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Re: D&D 5th Edition: Thread #7
In the immortal words of Medibot, "Who can understand the motivations of wizards?"
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Re: D&D 5th Edition: Thread #7
Apparently I was unclear. What grates on my nerves is the idea of a wet behind the ears kid, clutching a handful of freshly inked scrolls, who wanders into the "old haunted caves" and then crawls back out- six months or six decades later- fully lit up like the proverbial Christmas tree, filled with five lifetimes of knowledge, 20th level, etc. etc...
Meanwhile, all the dozens of societies, pantheons of gods, creatures of the under dark, all see him come out, and ask "Who the **** is this guy?"
As far as IRL people go, I'm a firm believer that Einstein was 4th level, and so was Jim Thorpe.
Also, I'm not saying every high level character should be a household name. But players know players.
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Re: D&D 5th Edition: Thread #7
The amusing thing is that since the DC to identify a creature is (at least in 3.5) harder as it gains more levels, the world has a tougher time figuring out who the almighty demigod is than recognizing the clumsy beginner. Then again, those people tend to be decked out in so much stuff that they barely look like their own species, never mind the person they were before they went on the road.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Flickerdart
The amusing thing is that since the DC to identify a creature is (at least in 3.5) harder as it gains more levels, the world has a tougher time figuring out who the almighty demigod is than recognizing the clumsy beginner. Then again, those people tend to be decked out in so much stuff that they barely look like their own species, never mind the person they were before they went on the road.
Plus I tend to prefer running that the various common buff-enchants (strength, natural armor, etc) actually change your appearance. (So someone wearing strength items is more muscular, con items more thick-boned, NA means your skin gets more leathery, etc.)
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
RedWarlock
Plus I tend to prefer running that the various common buff-enchants (strength, natural armor, etc) actually change your appearance. (So someone wearing strength items is more muscular, con items more thick-boned, NA means your skin gets more leathery, etc.)
So the young buck who left home comes back 10 levels later, bursts through the door, and yells, "Hi mom!"
"AAAAAAIIIIIII!!!! A MONSTER!!"
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Re: D&D 5th Edition: Thread #7
You don't make knowledge checks to identify individuals, so I don't think that is relevant anyway.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
RedWarlock
Plus I tend to prefer running that the various common buff-enchants (strength, natural armor, etc) actually change your appearance. (So someone wearing strength items is more muscular, con items more thick-boned, NA means your skin gets more leathery, etc.)
Does increased Wisdom give you a longer, whiter beard?
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Flickerdart
Does increased Wisdom give you a longer, whiter beard?
No, it gives you a job in a coffee shop.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
noparlpf
No, it gives you a job in a coffee shop.
Nah, that's the Cursed Item that looks like an Periapt of Wisdom +6 but actually lowers your Wisdom to 3. :smalltongue:
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Water_Bear
Nah, that's the Cursed Item that looks like an Periapt of Wisdom +6 but actually lowers your Wisdom to 3. :smalltongue:
Quit talking smack about my liberal arts degree.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Water_Bear
Nah, that's the Cursed Item that looks like a Periapt of Wisdom +6 but actually lowers your Wisdom to 3. :smalltongue:
I thought it just looked like a philosophy diploma.
Quote:
Originally Posted by
Jacob.Tyr
Quit talking smack about my liberal arts degree.
I'm preparing for a potential career in academia. Departmental rivalries and whatnot. :smalltongue:
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Re: D&D 5th Edition: Thread #7
New survey is up. WOTC wants to know in detail what you think of all the individual maneuvers, spells, magic items, and so forth.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
noparlpf
I thought it just looked like a philosophy diploma.
:smalltongue:
Hey, one guy I gamed with back in highschool was working on has his Ph.D. in philosophy when we ran into each other in grad school.
Looking at Wikipedia he's now the chief game designer at Zynga. So he's gainfully employed and is directly responsible for my wife wasting hundreds of hours of time.
OTOH it also looks like he never finished the degree.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Kurald Galain
New survey is up. WOTC wants to know in detail what you think of all the individual maneuvers, spells, magic items, and so forth.
Why am I not getting emails about these anymore? >:|
Quote:
Originally Posted by
Doug Lampert
Hey, one guy I gamed with back in highschool was working on has his Ph.D. in philosophy when we ran into each other in grad school.
Looking at Wikipedia he's now the chief game designer at Zynga. So he's gainfully employed and is directly responsible for my wife wasting hundreds of hours of time.
OTOH it also looks like he never finished the degree.
Well clearly his degree didn't get him a job in philosophy (of which there's more or less just professor and author). And if he didn't even finish it then well there you go.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Kurald Galain
New survey is up. WOTC wants to know in detail what you think of all the individual maneuvers, spells, magic items, and so forth.
Links are always extremely helpful for people who don't usually go to the WotC site. Which is a mess.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Yora
Links are always extremely helpful for people who don't usually go to the WotC site. Which is a mess.
http://www.surveygizmo.com/s3/107320...ytest-Survey-5
or click THIS.
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Re: D&D 5th Edition: Thread #7
I am EXTREMELY dissatisfied with the high level play.
Its just so boring, barely different then low level play.
I want to FEEL like an epic person. With epic abilities, and more options.
Not that many people play high level, but those that do, play it for a reason.
They play it FOR the lots of choices and cool abilities.
Why make it more attractive to people who don't care for those choices by scaring away people who DO enjoy them?
Their legacy approach is also idiotic. I could always do those things before with just some good roleplaying!
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Re: D&D 5th Edition: Thread #7
Are you privy to some version of the play test that no-one else has? As near as I can tell, they haven't released any high level play or legacy things for your to be dissatisfied in.
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Re: D&D 5th Edition: Thread #7
For me, high level play is ripe for more options than low-level play. I don't think that WotC will find most of those options profitable, so I expect to see a vibrant homebrew community grow around it. For my hard earned money, I'd rather them focus on making low level play cool.
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Re: D&D 5th Edition: Thread #7
You know, I'm curious. Do we have any information about how D&D Next handles alignment and how it applies to races? I recall seeing some articles about orcs and goblinoids that were more of the same old rubbish, but it's possible I don't have the whole picture.
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Re: D&D 5th Edition: Thread #7
Based on some really old interviews, alignment was supposed to be pure window dressing. NPCs and PCs have it, but it has no mechanical effect.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
1337 b4k4
Are you privy to some version of the play test that no-one else has? As near as I can tell, they haven't released any high level play or legacy things for your to be dissatisfied in.
Higher level play as in level 10.
Legacy is like ADDs castle and politics stuff. They talked about it.
Stuff that I did not need hammered in rules for.
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Re: D&D 5th Edition: Thread #7
^^That's not entirely accurate. There is expected to be a mechanical element to alignment, but it only applies to outsiders. Angels, demons, and whatnot. But anything native to the material plane likely won't have to worry about walking into a Magic Circle Against Good, or something like that.
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Re: D&D 5th Edition: Thread #7
I see. What about the "Always Chaotic Evil" races? More of the same old?
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Re: D&D 5th Edition: Thread #7
Probably not. Generally speaking, the idea of "Always Chaotic Evil" hasn't been received well, because of its unfortunate implications. More likely, monster descriptions will include something like, "These guys tend toward chaos more than law, and evil more than good. However, exceptions always exist."
More likely than that, even, monster descriptions will be more like what we've been getting in the Wandering Monster column at Wizards.com. It describes the monster and its usual motivations and social patterns, and leaves it at that.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Madfellow
It describes the monster and its usual motivations and social patterns, and leaves it at that.
"Orc society is run entirely by murder and theft, not only of each other but also everyone they encounter. Orcs are also extremely lazy and never work for anything they can possibly steal from someone else, and they never do anything they could potentially force a slave to do for them. Their favorite pastime is to behead the women and children of their slave population and use the severed heads like rugby balls."
Ultimately it's boneheaded fluff-writing that's the real problem, and WotC is far from the only one guilty of it: The above description is a mash-up of the Orc, Ogre, and Gnoll societies from Pathfinder's fluff books.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Craft (Cheese)
"Orc society is run entirely by murder and theft, not only of each other but also everyone they encounter. Orcs are also extremely lazy and never work for anything they can possibly steal from someone else, and they never do anything they could potentially force a slave to do for them. Their favorite pastime is to behead the women and children of their slave population and use the severed heads like rugby balls."
Ultimately it's boneheaded fluff-writing that's the real problem, and WotC is far from the only one guilty of it: The above description is a mash-up of the Orc, Ogre, and Gnoll societies from Pathfinder's fluff books.
Well...what exactly are you expecting from orcs, ogres, and gnolls?
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
AgentPaper
Well...what exactly are you expecting from orcs, ogres, and gnolls?
Tea and crumpets. And the hearts of their enemies as a side.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Craft (Cheese)
"Orc society is run entirely by murder and theft, not only of each other but also everyone they encounter. Orcs are also extremely lazy and never work for anything they can possibly steal from someone else, and they never do anything they could potentially force a slave to do for them. Their favorite pastime is to behead the women and children of their slave population and use the severed heads like rugby balls."
Ultimately it's boneheaded fluff-writing that's the real problem, and WotC is far from the only one guilty of it: The above description is a mash-up of the Orc, Ogre, and Gnoll societies from Pathfinder's fluff books.
That sounds AWESOME.
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Re: D&D 5th Edition: Thread #7
Quote:
Originally Posted by
Madfellow
Probably not. Generally speaking, the idea of "Always Chaotic Evil" hasn't been received well, because of its unfortunate implications. More likely, monster descriptions will include something like, "These guys tend toward chaos more than law, and evil more than good. However, exceptions always exist."
More likely than that, even, monster descriptions will be more like what we've been getting in the Wandering Monster column at Wizards.com. It describes the monster and its usual motivations and social patterns, and leaves it at that.
I see. I'll be watching, I guess. Mostly out of curiosity, as I don't expect much.
Quote:
Originally Posted by
Craft (Cheese)
"Orc society is run entirely by murder and theft, not only of each other but also everyone they encounter. Orcs are also extremely lazy and never work for anything they can possibly steal from someone else, and they never do anything they could potentially force a slave to do for them. Their favorite pastime is to behead the women and children of their slave population and use the severed heads like rugby balls."
Ultimately it's boneheaded fluff-writing that's the real problem, and WotC is far from the only one guilty of it: The above description is a mash-up of the Orc, Ogre, and Gnoll societies from Pathfinder's fluff books.
Yes, the depiction of the "monster races" in Pathfinder is sort of hilariously horrible. Grimderp is a good word for it.
Quote:
Originally Posted by
AgentPaper
Well...what exactly are you expecting from orcs, ogres, and gnolls?
I don't know, not to be caricatures made up for the sole purpose of the PCs having someone whom it's okay to kill indiscriminately?