I'm afraid no stats for 01 were posted, but I do have the next best things.
Evangelion Unit 00
http://www.geocities.com/evangeliondomain/eva000.jpg
Titanic Humanoid
Wounds: 480 WP 957 VP (66d8+10)
Initiative: +15 (+7 Dex, +8 Superior Initiative)
Speed: 190 ft. (38 squares)
AC: 82 (-16 size, +20 natural, +51 armour, +7 Dex, +10 deflection), touch -11, flat-footed 75
Base Attack/Grapple: +49/+94
Attacks: Progressive knife +63 mêlée (4d6+37 slashing or piercing +4d8 sonic/19-20/x2); or Lance of Longinus +85 mêlée (8d6+64); or slam +62 mêlée (4d6+25); or stomp (vs gargantuan or smaller) +57 mêlée (8d6+37); or AT–Field +43 mêlée, treats target as flat footed (8d8+10 force)
Full Attack: Progressive knife +63/58/53/48 (4d6+37 slashing or piercing +4d8 Sonic/19-20/x2); or Lance of Longinus +85/80/75/70 mêlée (8d6+64 +6d6 divine); or 2 slams 62 mêlée (4d6+25) and 1 bite (berserker only) +57 mêlée (4d6+25).
Space/Reach: 130 ft./135 ft.
Special Abilities: AT-Field strike
Special Qualities: AT-Field, berserker, power cable, reinforced armour, sensor suite
Saves: Fort +38, Ref +43 Will +28
Abilities: Str 60 (+25), Dex 24 (+7), Con 30 (+10), Int 2 (-4), Wis 11, Cha 31 (+10)
Skills: Jump 22 (+113), Spot 22 (+28), Listen 22 (+28), Climb (+37), Swim (+37), Tumble (+11), All others by Ability Score
Feats: Acrobatic, Alertness, Athletic, Awesome Blow, (Great) Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Run
Epic Feats: Dire Charge, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Will, Perfect Health, Superior Initiative
Environment: Tokyo 3
Organization: Solitary (unique), or with Units 01 and 02
Challenge Rating: 22
Treasure: See Possessions
Alignment: Neutral
Advancement: 66-127 Titanic, 128+ Macro-Fine
A rather lanky 132 foot tall blue armoured humanoid with a single glowing mechanical eye, and prominent shoulder-blades. It carries a long, thin red spear that has twin prongs twisted into a double helix. A thick cable extends from its back. Evangelion Unit 00 speaks no languages, is 132 feet tall, and weighs approximately 1280 tons.
Possessions:
Progressive Knife: A progressive knife is an Evangelion-scale vibrodagger. It provides a +1 enhancement bonus to attack rolls, and deals damage as a Titanic dagger, as well as an additional 4d8 sonic damage. Because it is made from high-tech superalloys, it weighs 30 tons, has hardness 20 and 85 HP. The blade is retractable, and in the event of the blade being sundered, a secondary blade can be extended as a swift action. There is insufficient additional length for the blade to survive a second sunder attempt. Replacing the blade can be done at 1/3rd the cost of the weapon. The knife is commonly wielded two-handed.
Other progressive weapons exist (known examples are katana, glaives, axes (hand-, battle- and great-), longspears, and naginata, although any slashing or piercing mêlée weapon could be feasibly constructed as progressive weapons) but they do not possess the replaceable blade function of the progressive knife. They deal damage as Masterwork Titanic examples of their type, all have hardness 20, 1/3rd more HP than normal for weapons of that size, and all deal +4d8 sonic damage.
Evangelion units have ranged weapons at their disposal, however Unit-00 is never deployed using anything other than Titanic versions of conventional masterwork weapons.
Lance of Longinus (Major Artifact): The Lance of Longinus contains the original spear used by the Roman soldier of the same name to stab Jesus. It has been endowed with the power to instantaneously slay any being, even God. It deals a base damage of 8d6, is a +27 Titanic longspear, can be thrown at any target within line of sight with no range penalties, and only requires a successful touch attack or ranged touch attack to hit. It weighs approximately 375 tons. Creatures with regeneration or fast healing that are impaled by the lance lose their regeneration or fast healing for the duration of the impalement. It deals an additional 6d6 divine damage to any target it hits, ignores hardness and damage reduction, deals lethal damage to creatures with regeneration, and will destroy an AT-Field, divine shield (destroying a divine shield requires the Lance to succeed on a rank check against the deity that created it, using its effective divine rank of 20), wall of force, prismatic wall, or prismatic sphere it hits (all layers in a prismatic effect are destroyed). The Lance is unaffected and can strike a target behind the AT-Field, divine shield, wall of force, or prismatic effect. Targets struck by the lance must succeed on a DC 105 Will save or die. This affects all creatures, even those immune to death effects, including deities. Creatures slain by the Lance count as being slain by a divine rank 20 greater deity. In addition, specifically regarding the Evangelion units, wounds caused to an Evangelion unit by the Lance are proportionately carried over to that unit’s pilot.
Heat Shield: Unit 00, under certain circumstances, may be sent into battle using a heat shield. This is a Macro-Fine tower shield, and requires 2 hands to be used effectively. When using this heat shield as cover, it also provides cover to one Titanic creature standing directly behind the user, or any number of smaller creatures capable of fitting in the space of a Titanic creature. It provides a +30 shield bonus to AC, has a maximum Dex bonus of +2, an armour check penalty of –15, weighs 650 tons, has hardness 25, and 1,750 HP. The shield has fire resistance 3,000, and confers that resistance to its user when dealing with attacks from the front.
Special Qualities:
AT-Field (Su): An AT-Field is the light of a creature’s soul. Evangelion units have the ability to manifest this as a physical shield as a swift action. This provides damage reduction 50/AT-Field neutralization (the damage reduction may only be penetrated when another being with an AT-Field is within 1 mile of the Evangelion unit), and a deflection bonus to AC equal to the Evangelion unit’s Charisma modifier. Against all attacks when it has not been neutralized, it counts as a divine shield capable of blocking 150 points of damage for every point of Charisma bonus the Evangelion unit has. The shield recovers all of its HP at the beginning of each round. An Evangelion unit may strike with its AT-Field as a natural weapon against targets which do not possess an AT-Field. The invisible nature of the field and its extent mean that targets count as flat-footed against it. AT fields use the Eva’s Charisma modifier instead of Strength for calculating damage and attack bonus, and deal force damage, with a base damage of 8d8.
Berserker (Ex): Once per day, an Evangelion unit can attempt to wrest control from its pilot, and act independently. This will only be performed as an act of self-preservation under dire circumstances. The pilot must make a Pilot Evangelion check to keep the unit under control - failure to do so results in the Evangelion flying into a berserker rage, which works as a 20th level barbarian’s rage. A berserk Evangelion will not use weapons other than its natural weapons, and will attack all perceived threats mercilessly until either they or it are eliminated, or its rage subsides (after 17 rounds in this case). Berserk Evangelion units can continue to operate even without electrical power, although they have the need to eat, breath and sleep while in this state.
Power Cable (Ex): Evangelion units receive external power through a cable inserted into their spine. While it is connected, they possess mechanical life-support and do not need to eat, sleep or breath, and don’t feel the effects of fatigue or exhaustion. If broken (the cable has an AC of 19, benefits from half of the Eva’s Dex bonus to AC if the Eva does, have hardness 15, and 40 hitpoints per 5 foot section), the Eva may resort to its backup batteries, which provide enough power for 6 hours of minimal life support, 5 minutes of normal activity, or 10 rounds of intense combat, after which the Eva shuts down (unless it happens to go berserk). External batteries can be fitted which triple the endurance, but at a –2 penalty to the unit’s Dexterity score.
Reinforced Armour(Ex): An Evangelion Unit has over 12,000 plates of armour grafted onto its body. These are made of a selection of advanced composites and high-tech alloys. It provides a +51 armour bonus to AC, and due to its built-in nature, has no maximum Dex bonus or armour check penalty. Its weight is already included in the weight of the unit. It provides the unit with fire resistance 10, cold resistance 10, electricity resistance 10, acid resistance 10, light fortification and damage reduction 5/-. The armour also acts as bindings, and an Evangelion unit with intact armour gives its pilot a +5 circumstance bonus to prevent the Eva going berserk. A berserk Eva breaks the bindings, which has the effect of removing the armour’s fortification and reducing the armour bonus to +45 and the resistances to 8 each.
Sensor Suite (Ex): An Evangelion unit provides its pilot with a built-in heads up display, which gives a variety of methods of long-range communication, and a set of various sensing devices. This gives a +4 racial bonus to Spot and Listen checks, low-light vision, and reduces the penalty for range on Spot checks to –1 for every 10 ten million feet.
Evangelion Unit 02
http://es.geocities.com/angelatac/eva022.jpg
Production Type
Titanic Humanoid
Hit Dice: 480 WP, 957 VP (66d8+10)
Initiative: +14 (+4 Dex +8 Superior Initiative, +2 divine)
Speed: 270 ft. (54 squares)
AC: 75 (-16 Size, +20 natural, +45 armour, +4 Dex, +10 deflection, +2 divine), touch -12, flat-footed 71
Base Attack/Grapple: +49/+100
Attacks: Progressive knife +68 mêlée (4d6+48 slashing or piercing +4d8 sonic/19-20/x2); or shoulder spike +67 mêlée (4d6+32 piercing); or slam +67 mêlée (4d6+32); or stomp (vs gargantuan or smaller) +62 mêlée (8d6+48); or AT–Field +43 mêlée, treats target as flat footed (8d8+10 force).
Full Attack: Progressive knife +68/63/58/53 (4d6+48 slashing or piercing +4d8 sonic/19-20/x2); or 14 shoulder spikes +67 mêlée (4d6+32 piercing); or 2 slams +67 mêlée (4d6+32) and 1 bite (berserker only) +62 mêlée (4d6+32).
Space/Reach: 90 ft./130 ft.
Special Abilities: AT-Field strike, shoulder spikes
Special Qualities: Angelic traits, AT-Field, berserker, power cable, reinforced armour, sensor suite
Saves: Fort +40, Ref +46 Will +30
Abilities: Str 75 (+32), Dex 18 (+4), Con 30 (+10), Int 3 (-4), Wis 11, Cha 31 (+10)
Skills: Jump 22 (+154), Spot 22 (+30), Listen 22 (+30), Climb (+45), Swim (+45), Tumble (+10), All others by Ability Score + Divine Bonus
Feats: Acrobatic, Alertness, Athletic, Awesome Blow, (Great) Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Run,
Epic Feats: Dire Charge, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Will, Perfect Health, Superior Initiative
Environment: Tokyo 3
Organization: Solitary (Unique), or with Units 00 and 01
Challenge Rating: 38
Treasure: See Possessions
Alignment: Chaotic neutral
Advancement: 66-127 Titanic, 128+ Macro-Fine
Description: A rather lanky 132 foot tall red armoured humanoid with four glowing mechanical eyes and prominent shoulder-blades. Evangelion Unit 02 speaks no languages, is 132 feet tall, and weighs approximately 1280 tons.
Possessions:
D-Type Equipment: Evangelion Unit-02 is, under very rare circumstances, sent into battle with the D-Type Equipment. This is a very heavy suit of armour that resembles a deep sea diving suit. It provides a +57 armour bonus to AC, grants acid, cold, and electrical resistance 50, fire resistance 120 and damage reduction 25/-. Creatures wearing the D-Type equipment take half damage from all pressure and concussive effects. It has an armour check penalty of –12, a maximum Dexterity bonus of 0, and reduces the Eva’s speed to 160 feet. The suit weighs 2000 tons.
Progressive Knife: A progressive knife is an Evangelion-scale vibrodagger. It provides a +1 enhancement bonus to attack rolls, and deals damage as a Titanic dagger, as well as an additional 4d8 sonic damage. Because it is made from high-tech superalloys, it weighs 30 tons, has hardness 20 and 85 HP. The blade is retractable, and in the event of the blade being sundered, a secondary blade can be extended as a swift action. There is insufficient additional length for the blade to survive a second sunder attempt. Replacing the blade can be done at 1/3rd the cost of the weapon. The knife is commonly wielded two-handed.
Other progressive weapons exist (known examples are katana, glaives, axes (hand-, battle- and great-), longspears, and naginata, although any slashing or piercing mêlée weapon could be feasibly constructed as progressive weapons) but they do not possess the replaceable blade function of the progressive knife. They deal damage as Masterwork Titanic examples of their type, all have hardness 20, 1/3rd more HP than normal for weapons of that size, and all deal +4d8 sonic damage.
Portable Positron Rifle: Evangelion Unit 02 is sometimes sent into battle with a positron rifle, a Titanic energy weapon, which requires two hands to use. It has an internal battery capable of firing 12 shots. Firing it requires a full-round action. It has a range increment of 24,000 miles. It is capable of firing on semiautomatic, weighs 500 tons, contains a built-in electro-optical scope, deals 80d10 electrical damage, and 80d10 antimatter damage. If it penetrates (completely depletes the hitpoints of) an AT-Field or divine shield, the beam goes on to deal full damage (roll for damage again) against the possessor of the field.
Shoulder Spikes: Evangelion Unit-02 has 14 explosive-triggered spikes mounted in its shoulder blades. They can be used to make a mêlée piercing attack with a base damage of 4d6. As a full attack action, any number of remaining spikes can be fired at once. Once a spike has been fired, it cannot be used again, and replacing it requires a qualified engineering team. The spikes have a hardness of 20.
Special Qualities:
Angelic Traits (Su): Evangelion units are the descendants of Adam, and are on the borderline between mortal and deity. They gain damage reduction 15/Abrahimic religion, fast healing 10, and a +2 divine bonus to attack rolls, armour class, checks, difficulty class, initiative and saving throws.
AT-Field (Su): An AT-Field is the light of a creature’s soul. Evangelion units have the ability to manifest this as a physical shield as a swift action. This provides damage reduction 50/AT-Field neutralization (the damage reduction may only be penetrated when another being with an AT-Field is within 1 mile of the Evangelion unit), and a deflection bonus to AC equal to the Evangelion unit’s Charisma modifier. Against all attacks when it has not been neutralized, it counts as a divine shield capable of blocking 150 points of damage for every point of Charisma bonus the Evangelion Unit has. The shield recovers all of its HP at the beginning of each round. An Evangelion unit may strike with its AT-Field as a natural weapon against targets which do not possess an AT-Field. The invisible nature of the field and its extent mean that targets count as flat-footed against it. AT fields use the Eva’s Charisma modifier instead of Strength for calculating damage and attack bonus, and deal force damage, with a base damage of 8d8.
Berserker (Ex): Once per day, an Evangelion unit can attempt to wrest control from its pilot, and act independently. This will only be performed as an act of self-preservation under dire circumstances. The pilot must make a Pilot Evangelion check to keep the unit under control - failure to do so results in the Evangelion flying into a berserk rage, which works as a 20th level barbarian’s rage. A berserk Evangelion will not use weapons other than its natural weapons, and will attack all perceived threats mercilessly until either they or it are eliminated, or its rage subsides (after 17 rounds in this case). Berserk Evangelion units can continue to operate even without electrical power, although they have the need to eat, breath and sleep while in this state.
Power Cable (Ex): Evangelion units receive external power through a cable inserted into their spine. While it is connected, they possess mechanical life-support and do not need to eat, sleep or breath, and don’t feel the effects of fatigue or exhaustion. If broken (the cable has an AC of 19, benefits from half of the Eva’s Dex bonus to AC if the Eva does, has hardness 15, and 40 hitpoints per 5 foot section), the Eva may resort to its backup batteries, which provide enough power for 6 hours of minimal life support, 5 minutes of normal activity, or 10 rounds of intense combat, after which the Eva shuts down (unless it happens to go berserk). External batteries can be fitted which triple the endurance, but at a –2 penalty to the unit’s Dexterity score.
Reinforced Armour (Ex): An Evangelion unit has over 12,000 plates of armour grafted onto its body. These are made of a selection of advanced composites and high-tech alloys. It provides a +45 armour bonus to AC, and due to its built-in nature, has no maximum Dex bonus or armour check penalty. Its weight is already included in the weight of the unit. It provides the unit with fire resistance 10, cold resistance 10, electricity resistance 10, acid resistance 10, light fortification and damage reduction 5/-. The armour also acts as bindings, and an Evangelion unit with intact armour gives its pilot a +5 circumstance bonus to prevent the Eva going berserk. A berserk Eva breaks the bindings, which has the effect of removing the armour’s fortification and reducing the armour bonus to +40 and the resistances to 8 each.
Sensor Suite (Ex): An Evangelion unit provides its pilot with a built-in heads up display, which gives a variety of methods of long-range communication, and a set of various sensing devices. This gives a +4 racial bonus to Spot and Listen checks, low-light vision, and reduces the penalty for range on Spot checks to –1 for every 10 ten million feet.