Self-scrubbing for reasons.
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Self-scrubbing for reasons.
Path Magic?
Let me unpack a bit: GURPS Thaumatology: Ritual Path Magic:
http://www.sjgames.com/gurps/books/ritualpathmagic/
A fully stand alone advantage and skill-based magic system designed to more accurately mimic real world magical believes. The 4th edition supplement is based on the system first introduced in 3rd edition's supplement, GURPS Voodoo: The Shadow War.
Commonly referred to as Path Magic or Ritual Magic on the SJGames's forums, hence my slip into jargon shorthand on the wrong forum.
ETA: Always spelling with me.
Or alternatively, if you want to go *really* simple, there's the old Hedge Magic rules from the designer of GURPS Russia:
https://web.archive.org/web/20040628...john/hedge.htm
A lot of DM fiat, but I'm a 2E DnD player and DM; fiat is our bread and butter.