-
Erfword 40 (Parson's Klog 2)
Ok... too much to absorb at once.
And... Spookamancy? :smalltongue:
-
Parson's Klog, Page 2
This week, the Klog is today and the regular strip is Thursday, due to Jamie and Rob being in Canada this weekend and not getting today's strip finished in time.
-
Re: Parson's Klog, Page 2
Holy, those rules are crazy, I though their was only eight not 24.
-
Re: Parson's Klog, Page 2
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Runolfr
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
Hmmm... if there are eight combinations, one of them would have to be the 0-0-0 one. Looks like a boop-up in the table.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Runolfr
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
I am assuming one would deal more with divination while the other might deal more with tricking the mind, although there many other options available.
-
Re: Parson's Klog, Page 2
Well, guess there are no Burninaticists. Pity.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
SteveMB
Hmmm... if there are eight combinations, one of them would have to be the 0-0-0 one.
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.
Perhaps "eyemancy" is primarily passive (it just receives) while "clevermancy" is primarily active (it actively manipulates).
In anycase, it would appear that anyone competent at "eyemancy" would also be able to handle "clevermancy".
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Runolfr
So what's the difference between Eyemancy and Clevermancy? They both deal with the elements of Life and Motion. Seems like one of them would be redundant.
Its not what you've got but the the way that you use it.
-
Re: Parson's Klog, Page 2
is this a comic strip or an SAT question?
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Runolfr
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.
OK. There's probably some long-winded explanation of why that particular combination and no other was duplicated in order to make the full set of eight without including the null 0-0-0 combination, which Parson spaced out on in order to focus on something that might actually be useful in finding his "magic bullet"....
-
Re: Parson's Klog, Page 2
Oh....my....god somebody has to make this a real game so people can get driven mad playing it
-
Re: Parson's Klog, Page 2
Hmmm. The odd one out seems to be 'deletionism'. I wonder what will come of it
-
Re: Parson's Klog, Page 2
These "Klogs" seem to be a gold mine of exposition. An excellent way to get it out of the way without slowing down the strip proper.
Quote:
Originally Posted by
The Giant
This week, the Klog is today and the regular strip is Thursday, due to Jamie and Rob being in Canada this weekend and not getting today's strip finished in time.
Ah, I was wondering about that.
-
Re: Parson's Klog, Page 2
Motion...matter...Naughtymancy...heh... ;)
It's the simple things in life.
-
Re: Parson's Klog, Page 2
Wow....That has to be the most informative webcomic strip I've ever read....
It seems as if Eyemancy is like divination (see other chart) and Clevermancy is very much like the Erf wizard equivalent of a D&D rogue....Although "Healomahcy" doesn't really support that....
Maybe Clevermancy was added later?
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
h_v
Hmmm. The odd one out seems to be 'deletionism'. I wonder what will come of it
There's also "hat magic."
-
Re: Parson's Klog, Page 2
Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.
Second, what's the difference between Eyemancy and Clevermancy? Both are Life and Motion magic without any Matter magic. The complete permutations of 3 objects only add up to 8 if one of the permutations is none of the three objects - looks like to create the 8 they doubled up on one.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Peter Harris
Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.
Second, what's the difference between Eyemancy and Clevermancy? Both are Life and Motion magic without any Matter magic. The complete permutations of 3 objects only add up to 8 if one of the permutations is none of the three objects - looks like to create the 8 they doubled up on one.
Read the thread much? :smallsmile:
I like the pages, I probably wouldn't if the replaced one of the other issues, or what ever their called.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Maerad of Pellinor
There's also "hat magic."
Can be some kind of summoning, like pulling a rabit out of a hat
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Runolfr
Manipulating none of the elements would be to do nothing. It would appear that each "class" of magic must manipulate at least one of the three base elements.
Wouldn't that be the ultimate 'clevermancy' though? :smallsmile:
I knew as soon as I saw that table that people would be all over the eyemancy/clevermancy bit. And yea, 'naughtymancy' isn't nearly as cool as it sounds once you look at the sub-categories...
-
Re: Parson's Klog, Page 2
So what does this mean? I get the chart, but how does the classification of magic affects things? That was never really said was it? I mean do fate and numbers work against each other or anything like that? What does it matter if your spell has motion or life or both in it?
-
Re: Parson's Klog, Page 2
clevermancey and eyemancey ...
Perhaps the two aspects of both function as dominant and secondary.
like
Eyemancey LIFE with motion
Clevermancey MOTION with life
However if that is true , then the other specialties could be divided likewise,making alot more then the 8.
-
Re: Parson's Klog, Page 2
sooo, is naughtymancy the cutesy-buttons way of saying "the forbidden arts" or is it "bow-chica-bow-wow" naughty or is it both. Which one it is will have a big impact on how Shockmancy works i'd think......
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Larrin
sooo, is naughtymancy the cutesy-buttons way of saying "the forbidden arts" or is it "bow-chica-bow-wow" naughty or is it both. Which one it is will have a big impact on how Shockmancy works i'd think......
I'd suspect the former, given that it includes Croakamancy. My guesses are that "Shockmancy" is raw physical attack and "Deletionism" is eradicating something from existence.
-
Re: Parson's Klog, Page 2
At a glance:
Clevermancy - Luck, Money, Heal. It's more about controlling immaterial concepts. (Thus, not matter/physical concepts)
Eyemancy - Look, Think, Fool. More about perceptions and expanding one's mind/senses, or clouding someone else's. (Again, not physical, very much like divining or illusion).
-
Re: Parson's Klog, Page 2
I think the real question is...
What is date-o-mancey?
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Peter Harris
Firstly, not a fan of these pages. Not only is there too much text, there's not enough funny. LOVE the comic, but this Klog stuff is for the birds.
I think this stuff is important. Not nearly as interesting as the strip proper but it does complement it. Certainly I'd much rather catch it here than take up a precious strip with Sizemore explaining the magic system to Parson.
-
Re: Parson's Klog, Page 2
Arghhhhh. *I* proofread it and someone else did, and the error still got through.
Clevermancy should have no Xs. It's raw magic dealing with raw magical forces. I will try and get an altered page up before everyone goes crazy with confusion. Sorry.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Rastafast
I think the real question is...
What is date-o-mancey?
Taking into account that it's related to Hippiemacy, it makes me think of calendars, moon phases. Time magic?
-
Re: Parson's Klog, Page 2
Yeah, I should probably read the previous posts before weighing in. That was an error unworthy of even a newb. Sheesh.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Rastafast
I think the real question is...
What is date-o-mancey?
Teh magic of using dates, also known as astrology.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Konig
Taking into account that it's related to Hippiemacy, it makes me think of calendars, moon phases. Time magic?
I thought it was getting a date, but yours makes much more sense.
-
Re: Parson's Klog, Page 2
I figured Hat Magic was the helm Jillian wanted to wear into battle, and the top hats Ansom's team use for long distance communication. Now that I think of it, if they used eyebooks, Jillian prolly could've worn that helm and maybe, with whatever bonus it gives her, she wouldn't have been captured. So it seems Gobwin Knob has a bit of a technology advantage.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Maerad of Pellinor
There's also "hat magic."
Considering that it deals with Matter, Life, and Motion, as it relates to Erf, or things of the material world, this will be the almighty Bullwinkle factor, aka.
"Hey! Watch me pull a PLOT out of my HAT!"
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
pclips
Arghhhhh. *I* proofread it and someone else did, and the error still got through.
Clevermancy should have no Xs. It's raw magic dealing with raw magical forces. I will try and get an altered page up before everyone goes crazy with confusion. Sorry.
Actually, the confusion was entertaining while it lasted (although I obviously should have stood by my initial "Looks like a boop-up in the table." conclusion). Now, we get to kick off a fresh round of semi-supported speculation. :smallsmile:
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Kanthalion
I figured Hat Magic was the helm Jillian wanted to wear into battle, and the top hats Ansom's team use for long distance communication. Now that I think of it, if they used eyebooks, Jillian prolly could've worn that helm and maybe, with whatever bonus it gives her, she wouldn't have been captured. So it seems Gobwin Knob has a bit of a technology advantage.
The Hat allowed for a Physical Object, the note, to pass through. Theoretically, given what we've seena, dn baring Portable Hole ina bag of holding Physics, Jillian could drop the ArkenHammer into the Hat, and send ot to Ansom. OR a Lion...
-
Re: Parson's Klog, Page 2
Loved the pick at the Four Elements.
-
Re: Parson's Klog, Page 2
Gee, and I thougt DnD was complicated.
Magic strikes me as quite an issue in Erfworld.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
h_v
Hmmm. The odd one out seems to be 'deletionism'. I wonder what will come of it
I don't see how it;s 'odd one out.'
Naughtymancy seems to be the inversion power. Shockomancy is creating power, Croakomancy is refersing death (fate) and Deletionism is reversing numbers (removing stuff).
-
Re: Parson's Klog, Page 2
Dittomancy is where the power is at!!!
Copying/"Duping" can be really effective when outnumbered...
If it works on living creatures, then you've got an endless army...
If it doesn't work on living creatures, then copy corpses and animate them using Croakamancy...
If neither of those are viable, then infinite amounts of burning pitch will wreck havok against the enemy.
Alternatively, Parson can ignore magic and simply attack out of turn... ought to take them off guard...
Unless the Arkentools were meant to enforce the turn-based combat...
*trails off*
-
Re: Parson's Klog, Page 2
Yay Mathamancy! There's some hope that I would be good at something were I sucked into Erfworld like Parson. Maybe my students would pay attention more if I told them it was magic . . .
-
Re: Parson's Klog, Page 2
Mathamancy. Hmmm.... I think I just found my mancy. :smallbiggrin:
'Cause math is what makes the world go round, you know. :smalltongue:
-
Re: Parson's Klog, Page 2
Mathamancy should totally be Parsons magic of choce, though what it does I have no idea.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Emperor Demonking
Mathamancy should totally be Parsons magic of choce, though what it does I have no idea.
As posted, by me in another thread, a couple minutes ago:
Quote:
I get the bazaar feeling that mathamancy is more than just knowing the slope of a y=ax+b equation. It could be messing with the "stats" of Erfworld. Sort of like spellcasters with Buff/Debuff spells in other games (multiplying attack power, increasing defense, etc.). The term "force multiplyer" comes to mind for some reason.
-
Re: Parson's Klog, Page 2
I don't think Mathamancy is enough, he need a way to 'cheat'.
Dittomancy seems to be more like the one, as someone else noted.
-
Re: Parson's Klog, Page 2
RusVal's idea seems right or at least good apart from how it fits wing hocus pocus.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
RusVal
I get the bazaar feeling that mathamancy is more than just knowing the slope of a y=ax+b equation. It could be messing with the "stats" of Erfworld. Sort of like spellcasters with Buff/Debuff spells in other games (multiplying attack power, increasing defense, etc.). The term "force multiplyer" comes to mind for some reason.
Mathamancy makes me think of the "Calculator" job class in Final Fantasy Tactics, if anyone has played it. They cast spells on specific characters with mathematical settings (for example, they can cast Holy on all characters on the battlefield who have a level that is a multiple of 3). Not that I think that's what Erfworld is, but it's just kind of a thought.
Kanthalion, your observation about Gobwin Knob having a technology advantage is interesting. Perhaps it's more that they have a magic advantage since it seems that Wanda is formidable enough to actually do a little scale-tipping in this department.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Kaeledra
Kanthalion, your observation about Gobwin Knob having a technology advantage is interesting. Perhaps it's more that they have a magic advantage since it seems that Wanda is formidable enough to actually do a little scale-tipping in this department.
Things like the eyebook I consider technology, just magic-based.
-
Re: Parson's Klog, Page 2
:smallbiggrin: :smallbiggrin:
Hippiemancers deal with life and matter but without motion LOL
-
Re: Parson's Klog, Page 2
Not sure if this is valid, but one could try looking at this as a yin/yang iChing type deal. Where it's not just control, but also lack of control. So hocus pocus is control of life and (maybe) willful uncontrol of motion and matter. In that way of thinking, a natural opposite would be naughtymancy which uncontrol of life and control of motion and matter.
Now looking further, we'd find that findamancy is a hocuspocus subtype and croakamancy is a naughtymancy subtype. Which would imply that it would have been exceptionally difficult for Wanda to have cast the summoning spell being from an antiethical school.
Or maybe it's all just coincidence that things laid out that way.
-
Re: Parson's Klog, Page 2
I want to know something a little more mundane from Rob/Jami:
What software did you use to bend the text and tables down toward the spine of the eyebook? That's a really nice touch, but I would think it would be a real bear to accomplish in something like Photoshop. Was it done in Illustrator or some other more vector-based program?
-
Re: Parson's Klog, Page 2
Deletionism is a subtle referrence I think. It is possibly referring to the Wikipedia philosophy that has resulted in many webcomics entries on Wikipedia being deleted. See http://meta.wikimedia.org/wiki/Deletionism
-
Re: Parson's Klog, Page 2
Joshua is right. Deletionism is a Wikipedian philosophy involving the wish to destroy other people's hard work.
-
Re: Parson's Klog, Page 2
Potential inconsistency? Findamancy is listed under the Erf alignment, but page 13 of the comic suggests that the spell Wanda bought is Fate magic.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Gregor_LeBlaque
I want to know something a little more mundane from Rob/Jami:
What software did you use to bend the text and tables down toward the spine of the eyebook? That's a really nice touch, but I would think it would be a real bear to accomplish in something like Photoshop. Was it done in Illustrator or some other more vector-based program?
I letter the comic in Paint Shop Pro X, and for the eyebook pages I generally use the Mesh Warp tool. PSPX is way better than Photoshop (the versions I have used) for vector manipulation, so I use it for all the balloons, speech, and SFX words. PSP is cheap and powerful, and has a free downloadable demo. I recommend it highly, and I have done PartiallyClips entirely in it for years.
The only drawback to the Mesh Warp tool is that it's got to be the worst memory hog in the toolbox. Close all other programs! :smalleek:
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Bovius
Potential inconsistency? Findamancy is listed under the Erf alignment, but
page 13 of the comic suggests that the spell Wanda bought is Fate magic.
Wanda said the spell was jointly made by findamancers and predictamancers. See page 5.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
Renegade Paladin
Joshua is right. Deletionism is a Wikipedian philosophy involving the wish to destroy other people's hard work.
I didn't say that and that isn't accurate. Deletionism is more a matter of having strict rules for inclusion that generally emphasize a notion of notability. And like many things, there are different degrees of deletionism, some more reasonable than others. I'd expand this defense a bit more, and point to matters like Wikipedia's policies of verifiability and not allowing original research but that would be getting us very off-topic.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
pclips
Clevermancy should have no Xs. It's raw magic dealing with raw magical forces. I will try and get an altered page up before everyone goes crazy with confusion. Sorry.
Well, I stand corrected on that score, then.
-
Re: Parson's Klog, Page 2
Quote:
Originally Posted by
chionophile
Wanda said the spell was jointly made by findamancers and predictamancers. See page 5.
Yeah but apparently Croakamancy is Fate magic, so why would she complain about that spell being Fate magic?
@V: yeah, I know,