Unfortunately you can't take named characters, or vehicles. That just ruined this army. :smallfrown:
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Oops- must have not been looking at the bit closely.
Still, there are some special characters that are Elites or Troops- and are usable in the Battle Missions version of the Kill Team mission, as far as I can tell- the book doesn't mention otherwise.
best DE kill team,
5 wyches 135
hexatrix
agoniser
venom
splinter cannon
4 trueborn 63
1 blaster
blaster gets infiltrate, hexatrx gets scout, venom gets stealth
So, im trying to build a 1000 point infantry core for a new necron army, and would like to hear if people think this is viable.
Spoiler
Nemezor Zandrekh
19 Warriors
Cryptect with Veil of darkness
10 Immortals with tesla
Cryptec with tremorstave
9 Scarabs
4 Wraiths with 2 particle casters and 2 whipcoils
The army should still be pretty mobile, since everyone but the Immortals is able to deepstrike down.
I got the warriors to pin down vehicles while the scarabs eat them.
I have the immortals to blast appart and slow down enemy infantry (with the aid of the tremor stave)
And lastly i have both the scarabs and the wraiths to act like counter charge units ( the scarabs become quite decent at cc if Zandrekh gives them furious charge).
@Lord Khaine.
Thats a good list, BUT, you have to think about your HQ.. it is going alone?
He is going to take a lot of fire, also.. those wraiths should move fast before they get firepower on them.. their 3++ will not save them.
Take care with the veil.. is not easy to aim and if your warriors die you are screw. Thats the most important part of your list.. The warriors.
@Cheesegear
I love what you said about the Necron Codex and i totally agree.. This necron new codex opens alot of posibilities for all kind of army lists.
So.. Lets start thinking!
Ghost arks = Must.-
Played the Battle Missions version of it in a doubles campaign once. My partner used Marbo, who does his reserves thing regardless even though the game rules say no reserves. (Marbo's rule says he always does it, even if the scenario directly says otherwise.)
He didn't show up until the rest of the army was dead. :smallannoyed: And I used a Chimera and he threw in a pair of Sentinels, so vehicles are perfectly allowed in the Battle Missions rules.
Well, ill most likely place my HQ with the warriors, that will make them insanely hard to kill, especaly if i give them stealth as well.
Im not sure about what to do with the wraiths and scarabs yet, though i was considering keeping them in reserve, then if the enemy gets anything in from reserve, then they can both deepstrike down in his turn.
But i think this is for the book, they just couldn't write all that into a book (or thought it was broken?)
See above
But if that is mīnot the case then the best army must be:
Ironclad: flamer, hurricane bolter, seismic hammer, assoult launchers, 2 hunter killers.
The book didn't have anything forbidding vehicles- and I couldn't find a Kill Team FAQ which might forbid them either.
Still, I could imagine people looking at certain vehicles or special characters and saying "Overpowered for Kill Team" and introducing houserules forbidding them.
One of our opponents just fielded five Terminators and the other a Death Company squad in a Razorback. We had precisely one thing that could hurt Terminators reliably, and owing to each model being a separate unit, they killed it with great prejudice as soon as possible.
It really is not that overpowered considering most people take terminators or some such as their killteam. The other thing to remember is that dreadnought's would only be able to attack one model at a time leaving their vulnerable rear side open to attack. And if it was really bad you could force a draw simply by climbing up a ruin. That way he cannot attack you in close combat and must shoot all of your models off.
I have played against a regular dread and 5 marines with my tactical squad. I focussed on the marines first and lost only 2 before I had killed them all. The missile launcher is nothing against the dread and in the end bolter fire took it down. I was able to encircle it and then rapid fire the back. The second time I rapid fired it was immobilised and after that I could just hammer it.
Theres any possiblity of ussing the Monolith with the new Codex? Someone thought of any strategy or somthing? I dont see it very useful without a safe deepstrike.. and its pretty huge.
Paladins with Scout in Dawn of War Annihilation are possibly one of the nastiest things in the game.
That is all.
...Wait. What? :smallconfused:
If anything, what I said about the Necrons was negative. They're like slow Dark Eldar. And slow Dark Eldar are bad. Unless you agree. I don't know whether or not you realise it. You love what I said (Necrons are bad), but want to make an army anyway?
...I'm confused.
I'm not a fan of the new Necrons. Well, in comparison to say, Tyranids I am. But that's not saying much. I bought the Codex, because. But the rest of my money spent on 'Necron Release Day' was spent on Space Wolves. And, at the moment, just after buying another Lysander, I'm doing some arm-swaps and a head-dremmel to make Arjac.
It's time for the Ward Hate to actually mean something. Go out and join the Kelly Gang; Space Wolves and Dark Eldar. Incidentally, my two favourite Codecies out right now. And not 'just because' they're written by Phil Kelly.
Isn't them being in the power scale of Marines a good thing- since it shows that the temptation to either overpower or underpower them, has been avoided?
They seem to fill a niche of their own- between the Tau and the Eldar/DE. Tougher and better fighters than the Tau, but slower than the Eldar.
There's a variety of options- one could have a fast moving, all power armoured list of Immortals in Nightscythes, one could have a slower but durable list of Warriors in Ghost Arks, one can mix and match.
Or even take an all footslogger swarm army of 20-strong Warriors & Flayed Ones.
Slow DE would be bad, but slow DE with better durability, tougher transports, similar anti-infantry and a different way of popping tanks? Slightly less so IMO. Crons don't need to be as offensive and quick anyway, as they don't want to be in assault and don't have Power from Pain ordering them to 'Kill stuff quick!'
I do agree that DE seem to be marginally superior from what I've gleaned so far from the Necron codex, but as player of both I guess only time and play experience will tell. If you can get a pain token for DE quick they suddenly become approximately as durable as Necrons, and don't fear assault like the Crons do. DE are devastating if the first couple of turns go right, but I think Necrons will be a little more forgiving of early game mistakes/bad luck as they're more defensive and start out tougher. Both armies seem to have a lot of options and potential builds.
More than ready to feel the love for Phil Kelly though, DE is a great balanced codex without many duff units and plenty of options. The fluff is good too, and that's coming from someone who usually ignores such things. To be fair I quite like the new Necron fluff as it turns them into 'moustache-twiddling evils' (term stolen from another forum) as well, so I guess Ward got something right for me there.
...and I'm rambling. I'll stop now. :smalltongue:
Sometimes it seems like skimmer transports are beginning to take over the game.
Marines got the Land Speeder Storm
IG got Valkyries & Vendettas
Blood Angels & Grey Knights got the Stormraven
Orks (in Imperial Armour) got the Warkopta
and now Necrons have the Ghost Ark and the Night Scythe.
On the plus side, at least it can make games very dynamic and all about mobility.
And DE have Raiders and Venoms. Tau have Devilfish too. They've already taken over! :smalleek:
Good job most of them are relatively easy to blow up.
The Night Scythe is a flying transport, so yeah they've got one. No model yet, but I'm sure if the Cron sales figures are good enough there will be one soon-ish.
They're still skimmers- but I suspect certain skimmer units are going to at least have the option to be flyers in Apocalypse games, or maybe even in 6th ed, if it introduces a "Flyer" rule to core 40K.
The Valkyrie & Vendetta have that option in a White Dwarf article- so they're good candidates.
The Stormraven seems to fit in its description- coming down from space like a mini-thunderhawk.
And Supersonic vehicles with Aerial Assault would fit (Voidraven, Razorwing, Night Scythe, Doom Scythe).
So, I tried my hand fiddling with IG again, because I'm a sucker for cool models and I found some Steel Legion on Ebay for fairly reasonable prices. There's enough time before the December Doubles Tourney that I can easily learn how to play with an IG list if I decide to use them instead of [Insert Flavor] Marines, so I would like the thread's opinion on the following list.
SpoilerHQ
Company Command Squad, 165pts
-Regimental Standard, Vox-Caster, 2 Flamers, Master of Ordinance
+Chimera
TROOPS
Infantry Platoon, 260pts
Platoon Command Squad, 30pts
Infantry Squad, 80pts
-Flamer, Lascannon, Vox-Caster
Infantry Squad, 75pts
-Flamer, Lascannon
Infantry Squad, 75pts
-Flamer, Lascannon
Infantry Platoon, 260pts
Platoon Command Squad, 30pts
Infantry Squad, 80pts
-Flamer, Lascannon, Vox-Caster
Infantry Squad, 75pts
-Flamer, Lascannon
Infantry Squad, 75pts
-Flamer, Lascannon
Infantry Platoon, 260pts
Platoon Command Squad, 30pts
Infantry Squad, 80pts
-Flamer, Lascannon, Vox-Caster
Infantry Squad, 75pts
-Flamer, Lascannon
Infantry Squad, 75pts
-Flamer, Lascannon
HEAVY SUPPORT
Leman Russ Battle Tank, 150pts
Leman Russ Battle Tank, 150pts
TOTAL: 1245/1250 points
So, how is it? What would you suggest I change, given my limited point value? I don't really think I have the option (due to limited funding and availability) of putting together a Chimera-Box-Wall army, and IG don't use Rhinos, so I'm out of luck with using lots of vehicles. I may end up having to change my available model-count anyways based on what auctions I win, but I'm trying to get a good baseline to work from.
He has lascannons :P
The only thing I'd add to this list is another tank, plus a few V-gunships, of both varieties, or IG light tanks, both from FA slots.
Also, weapons are kind of schizophrenic, flamers/lascannons don't mix that well, I'd replace flamers with grenade launchers. Unless all you want your flamers to ever do is to act as mild assault deterrent.
Just doing some quick math, for a game that big, you will want a board around 400ft by 300ft, or 37000ft by 4ft, give or take. Also, only 2 tanks in a one million plus points army is probably not enough, go for at least twenty thousand, sixty if you really wanna be a jerk.