The Gods of Ferar
Note: The gods use this alignment system. It can be mixed with or replaced by the normal alignment system. If mixed, Clerics can be of any alignment.
The gods were brought into being by the sheer power of life on Ferar, though the sentient races generally attribute their existence to an evil father god they later drove off. First, were the twins. These twins are representative of the two most dominant genetic families on the planet, though they are capable of taking other forms at will, something the others can't do. The first brother is the larger one, more human-like, with ears like a half-elf, and sharp teeth. The second brother is smaller, with more claw-like nails and darker skin. Together, these two brothers introduced intelligence to the world below, the first brother creating courage, logic, and trust, while the second formed creativity, curiosity, and pragmatism. (We're still talking very low intelligence for the mortals though, like, 3-4 range)
During this time, the two brothers also shaped the now intelligent races, influencing the many into two, Hominoids and Simianoids. Sometime later, a new god was spawned, a sister to the brothers. Her features are something of a mix between those of her brothers, she is shorter than the first, but larger than the second, she has round ears and sharp teeth, but her skin is an orange-brown, and now, her skin color changes with the seasons, like an orc's. She had a special fondness for her first brother's ideas of order, but couldn't deny how much fun her second brother was, and so she settled on order in the long term, and chaos in the moment. Especially exciting to her was to watch the mortal races fight. In an effort to bring her two brothers a bit closer together, and because she wanted her own race, she lead a few groups of Hominoids north across what was becoming a desert, and for a short time interbred Hominoids and Simianoids. There, they eventually became the orcs.
Shortly before the Hominoids were led north, another brother came to be. He was smaller than his sister, but not by much. He is the most human in appearance, though he still retains a few sharp teeth humans have lost. He was jealous that his sister got to have her own species, and so he separated a group of Hominoids by removing a chunk of land. There, he was free to tweak his people somewhat, eventually creating humans.
Before humans were fully evolved, an early proto-human found himself shunned by the others of his tribe because they were jealous of his musical talent. Moved by the man's sorrowful music, the first brother granted the man the release he desired, turning him into a simple horse. The second brother was unwilling to let the man's music die, however, and so it was that a certain horse's mare foaled the first centaur, who was then spirited away to the north continent, where a species was created, for the first time, entirely by the gods.
There was another set of twins, younger than the third brother, and they were brother and sister. This brother is even smaller than the second brother, though once again, not by too much. He resembles a hobgoblin most closely, but is a little more hunched, like a goblin. The sister is slightly shorter than the third brother, resembling a large elf. These two were content to marvel in the natural world, the sister a little more so than the brother. These twins were shortly followed by another set of twins, the youngest of the gods. These two, another pair of brothers, resemble a cross between a dwarf and a halfling. These were once again torn between the ideas of the eldest brothers, finding value in both.
One day, when the second brother was particularly annoyed at the first, he told the first lie, and told the youngest sister that the first brother wanted her to take over the Hominoids, and she promptly did so, leading them to become elves, in time. When he found out, the first brother was furious, but rather than take anything away from the youngest daughter, he decided that her twin brother would take over the Simianoids from the second brother, and they grew into the Hobgoblins in time. After a short time, he also decided that the youngest twins would have dominion over a group of both as well, to be fair. Taking their people away to the only places left, a chain of islands and the desert, the youngest twins created the dwarves and the halflings.
However, the second brother wouldn't leave well enough alone, and led some of the Hobgoblins to be cut off from the rest, where they eventually became Goblins. When this was discovered, the eldest sister was the one who punished the second brother, driving the goblins out of the mountains were, eventually, her orcs subjugated them.
Magic was through a cooperative effort between the second brother and his sisters. Attempting to create a work of art that mimicked life itself, they released arcane magic, and unlocked the way to grant divine magic, which had previously been the purview of druids.
{table=head]Name|Familial Position|Favored Race(s)|Primary Alignment|Secondary Alignments
Meros|First Brother (Twin set I)|All/Humans, Orcs, Elves, Dwarves|White|Blue and Black
Sorem|Second Brother (Twin set I)|All/Goblins, Hobgoblins, Halflings, Centaurs, Orcs|Red|Blue and Black
Koora|First Sister|Orcs|White|Red and Black
Jev|Third Brother|Humans|Blue|Green and Black
Alirak|Second Sister (Twin set II)|Elves|Green|Red and Blue
Dorak|Fourth Brother (Twin set II)|Hobgoblins|Black|White and Green
Beshim|Fifth Brother (Twin set III)|Dwarves and Halflings|White|Green and Red
Heroa|Sixth Brother (Twin set III)|Halflings and Dwarves|Red|Green and White[/table]
Domains
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{table=head]Name|Orc Domains|Human Domains|Halfling Domains|Hobgoblin Domains|Elf Domains|Dwarf Domains|Centaur Domains|Arzathon Integrated Domains
Meros|Glory, Knowledge, Nobility, Strength|Glory, Nobility, Protection, War|Knowledge, Mind, Strength, Time|Darkness, Nobility, Strength, War|Community, Healing, Protection, Strength|Darkness, Glory, Strength, Time|Nobility, Protection, Strength, War|Knowledge, Mind, Nobility, Strength
Sorem|Death, Magic, Time, Trickery|Death, Magic, Time, Trickery|Death, Healing, Time, Trickery|Darkness, Death, Destruction, Trickery|Darkness, Death, Magic, Trickery|Death, Magic, Time, Trickery|Death, Knowledge, Magic, Mind, Trickery|Darkness, Death, Time, Trickery
Koora|Community, Glory, Protection, Strength, War|Destruction, Protection, Strength, War|Destruction, Madness, Strength, War|Destruction, Madness, Strength, War|Destruction, Luck, Strength, War|Community, Nobility, Strength, War|Darkness, Destruction, Madness, Strength|Destruction, Madness, Strength, War
Jev|Healing, Knowledge, Mind, Trickery|Creation, Healing, Knowledge, Mind, Time|Darkness, Knowledge, Protection, Trickery|Darkness, Knowledge, Mind, Trickery|Knowledge, Madness, Magic, Mind|Darkness, Knowledge, Luck, Mind|Knowledge, Luck, Magic, Mind|Darkness, Knowledge, Protection, Trickery
Alirak|Animal, Liberation, Plant, Weather|Animal, Plant, Trickery, Weather|Animal, Plant, Sun, Weather|Animal, Darkness, Plant, Weather|Animal, Glory, Protection, Strength, Weather|Plant, Magic, Sun, Weather|Animal, Darkness, Plant, Weather|Animal, Healing, Plant, Weather
Dorak|Community, Luck, Healing, Protection|Community, Glory, Strength, War|Madness, Nobility, Strength, War*|Community, Glory, Protection, Sun, Strength|Darkness, Protection, Plant, Strength|Community, Protection, Strength, War|Destruction, Protection, Strength, War|Community, Nobility, Protection, Strength, War
Beshim|Artifice, Charm, Luck, Travel|Artifice, Charm, Community, Knowledge|Artifice, Charm, Healing, Travel|Artifice, Charm, Community, Travel|Artifice, Knowledge, Time, Travel|Artifice, Community, Creation, Knowledge, Travel|Community, Knowledge, Sun, Travel|Artifice, Charm, Travel, Trickery
Heroa|Destruction, Madness, Trickery, War|Charm, Liberation, Luck, Trickery|Animal, Charm, Nobility, Trickery, War|Glory, Liberation, Protection, Trickery|Charm, Darkness, Luck, Trickery|Animal, Creation, Mind, Trickery|Darkness, Luck, Trickery, War|Glory, Charm, Liberation, Trickery, War[/table]
*Halfling Clerics of Dorak can choose either the Madness Domain or the Nobility Domain, but not both.
All domains are available on the SRD, other domains may be associated with gods on the judgement of the DM.
All clerics may also choose an elemental domain for one of their domain choices, regardless of god or race.
Worship
Gods can be honored by one culture, and feared in another, each race has their own stories, and their own take on each god. In fact, none of them have the creation story quite right, and most of them venerate their creator as the greatest god among them.
Any mention of temples only applies to large towns, cities, and keeps; the places with enough people and money to support multiple churches. The smallest towns in any region inevitably have a single temple devoted to no singular god, and run by as few as a single priest, though usually with much help from the villagers.
Orcs
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Koora: The Orcs' chief deity, Koora is worshiped as the queen of the gods. The orcs' creator, her church and teachings are central to Orcish culture, and her priests are often among the most respected in the Orcs' society.
Meros: Also a venerated deity to the Orcs, Meros is seen as Koora's mentor, and the old king who stood aside when he saw that Koora was ready to take on the role of leadership. His teachings of strength and honor are highly valued, and his priests are pillars of the community.
Sorem: Seen as an untrustworthy trickster, and an unreliable god, Sorem is barely worshiped in Orcish society other than by criminals. His only honor to the Orcs is his dominion over death, where he honors Orcs by providing them with one final challenge. He has no devoted priests; instead, priests from other gods' temples perform the elaborate death ceremonies.
Jev: Jev is seen as a selfish god, but is still respected for his vast knowledge. Though not often worshiped, per say, the Wise Caste does tend to honor Jev, and he has a few scattered temples throughout Orcish lands. His priests are wise sages, honored more for their ability to contribute to society than for their role as priests. Jev's temples serve the unique role of libraries for the kingdom.
Alirak: Alirak is seen as the wild younger sister of Koora, following in her footsteps, but not all of them. Respected for her strength and courage, Alirak is nonetheless considered a secondary goddess due to Koora's superiority at these things, and due to Alirak's chaotic, uncontrolled nature. She is usually given a shire within the temples to Koora, where women usually give birth, due to Alirak's dominion over birth.
Dorak: Dorak is seen as as Koora's subservient brother, loyal and obedient. Again, a strong warrior, orderly, but considered a bit of a coward. Dorak also only has shrines within Koora's temples, and is worshiped primarily by goblins. Orcs teach that Dorak teaches that Goblins should be subservient to Orcs, a teaching many Goblins believe.
Beshim: Beshim is worshiped as the Orc's god of merchants and traders, and the worship is heaviest in the south where contact with Dwarves is most common. Beshim's temples are usually small, but lavish, as merchants tend to be very generous tithers.
Heroa: Heroa is considered a coward and a trickster, much like Sorem. However, unlike Sorem, Heroa is believed to have no redeeming qualities, and is also considered a rebel, and a power-hungry traitor. Worship of Heroa in Orcish lands is usually met with anger, and sometimes death.
Humans
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Jev: Although chief among Human worship, Jev is not considered the king of the gods. He is, however, considered the wisest, and most skillful, and is worshiped by every human from a lowly farmer to King Tenith of Valen. Jev is, instead, worshiped as advisor to the king, and champion of the common man. His temples are huge, and his priests range from skilled men of great learning, to reformed criminals who haven't completely forgotten their old life.
Meros: Meros is the Humans' king of the gods; a skilled warrior and a noble leader, Meros is also considered the paragon of the gods, and is the god who is most commonly worshiped by Human Paladins. Meros's temples are on par with Jev's, but his priest's, especially in The Church of Life, are much more frequently higher class citizens.
Sorem: Sorem is not worshiped by most humans; as the lord of death, he is an image to be feared. It is understandable, then, that he is also seen as a traitor, and a harbinger of misfortune and evil. Even criminals tend to stay away from him. In Valen and The Church, Sorem is not worshiped, in fact worship of Sorem is considered blasphemy, but he does feature in much of the stories and art of the temples to Meros, where he features as a fearsome figure who punishes the wicked. However, the exception to this rule is Nitor, where the Sorem's church is the largest and most powerful church, though he's not the chief god. In Nitor, they claim that Sorem has been slandered, and that he is in fact loyal to his brother, and serves in a similar advisory role as Jev. Sorem's connection to death is in fact considered one of his greatest and most generous actions of good will towards mortals, and the fact that he sometimes commits acts of questionable intention is considered to be a part of his role as the one who does what needs to be done.
Koora: Humans consider Koora to be Meros's right hand; her title is "The Blade of Meros." In Velin and The Church, she is worshiped as Sorem's most frequent enemy, and is usually the one to uncover his plots, not because of intelligence, but because of an unwillingness to trust him.
Alirak: Alirak is worshiped as goddess of nature, birth, and youth. Her temples are smaller, and her priests are all women, but Alirak does have a special place in the prayers of huntsmen and rangers, as well as thieves and assassins.
Dorak: A minor god among the Humans, Dorak is worshiped by some warriors, but is mostly ignored by most Humans. His temples are small, but his priests are loyal to him and are skilled fighters.
Beshim: Beshim is also a fairly minor god. Considered a student of Jev, Beshim has alters within Jev's temples, and is mostly worshiped by merchants.
Heroa: Heroa is, again, a minor god worshiped at alters in Jev's temples. He does, however, have a large group of worshipers among thieves, spies, assassins, and other nefarious types. One or two of the more successful gangs even have small temples for their members.
Halflings
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This worship applies only to those Halfling tribes that never integrated, and to the two nations that were least enthusiastic about integrating Hobgoblins, Rata in the west, and Nimilan in the north-east.
Heroa: Heroa is chieftan supreme in the eyes of the Halflings. A warrior of great skill, Heroa is also stealthy, clever, and a great leader. He is often seen as a champion of the weak, frequently overpowering or outmaneuvering stronger opponents. Heroa is also seen as a lighthearted jokester with a quick wit, though in a few of the darker stories he is shown to have a sombre, vicious side. Halfling temples are the only stone buildings they have. Priests of Heroa are leaders among Halfling society, highly charismatic, and frequent orators in public.
Meros: Meros is the wisest god, serving in an advisoral role. Meros is a strong warrior, but lacks the speed of youth, and doesn't have much in the way of craftiness, being honorable almost to a fault. Priests of Meros strive for wisdom, mostly in day to day life, and are frequently the ones a family in crisis will turn to.
Sorem: Sorem is seen as Heroa's predecesor, but is also seen as having retired from most of his roles, other than that of the god of death. He still does a few trickster things from time to time, but is mostly busy dealing with the souls of the dead. Sorem's priests are a sombre lot, concerned mostly with death and the afterlife. They are fond of telling tales of doom and hellfire.
Koora: Koora is the only goddess not worshiped by Halflings. Seen as a power mad, brutish tyrant, Koora is often in conflict with Heroa and Dorak. In fact, Orcs are considered, by some, to be a demonic race Koora sent to punish the free races of the world for not bowing to her.
Jev: Jev is seen by the halflings as the smartest god, but also as coniving and not always trustworthy. Considered very skillful and dangerous, Jev would probably be Heroa's greatest adversary if not for the fact that he isn't always a bad guy. Priests of Jev are few, but they tend to be jacks of all trades, politically ambitious, and highly sout after for blessings.
Alirak: Alirak is a minor goddess, mostly distant from the struggles of the others. Being a goddess of nature though, she is never completely gone, and does have numerous stories that feature only her and characters of the mortal races. Alirak's priests are all distant scholars of the earth, learning not from books, but from experience. All of Alirak's temples have at least a small garden.
Dorak: There are two interpretations of Dorak, depending on the region you're in. In the east, Dorak is Heroa's equal, a warrior in oposition to Koora, albeit sometimes to the point of obssession. Although he is larger and stronger than Heroa, the two are evenly matched in combat because of Heroa's speed. In the west, Dorak is a convenient ally who is completely obssessed with fighting, and isn't too bright. There are few Halfling priests of Dorak, either because they don't feel the need to worship him (in the west), or there are Hobgoblins who can better fill the role.
Beshim: Beshim is a skilled diplomat, as well as a craftsman beyond compare. He is, however, considered a bit of a coward for not directly oposing Koora much. He still garners respect though, since he usually tricks Koora with wordplay when she does decide to do something to him, and he often tells Heroa whatever plan Koora has let slip to him. Priests of Beshim are stoic craftsmen and artists, as well as skilled diplomats, and on occassion, spies.
Hobgoblins
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This worship applies only to Hobgoblins who never integrated into Halfling society, and those in the more segregated regions of Rata and Nimilan.
Dorak: Hobgoblins worship Dorak as the greatest warrior, and as an individual who stepped up to the responsibility placed upon him without craving power. They see him, not so much as the official leader, but the de facto leader, he simply steps up when needed. Hobgoblins have very few large temples, but what ones they have honor Dorak. His priests are community leaders, but are generally humble, and would rather remove themselves from anything above the personal level unless they are needed. Students of warfare, Dorak's priests are often the leaders of the local militia, and a few of the higher class ones serve as generals.
Meros: Meros is considered a mostly honorable warrior, but is seen as slightly power hungry. He is honored, but is most definitely inferior to Dorak. Meros is blamed in part for the state of Goblins, namely that his imperfection led to their situation, but not that he is directly responsible. Meros's temples are much like the other gods, large enough. His priests tend to be more deliberately involved in the community, and many of their teachings focus on weakness and imperfection, and the ideas of working past them.
Sorem: Sorem is named, "The Betrayer," and is directly blamed for Goblins. If Sorem had recognized that Dorak was the superior leader for his people, Hobgoblins maintain, no Goblin would today be under the heel of the evil orcs. Sorem has only altars in Meros's temples, he is still honored as the creator of Hobgoblins, but there is often a single priest dedicated to Sorem. Most of Sorem's priests are somber men, many of whom have been mandated into this position for some dishonor, and they teach that no individual should consider himself necessary.
Koora: Koora is the great evil of the Hobgoblins. The creator of the "demon orcs," and the perpetrator of Goblin slavery, Koora is irredeemable, a selfish, self involved, jealous tyrant who could never admit that Dorak was the greater warrior, and took it out on his people. Koora has neither temples nor priests.
Jev: Jev is seen as a weakling, for the most part. However, he is not without honor, as his knowledge has proven it's worth in many Hobgoblin tales. He does occasionally feature as an untrustworthy figure, but not to the degree Halflings cast him as. Jev's temples are average, and his priests are middle to lower class. His priests do tend to be the primary healers for a community, however.
Alirak: Hobgoblins see Alirak as the irresponsible, gullible one, more interested in playing than in doing anything serious. She plays only a few small roles in most Hobgoblin tales, though she is still honored as the goddess of nature. Her temples are small, and her priests are light hearted fellows who have more in common with farmers than anyone else. They do, of course, take the lead when it comes to harvest festivals though.
Beshim: Beshim is either a fool, or a coward, depending on who you ask. Either he believes too much in Koora's redeemability, or he is scared of her. In any case, he is the god of diplomats and merchants, and has temples much like any other god, and rather nondescript priests.
Heroa: Heroa is respected for his close friendship to Dorak, and for making use of the talents he had. Although not a large warrior, Heroa is nonetheless honored in war for his skills in stealth, and for his distinctly individualistic nature. Heroa's temples are again, average, but they serve as places for the homeless to stay, and his priests often serve as police for the community, in addition to being skilled speakers.
Elves
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Alirak: Alirak is considered the most dangerous goddess, a position of respect among elves. As such, all but the most foolish of Elves worship her. With a few exceptions, Alirak is not shown as cruel, however, and justly protects those who bow before her, often helping them escape some monster or another. Elves have no temples, nor do they have specialized priests. Instead, Elder Elves serve as shamans, for all the gods.
Meros: Meros is seen as Alirak's mate, and equally powerful, though less ruthless and less dangerous. Elves believe he didn't take back dominion over them because he was afraid of fighting Alirak for the position, knowing she would be far more ruthless in their otherwise even fight. However, he is also seen as Alirak's protector when she is otherwise unable to fight, making them fairly equal in the Elves' eyes.
Sorem: Sorem is respected by the Elves just as much as Meros, for his stealth and cunning though. Prominently featured in Elven tales, Sorem is seen as Alirak's second mate, but is also considered more dangerous than Meros.
Koora: Koora is considered a brutish lout, strong, but foolish. She is also considered unnecesarily cruel, but isn't feared because she is often cast as the comic relief character in Elven tales. She is worshiped primarily as a war god, because she is also seen as very loyal.
Jev: Jev is worshiped as an enigma. He is considered knowledgable about far more than any other god, and is, in fact, believed inscrutiable by Elves. Most uniquely, he is considered knowledgable about magic, something no other god has a mastery over.
Dorak: Dorak plays only very small roles in Elven tales, usually only appearing to support his twin. Most Elves give him very little thought.
Beshim: Beshim is a moderately minor god, shown to be slightly obsessed with material items, particularly useless ones, to a slightly extreme degree. He does occasionally feature as the god of exploration and travel, however.
Heroa: Heroa is even more minor than Dorak, appearing only once or twice, and only in stories where Beshim features fairly prominently.
Dwarves
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Beshim: To the Dwarves, Beshim is more than a clever merchant, though he is that, he is also a keeper of secrets, and the hardiest of the gods. He is also credited with creating and teaching the druidic traditions that are so important to Dwarves, with help from Alirak. Dwarves have no temples, being nomadic, and the druids serve as the priest class. Worship is served almost solely at oases, although some Dwarven marching chants are prayers to the gods.
Meros: Meros is a minor god to the Dwarves, an old god, respected to be sure, but no longer an active player in the world.
Sorem: Sorem, like Meros, is considered minor now, an old god who has moved on.
Koora: Koora is seen as a fierce warrior, naturally, but also as a strong leader. Though Beshim's interaction with Koora is usually peaceful, they do sometimes come into conflict, usually when Koora attempts to exert control over Beshim and he refuses.
Jev: Jev is held up by the Dwarves as what not to be: wasted, spoiled talent. Jev is admitted to be very smart, but is believed to be interested in things that are frivolous and useless. Jev is only ever worshiped individually when some obscure knowledge is necessary.
Alirak: Alirak is second Beshim as she is the goddess of nature, and therefore the desert. Although a fearsome goddess in Dwarven tales, she has moments of serenity and peace, much like oases in a desert. Notable among these is when she helped Beshim devise druidism for the Dwarves. Out of deference to Alirak, Dwarves, as a rule, always deal fairly with Elves.
Dorak: Dorak is respected for both loyalty and skill in combat. Seen as a bit of a lackey to Heroa, Dorak is a strong figure in Dwarven tales, albeit a slightly minor one.
Heroa: Heroa, being Beshim's brother and having a hand in Dwarven creation, is the third most important god to the Dwarves. In fact, Dwarves attribute Heroa with being the better merchant and diplomat of the two brothers, as well as being their primary hunting god.
Centaurs
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Sorem: Sorem is not just the creator of the Centaurs, he is the savior of music and poetry. Centaur religious tales are notorious for the fact that the personalities of the gods, among other things, are inconsistant. Sorem is the sole exception, standing always as the most creative and clever of the gods, as well as highly intelligent. Sorem is also seen as a trickster, but his tricks are usually harmless or instructive. Centaurs don't have temples, but they do have wayshrines, small buildings that provide a place to conduct worship. Wayshrines have no stable caretakers, instead being cared for by whomever passes by, and they do not honor a single god, although one will often find pieces of art, small sculptures, wood carvings, etc., in a shrine, left there by other worshipers in honor of one god or another. Centaur priests are one of a few groups that gather for any protracted length of time.
Meros: Meros is mostly inconsequential to Centaur religion, but he plays a prominent part in their tales. He is portrayed as anything from a bumbling fool, to a faithful brother, to a treacherous nemesis to Sorem, and anything in between.
Koora: Koora is practically always shown as a stupid brutish lout, although whether she's malicious, or just dumb, varies.
Jev:Jev is usually the smartest god in Centaur tales, but his level of creativity and pride both vary wildly.
Alirak: Alirak switches between bipolar wild child and haughty nature goddess, and a few things in between.
Dorak: Dorak is considered a skilled tactitian and warrior, but is also sometimes portrayed as power hungry and coniving.
Beshim:Beshim actually has a relatively stable character, mainly due to the relative lack of stories about him. He does sometimes take a break from his role as a respectable, enduring survivor to play the straight man from time to time. Even so, Centaurs have deep respect for Beshim, honoring his endurance, and probably wouldn't be surprised if some Dwarf said Dorak had a hand in the Centaurs' creation.
Heroa: Heroa sees interpretations from spunky kid who looks up to Serom, to a hack copycat.
Centaurs also tend to learn and retell the other races' tales, and they are slowly building their resevoire of stories.
Arzathon Integrated
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These are the primary beliefs held throughout most of Arzathon, where the Halflings and Hobgoblins have integrated sufficiently. The two belief systems more or less melded into one, the stories remaining basically the same, although the interpretations changed significantly.
Heroa: Heroa is still, in many ways, the great leader and warrior of Halfling legend, though his skill in straight combat is downplayed a little. Still a trickster and champion of the weak, the most significant change to Heroa is that he is not seen as the sole leader, but that he and Dorak are mostly equal leaders of the gods, in a much more democratic system. Of course, that doesn't stop them from the occasional disagreement. Priests of Heroa are peacemakers and arbiters of dispute, in addition to being charismatic leaders.
Dorak: Dorak is seen as a slightly more official leader, but still a somewhat reluctant one. More focus is given to his direct leadership abilities, getting people to work together, directing strategy, etc., than to the more indirect skills, such as diplomatic finagling, which is more Heroa's realm. Still the knight-protector of the gods, Dorak doesn't fall back on his force nearly as often as when he was younger, preferring a more diplomatic approach most of the time, except when dealing with Koora. Priests of Dorak are much the same, serving often as militia leaders, as well as being the first choice for sanctuary.
Meros: Meros is an old man taking some well earned rest. He has wisdom, but it is the wisdom learned from youthful mistakes. Playing a smaller role than in both Halfling and Hobgoblin individual beliefs, Meros does still dust his sword off occasionally, though he prefers to lend advice over action. Priests of Meros teach that time brings peace and wisdom, but only if one strives for them. They serve as educators of youth, and are sought as advisors when one is needed.
Sorem: Sorem is honored as the first father of both Halflings and Hobgoblins, but is also reviled as the betrayer. Hobgoblin beliefs are more prevalent in the integrated worship of Sorem, and he is thus just as downplayed. Sorem's priests are sombre, dealing mostly with death, but have a knack for helping grieving families to heal. Because of this, the position is seen as less dishonorable than in pure Hobgoblin religion.
Koora: If anything, Koora's role as the great evil has intensified through the combination of Halfling and Hobgoblin beliefs. Integrated religion holds that the only good thing to come out of her actions was the joining to Halflings and Hobgoblins to create a far stronger people. Koora is worshiped by neither Halflings, nor Hobgoblins.
Jev: On Jev, Halfling beliefs have turned out dominant, with Jev being cast as a dangerous, savvy god, despite any physical weakness. He is far less frequently cast as the bad guy, however. He is also less frequently cast as a good guy, standing more for himself than for anyone else, though not in too terribly selfish way. Jev's priests serve as educators alongside Meros's, as well as the go to people when knowledge, such as the best design for a new building, is needed.
Alirak: Another place where the two beliefs lined up, Alirak is goddess of nature and little else. Carefree and youthful, Alirak also holds light dominion over children, whom she guards jealously. Alirak's priests are few, and serve in an agricultural role mostly, though they also take in the most abandoned children.
Beshim: Beshim is also seen as a neutral god, generally with a trace of selfishness. He is a skilled diplomat and craftsman, but because he deals evenly with all the gods, even Koora, and not always fairly, he is considered little more than a potential tool to be used by either side. Integrated priests of Beshim are more like the Halfling priests of Beshim, having more refined and focused skills than Jev's priests.