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Originally Posted by
Man on Fire
Question: Would Indominable Soul feat work against Frenzy?
Don't start again, please, we tried to explain to you that your idea of FB being walking TPK is wrong lat time, don't make me start again.
As I recall, you merely delayed the inevitable, declared that 'it couldn't happen' and ignored the problem. Or you declared you would build in weaknesses to the FB which would enable an opponent with an IQ greater than 6 to shut him down completely.
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Okay, here are some other suggestions:
1) Spread out the party and stay away from FB. What Shneeky worries about so much is possible only if part is all next to each other. During a fight you should spread out. That way if FB will run out of opponents he will have problem attacking you.
Pounce really has a way of ruining this. Also, reach-stacking. Large size + Spiked Chain (typical weapon loadout for a charge build focused on area-effect destruction) = 20' radius.
Also, splitting up the party? Always a BAD idea. If you get out of mutual reach of him, you also get out of mutual support range.
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2) Have the lowest initiative in the party. Seriously, it saves a great lot of trouble if everybody can move out of your way, making you waste a turn to even get to them, or throw spelsl at you. Especially if you're the slowest guy i nthe group. My party solves my problem by this way - they stay away and fastest member leads me out of the civilians while being slighty beyond my reach.
Unfortunately, no one knows if the FB is going to try to TPK until it's his turn and he makes or fails his Will save(s). And once he fails that Will save, it's his turn, no one else can do a damn thing.
Also, you're deliberately leaving him open to be neutralized by opponents before he has a chance to act.
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3) Use bag of tricks. It's written in Frenzy describtion that FB must attack the nearest creature, even if they are not a threat. So make the party throw at you bunch of hrmless animals until you calm down.
You won't know if you need to do so. And if you go first, then he will naturally attack these non-allies first. However, that also doesn't trigger the will save, because he hasn't run out of valid opponents yet. Delaying tactic, but doesn't solve the problem.
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4) Take murky-eyed flaw and make others use some form of concealment.
5) Give other party members something to make them invisible.
Go ahead and make him worthless against a good chunk of encounters. I'm sure that'll make him feel REALLY valuable.
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6) Convince another player to play somebody who can hold his own against you in combat, say War Hulk or Dwarven Defender and make it that he holds you down until you calm down. The roleplay potential for that is glorious.
Not gonna happen. FB's deal THOUSANDS of damage a round, with insanely high attack bonuses. NOTHING is going to be able to 'tank that' for one round. Or even one attack