Spoiler
Show
Strike of the Hidden Serpent
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo Ok, Illusion
Duration: Instant
Prerequisite Charms: None
The Great Anaconda's of the Eastern Jungles do not fight foes aware of their presence. They lie in wait, hiding, before springing to the attack. A martial artist with this charm can emulate this feat, seeming to fade into the background, before crushing an unsuspecting foe.
This charm may be activated whenever a character rolls join battle. If he rolls higher than any opponent, and makes a martial arts attack against them before their first attack, the attack is considered unexpected. An opponent may spend 2 wp to see through this effect.
Constricting Coils
Cost: ;3m Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo Ok, Crippling
Duration: Instant
Prerequisite Charms: None
This charm enhances a Clinch attack chosen to crush. This charm gives the Martial Artist access to one of the following tricks. All penalties last for the scene, and can stack. This charm can only be applied to a single target once per tick, however.
Laming the Wild Prey: The Martial Artist targets the legs and hamstrings of their prey. The target's Dexterity counts as one lower for all values except attack pools and DVs.
Weaken the Strong Hunter: The Martial Artist targets the muscles of the prey. Their Strength counts as one lower.
Shatter the Tough Hide: The Martial Artist focuses on loosening up the body of the prey. Their Stamina counts as one lower.
Additional tricks can be bought for 1 Bp or 3 xp per trick.
Anaconda Form
Cost: 4motes; 1wp Mins: Martial Arts 3, Essence 3; Type: Simple (Speed 5, DV -2)
Keywords: Form, Combo Basic
Duration: Scene
Prerequisite Charms: Strike of the Hidden Serpent,
The Martial Artists unarmed Clinch attacks deal lethal damage, of if they already did lethal have their damage boosted by 1. The Martial Artist can parry lethal attacks normally, and may soak lethal with their full stamina. When in a Clinch,
As a final bonus, if multiple people grapple the same target and the Martial Artist is the one to benefit from the teamwork, each die that would be added is turned into a success, though each then counts as die added by charms.
Still Serpent Approach
Cost: 7 motes Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-Basic,
Duration: Indefinite
Prerequisite Charms: Anaconda Form
This charm supplements a check to hide in battle. The Martial Artist is considered to qualify for the action, no matter the terrain, and succeeds baring opposing charms.
As long as the Martial Artist does not move or interact with anyone in a visible manner, they cannot be detected as a threat. Even if touched, they are simply viewed as a rock, part of the scenery. The effect ends immediately if they take any action besides waiting. If the Martial Artist attacks on the tick he ends this charm, he gains a [essence] dice on the roll.
The effect on those who see through this charm is an unnatural mental influence that costs 3 wp to resist for a scene.
If Engulfing Maw may remain active while using this charm, but the Martial Artist takes an External penalty of the victim's essence on rolls, and if Engulfing Maw is broken, this charm ends.
Engulfing Maw
Cost: 4 motes Mins: Martial Arts 4, Essence 4; Type: Simple (Speed 6, DV -1)
Keywords: Shaping, Combo-Basic
Duration: Indefinite
Prerequisite Charms: Still Serpent Approach
Having caught and crushed it's prey, the Anaconda then Unhinges it's jaw, swallowing it whole so it can slowly digest it.
This charm may only be activated in place of the normal contested roll to maintain or gain control of a grapple. The roll happens as normal, but if it is successful, the Martial Artist seems to unhinge their jaw, and then swallow the grappled person whole. This effect always makes them seem bloated, but not to the extent that swallowing someone else whole should. The target is seemingly displaced to elsewhere, though it is contained in what appears to be a stomach. The normal rolls to break free still occur, and if they should do so the charm immediately ends, the Martial Artist violently throwing the former target up, taking a -1 internal penalty for one action due to the distress caused by the violent hurling. Otherwise, the Martial artist can keep chose any of the Clinch enhancement moves it likes. Additionally, this charm allows the Martial artist to move normally, suffering no restriction on what they do beyond having to flurry every action, though with a penalty 1 lower than normal(this reduction does not stack with anything else). If a Martial Artist would kill the target while this charm is active, they gain another option. They may consume the target, gaining 3 motes and healing 1 bashing level. Any gear the target has is then regurgitated, along with the target if the Martial Artist does not wish to consume them.
A Martial Artist can only have one instance of this charm active at a time.
Note, though this has the shaping tag, it does not shape the target, but the character itself. Integrity Protecting Prana and other such charms would have no effect, but charms that create an anti-shaping area such as Chaos-Repelling Pattern would.
Predator Prey Reversal
Cost: 3 motes Mins: Martial Arts 4, Essence 5; Type: Reflexive(Step 9)
Keywords: Combo-Ok, Counterattack
Duration: Instant
Prerequisite Charms: Engulfing maw
This charm can be activated when the Martial Artist is clinched, or upon losing control of a clinch. Sliding out of the opponent's Grasp,
Shedding the Useless Skin
Cost: 5 motes Mins: Martial Arts 4, Essence 5; Type: Reflexive(Step 8)
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: Anaconda Form
When a Snake's skin is damaged enough, it sheds it. Many could learn from this example.
If the Martial Artist would go take enough damage to move him down a stage of wound penalties, he may activate this charm. It perfectly soaks all the damage that would bleed over to the next level. This special activation condition counts as a flaw of invulnerability. If the Form charm is active, this charm also removes all crippling effects active on the Martial Artist.
Pinnacle of the Serpent King
Cost: - Mins: Martial Arts 5, Essence 5; Type: Permanent
Keywords:
Duration:
Prerequisite Charms:
This charm permanently improves on the Martial Aritist innate capabilities. Upon leaning this charm, the rate and accuracy of their Clinch attacks both improve by 1. Engulfing Maw can hold one additional creature.