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[OSRIC/AD&D] Dungeon Crawling! IC
Okay, so we're in the tavern...
What's that you say? This is the dungeon crawling game?
Right... right...
You know what, let's skip all the backstory everyone will just forget.
You are entering a dungeon, one day by wilderness from Home Base City.
(Home Base City has pretty much any non-magical items you'll want, and maybe some magic stuff too).
The stairs into it are next to you.
Any preparations before we start?
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Shim Sham
I will explore ahead my fine feathered friends
With a smirk and a skip Shim gives a listen slides his sword from its sheath and slides silently into the shadows of the dungeon.
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I assume there are shadows at least :smallwink:
hear noise 15% [roll0]
move silently 45% [roll1]
hide in shadows 45% [roll2]
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Shim Sham
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It's a 10 ft by 10 ft room, with an orc guarding a pie. locked door at the north part.
Now might be a good time to mention that someone should be keeping a map for you guys.
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Traulnok shrugs and heads to the door, opening it and stepping inside. "No need for stealth, make the monsters come to you."
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Shim Sham
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If I have time before my impatient companion comes I will attempt to detect traps otherwise I will take a few steps (10ft) back before the door is opened
if I have time
find traps 35% [roll0]
if I find one and have time to stop my foolish companions
disarm traps 45% [roll1]
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Goblinsplitter: are you entering the dungeon, or the door in the room crazedloon is in?
By the way, you shouldn't be reading spoilers not directed to you, just in case you are.
Shim Sham
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No trap found.
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Shim Sham
Shim steps back slipping into the shadows and allows the rest of the group to catch up and open the door all the while listening for noises to reveal what might be on the other side.
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yep thought as much stepping to the corner in the room away from the door and hiding in the shadows
hide in shadows 45% [roll0]
hear noise 15% [roll1]
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
OoC - Just through the initial door, sorry. So now I'd be in the room.
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Okay:
Goblinsplitter and Shim Sham
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As I've already told one of you, the room is a 10 ft by 10 ft room. You entered by stairs from the South, and the only exit is a door with a big, though not exactly well made, lock to the North.
Now what?
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Traulnok will attempt to kick down the door.
Strength 1-4
[roll0]
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Shim Sham
Oh of course the lock let me handle that
Shim chuckles to himself and slips out of the shadow and begins to futz with the lock.
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open lock 45% [roll0]
as the dwarf kick the door in Shim steps back
Well than that always works
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
I think that's for stuck doors, not locked ones...
*checks OSRIC*
If you have an exceptional success chance, I'll allow it. Otherwise, sorry.
In any case, because of the poor quality of the lock, the attempt at picking it succeeds, and opens into a 30 by 10 ft hallway, at the far (north) end of which is another door, this one unlocked.
By the way, who brought the food rations, waterskins, ten-foot pole, shovel, rope, grappling hook, towel, and mapping supplies?
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Hurls stands at the top of the stairs and watches the others go down. He waits a moment, then follows behind.
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Perhaps you could mark certain spoilers with say, "Shim Sham + any who follow." That way you won't be repeating information if we think we shouldn't be reading spoilers.
Also,
Map.
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Shim Sham
Well who wants to go first? Or need I spear head this expedition?
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
"I'll go first." says Traulnok as he takes the lead. He pushes open the door and takes a few steps inside.
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Shim Sham
Shim follows 10ft behind the dwarf
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Hurl, once again, enters the room last.
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So, we are just leaving the band-aid box behind? :smallamused:
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Bogrun
May Clangeddin and the great ancestors guide our journey.
Bog follows warhammer at the ready.
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Band-aid box, HAH!!!
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Goblinsplitter, the door is stuck.
I'll need you to roll me a minor test of strength.
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Strength 1-4
[roll0]
Traulnok kicks in the door and burst into the room, looking for something to kill.
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
You should be satisfied, then.
In a 15 x 10 ft room, there are exits W and E along the two longer walls, but two kobolds are occupying the squares that would allow you to reach them.
It's ALWAYS two kobolds, right?
Surprise Check!
If 1-2, you get that many surprise segments; if 3-6, no surprise for you.
[roll0]
Players, roll one to see how many the monsters get, as well.
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Initiative Check for Party
[roll0]
A lower roll is better for the party, because lower segments act first.
Someone roll initiative for the monsters.
(I love all these DM rolls for party, PC rolls for monsters rules)
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
I'm someone, last i checked. Don't hate me if its a one >.<
[roll0]
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Okay, since the monsters won initiative, they'll act first.
The left kobold will attack whoever's front row left, the right one whoever's front row right.
ROLLS (no players allowed)
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L: HD [roll0]; [roll1] THAC0 21; dm [roll2]
R: HD [roll3]; [roll4] THAC0 21; dm [roll5]
for conv.: mv 60, AC 7
Any observers reading the thread: explanation of the abbreviations
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L: left, obviously
HD: rolling their HD
1d20: their attack
THAC0: what their THAC0 is, obviously.
dm: damage, not Dungeon Master
conv.: convenience
mv: movement, in feet per round (in combat)
AC: armor class, duh.
The left one hits AC 8 (dealing 2 points of damage on a hit), whilst the right one misses completely.
All players may now take their turns.
(If no rows, they both attack the frontmost)
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
I'm in the front, so I am unharmed.
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Battleaxe +5
[roll0]
Damage 1d8+7
[roll1]
Battleaxe +5
[roll2]
Damage 1d8+7
[roll3]
Traulnok roars in his blood lust and maks a powerful swing at both kobolds.
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Bogrun readys an action to cast cure light wounds on any injuries
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
And that's one encounter with no injuries...
I need to turn up the Gygaxianness, don't I?
Well, anyways, XP and loot.
As per D&D rules, one xp will be awarded (split among the party) for every 1 gp recovered safely to Home Base City.
The party may split 15 XP (the non-even can go in any way the party chooses), and in any way they feel is fair the [roll0] coppers found.
Now where will you go?
(Also, you may now add this room to your map)
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
Shim Sham
Well that was easier than I would have thought. This dungeon aint so tough.
Shin skips up and picks up the 20 copper stashing it in his bag and flipping one of the coins mindlessly as he begins to examine the eastern door for any traps or locks.
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well searching for traps 35% [roll0]
attempt to disarm any found 45% [roll1]
if an locks after attempting to disarm any traps trying to unlock the locks 45% [roll]1d100/roll]
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Re: [OSRIC/AD&D] Dungeon Crawling! IC
No traps found, no locks in existance at all.
Where will you go?