World's End is a small, sleepy farming town. The local populace views adventuring types as dangerous rogues, but so long as you abide by the laws in town, you feel like you'll be safe and secure. The shadesteel golems patrolling the streets are one of the main reasons for this.
Notable Locations n town:
The Inn of Moderate Comfort
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1 gold a night for room and board. Food, drink, etc can be had here for book standard prices.
Market Square
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All non-magical, non-masterwork general adventuring items can be found here for book standard prices.
The same items may be sold here for half standard price.
Total Gold Reserve for buying: 1750
Way-Temple of Farlaughan
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During the day, the following services and goods are available:
25 Gp - Holy Water
25 Gp - Casting of Cure Light Wounds
10 Gp - Casting of Cure Minor Wounds
The Gurgling Cauldron(potion-shop)
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Proprietor: Alden Wood
Current Inventory:
50 Gp - Potion of Cure Light Wounds(3)
50 Gp - Potion of Endure Elements
300 Gp - Potion of Cat's Grace
50 Gp - Potion of Mage Armor(2)
50 Gp - Oil of Magic Weapon
250 Gp - Potion of Enlarge Person
300 Gp - Potion of Bear's Endurance
300 Gp- Potion of Cure Moderate Wounds
Buying Portions for 50% of book value.
Current Gold Reserves for Purchases: 640
Marvek's Marvelous Splinters(wand shop)
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Proprietor: Marvek the Greedy
Current Inventory:
375 Gp - Wand of Detect Magic
375 Gp - Wand of Light
750 Gp - Wand of Cure Light Wounds
750 Gp - Wand of Magic Missile(CL 1)
820 Gp - Eternal Wand of Cure Light Wounds
2,250 Gp - Wand of Magic Missile(CL 3)
4,500 Gp - Wand of Bulls Strength
4,500 Gp - Wand of Summon Monster 2
Buying Wands for 50% of book value.
Current Gold Reserves for Purchases: 2200
Curiosities and More!(magic item shop)
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Proprietor: Gregory Winklestein(gnome)
Current Inventory:
5 Gp - Tumbling Bolts(6)
20 Gp - Flaming Arrow
20 Gp - Arrow of Outsider(Air)-Bane
20 Gp - Bolt of Humanoid(Goblin)-Bane(2)
50 Gp - Feather Token(Anchor)
100 Gp - Masterwork Item of Spellcraft & Knowledge(Arcana)
250 Gp - Elixir of Swimming
4000 Gp - Periapt of Wisdom +2
5000 Gp - Bag of Holding Type 2
Purchases magical ammunition and wondrous items at 50% of book value
Current Gold Reserves for Purchases: 1120
The Prepared Traveller(magic weapon/armor shop)
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Proprietor: Angvard Hailfall
Current Inventory:
1310 Gp - +1 Longsword
750 Gp - Living Metal Dastana
350 Gp - Masterwork Greatsword
5500 Gp - +2 Fullplate
300 Gp - Masterwork Longspear
300 Gp - Masterwork Kukri
310 Gp - Masterwork Lance
1100 Gp - +1 Chain Shirt
500 Gp - Masterwork Composite Longbow(+1 Str)
1035 Gp - +1 Bastard Sword
350 Gp - Masterwork Studded Leather Armor
1030 Gp - +1 Tower Shield
Buying magical/masterwork weapons & armor for 50% of book value.
Current Gold Reserves for Purchases: 1560
The Magister's Tower
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The Proprietors: Arty, Maelcovik, and Tiernan.
Goods available:
Spellbooks, ink, spell components at book standard prices.
25 Gp - Scroll of Silent Image
25 Gp - Scroll of Protection from Evil
25 Gp - Scroll of Enlarge Person
25 Gp - Scroll of Erase
125 Gp - Scroll of Identify
The following spells are kept on loose-leaf paper for copying purposes at the following fees(in addition to ink costs):
5 Gp - Jump
10 Gp - Alarm
10 Gp - Comprehend Languages
15 Gp - Erase
20 Gp - Feather Fall
25 Gp - Identify
50 Gp - Magic Missile
100 Gp - Nerveskitter
The Mage's will purchase scrolls for 50% of book prices. In addition, they will negotiate for interesting spellbooks based on the value of spells none of them have.
Current Gold Reserves for Purchases: 400