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Eldritch Blast Feats (3.5 D&D)
Whoo, another build question!
What are some good feats for a warlock specializing in using his Eldritch Blast as effectively as possible? Point Blank Shot and Precise Shot are definite, and he's ECL 12.
Any advice on Magic Items would be appreciated as well. :smallbiggrin:
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Re: Eldritch Blast Feats (3.5 D&D)
thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
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Re: Eldritch Blast Feats (3.5 D&D)
touch attacks do not need much optimization.
consider a few Spell-like ability feats to modify the blast. The monster manual has quicken spell-like ability for example. BoVD has mortalbane.
As for items, the chausible of fell power is always nice.
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Re: Eldritch Blast Feats (3.5 D&D)
The hellfire warlock class, with a level dip in binder, gives a nice 6d6 boost to damage, and make it overcome all type of immunity. Plus some nice moves (like that barrier one).
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Re: Eldritch Blast Feats (3.5 D&D)
Ability Focus (Eldritch Blast). Makes the effects you put on your blasts harder to resist.
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
WinWin
touch attacks do not need much optimization.
consider a few Spell-like ability feats to modify the blast. The monster manual has quicken spell-like ability for example. BoVD has mortalbane.
As for items, the chausible of fell power is always nice.
Where can I find this Chausible?
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Re: Eldritch Blast Feats (3.5 D&D)
Magic Item Compendium. Also, the Miniatures handbook I believe.
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
Ruinix
thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
But Eldritch Blast is a Spell-Like Ability, which is explicitly a standard action. No iterative attacks with that bad boy. Of course, Eldritch Glaive is a whole other story.
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Re: Eldritch Blast Feats (3.5 D&D)
unless you use a few dragon mag feats such as eldritch claws. That does not become available til level 3 though.
http://www.realmshelps.org/cgi-bin/f...Eldritch_Claws
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
Ruinix
thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
A) Thri-Kreen has 2 RHD and +1 LA (the non-psionic one), so a thri-kreen warlock 1 would be ECL 4.
B) The number of your attacks doesn't matter for Eldritch Blast (unless you have the claw or glaive shapes).
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
OMG PONIES
Quote:
Originally Posted by
Ruinix
thri-kreen non-psionic with feat multiweapon fighting. now u have 4 attacks on lev 1.
But Eldritch Blast is a Spell-Like Ability, which is explicitly a standard action. No iterative attacks with that bad boy. Of course, Eldritch Glaive is a whole other story.
But even Eldritch Glaive won't work with Muliti-Weapon Fighting because there is just one of them.
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Re: Eldritch Blast Feats (3.5 D&D)
If you know you'll be fighting humanoids, Mortalbane (feat from BoVD) can give a +2d6 5/day.
Warlock's Scepter from MiC is also nice. (As I remember, it's not in a very intuitive location in the book. It's either a weapon or a Rod, can't remember which).
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Re: Eldritch Blast Feats (3.5 D&D)
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Originally Posted by
Telonius
If you know you'll be fighting humanoids living nonoutsiders, Mortalbane (feat from BoVD) can give a +2d6 5/day.
Fixed, and yeah, that's pretty sweet.
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Re: Eldritch Blast Feats (3.5 D&D)
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Originally Posted by
KillianHawkeye
But even Eldritch Glaive won't work with Muliti-Weapon Fighting because there is just one of them.
Not if you gestalt Warlock with Warlock :smalltongue:
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Re: Eldritch Blast Feats (3.5 D&D)
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Originally Posted by
Project_Mayhem
Not if you gestalt Warlock with Warlock :smalltongue:
And somehow gain two fullround actions at once.
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Re: Eldritch Blast Feats (3.5 D&D)
Another thing to remember - the Complete Arcane text isn't 100% correct on the effective spell level of EB. There was errata published, which made it so it's possible to quicken or empower it even if you stack other invocations on top of it.
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
Greenish
Quote:
Originally Posted by
Project_Mayhem
Not if you gestalt Warlock with Warlock :smalltongue:
And somehow gain two fullround actions at once.
Not only that, but you can't even gestalt the same class on itself! :smallannoyed::smallsigh:
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Re: Eldritch Blast Feats (3.5 D&D)
As noted above:
Chasuble of Fell Power: +1d6 (MIC p85)
Chasuble of Fell Power,Greater: +2d6 (MIC p85)
Warlocks Scepter: +1 to hit & 5/day +1d6 (MIc p63)
Plus:
Gloves of Eldritch Admixture: +2d6 energy 3/day (MIC p105)
Also the Feats Empower SLA-EB and Maximize SLA-EB each 3/day.
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
KillianHawkeye
Not only that, but you can't even gestalt the same class on itself! :smallannoyed::smallsigh:
Oh no. It appears I may not have been entirely serious.
For the record I was sort of referring to this
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Re: Eldritch Blast Feats (3.5 D&D)
the chasuble and the sceptre are in complete arcane too .. the same book as the warlock ;) (when MIC is not available)
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Re: Eldritch Blast Feats (3.5 D&D)
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Originally Posted by
Morithias
The hellfire warlock class, with a level dip in binder, gives a nice 6d6 boost to damage, and make it overcome all type of immunity. Plus some nice moves (like that barrier one).
You don't even need a dip, you can just take the Bind Vestige feat.
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Re: Eldritch Blast Feats (3.5 D&D)
Gloves of Eldritch Admixture
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Re: Eldritch Blast Feats (3.5 D&D)
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Originally Posted by
Jallorn
You don't even need a dip, you can just take the Bind Vestige feat.
Incorrect. Taking Naberius with Bind Vestige only gives you the ability Naberius's skills, as per table 1-9.
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Re: Eldritch Blast Feats (3.5 D&D)
if you are not interested in taking a levl dip for Binder, then another way to help yourself with the 1 con damage of HFW is to use a rod of bodily restoration. 3 charges per day, you can heal up to 12 points if used judiciously.
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
bartman
if you are not interested in taking a levl dip for Binder, then another way to help yourself with the 1 con damage of HFW is to use a rod of bodily restoration. 3 charges per day, you can heal up to 12 points if used judiciously.
And if you have an improved familiar, you don't even need to spend an action.
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Re: Eldritch Blast Feats (3.5 D&D)
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
Diarmuid
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
The Incarnum method uses lifesomething vestments soulmeld, which reduces ability damage by 1 (to minimum of 0). The argument is on whether the reduction of 1 point counts as immunity, given that HF never does more than that.
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
Diarmuid
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
Most of them involves getting a sort of DR 1 for your Con, so you're not immune, just resistant.
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
Diarmuid
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
Strongheart Vest doesn't make you immune to Con damage; it lets you ignore the first point of Con damage from any source. This lets you ignore all Hellfire Blast Con damage, but doesn't trigger the "if you're immune" clause. It's the same thing as how damage reduction doesn't make you immune to weapon damage, yet can still let you ignore the entirety of certain attacks.
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Re: Eldritch Blast Feats (3.5 D&D)
Quote:
Originally Posted by
Diarmuid
So I've always been curious as to the rules behind the builds where you become immune to Con dmg and can still benefit from te HFW boosts? It specifially says in the HFW writeup that if you are immune to the Con dmg then you cant benefit from the abilities that normally deal the dmg.
I've never looked at the incarnum stuff so I'm guessing it's some syntax somewhere but if someone could explain it I would be grateful.
They technically don't work. That's why everyone uses the Binder dip for Naberius; Naberius doesn't make you immune to CON damage, instead, he makes you heal 1 point of ability damage per round. So you can use Hellfire with reckless abandon, since Nabby heals you right back up. If you have an odd CON score, you don't even take a hit to HP or Fort. saves.
Mega Ninja'd.