And rolling Karl's WP [roll0] will use the 10 again above
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And rolling Karl's WP [roll0] will use the 10 again above
Karl's decision to drain blood from bert nicely or harshly. He's feeling sadistic on a 1. [roll0]
No dots in survival, so it’s wits 3 minus whatever the penalty is.
[roll0]
10 again: [roll1]
Some initiative rolls:
[roll0]
[roll1]
[roll2]
EDIT: Wow, such rolls.
Initiative Order
The Dark One 16
Anna 14
Lady Miho 10
Autumn and Victor 5
Hmm... this should be interesting... I hope I get all the rolls I need
TDO Activation Roll: [roll0]
LM Resistance: [roll1]
LM Attack: [roll2]
V roll: [roll3] vs. [roll4]
Ugh, I did not finish all my rolls.
[roll0]
What is the spirit’s defense, and what does the aura it’s using do?
My apologies. Defense is 8 and aura gives -2 to all rolls in area of affect
Ya, I wonder if he may be just a little OP... I guess we will see!!!
But other than disciplines, there's Physical Intensity, one BP nets you an extra two dice on a single physical roll.
I have under homebrew and approved rules at the beginnig of this thread:
Also, if Anna wants to push herself to the back of the initiative que, she can take advantage of the spirit having decreased defense from each attack before hers. Those are the thoughts that come immediately to my mind, though perhaps the players can think of something that isn't immediately to my knowledge.Quote:
All out Attack: 2+ to a brawl or weaponry attack, lose defense.
LM: [roll0]
Victor: [roll1]
TO: [roll2]
Can I keep the wp from the previous round since it’s going to get busted down to a chance die anyway?
The plan follows:
1. Delay until after the others attack.
2. all out attack, willpower and physical augmentation, for +7 dice, or 12 total vs 7 defense (after three attacks).
3. Use celerity to interrupt and move away if the thing tries to attack Anna.
Will that work?
It sounds like a decent plan, though Anna may have to try to convince Autumn the Ghoul to get involved too, right now she's staying out of the fight, but the addition of her attack would drop the spirit's defense down to 5.
Oh, that’s an exceptional success on the composure roll if that’s worth anything.
Edit: can also spend a WP to enter frenzy to add +1 to attacks, but figure that’s a last ditch effort, because then either it’s going down or Anna is.
Sorry if I'm a little brain dead, but here's some math as I see it.
I think you only make the contested roll once against Horrific Aura (Emotional Aura pg 137 in Chronicles of Darkness Rulebook). However, I count Anna's base as 5 (Str 2 + Weaponry 3) + Physical Intensity 2 + WP 3 + All out attack 2=12. Her negative modifiers are base defense 5 (8 -3 prior attacks) +2 for the aura. The sum still comes to 5d10.
However, since that was an awesome roll, why don't we use the first roll as Anna's attack roll... which would turn Anna's roll into an exceptional success (not forcing it on you, but it was your first roll so you may as well use it). SO that would be 5 aggrevated damage as opposed to 1.
Otherwise gonna make everyone else's rolls
Dark One: [roll0]
LM: [roll1] Autumn: [roll2] Victor: [roll3]
I’m good with 5 aggravated damage instead of 1. :p
I thought the will check was every round so that’s why. I couldn’t find the aura in the strix chronicles book which is what I have, but will take another look later on.
Okay, so Anna is down to 2WP and 8 BP.
TDO: [roll0]
Lady Miho: [roll1]
Autumn: [roll2]
Victor: [roll3]
Can I interrupt that willpower draining attack with celerity to make it miss? If she can, Anna will do that (and spend the point of vitae to preserve her two remaining WP).
Other wise Stamina3+ blood potency1 + resolve 3: [roll0]
10 again: [roll1]
Whether or not anna can dodge the attack will determine actions for the round.
I’m ok with the 9 again giving extra dice but not counting as a success.
Anna can spend the Vitae to move ahead of the thing in initiative and attack it before it can activate the power, but then she loses the benefit of it's defenses being lowered by others attacks. Alternatively, I suppose she could try to run out of it's field of affect... but I'm away from book and not sure exactly how far the radius of the thing's power extends... and I feel like it may be pretty big.
Initiative Order
The Dark One 16
Anna 14
Lady Miho 10
Autumn and Victor 5
So that I don't have to scroll as much
Rolling for:
Lady Miho [roll0]
Autumn [roll1] and 9 again just in case [roll2]
Victor [roll3]
And the dark one against Anna which she finally gets her defense modifier for [roll4]
EDIT: That should have had an additional -3 for arm wracked... not that it changes the roll result very much.
Rolling for
Lady Miho: [roll0]
Victor: [roll1]
The Dark One [roll2]
Well first off, I manage to roll a 1 every time for one of these chance dice. Second off... re-rolling for The Dark One since I botched that
[roll0]
Autumn [roll0]
Victor [roll1]
The Dark One [roll2]
Some more rolls, come on big money!
Lady Miho [roll0]
Victor [roll1]
Autumn [roll2]
And the Dark One: [roll3]
And of course I need to keep rolling, sorry for the double post
[roll0]
Hello friends!
I apologize for my absence the last little while. I’ve had some health issues that popped up rather abruptly that led to a short stay in the hospital. I won’t get into the nitty-gritty details, but I am now home and – while I’m on some medication – I’m more or less recovered. I’d hoped to get on earlier today to send out some messages, but I ended up doing a fair bit more sleeping than I’d anticipated. But it was well-needed, I suppose.
I’ll be sitting down across the next little while and meticulously combing through the threads I’ve missed and try to get a post up and ready to go.
I apologize once again for the absence. Hope you’re all well, safe and healthy in this crazy time.
-Erulasto (Sam)
good to have you back
Anna presence + persuasion -1 [roll0]
10 again: [roll1]