people are reluctant to get to near to it and there has been very little construction near it.
Westside
- Cathedral of the Sacred Order of Cunningham: happyturtle
SpoilerThe Westside Cathedral is large enough to house people for emergency purposes, but in general, only the family of the pastor and the groundskeeper live there.
Pastor Rockwell is the Pastor
Sister Janice is the Pastor's wife, and a skilled hippiemancer.
Spoiler[IMG][/IMG]- Club Pulse: Shadowcaller
SpoilerThe club is quite easily noticed by the huge neon sign outside, Pulse was easily recognized as Riversides largest nightclub. Beyond the line and the bouncer outside is a classic club layout with a large dance floor with loud music and flashing lights.
In a slightly more calm area of the club is the bar run by an one-eyed bartender called Ryo.
There are two stairs leading up to the upper floor where it's easier to talk and drink.
The atmosphere is pretty heavy as you walk inside with techno music playing very loud.- Evolution Industries: Darkcomet
SpoilerThree main buildings make up Evolution Industries' holdings in Riverside. The first is the main administrative building. A nondescript office building bearing the EI logo.
Next there is the Evolution Industries power plant. It is a heavily reinforced building that houses a Class 3 MACE unit. It is ann incredibly potent power source that provides power to most of Riverside.
Lastly there is the Light of Evolution's control center. The artificial sun that lights up Westside's days is maintained by EI and powered by it's power plant. A bright blue beam of energy links the structure and the sun above.- MagMart: Lord Magtok
SpoilerIf the individual entering has any sort of familiarity with the other MagMart, back when it was its own building apart from Mallside, they'll probably notice that this Riverside one doesn't look anywhere near as glamorous as its predecessor. It's a modest purple brick building, the glass display windows aren't even properly bulletproof, and the smelly homeless people usually employed to wander around about the front of the store in a wacky MagMascot costume with an enormous cyborg head are mysteriously absent.
That said, you can still find just about everything here that you can at the Mallside store. Curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies garlic. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon. Except in this store, the 'morale cannon' is really more of a morale bazooka, and while it's still fun to watch, it's nowhere near as charming.- Toy Tinker: Murkus
SpoilerHere stands the Toy Tinker, a rich, ancient wooden building styled after the sort of boardwalk shop you might've found on Earth in the early American twentieth century. It's a crude blocky affair dominated by sweeping, simple architecture, built in two stories with a basement beneath. The front of the shop is covered by two long, shiny windows, behind which waits a plethora of playthings. Mostly metal work, plus some plastic or wood worked in. The various creatures move about with a life of their own, eyes aglow by some strange inner light. Dragons with clockwork guts waddle alongside tin soldiers run on batteries and copper wire. You can find just about any sort of toy here.
The Tinker supplies the most lifelike toys anywhere, guaranteed. Just don't ask how the proprietor makes them - unless you're looking for business of a different sort.
Archive
SpoilerRiverside 15
Riverside 14
Riverside 13
Riverside 12
Riverside 11
Riverside X: Take a Walk on the Wildside
Riverside IX
Riverside VIII: A New Side
Riverside VII
Riverside VI
Riverside V
Riverside IV: Offside, 10 Yard Penalty
Riverside III
Riverside II
Riverside I: The Beginning
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