Tech Name |
Primary Effect |
Secondary Effect |
Primary Resource |
Secondary Resource |
Primary Resource Met |
Secondary Resource Met |
Military Slot |
Alchemical Artisans |
+1 to a Buyout OR +2 to defend against a buyout 1/round |
N/A |
Coal |
N/A |
Yes |
N/A |
N/A |
Backline Sabotage |
Pick a singular realm, and spend an intrigue action. (opposed by target realm's intrigue) The target realm suffers size losses based on how many units their entire army consists of, as if the entirety of the realms' army marched as a single force. Techs to reduce size losses can affect this. These losses are rolled and treated as occurring after all battles in the round. Can only affect the same realm once per round. This CAN be used more than once per round and the losses occur in place of the size losses one would have normally had./ Can be used in the Sabotage slot to cause an extra distance loss. |
target player instead of realm |
Saphroxin |
Saphroxin, Poison/Drug, Muddy Camoflage |
No |
No |
Stealth, Sabotage, and Traps |
Bani Bowls |
Reduces combat losses by 1 if 2 or more Combat losses occur |
Reduces losses by 1 if 2 or more losses occur (Tiers do not Stack) |
Banil |
Bani, Cloth, Alcohol, and Wood |
No |
No |
Drugs, Medicine, and Blessings |
Berserkers |
+2 to battle rolls, +1 size loss roll |
N/A |
Medicinal Herbs |
N/A |
No |
N/A |
Drugs, Medicine, and Blessings |
Camel Cavalry |
+1 to battle rolls |
n/a |
Camels OR Bhreshi Hounds OR Horses |
N/A |
Yes |
N/A |
Cavalry |
Coatlan Numerals |
+1 to 1 economy action per round (does not stack) |
+1 to 1 economy or faith action per round |
Writing Material |
3 Writing Material |
Yes |
No |
N/A |
Coin Armor |
-1 casualty rolls |
+2 Leader loss roll |
Hard Metal |
2 Hard Metal, Precious Metal, & Gems |
Yes |
Yes |
Armor and Wards |
Decentralized Authority |
+1 to new ruler stat |
+1 to two (cannot surpass prior rulers stat) |
Writing Materials |
Writing Materials, Stone, Wood, Scholarly Artifacts |
Yes |
No |
N/A |
Diplomatic Expedition |
Allows Land Exploration with a Pack Animal Tech |
Enables Oceanic Colonization with a Ships tech |
Precious Minerals and a Pack Animal |
Ships |
No |
Yes |
N/A |
Diresnags |
+1 opponent size loss roll when defending |
+1 opponent distance loss roll when defending |
Labor |
3 Labor |
No |
No |
Stealth, Sabotage, and Traps |
Dwarven Fortifications |
+1 to defense rolls, +2 to defense rolls in Fortified regions |
-1 size loss roll |
Stone |
Stone, 2 Food, Preservative |
yes |
No |
Fortifications, Sappers, and Siege Weaponry |
Elemental Catapults |
+1 to battle roll, +1 distance loss roll |
+1 to battle roll, no extra distance loss roll |
Enchanted Arrows, Stone |
Stone, Wood, Source of Magic |
yes |
Yes |
Fortifications, Sappers, and Siege Weaponry |
Enchanted Arrows |
+1 to battle rolls |
OR +1 to enemy loss rolls |
Magical Wood |
Magical Wood, Bani, Cloth |
Yes |
No |
Ranged Weapons |
Expanded Holds |
+1 to buyouts |
-1 distance loss roll |
Ships |
Ships, Precious Metals, Preservative, and Food |
Yes |
No |
Logistics |
Fish Glue Manufacturing |
+1 to 1 economy action per round (does not stack) |
N/A |
Fish OR Hooved Animals |
N/A |
Yes |
N/A |
N/A |
Full Course Discourse |
+1 to stabilization rolls |
OR Dip action per round |
Alcohol |
Alcohol, Crops, Meat, Spices |
Yes |
No |
N/A |
Hard Iron Armor |
+1 to battle rolls |
N/A |
Iron |
N/A |
Yes |
N/A |
Armor and Wards |
Headhunting |
Halves enemy leader Mil for battle and kills leader. |
N/A |
Tactics Roll + Intrigue 5 Special Action Available (You don't have to use it as a separate action. You don't have to win the usual assasination roll, just the tactics roll. The enemy may choose to resist with Intrigue, if they wish) |
N/A |
Yes |
N/A |
Tactics |
Heavy Wooden Armour |
+1 to battle rolls |
N/A |
Wood |
N/A |
Yes |
N/A |
Armor and Wards |
Himitsu |
+1 to Investigation Difficulty |
N/A |
Writing Materials |
N/A |
Yes |
N/A |
N/A |
Inyoni Skyfarers |
+1 to battle rolls |
N/A |
Incense |
N/A |
No |
N/A |
Warbeasts and Live Weaponry |
Living Wall |
+2 defense roll |
N/A |
Magical Building Material, Copper, Animals |
N/A |
Yes |
No |
Fortifications, Sappers, and Siege Weaponry |
Magi Blessed Scrolls |
+1 to defending |
+2 to tactics rolls |
writing materials |
writing materials,magical powder, lumber, scholarly artifact |
Yes |
No |
Reconnaissance and Divination |
Magical Indicator |
+1 to Investigation rolls related to magic |
N/A |
Farrana |
N/A |
No |
No |
N/A |
Mass Conscription |
5th+ recruit unit actions count double |
4th+ actions count double |
Food |
Food, 2 Labor, Preservative |
Yes |
No |
N/A |
Meteorological Navigation |
+1 to Exploration rolls |
N/A |
Air Ears |
N/A |
No |
N/A |
N/A |
Obsidian Fire |
+1 to defense rolls, +2 to attack rolls with foothold |
N/A |
Obsidian Glass |
N/A |
No |
N/A |
Fortifications, Sappers, and Siege Weaponry |
Polearm Paddles |
Merchant Princes may spend their 6th action on a Raid |
N/A |
Wood |
N/A |
Yes |
N/A |
N/A |
Privacy Tapestries |
+1 to Reputation Increase rolls |
+1 to Secret Action rolls |
Cloth |
Cloth, Magical Powder, Gemstone, Himitsu Tech |
No |
No |
N/A |
Pyroclastic Engines |
+2 to attack rolls |
N/A |
2 DRGN HC/TP, 1 Fuel/Fire source |
N/A |
No |
N/A |
Fortifications, Sappers, and Siege Weaponry |
Red Herring Evidence |
+2 to resist Investigations into Secret |
N/A |
Herring, Paper |
N/A |
No |
N/A |
N/A |
Refined Pician Weaponry |
+1 to battle rolls |
N/A |
Iron OR Bronze |
N/A |
Yes |
N/A |
Close Combat Weaponry |
Resin Casting |
+1 to one CI affected roll |
+1 to all CI rolls |
Amber or Sap |
Amber or Sap X 3 |
No |
No |
N/A |
Sacrificial Magic Supply Lines |
-1 size loss roll |
+1 opponent size loss roll |
Crops |
3 Crops |
No |
No |
Logistics |
Salt Wagons |
+1 to unit cap |
-1 size loss roll |
Preservative |
3 same or different Preservatives |
No |
No |
Cavalry |
Sedellan Armor Coating |
+2 on battle rolls vs. enemies w/ overtly magical techs |
N/A |
Sedellan Glass |
N/A |
No |
No |
Logistics |
Spymaster |
Allows recruiting Spymaster with I5 action |
N/A |
Precious Minerals, established espionage group |
N/A |
Yes |
N/A |
N/A |
Standardized Currency |
Endorse buyouts in your regions regardless of TP owner |
Endorse Buyout resist (+2) your regions |
Precious Metal/Gems |
Precious Metal/Gems X 3 |
Yes |
No |
N/A |
Standardized Fortifications |
Fortifications GP takes 3 actions instead of 5 |
+1 to defense roll |
Stone |
Stone X 3 |
Yes |
No |
Fortifications, Sappers, and Siege Weaponry |
Stonespoken Warriors |
+2 to unit cap |
-1 casualty roll (+4 Resist Theft of this tech) |
Livestone |
3 Livestone |
No |
No |
Warbeasts and Live Weaponry |
Surplus Production |
If you own two trade posts in region with three, can spend E5 to upgrade to four trade posts in region. |
N/A |
Two Pairs of Resources |
N/A |
Yes |
N/A |
N/A |
Toyollo’s Reforms |
+2 to Tactics -1 size loss -1 casualty rolls |
no |
sacrificial supply lines, pician, weapons, mass conscription, Hide, Food, and Hard metal |
N/A |
Yes |
No |
Reconnaissance and Divination |
Violet Oath |
+1 on rolls to resist secret actions |
N/A |
Violet Oak |
N/A |
No |
N/A |
N/A |
Warded Locks |
+2 to resist item/tech thefts |
N/A |
Hard Metal |
N/A |
Yes |
N/A |
N/A |
Wave Bombing |
+2 to attack roll, lose Dragon Eye TP/+1 enemy casualty roll, no TP loss |
N/A |
Flying Military tech, Dragons Eyes/Dragons Eyes, Fuel, Source of Lime[stone] |
N/A |
No |
N/A |
Fortifications, Sappers, and Siege Weaponry |
Wingknights |
+1 to battle rolls |
N/A |
Pegasi |
N/A |
No |
N/A |
Cavalry |