Anura nods to Kjapp at whatever point he returns to Yggdrasil, but she remains focused on writing in her spellbook. The following day passes much the same.
On the third day, she spends a few hours in the morning going over the basics of scroll scribing for Kjapp (if he is still interested).
When that is done she summons a globe of opaque gray force to give herself some privacy for spellcasting and to finish some enhancements to her outfit.
She emerges about 8 1/2 hours later, in mid-afternoon, appearing a little drained but with a satisfied gleam in her eyes.
"Well, this has been a remarkable few weeks! I guess it's time we start to look for the others, though. Ready?"
If Kjapp signals his readiness (and has returned the ring to her), she picks up the two staves (and gestures for Kjapp to take the other bundle) casts a few spells, then opens a tree-gate to the western edge of the forest (just 'aiming' for due west), stepping through after Kjapp and looking around, trying to get her bearings.
"I never actually came this way myself, and I'd guess you know this forest better than anyone. Is it more likely that a party coming from Incrucio would reach the forest to the north or south of us here, do you think? By popping back to Yggdrasil I think we can 'edge' our way along the forest in twenty or thirty mile increments. Each time we stop I can fly up a hundred feet or so and have a look around. A group so big should be easy to spot from many miles off. I can also summon some unbelievably fast mounts if we need them, and if nothing turns up by an hour or so past nightfall then I'll try scrying Reid, and we can attempt a teleport. Obviously I'd rather not do that unless we're out of other options. If we landed off-target away from the forest I think we'd be quite lost. Does this sound good?"
OOC:
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Hopefully it is clear what Anura is suggesting. She is ready to begin if Kjapp has no objections.
She is quite content to let Kjapp take the lead on orienteering, and even to let him be the ring-user if it makes things easier.
Active spells:
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(extended) dragonsight (quadruple low-light vision, darkvision 120', blindsense 60ft., 1/2 normal penalty for distance on spot checks) (24h remaining)
overland flight (12h remaining)
mage armor (12h remaining)
divine insight (14h remaining)
heart of air/water/earth/fire (12h remaining)