[roll0]
Felstahan looks at the creature once more before heading through the door and giving it a good look... and then some more.SpoilerSpot [roll1], Search [roll2]; Psicrystal spot [roll3]; search [roll4]
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(Which door?)Quote:
Originally Posted by Kyeudo
Felstashan
Spoiler
You've never heard of anything quite like it. Creatures such as this are outside your field of study.
(oops, never mind then. I assumed we were all moving together after the creature attacked)
SpoilerKick in the Door, Defeat the Monster, Loot the Room
(Orgeth is currently doing Defeat Monster, Kick in Door, and is currently Looting the Room with his face. :smallbiggrin: )
Which room are you kicking the door down?
Pulling his last dagger out of the wall, Feste turns to see where every has gone to. He frowns on seeing that the kitchen is already being "searched". He gives the kitchen door a couple strong kicks as he passes by to the hallway.
Holding is dagger out in front of him, he begins to slowly sneak down the hall, doing his best to stick to the shadows and spot any surprises.
SpoilerHide - [roll0]
Move Silently - [roll1]
Spot - [roll2]
Wolfe hears nothing while waiting at the door.
Feste finds the hallway empty. Around the corner, you find 2 doors on the right and two on the left. The second door on the right is at the far end of the hall and is wide open.
Feste tries not to shallow the lump growing in is throat as he creeps toward the open door. Pausing just outside of it, he listens for any noises coming from inside.
[spoiler]
Listen - [roll0]
The hall is dead silent. As you aproach the door, the first thing you see of the room is the body of a man, lying facedown in a pool of blood, probably his own. Further into the room is the body of a woman, lying across the bed, slashed up and what looks like partialy eaten.
((Can we get something like a map again? As I understand there are two doors out of the hall we fought the monster in - one to the kitchen/pantry and one to the hallway. Am I missing something?))
Feste
The lump in Feste's throat leaps out of his mouth in a yelp as he sees the mutilated corpses. He quickly slaps is hand over his mouth. Looking around, wide-eyed and pale faced, for any unwanted attention he may have brought himself, Feste slowly enters the room to check the bodies and to search the room for any clues or valuable left behind.
SpoilerSpot - [roll0]
Search - [roll1]
There is no sign of any "unwanted attention" but given the way the spider was able to blend in so well, you can't be entirely sure.
As you enter the room further, stepping over the corpse of the man, you see the room was the site of some desperate last stand by a small family. The door is covered in deep gouges and the lock has been smashed. The bodies of two children lie between the bed and the wall, killed in a similar manner as their parents. The easiest supposition is that that spider you killed in the dining room was the culprit, given that the trail of blood drops leads here.
Searching the dresser and closet, you find little more than clothing, shoes, and an assortment of personal items of little value.
Wolfe enters what i think is the lounge room with sword & board ready
The room, unlike the dining room, is well furnished. The floor is carpeted and there are a pair of plush chairs and an overstuffed couch arranged in here. No signs of any life in the room.
Resisting the urge to change and curl up on the couch, Wolfe has a rummage around to see if he can find anything
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Then will head out of the other door down the hall toward the bedrooms
Feste stumbles out of the bedroom further down the hall, his arm across his mouth. Seeing Wolfe entering the hall, he waves to him and points at the bedroom with the corpses. "Ugh, in there," he says, moving his arm away from his mouth but keeping his hand near his chin. "The miller and his family..." His face pales as he mentions them.
Felstahan
Fel comes out of the kitchen (the upper left rooms right?) and would be going into the lounge (lower right?) as he sees Feste come out of the bedroom. He goes in there, and lets out a muffled gasp as he sees the bodies.he mutters in Elven, continuing in common. We can't leave them here... like that. Is there a chaplain in the teams?SpoilerMerciful Sehanine
Eventually, he gets himself together and looks over the entire room, though with visible distaste.
SpoilerSpot: [roll]1d20+6[/roll], search [roll]1d20+5[/roll], psi crystal spot [roll]1d20+6[/roll], search [roll]1d20+2[/roll]
Edit: Doesn't seem to work. I'll try it in another post, sorry :(
SpoilerSpot: [roll0], search [roll1], psi crystal spot [roll2], search [roll3]
"What did you find?" Lieutenent Carter asks as he enters the room. Seeing the carnage, the Lieutenent becomes stone-faced. "Nothing to be done for them. We'll bury them once we have the town under control. The mill is secure, so we should head to the blacksmith and make sure they haven't encountered anything like this." He jestures to the mutilated corpses.
Hmm, oh well lets go see if the others have found any signs of life
Orgeth finishes gorging and packing in the kitchen, cleans up a bit, and walks out. "Er... nothin' in here. Searched top to bottom I did. We headed out?" He asks casually.
"Yes. There's nothing more we can do here. Let us hope that the squad at the blacksmith's faired as well as we did."
Lieutentent Carter leads the way back down the stairs and out of the mill. As you make your way back across town, you can't help but feel a little uneasy, as the scene in the mill's back bedroom offers all too easy of an explaination why no one seems to be here.
You hurry a little faster than you otherwise would, feeling like you are being watched by something. You make good time through the few streets of the small village and quickly arrive at outside the blacksmith's shop. The structure is a large, low building with a large chimney at the back for the forge. The blacksmith's is eerily silent, with not even the sounds of the other squad speaking. The door facing the street is ajar and a small trail of pale blue blood leads away from the door and towards the center of town.
Wolfe leans down to check for further tracks aside from the blood and to also see how recent it is
Survival Check
[roll0]
Heal Check
[roll0]
The blood is fresh, only an hour or so old. There are numerous tracks of booted feet coming and going from the blacksmith's, but that is to be expected. One unusual set of tracks consists of several deep triangular impressions, as if something rather large was walking on a set of sharp claws.
Feste looks at the blood and chews his lip. He turns to look toward the center of town and then back at the blacksmith's door. "I... I suppose we better have a look inside," he says with a bit of a shiver.
Shallowing hard, Feste creeps up to the door and slips inside...
SpoilerHide - [roll0]
Move Silently - [roll1]
((Oh, and Spot - [roll0]))
Yeah... doing well this morning!
:smallredface:
[roll0]