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Re: E6 Gnorman Playtest Group 2
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Blood Blade is ok on a ranged attack, and A1 is downed by the arrow (you can't say if he's completely dead), the magic missile is ok, but you can't really target A1 (if he's down, he's prone, so he has total cover from you due to the rampart).
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Re: E6 Gnorman Playtest Group 2
Zepheniah nods, acknowledging Vezral's signal to attack. He arms his wristbow and aims at one goblin. He nearly fires, but the goblin collapses to the ground without warning - at the last moment, he shifts his attention to the other foe on the wall and lets loose a bolt.
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Round 0
Attack Roll: (1d20+2)[8]
Damage Roll: (1d8)[2]
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Re: E6 Gnorman Playtest Group 2
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Yes, I'm aware of the possibility, hence I mentioned my Magic Missile will hit K1 if A1 is dead (or in this case, fell into total cover). Still, that will be one hell of a buffed kobold to survive 10 damage. Nevertheless, I'm starting to feel the thrill of using red mage :smallbiggrin:
On a separate note, feel free to use my action as a decoy and climb the wall. While we're still in surprise round, will be rolling for initiative...
Initiative
[roll0]
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Re: E6 Gnorman Playtest Group 2
With confirmation that it was time, Dur'Dak'A'Thul charged forward, his great axe held high as he closed quite noisily with the kobolds, attempting to draw as much attention as possible.
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AC: 16
Double moving into combat with K1, since I can't charge or otherwise hurt things.
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Re: E6 Gnorman Playtest Group 2
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Updated map incoming as soon as Lonely moves, if I hear nothing before 19h tonight, I'll assume following Dur in the center melee.
Also, Zepheniah, where have you been hiding those goblins? I only see kobolds :smallwink:
And Kenji, the kobold you shot is not exactly standing up, but he's not at -10 HP just yet.
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Re: E6 Gnorman Playtest Group 2
Quote:
Originally Posted by
Dead_Jester
OOC
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Also, Zepheniah, where have you been hiding those goblins? I only see kobolds :smallwink:
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Shhh :smalltongue:
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Re: E6 Gnorman Playtest Group 2
Caught by surprise, the kobolds scramble to ready themselves as guttural shouts echo from the rampart.
Kobold Initiative
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Mooks [roll0]
Armored ones [roll1]
Updated map
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Re: E6 Gnorman Playtest Group 2
Zeph realizes that there might be more foes in the area; seeking to gather more intelligence, he rushes past the wall and scans the area for any reinforcements.
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Re: E6 Gnorman Playtest Group 2
Perceiving Zepheniah's imminent dash for the hole, Vezral prepared himself for a sprint as well; determined to disable any possible threats befalling upon Zepheniah. Eying for a suitable cover, Vezral began to scramble for the leftmost boulder while avoiding the brewing combat.
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Round 1
Full-Round Action
Run towards the behind of the leftmost boulder.
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Since it is not mentioned anywhere, my magic missile hit K1, right? As a side note, prepare for the death of another bow-wielding kobold :smallamused:
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Re: E6 Gnorman Playtest Group 2
Initiative
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Dur
Zeph
Armored Kobolds
Vezral
Kobolds
As shouts erupt around the wall, more armored kobolds emerge from the towers, and one of them lobs what appears to be a small sphere of clay towards the gnome and the pyromancer. As it shatters, it releases a vile stench.
As the gaz begins to spread, the armored kobold on top of the destroyed section backs away from the wall before tossing another sphere in the breach, and it suddenly fills with opaque smoke.
From the top of the rampart, you can also hear what you think is the sound of a kobold spitting and coughing violently, accompanied by the shoots of another one.
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Armored Kobold 1 : Stinkbomb [roll0] to between the gnome and the pyromancer. 10ft radius, DC 13 Fortitude check or Sickened for the round.
Scatter [roll1] (standard deviation)
Armored Kobold 2 : Smoke Grenade (drops it, no deviation)
20ft radius smoke
Updated map
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Re: E6 Gnorman Playtest Group 2
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Initiative
(1d20+2)[21]
Fortitude Save
(1d20+1)[12]
Zeph coughs violently and runs forward to escape the nauseous cloud.
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Re: E6 Gnorman Playtest Group 2
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Fortitude Save
[roll0]
Upon noticing the arrival of the armored kobold, Vezral planned to cover behind the nearest boulder but alas, his reflex was a tad bit slower. As the gas begun its suffocating spread, Vezral swiftly dashed away from the gas towards the closest safe spot he could find.
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Round 1
Full-Round Action
Run towards the behind of the 2nd rightmost boulder.
Changed my destination from leftmost boulder to 2nd rightmost. Attempting to gain cover before sniping that darn kobold down. :smallmad:
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Re: E6 Gnorman Playtest Group 2
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Zelt and Lonely, are you guys still here?
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Re: E6 Gnorman Playtest Group 2
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Did the Kobolds not need to go again? That's what the initiative looks like to me.
The orc with the long name calls upon his rage and uses his might to probably crush the foe before him!
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Start Raging, I have 8? rounds total
Power attacking
to hit: [roll0]
damage: [roll1]
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Re: E6 Gnorman Playtest Group 2
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You guys acted on round 0 because of surprise, the armored kobolds act 2nd on round 1. Also, I can't seem to find your initiative count.
And Zeph, you run in what direction exactly; your first post seems to say that you are moving to the left, but your second says you move forward (which would be into the rock).
As smoke fills the battlefield, another kobold is slain, cleaved in twain by the orc's mighty axe.
Updated map
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Coming when I know Zeph's intentions
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Re: E6 Gnorman Playtest Group 2
OOC
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Bottom of OOC page 2, it's a 21 total.
Edit: Also forgot my +2 to hit and +3 damage from rage, additionally, my AC is down to 14.
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Re: E6 Gnorman Playtest Group 2
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I intended to move past the hole in the wall and proceed towards the structure on the right. I thought I had started behind the far-right boulder, so that no movement left would be necessary.
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Re: E6 Gnorman Playtest Group 2
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The structure on the right is a representation of the first story of the gatehouse; do you still want to run across the cloud of smoke?
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Re: E6 Gnorman Playtest Group 2
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Since Dead_Jester doesn't seem to be responding to the OOC thread, just wanna say that I'm still on the boat. Waiting for this to be sorted out and the map updated :smallwink:
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Re: E6 Gnorman Playtest Group 2
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Sorry guys, been working 12h+ days lately, should be back to normal now.
Map
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Re: E6 Gnorman Playtest Group 2
Amidst teary eyes and an upset stomach, Vezral managed to escape the cloud of gas before it could weaken him any further. Turning back towards the kobold responsible, Vezral released another arrow followed by similar mystical blue orb as before; noticeably weaker due to the aftereffect of inhaling the gas.
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Round 2
Full-Round Action
5-foot step out of cover.
Standard Attack [On A3]
Attack Roll: [roll0]
Damage Roll: [roll1]
Critical Attack Roll: [roll2]
Critical Damage Roll: [roll3]
Magic Missile: [roll4] [On A3. In case of premature death, on K4]
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Re: E6 Gnorman Playtest Group 2
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Rage Rounds: 7 AC: 14
Move to attack the next kobold
to hit: [roll0]
damage: [roll1]
Rounding on the next foe, Dur'Dak'A'Thul swings his axe high with a swift backhand, flying just over the diminutive foe's head. Though the blow was not as strong a hit as he could manage, it still would be enough to bring down most men, were that it hit.
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Re: E6 Gnorman Playtest Group 2
As their numbers dwindle, the kobolds desperately try to fend off the attackers.
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Kobolds round 1
Kobold 2 attack (Raziel) :[roll0]
crit :[roll1]
damage (spear) :[roll2]
crit damage :[roll3]
Kobold 3 attack (Dur) :[roll4]
crit :[roll5]
damage (light crossbow) :[roll6]
crit damage :[roll7]
Kobold 4 attack (Dur) :[roll8]
crit :[roll9]
damage (light crossbow) :[roll10]
crit damage :[roll11]
As Dur'Dak'A'Thul tries to cleave another kobold, he is peppered by the little creatures puny crossbows.
Updated map
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Re: E6 Gnorman Playtest Group 2
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Since it isn't mentioned in the combat play out, does Vezral's action on A3 still stands or had it been done? Though given the initiative, I'm quite surprised that Dead Jester didn't go ahead with it. :smalleek:
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Re: E6 Gnorman Playtest Group 2
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It still stands, but it comes after Zeph's and the armored kobolds', we are in the middle of turn 2