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Healers cast spells from the following list (and any additional spells they gain with their Advanced Learning ability).
0th Level: Create Water, Cure / Inflict Minor Wounds, Deathwatch, Detect Magic, Detect Poison, Light, Mending, Purify Food and Drink, Read Magic
1st Level: Bless Water, Cure / Inflict Light Wounds, Faith Healing^, Goodberry, Healthful Rest^, Invest Light Protection#, Protection from Undead, Remove Fear, Remove Paralysis, Sanctuary, Speak With Animals, Vigor, Lesser^
2nd Level: Avoid Planar Effects^, Calm Emotions, Close Wounds^, Consecrate, Cure / Inflict Moderate Wounds, Delay Poison, Gentle Repose, Healing Lorecall^, Protection from Negative Energy^, Remove Blindness/Deafness, Remove Disease, Shield Other, Spawn Screen^, Lesser Restoration
3rd Level: Create Food and Water, Cure /Inflict Serious Wounds, Daylight, Invest Moderate Protec-tion#, Neutralize Poison, Remove Curse, Restoration, Searing Light, Spark of Life^, Status, Vigor^, Vigor Mass Lesser^
4th Level: Astral Hospice^, Channeled Divine Health#, Cure / Inflict Critical Wounds, Death Ward, Delay Death^, Freedom of Movement, Healing Spirit#, Mass Cure /Inflict Light Wounds, Panacea^, Positive Energy Aura^, Revenance^, Sheltered Vitality^
5th Level: Atonement, Break Enchantment, Mass Cure / Inflict Moderate Wounds, Invest Heavy Pro-tection#, Life’s Grace^, Radiance#, Raise Dead, Renewed Vigor#, Revivify^, Sanctuary, Mass^, Stone to Flesh, True Seeing, Vigor, Greater^
6th Level: Greater Restoration, Harm, Heal, Heroes’ Feast, Mass Cure / Inflict Serious wounds, Regen-erate, Revive Outsider^, Vigorous Circle^
7th Level: Mass Cure /Inflict Critical Wounds, Fortunate Fate^, Renewal Pact^, Repulsion, Restoration, Mass^, Resurrection
8th Level: Death Pact^, Death Ward, Mass^, Discern Location, Holy Aura, Mass Heal
9th Level: Foresight, Gate, True Resurrection, Undeath’s Eternal Foe^
^ Spell found in Spell Compendium
# Spell found in Players Handbook II