Originally Posted by
Mandrake
Hi!
I don't want to sound bad, OP, really, but that puzzle is as old as Bruce Willis. I'm not sure where you're from (again, not in the bad sense), but that "fill the thing with X liters, you got M and N liter buckets" is kinda famous, so I think your players will know what to do easily (come on, water is pouring right next to them).
Also, I'm not sure about skill/ability score checks in the puzzle.
1What is that History for, exactly? Is it related to the plot? I don't mind it, of course, but I don't think it really helps in solving the puzzle, that's all.
2Your players are early paragon. If I understand correctly, a DC 26 Thievery check completely bypasses the entire puzzle! If done with training in the skill, without any Dexterity bonus or similar, a level 11 character can do it with a roll of 16. Now add up +5 Dexterity for a decent level 11 Rogue, and it becomes too easy. (If you have a Thievery dude in the party, of course.)
3 Oh, yes, for finding stuff Perception is usually used, and after finding it, Thievery if applicable (for the stone door lock mechanism part).
4The same goes for DC 25 Strength check. If you have a Konan in the party, and he knows the DC for smashing the door (or maybe even if he doesn't), he's just gonna headbutt it into oblivion and your puzzle would be wasted.
That said, this kind of thing can, again, if I read correctly, be solved by pouring bit by bit until it opens.
Hope this will be useful, and, more importantly, that you'll all have loads of fun! Cheers! :smallsmile: