PLEASE READ BEFORE POSTING IN THIS THREAD!
The Good League of Good is an ACRONYM organization devoted to the redemption of evildoers and the care and support of those in need. If you are looking to smite evil, please check out HALO or WATCHTOWER.
If you are new to Acro or ffrp, please come to the Nexus OOC thread and introduce yourself first. :smallsmile:
Our IC leadership council:
Quinn (played by The Bushranger)
Runner (played by KerfuffleMach2)
Phoenix (played by Kid Kris)
Andreas Emeral (played by Zefir)
Susan (played by billtodamax)
Shrike (played by The Bushranger)
Zamira (played by horngeek)
Saint Nil (played by Saint Nil)
Reelshka (played by Morty)
Ironbeard (npc, can be played by anyone)
***
OOC: All players are welcome to make a character to join GLoG. The post-in-ooc-thread-first request is only so we know who is around. We aren't running auditions or anything. :smallsmile:
IC: Your character may be refused entry to the premises or asked to leave if they cause trouble in-character.
Membership form:
SpoilerName:
Current Moral or Ethical Leanings (Good/Evil):
Desired Moral or Ethical Leanings (Good/Evil):
Profession:
Race:
Age:
Why do you want to join GLoG?
How can you contribute to help support this organization's goals?
Any other important information:
Preferred room assignment:
((see room list and choose))
Character room assignments:
Spoiler{table=head]Location|Character|Player|Room|Notes
Main Lodge - Willow|||
Cabin 1 - Oak|Jazirian,|KidKris|A|
|||B|
|Susan, Head of Security|billtodamax|C|
|||D|
Cabin 2 - Sycamore|Amadeus|Happy Days Falgorn|A|
|Thierry|Snares|B|
|||C|
|||D|
Cabin 3 - Redwood|||A|
|||B|
|||C|
|||D|
Cabin 4 - Maple|||A|
|||B|
|||C|
|Shania|Lex-Kat|D|
Cabin 5 - Apple|||A|Visitors Cabin|
Cabin 6 - Cherry|Marley|ThePhantom|A|
|||B|
|Rose|Horngeek|C|
|Butler|Reinholdt|D|
Cabin 7 - Chestnut|Andy|Zefir|A|
Cabin 8 - Birch|Nil|Saint Nil|A|
|||B|
|Zamira, Shrike|Horngeek, BR|C|
|||D|
Cabin 9 - Dogwood|Coma Nothing|Beans|A|
|Vashal|Quinsar|A|
|||B|
|||C|
|||D|
Cabin 10 - Elm|||A|
|||B|
|Sattael, Cacame, Nishtar|Earl of Purple|C|
|Reinholdt|Reinholdt|D|
Cabin 11 - Denim|Rae|Rae Artemi|A|Cabin is made of denim
|Emily|Lix Lorn|A|
|||B|
|Crae|Ray|C|
|||C|
Cabin 12 - Rowan|Din|iElf|A|
|||B|
|||C|
|Dr. Rein, Sarah|Murkus|D|
Infirmary - Cedar|Tobias Druid|FireFox|
|Quinn|BR|
|Jamie|BR|
|Krystal|KerfuffleMach2|
Cellar - Mushroom|Reelshka|Morty|
|Brinika|Morty|
[/table]
Each cabin has rooms A-D. The main lodge has plenty of bunk space, but there are no separate rooms.
Cabin 5 - Maple is reserved for visitors who do not want to stay at the lodge. They are requested to check in at the main lodge, where any member can give them permission to stay for a few days. Longer than that, and unless they are in need, they would be requested to either join or move to their own place or one of the local inns.
New cabins can be added as the plot demands it. Here is a list of unused tree names:
Linden, Larch, Ash, Pine, Hickory, Poplar, Magnolia, Olive, Fir, Spruce, Holly, Cottonwood, Cypress, Hemlock, Teak, Ebony, Pear, Fig, Date, Mahogany, Palm, Lime, Acadia, Gumbo Limbo…
Redeemees:
Spoiler{TABLE=head]Character|Player
Olivia | VampireRot
Mercury | ThirdEmperor
Valaira | The Alexandrian
Zero | DoomitP
Jack Empty | Murkus
Reinholdt | Reinholdt
Tobias Druid | Fire Fox
[/table]
Description of the new GLoG setting:
SpoilerAfter the original GLoG building was destroyed by an army of catpeople, the survivors took out a mortgage and purchased Phoenix Lake Campground. Facilities include the main lodge house, a bathhouse with separate male and female sections, a stable (no horses present), various picnic shelters, and a few scattered cabins. It's set in the foothills of the Acro mountains, and mainly surrounded by woods. There are many hiking trails nearby leading to mountaintop vistas, waterfalls, seacoves, and various other locations, both within this thread, and in the Outside thread. The campground is also within easy walking distance of the Taverna Generica and the city of Inside.
At the lake, there is a small dock with a little shed nearby where a few canoes and paddleboats are stored. (They probably should be inspected first before trying to put them in the water.) The swimming area has a GIANT slide and a rope swing. Because GIANT slides and rope swings are awesome. :smallbiggrin: There is also a playground under the trees, set back from the lake somewhat, and a set of horseshoe pits.
Having been built on a Generic Ancient Burial Ground, Phoenix Lake Campground is haunted by various ghosts. They are generally harmless, and for the most part glad to have some company, though pranks and hijinks may occur. Ghosts, like the drones of old, can be NPC'd by anyone. They tend to speak in Gray.
Surroundings:
Spoiler
South, by Neon Knight:
Spoiler[Lake, Southern Shores]
Our descriptive tour starts here, because NK has jurisdiction here.
The southern shore is a gentle slope descending into the waters of the lake, sandy here and there, and perfect for waders and swimmers. There are no high banks along the water, which is normally quite pleasant. Being winter, of course, it is rather chilly. The foliage around the lake isn't prickly or harsh at all, and a free trees provide shade for those inclined to lounge nearby.
[South Meadow]
Immediately south of the central shoreline is a rather nice meadow. Although winter has robbed it of some joy and vitality, [South Meadow] will be a lovely spot for picnics when warmth returns, with soft grass, pretty blooms, and an arrangement of surrounding trees that lets in just enough wind to cool you off in the summer but blocks enough so that the windchill doesn't freeze you.
[South Forest]
As the tree line thickens, conifers and deciduous trees grow in thick clumps, making a patchy canopy overhead. Hiking trails wind through it here and there, but it is mostly overgrown; the southern woods are a more remote and neglected part of the campground.
The bare wooden limbs of the deciduous trees contrast sharply with the continued vitality and life of the firs and other conifers. The elevation gently slopes up the deeper south you go, wit forested hills rising and eventually the great peaks of the mountains forming the southern part of the valley.
North, by EleventhHour:
Spoiler[Once in a lifetime, you get a new beginning]
GLoG, was blown apart and torn down, those who visited it mourned the loss of such an extravagant building, and for the loss of a landmark they grew up with. When they heard word of it being rebuilt, from almost the ground, people came to see, and to work. The following is an excerpt from a journal of a woman who came to see the new place...
On the northern shores of the lake, 'tis easy to see why they pick such a place. To the south it one range of mountains, sandy beaches and old forgotten trails, on the north side, things are rockier. For example, even as I write this, I stand on the head of a short cliffside some six feet above the glistening blue waters, well they are frozen over with ice at the moment, glittering in the sun, but I can imagine the summer view...
To look around, turning in an eastward fasion, it's easiest to notice the grey mountain peak of the beginning of the northern range, the massive waterfall feeding the lake shining white even from here, there are the forested groves and the low growing holly bushes, some dead for the winter, others still a vibrant green as thier sort dictates. To the north, I will have to travel through the woods, to be looking upon the sights. Coming back 'round to the west, you can see the battered place of old, where a graveyard must have stood, some pitted old pillars and laystones of granite grown over with moss, and pushed aside by saplings.
Upon starting the climb up the hillsides about the mountainous locale, I noticed that where some rockslides had taken the face away from the lower mountain revealing black, midnight cracks into the roots of the world, leading who knows where, and sealed for who knows how long. Ah! I have reached a merry pinnacle, about halfway up those imposing peaks. Oh, 'tis cold, certainly, but any who dare venture up this far are surely in for a treat of wonder. Looking down across the forest, you can see the blackened trees to the west, and the breaks in the treeline where the cabins and lodges stand empty, with the little cleared roads drawing snaked pathes between them.
Up here, you can taste the frigid air, and only the lowest growing bushes are able to grow at all. Miraculously, when I stopped in a little enclave on the side of the hill, heading back down now, there were blueberries growing! In the middle of winter, no less! Unfortunately, there was a storm brewing, and I had no time to stop and wait. One thing did catch my eye though, on the way down, that somehow I couldn't see from the peak, and I have yet to drop by the main lodge itself to see, but from here I could see a tree, massive beyond reason of twisted branches and a trunk easily as large as a house, I would say it was a blue ash, but they couldn't possibly grow so tall...
Island: (by Rebonack)
SpoilerIn the midst of the lake there is a small island. Getting here is a bit of a swim unless other means of transportation are available.
It's generally sandy with more than a few alder trees quite happy to take advantage of the water. Everything is powdered with a light application of snow, disturbed by only the occasional bird footprints. Isn't exactly the sort of location large animals come to.
The place is largely wooded with the occasional granite boulder sticking out of the snow, strange swirling petroglyphs etched into them. And in the middle of the island is a structure of decent size. A low, squat building of stacked stones. Looks to be a crypt of some kind.
Should one step into the barrow...
It's dark inside. And kinda wet. The walls are carved with the same odd swirling sigils that were found on several of the stones outside. In the middle of the ruin lies a huge stone table, ancient glyphs ringing the edge. The slab appears to have broken ages ago, split right down the middle. Several windows allow sunlight to filter in, causing the various stone to cast long shadows.
Or at least they do when the skylights aren't covered in snow.
Buildings:
SpoilerMain Lodge: This large building contains an industrial kitchen with a cafeteria style serving area, and an open space that was once used as the dining hall. The space is warmed by a massive fireplace. Bunk beds are lined up on one end of the hall, opposite the kitchen, and a few comfy chairs and sofas are beginning to appear around the fireplace as they are procured. The building itself is made of stone.
Bathhouse: This building is divided into the men's and women's bathhouses, with entrances at either end. It has shower stalls, a line of sinks, and toilet stalls in each. By now, the shower curtains have been replaced and the whole area has been scrubbed to cleanliness and usability.
Cabins: Each cabin has 4 rooms, each with shelves and space for three bunk beds. The ones nearest to the lodge have been cleaned out and are habitable, though they lack furniture and any source of heat.
Workshop: A well built cabin designed by Reelshka, containing nothing at present but the Mainframe installation. It is locked.
Infirmary:
SpoilerThe outside of the infirmary looks just like all the rest of the buildings. Nothing distinguishes it at all.
But inside, everything is white, with silver highlighting. Even though it doesn't seem possible, when looking from outside, sunlight filters inside. Giving the place a warm feeling with natural light.
A soft, soothing music filters through the whole building and words can barely be heard saying words of healing and comfort, like: "You are going to be okay." "We'll take care of you." "You are dear to us." and so on.
Each room is walled off for a limited amount of privacy, because the pixies know that humans seem to need this. Strange. But it is limited. There are no doors.
Kinda looks like this:
______________________________________
|___/___/___/___/___/___/___/___/___/___|
|__/___/___/___/___/___/___/___/___/___/|
|__________________________________---|
|_\___\___\___\___\___\___\___\___\___\_|
|__\___\___\___\___\___\___\___\___\___\|
Except the angles are more severe, so that people on the other side of the hall can't see into anyone's room. Only someone intentionally looking in, can see you.
There is also a small living area in the back which includes a small kitchen and bedroom among a few other things.
About the Drones Mk 2:
SpoilerIn other news, the drones are back at GLoG. :smallbiggrin:
- Drones are NPCs who can be played by anyone, within the guidelines below
- Their Primary Function is member safety
- They no longer have teleport beams or alignment scanners
- They do have stun beams and the ability to record what's going on around them
- They follow orders, unless those orders conflict with their Primary Function
- There are only 10-12 in operation at any one time
- They can be destroyed, but if so, they'll be restored from backup
- A few have been supplied with medical programming, and thus can be godmodded for infirmary duties.
- Sadly, they have no cake fixation. Sunny arrived after the Top Secret Cake Baking Kitchen had been abandoned.
- Statement: They speak in DarkOrange FixedSys
http://i182.photobucket.com/albums/x.../GLoGDrone.png
Ghosts:
Spoiler{table=head]Ghost|Player|Notes
Palon|Hyozo|Teenage Prankster, seems to enjoy tormenting Charity
Bloody gentleman|Hyozo|
Ironbeard|Happyturtle|A dwarven gentleman rake
Lady Anastasia Miranda Ophelia Stuart|Happyturtle|former royal courtesan
Nurse Piper|NPC|Former camp nurse, thinks of the GLoG infirmary as her domain
Lady Phoenix|ThePhantom|the lady in the faded red dress
Vidalia|Lex-kat|Former member of old GLoG
Heather|Happyturtle|Drowned teenage girl
Jase|Happyturtle|teenage boy
[/table]
http://public5.tektek.org/img/av/100...26/f540261.png
Attention villains:
SpoilerConflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated.
Also, please don't plan any villainy that will result in destroying the base or having the same effect (poisoning the lake, burning down the forest, etc.)
Base Defences:
SpoilerSo Khiansa goes around the grounds, casting alarm spells around the surrounding woods, and wards against the weaker classes of undead, devil or demon (eg. Those least likely to be PCs :smallwink:), weak wards to limit the strength of destructive magic, and other such weak fields of protection, in order to make things a bit safer in general, before he can eventually go back over and make stronger, more selective wards.
After setting up the wards, he'll start the considerably harder work of magically fortifying the buildings themselves, especially the lodge, weaving spells of protection and strength in between and through the building materials, so that they may better withstand attack.
NB: As part of a continuing effort to move away from DnD and become more freeform, there is no longer any inbuilt organizational capability of 'alignment detection'. Individual PCs may or may not have this ability.
Reference images:
Spoiler
Main lodge:
GIANT slide:
The lake:
Archives
SpoilerGLoG LXXIV: Back to the Numerals! 09Jul11
GloG 73 16Jun11
GLoG 72 20May11
GLoG 71: Redemption Equals Free Housing! 19Apr11
GLoG 70 07Apr11
GLoG 69 19Mar11
GLoG 68 06Mar11
GLoG 67 11Feb11
GloG 66: Coupon Redemption 23Jan11
GloG 65 08Jan11
GLoG 64: Campsites, not Chessboards! 26Dec10
GLoG LXIII: Roman Numerals are back! 09Dec10
GLoG 62: Come for the paddleboats. Stay for the hawt shirtless catboy! 19Nov10
GLoG 61: Now with 100% More goblins 31Oct10
GLoG 60 18Oct10
GLoG LIX: Now with Trees! 07Oct10
GLoG LVIII: Shaken, but not baked 30Aug10
GLoG LVII: Princess Power Trio Plus Protective Parents 31Jul10
GLoG LVI: I had a joke but I forgot it 02Jul10
GLoG LV: Witty Title And/Or Song Reference 10Jun10
GLoG LIV: Sleeping with the Lights On 26Apr10
GLoG LIII: These are the Days of our Lives. 30Mar10
GLoG LII: Home of the Next Generation 07Mar10
GLoG 51 05Feb10
GLoG 50: Rife with new Life. 20Jan10
GLoG 49: Who Ya Gonna Call? 07Jan10
GLoG 48: From the Ashes 19Dec09
♫♪♫♪♪♫♫♪♫♪♪♫♫
GLoG XLVII: Nothing can stop us. Well, except that. 24Nov09
GLoG XLVI: With a Maraschino Cherry On Top. 06Nov09
GLoG XLV: The winds of change be darned! 20Oct09
GLoG 44: Continuity has no place here! 09Oct09
GLoG 43: Behave yourself, Dani! 27Sep09
GLoG XLII: Yes, curtains still get dropped here 17Sep09
GLoG XLI: When you're smiling, the world plots against you. 02Sep09
GLoG 40: Now one year old! 27Aug09
GLoG 39: And there was much rejoicing. (Yay!) 20Aug09
GLoG 38: Pay No Attention to the Computer's Paranoid Ramblings 12Aug09
GLoG 37: Dysfunction Junction 02Aug09
GLoG XXXVI: Curse You, Dramatic Irony! 26Jul09
GLoG XXXV: There shall be happiness!!! 20Jul09
GLoG XXXIV: It gets worse! 11Jul09
GLoG XXXIII: Do you think you can handle it? 04Jul09
GLoG XXXII:The Loved and the Lost 27Jun09
GLoG 31: To live defeated and inglorious is to die daily 19Jun09
GLoG 30: Defying Biology Since 2008! 13Jun09
GLoG 29: Under New Management 09Jun09
GLoG 28: The People's Republic of Magtok 04Jun09
GLoG 27: Pay No Attention to the Thead Behind the Curtain! 31May09
GLoG 26: Now With 100% More Things Trying to Nom You! 25May09
GLoG XXV (that's 25!): Mapped out and everythin'! 20May09
GLoG XXIV: This Ain't No House of Cards 08May09
GLoG XXIII: With malice towards none. 27Apr09
GLoG XXII: Ahhhhhh!!!! They're after us!! 12Apr09
GLoG 21/XX1: Half of Life, the Universe, and Everything. 28Mar09
GLoG 20/XX: Twenty Times the Awesome 03Mar09
GLoG 19: For those who can't make it over the rainbow 13Feb09
GLoG 18: It's A Brand New Day 31Jan09
GLoG XVII: SMITE CONTINUITY! 23Jan09
GLoG XVI: Built out of 100% recycled babies. That's why we're good. 12Jan09
GLoG XV: Beware the Ides of GLoG. 03Jan09
GLoG XIV: Where Bad Puns Go To Die. 29Dec08
GLoG XIII: Bring It On, Omnipotent Beings! 21Dec08
GLoG 12: [Insert Unique and Witty Title Here] 06Dec08
GLoG XI: We Failed Our "Witty Title Check" (DC 3). 23Nov08
GLoG X: More Like Good League Of... Of... Crazy 03Nov08
GLoG IX: Death is no longer cheap 22Oct08
GLoG VIII: Thread of Exalted Deeds 17Oct08
GLoG VII: Now Vampire Free! 07Oct08
GLoG VI: Thread of One Thousand Plots 29Sep08
GLoG V: Where Everyone's a Hero (In Their Own Way) 20/09/2008
GLoG IV: Please refrain from kidnapping our members 11Sep08
GLoG III: Albeit, we ate the cake with our sporks 02Sep08
GLoG II: Now with 30% More Sporks 26Aug08
The Good League of Good 22Aug08
***When this thread reaches 50 pages, anyone can make a new GLoG thread, which grants them the right to choose the title and (optional) theme song. Please be willing to keep the cabin list updated, and check that the link to the Nexus OOC thread is current. If you anticipate being away from the forums much during the lifetime of the thread (each thread usually lasts a few weeks) then please let someone else do it.***